FW-GLM-5-1 · popcorn · pop_l123_st_gpt
compile_fail 4_GJKRobotEnvironmentIntersection.py
model
FW-GLM-5-1
turns / max
1 / 1
tool calls
1
tokens (total)
12994
wall clock
673.1s
truncated
yes
backend
cuda fp32
variant
popcorn
runtime
—
ref runtime
-1.00 μs
speedup
—
started
2026-05-11T08:53:45Z
compile error: Error building extension 'sat_rect_triangle': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_rect_triangle -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_st_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_c05f8a028a01/sat_rect_triangle/mai
timingkernelbench.timing
kernel runtime
—
ref runtime
—
speedup
—
kernel mean / median / std
—
ref mean / median / std
—
reference PyTorch source (the prompt the agent sees)
"""
Robot–environment convex collision in **xy** (ground plane).

For an **axis-aligned robot footprint** vs. a **single convex obstacle triangle**, a
**separating-axis test (SAT)** gives the same **intersection predicate** as **GJK** in
2D, with a compact fully batched reference. A fused device kernel often implements
**GJK (+ EPA for penetration depth)** for arbitrary 3D polyhedra; this problem is
the canonical 2D footprint special case.
"""

import torch
import torch.nn as nn

# Default ModelNew is PyTorch-only. run_and_check: use check_kernel=False with backend=cuda


def _rect_corners_xy(robot_min: torch.Tensor, robot_max: torch.Tensor) -> torch.Tensor:
    """(B, 4, 2) corners of axis-aligned rectangles."""
    x0, x1 = robot_min[:, 0], robot_max[:, 0]
    y0, y1 = robot_min[:, 1], robot_max[:, 1]
    return torch.stack(
        (
            torch.stack((x0, y0), dim=-1),
            torch.stack((x1, y0), dim=-1),
            torch.stack((x1, y1), dim=-1),
            torch.stack((x0, y1), dim=-1),
        ),
        dim=1,
    )


def _project_min_max(points: torch.Tensor, axis: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor]:
    """points (B, K, 2), axis (B, 2) or (2,) broadcast → (B,) min and max projections."""
    if axis.dim() == 1:
        axis = axis.view(1, 2).expand(points.shape[0], -1)
    proj = (points * axis.unsqueeze(1)).sum(dim=-1)
    return proj.min(dim=-1).values, proj.max(dim=-1).values


def _batched_sat_rect_triangle(
    robot_min: torch.Tensor,
    robot_max: torch.Tensor,
    env_triangle: torch.Tensor,
    eps: float,
) -> torch.Tensor:
    """
    Separating-axis test: AABB vs triangle in 2D, fully vectorized over batch.
    Returns (B,) float 1.0 if overlapping else 0.0.
    """
    B = robot_min.shape[0]
    corners = _rect_corners_xy(robot_min, robot_max)
    hit = torch.ones(B, device=robot_min.device, dtype=robot_min.dtype)

    # World axes (rectangle is AABB)
    for ax in (
        torch.tensor([1.0, 0.0], device=robot_min.device, dtype=robot_min.dtype),
        torch.tensor([0.0, 1.0], device=robot_min.device, dtype=robot_min.dtype),
    ):
        r0, r1 = _project_min_max(corners, ax)
        t0, t1 = _project_min_max(env_triangle, ax)
        separated = (r1 < t0 - eps) | (t1 < r0 - eps)
        hit = hit * (~separated).to(hit.dtype)

    # Triangle edge normals (per batch)
    for i in range(3):
        e = env_triangle[:, (i + 1) % 3] - env_triangle[:, i]
        n = torch.stack((-e[:, 1], e[:, 0]), dim=-1)
        n = n / (n.norm(dim=-1, keepdim=True) + 1e-8)
        r0, r1 = _project_min_max(corners, n)
        t0, t1 = _project_min_max(env_triangle, n)
        separated = (r1 < t0 - eps) | (t1 < r0 - eps)
        hit = hit * (~separated).to(hit.dtype)

    return hit


class Model(nn.Module):
    """
    **Batched robot footprint vs. environment triangle** intersection in **xy**.

    Robot: axis-aligned box ``[robot_min, robot_max]`` per batch element.
    Environment: one **triangle** ``(B, 3, 2)``.

    Reference: **vectorized SAT** (5 axis tests). Fused-kernel target: same
    predicate via **GJK/EPA** or specialized SAT SIMD for planning loops.
    """

    def __init__(self, eps: float = 1e-6):
        super().__init__()
        self.eps = eps

    def forward(
        self,
        robot_min: torch.Tensor,
        robot_max: torch.Tensor,
        env_triangle: torch.Tensor,
    ) -> torch.Tensor:
        """
        Args:
            robot_min: (B, 2), robot_max: (B, 2) with max >= min componentwise.
            env_triangle: (B, 3, 2) obstacle vertices in order (any consistent winding).
        Returns:
            (B, 1) float in ``{0.0, 1.0}`` — **1** if the sets intersect.
        """
        B = robot_min.shape[0]
        assert robot_max.shape == (B, 2) and env_triangle.shape == (B, 3, 2)
        h = _batched_sat_rect_triangle(robot_min, robot_max, env_triangle, self.eps)
        return h.unsqueeze(-1)


class ModelNew(nn.Module):
    """KernelBench candidate entry point; default delegates to ``Model``."""

    def __init__(self, eps: float = 1e-6):
        super().__init__()
        self._impl = Model(eps=eps)

    def forward(
        self,
        robot_min: torch.Tensor,
        robot_max: torch.Tensor,
        env_triangle: torch.Tensor,
    ) -> torch.Tensor:
        return self._impl(robot_min, robot_max, env_triangle)


batch_size = 16


def get_inputs():
    bs = popcorn_pri.jitter_int(batch_size)
    robot_min = torch.empty(bs, 2).uniform_(-1.0, 0.5)
    robot_max = robot_min + torch.empty(bs, 2).uniform_(0.2, 0.8)
    env_triangle = torch.empty(bs, 3, 2).uniform_(-0.8, 0.8)
    return [robot_min, robot_max, env_triangle]


def get_init_inputs():
    return []
turn 0 · FINAL · 1 tool call(s) · 673.1s turn · 114.4s LLM · tokens in=2,153 · out=10,841 · total=12,994 · 26,399 chars (click to expand)
turn 0673.1s turn · 114.4s LLM · 558.6s tools · tokens in=2,153 · out=10,841 · total=12,994 · FINAL · reasoning clipped
reasoning
reasoning (truncated 13004 chars): Let me analyze this problem: 1. We need to implement a batched SAT (Separating Axis Test) for collision detection between an axis-aligned rectangle (AABB) and a triangle in 2D. 2. The reference implementation: - Takes robot_min (B, 2), robot_max (B, 2), env_triangle (B, 3, 2) - Computes 4 corners of the rectangle - Tests 5 axes: 2 world axes (x, y) + 3 triangle edge normals - For each axis, projects both shapes and checks for separation - Returns 1.0 if overlapping, 0.0 if separated 3. Key operations: - Computing rectangle corners from min/max - Projecting points onto axes (dot product) - Finding min/max of projections - Checking separation conditions - Normalizing edge normals Let me write a CUDA kernel that: 1. Each thread handles one batch element 2. Computes the 4 corners locally 3. Tests all 5 axes 4. Returns the collision result Here's my implementation plan: ```cpp __global__ void sat_rect_triangle_kernel( const float* robot_min, // (B, 2) const float* robot_max, // (B, 2) const float* env_triangle, // (B, 3, 2) float* output, // (B, 1) float eps, int B ) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= B) return; // Load rectangle bounds float x0 = robot_min[idx * 2 + 0]; float y0 = robot_min[idx * 2 + 1]; float x1 = robot_max[idx * 2 + 0]; float y1 = robot_max[idx * 2 + 1]; // Rectangle corners float corners[4][2] = {{x0, y0}, {x1, y0}, {x1, y1}, {x0, y1}}; // Load triangle vertices float tri[3][2]; for (int i = 0; i < 3; i++) { tri[i][0] = env_triangle[idx * 6 + i * 2 + 0]; tri[i][1] = env_triangle[idx * 6 + i * 2 + 1]; } bool hit = true; // Test world axes (x and y) // X axis float r_min = min(x0, x1); float r_max = max(x0, x1); float t_min = min(min(tri[0][0], tri[1][0]), tri[2][0]); float t_max = max(max(tri[0][0], tri[1][0]), tri[2][0]); if (r_max < t_min - eps || t_max < r_min - eps) hit = false; // Y axis r_min = min(y0, y1); r_max = max(y0, y1); t_min = min(min(tri[0][1], tri[1][1]), tri[2][1]); t_max = max(max(tri[0][1], tri[1][1]), tri[2][1]); if (r_max < t_min - eps || t_max < r_min - eps) hit = false; // Test triangle edge normals for (int i = 0; i < 3 && hit; i++) { // Edge from vertex i to vertex (i+1)%3 int j = (i + 1) % 3; float ex = tri[j][0] - tri[i][0]; float ey = tri[j][1] - tri[i][1]; // Normal (perpendicular) float nx = -ey; float ny = ex; // Normalize float len = sqrtf(nx * nx + ny * ny) + 1e-8f; nx /= len; ny /= len; // Project rectangle corners float r0 = corners[0][0] * nx + corners[0][1] * ny; float r1 = corners[1][0] * nx + corners[1][1] * ny; float r2 = corners[2][0] * nx + corners[2][1] * ny; float r3 = corners[3][0] * nx + corners[3][1] * ny; float r_proj_min = min(min(r0, r1), min(r2, r3)); float r_proj_max = max(max(r0, r1), max(r2, r3)); // Project triangle vertices float t0 = tri[0][0] * nx + tri[0][1] * ny; float t1 = tri[1][0] * nx + tri[1][1] * ny; float t2 = tri[2][0] * nx + tri[2][1] * ny; float t_proj_min = min(min(t0, t1), t2); float t_proj_max = max(max(t0, t1), t2); if (r_proj_max < t_proj_min - eps || t_proj_max < r_proj_min - eps) hit = false; } output[idx] = hit ? 1.0f : 0.0f; } ``` Actually, let me think about the optimization more carefully. Since x0 <= x1 and y0 <= y1 by definition (min and max), I can simplify the world axis tests. Also, I need to be careful with the tensor strides - PyTorch tensors are typically row-major. Let me write a cleaner implementation: ```python import torch import torch.nn as nn from torch.utils.cpp_extension import load_inline cuda_source = """ #include <cuda.h> #include <cuda_runtime.h> __global__ void sat_rect_triangle_kernel( const float* __restrict__ robot_min, const float* __restrict__ robot_max, const float* __restrict__ env_triangle, float* __restrict__ output, float eps, int B ) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= B) return; // Load rectangle bounds float x0 = robot_min[idx * 2]; float y0 = robot_min[idx * 2 + 1]; float x1 = robot_max[idx * 2]; float y1 = robot_max[idx * 2 + 1]; // Load triangle vertices (B, 3, 2) float t0x = env_triangle[idx * 6]; float t0y = env_triangle[idx * 6 + 1]; float t1x = env_triangle[idx * 6 + 2]; float t1y = env_triangle[idx * 6 + 3]; float t2x = env_triangle[idx * 6 + 4]; float t2y = env_triangle[idx * 6 + 5]; bool hit = true; // Test X axis float r_x_min = x0, r_x_max = x1; float t_x_min = fminf(fminf(t0x, t1x), t2x); float t_x_max = fmaxf(fmaxf(t0x, t1x), t2x); if (r_x_max < t_x_min - eps || t_x_max < r_x_min - eps) hit = false; // Test Y axis if (hit) { float r_y_min = y0, r_y_max = y1; float t_y_min = fminf(fminf(t0y, t1y), t2y); float t_y_max = fmaxf(fmaxf(t0y, t1y), t2y); if (r_y_max < t_y_min - eps || t_y_max < r_y_min - eps) hit = false; } // Test triangle edge normals for (int i = 0; i < 3 && hit; i++) { float ex, ey; if (i == 0) { ex = t1x - t0x; ey = t1y - t0y; } else if (i == 1) { ex = t2x - t1x; ey = t2y - t1y; } else { ex = t0x - t2x; ey = t0y - t2y; } // Normal (perpendicular) float nx = -ey; float ny = ex; // Normalize float len_sq = nx * nx + ny * ny; float inv_len = rsqrtf(len_sq + 1e-8f); nx *= inv_len; ny *= inv_len; // Project rectangle corners float c0 = x0 * nx + y0 * ny; float c1 = x1 * nx + y0 * ny; float c2 = x1 * nx + y1 * ny; float c3 = x0 * nx + y1 * ny; float r_proj_min = fminf(fminf(c0, c1), fminf(c2, c3)); float r_proj_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3)); // Project triangle vertices float p0 = t0x * nx + t0y * ny; float p1 = t1x * nx + t1y * ny; float p2 = t2x * nx + t2y * ny; float t_proj_min = fminf(fminf(p0, p1), p2); float t_proj_max = fmaxf(fmaxf(p0, p1), p2); if (r_proj_max < t_proj_min - eps || t_proj_max < r_proj_min - eps) hit = false; } output[idx] = hit ? 1.0f : 0.0f; } torch::Tensor sat_rect_triangle_cuda( torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps ) { int B = robot_min.size(0); auto output = torch::empty({B, 1}, robot_min.options()); int threads = 256; int blocks = (B + threads - 1) / threads; sat_rect_triangle_kernel<<<blocks, threads>>>( robot_min.data_ptr<float>(), robot_max.data_ptr<float>(), env_triangle.data_ptr<float>(), output.data_ptr<float>(), eps, B ); return output; } """ sat_module = load_inline( name="sat_rect_triangle", cpp_sources="", cuda_sources=cuda_source, functions=["sat_rect_triangle_cuda"], extra_cuda_cflags=["-O3"], verbose=False, ) class ModelNew(nn.Module): def __init__(self, eps: float = 1e-6): super().__init__() self.eps = eps def forward( self, robot_min: torch.Tensor, robot_max: torch.Tensor, env_triangle: torch.Tensor, ) -> torch.Tensor: return sat_module.sat_rect_triangle_cuda(robot_min, robot_max, env_triangle, self.eps) ``` Wait, I need to double-check the reference implementation logic more carefully. Looking at the reference: 1. ...[ omitted 13004 characters ]... min, t_max; project_rect(x0, y0, x1, y1, nx, ny, r_min, r_max); project_tri(t0x, t0y, t1x, t1y, t2x, t2y, nx, ny, t_min, t_max); if (r_max < t_min - eps || t_max < r_min - eps) hit = false; } output[idx] = hit ? 1.0f : 0.0f; } torch::Tensor sat_rect_triangle_cuda( torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps ) { const int B = robot_min.size(0); auto output = torch::empty({B, 1}, robot_min.options()); const int threads = 256; const int blocks = (B + threads - 1) / threads; sat_rect_triangle_kernel<<<blocks, threads>>>( robot_min.data_ptr<float>(), robot_max.data_ptr<float>(), env_triangle.data_ptr<float>(), output.data_ptr<float>(), eps, B ); return output; } """ sat_module = load_inline( name="sat_rect_triangle_v3", cpp_sources="", cuda_sources=cuda_source, functions=["sat_rect_triangle_cuda"], extra_cuda_cflags=["-O3", "-use_fast_math"], verbose=False, ) class ModelNew(nn.Module): def __init__(self, eps: float = 1e-6): super().__init__() self.eps = eps def forward( self, robot_min: torch.Tensor, robot_max: torch.Tensor, env_triangle: torch.Tensor, ) -> torch.Tensor: robot_min = robot_min.contiguous() robot_max = robot_max.contiguous() env_triangle = env_triangle.contiguous() return sat_module.sat_rect_triangle_cuda(robot_min, robot_max, env_triangle, self.eps) ``` Actually, I realize using a 2D array `edges[3][2]` in device code might not be ideal for register allocation. Let me just compute the edges on the fly within the loop, which is cleaner and likely better for the compiler: Actually, let me simplify and just do direct computation. The device functions might also introduce unnecessary overhead. Let me flatten everything into one clean kernel: ```python import torch import torch.nn as nn from torch.utils.cpp_extension import load_inline cuda_source = """ #include <cuda.h> #include <cuda_runtime.h> __global__ void sat_rect_triangle_kernel( const float* __restrict__ robot_min, const float* __restrict__ robot_max, const float* __restrict__ env_triangle, float* __restrict__ output, float eps, int B ) { const int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= B) return; // Load rectangle bounds const float x0 = robot_min[idx * 2]; const float y0 = robot_min[idx * 2 + 1]; const float x1 = robot_max[idx * 2]; const float y1 = robot_max[idx * 2 + 1]; // Load triangle vertices const float t0x = env_triangle[idx * 6]; const float t0y = env_triangle[idx * 6 + 1]; const float t1x = env_triangle[idx * 6 + 2]; const float t1y = env_triangle[idx * 6 + 3]; const float t2x = env_triangle[idx * 6 + 4]; const float t2y = env_triangle[idx * 6 + 5]; bool hit = true; // Test X axis [1, 0] const float t_x_min = fminf(fminf(t0x, t1x), t2x); const float t_x_max = fmaxf(fmaxf(t0x, t1x), t2x); if (x1 < t_x_min - eps || t_x_max < x0 - eps) { output[idx] = 0.0f; return; } // Test Y axis [0, 1] const float t_y_min = fminf(fminf(t0y, t1y), t2y); const float t_y_max = fmaxf(fmaxf(t0y, t1y), t2y); if (y1 < t_y_min - eps || t_y_max < y0 - eps) { output[idx] = 0.0f; return; } // Edge 0: v0 -> v1, normal = perpendicular (rotated 90 CCW) { const float ex = t1x - t0x; const float ey = t1y - t0y; const float len = sqrtf(ex * ex + ey * ey) + 1e-8f; const float nx = -ey / len; const float ny = ex / len; const float c0 = x0 * nx + y0 * ny; const float c1 = x1 * nx + y0 * ny; const float c2 = x1 * nx + y1 * ny; const float c3 = x0 * nx + y1 * ny; const float r_min = fminf(fminf(c0, c1), fminf(c2, c3)); const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3)); const float p0 = t0x * nx + t0y * ny; const float p1 = t1x * nx + t1y * ny; const float p2 = t2x * nx + t2y * ny; const float t_min = fminf(fminf(p0, p1), p2); const float t_max = fmaxf(fmaxf(p0, p1), p2); if (r_max < t_min - eps || t_max < r_min - eps) { output[idx] = 0.0f; return; } } // Edge 1: v1 -> v2 { const float ex = t2x - t1x; const float ey = t2y - t1y; const float len = sqrtf(ex * ex + ey * ey) + 1e-8f; const float nx = -ey / len; const float ny = ex / len; const float c0 = x0 * nx + y0 * ny; const float c1 = x1 * nx + y0 * ny; const float c2 = x1 * nx + y1 * ny; const float c3 = x0 * nx + y1 * ny; const float r_min = fminf(fminf(c0, c1), fminf(c2, c3)); const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3)); const float p0 = t0x * nx + t0y * ny; const float p1 = t1x * nx + t1y * ny; const float p2 = t2x * nx + t2y * ny; const float t_min = fminf(fminf(p0, p1), p2); const float t_max = fmaxf(fmaxf(p0, p1), p2); if (r_max < t_min - eps || t_max < r_min - eps) { output[idx] = 0.0f; return; } } // Edge 2: v2 -> v0 { const float ex = t0x - t2x; const float ey = t0y - t2y; const float len = sqrtf(ex * ex + ey * ey) + 1e-8f; const float nx = -ey / len; const float ny = ex / len; const float c0 = x0 * nx + y0 * ny; const float c1 = x1 * nx + y0 * ny; const float c2 = x1 * nx + y1 * ny; const float c3 = x0 * nx + y1 * ny; const float r_min = fminf(fminf(c0, c1), fminf(c2, c3)); const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3)); const float p0 = t0x * nx + t0y * ny; const float p1 = t1x * nx + t1y * ny; const float p2 = t2x * nx + t2y * ny; const float t_min = fminf(fminf(p0, p1), p2); const float t_max = fmaxf(fmaxf(p0, p1), p2); if (r_max < t_min - eps || t_max < r_min - eps) { output[idx] = 0.0f; return; } } output[idx] = 1.0f; } torch::Tensor sat_rect_triangle_cuda( torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps ) { const int B = robot_min.size(0); auto output = torch::empty({B, 1}, robot_min.options()); const int threads = 256; const int blocks = (B + threads - 1) / threads; sat_rect_triangle_kernel<<<blocks, threads>>>( robot_min.data_ptr<float>(), robot_max.data_ptr<float>(), env_triangle.data_ptr<float>(), output.data_ptr<float>(), eps, B ); return output; } """ sat_module = load_inline( name="sat_rect_triangle_v4", cpp_sources="", cuda_sources=cuda_source, functions=["sat_rect_triangle_cuda"], extra_cuda_cflags=["-O3", "-use_fast_math"], verbose=False, ) class ModelNew(nn.Module): def __init__(self, eps: float = 1e-6): super().__init__() self.eps = eps def forward( self, robot_min: torch.Tensor, robot_max: torch.Tensor, env_triangle: torch.Tensor, ) -> torch.Tensor: robot_min = robot_min.contiguous() robot_max = robot_max.contiguous() env_triangle = env_triangle.contiguous() return sat_module.sat_rect_triangle_cuda(robot_min, robot_max, env_triangle, self.eps) ``` This should work well. The kernel: 1. Uses early returns for better branch prediction 2. Computes everything in registers 3. Uses __restrict__ for memory access optimization 4. Matches the reference logic exactly Let me submit this implementation.
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n__global__ void sat_rect_triangle_kernel(\n const float* __restrict__ robot_min,\n const float* __restrict__ robot_max,\n const float* __restrict__ env_triangle,\n float* __restrict__ output,\n float eps,\n int B\n) {\n const int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load rectangle bounds (contiguous row-major)\n const float x0 = robot_min[idx * 2];\n const float y0 = robot_min[idx * 2 + 1];\n const float x1 = robot_max[idx * 2];\n const float y1 = robot_max[idx * 2 + 1];\n \n // Load triangle vertices (B, 3, 2) contiguous\n const float t0x = env_triangle[idx * 6];\n const float t0y = env_triangle[idx * 6 + 1];\n const float t1x = env_triangle[idx * 6 + 2];\n const float t1y = env_triangle[idx * 6 + 3];\n const float t2x = env_triangle[idx * 6 + 4];\n const float t2y = env_triangle[idx * 6 + 5];\n \n // Test X axis [1, 0]\n const float t_x_min = fminf(fminf(t0x, t1x), t2x);\n const float t_x_max = fmaxf(fmaxf(t0x, t1x), t2x);\n if (x1 < t_x_min - eps || t_x_max < x0 - eps) {\n output[idx] = 0.0f;\n return;\n }\n \n // Test Y axis [0, 1]\n const float t_y_min = fminf(fminf(t0y, t1y), t2y);\n const float t_y_max = fmaxf(fmaxf(t0y, t1y), t2y);\n if (y1 < t_y_min - eps || t_y_max < y0 - eps) {\n output[idx] = 0.0f;\n return;\n }\n \n // Edge 0: v0 -> v1, normal = perpendicular (rotated 90 CCW)\n {\n const float ex = t1x - t0x;\n const float ey = t1y - t0y;\n const float len = sqrtf(ex * ex + ey * ey) + 1e-8f;\n const float nx = -ey / len;\n const float ny = ex / len;\n \n const float c0 = x0 * nx + y0 * ny;\n const float c1 = x1 * nx + y0 * ny;\n const float c2 = x1 * nx + y1 * ny;\n const float c3 = x0 * nx + y1 * ny;\n const float r_min = fminf(fminf(c0, c1), fminf(c2, c3));\n const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3));\n \n const float p0 = t0x * nx + t0y * ny;\n const float p1 = t1x * nx + t1y * ny;\n const float p2 = t2x * nx + t2y * ny;\n const float t_min = fminf(fminf(p0, p1), p2);\n const float t_max = fmaxf(fmaxf(p0, p1), p2);\n \n if (r_max < t_min - eps || t_max < r_min - eps) {\n output[idx] = 0.0f;\n return;\n }\n }\n \n // Edge 1: v1 -> v2\n {\n const float ex = t2x - t1x;\n const float ey = t2y - t1y;\n const float len = sqrtf(ex * ex + ey * ey) + 1e-8f;\n const float nx = -ey / len;\n const float ny = ex / len;\n \n const float c0 = x0 * nx + y0 * ny;\n const float c1 = x1 * nx + y0 * ny;\n const float c2 = x1 * nx + y1 * ny;\n const float c3 = x0 * nx + y1 * ny;\n const float r_min = fminf(fminf(c0, c1), fminf(c2, c3));\n const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3));\n \n const float p0 = t0x * nx + t0y * ny;\n const float p1 = t1x * nx + t1y * ny;\n const float p2 = t2x * nx + t2y * ny;\n const float t_min = fminf(fminf(p0, p1), p2);\n const float t_max = fmaxf(fmaxf(p0, p1), p2);\n \n if (r_max < t_min - eps || t_max < r_min - eps) {\n output[idx] = 0.0f;\n return;\n }\n }\n \n // Edge 2: v2 -> v0\n {\n const float ex = t0x - t2x;\n const float ey = t0y - t2y;\n const float len = sqrtf(ex * ex + ey * ey) + 1e-8f;\n const float nx = -ey / len;\n const float ny = ex / len;\n \n const float c0 = x0 * nx + y0 * ny;\n const float c1 = x1 * nx + y0 * ny;\n const float c2 = x1 * nx + y1 * ny;\n const float c3 = x0 * nx + y1 * ny;\n const float r_min = fminf(fminf(c0, c1), fminf(c2, c3));\n const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3));\n \n const float p0 = t0x * nx + t0y * ny;\n const float p1 = t1x * nx + t1y * ny;\n const float p2 = t2x * nx + t2y * ny;\n const float t_min = fminf(fminf(p0, p1), p2);\n const float t_max = fmaxf(fmaxf(p0, p1), p2);\n \n if (r_max < t_min - eps || t_max < r_min - eps) {\n output[idx] = 0.0f;\n return;\n }\n }\n \n output[idx] = 1.0f;\n}\n\ntorch::Tensor sat_rect_triangle_cuda(\n torch::Tensor robot_min,\n torch::Tensor robot_max,\n torch::Tensor env_triangle,\n float eps\n) {\n const int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n const int threads = 256;\n const int blocks = (B + threads - 1) / threads;\n \n sat_rect_triangle_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n eps,\n B\n );\n \n return output;\n}\n\"\"\"\n\nsat_module = load_inline(\n name=\"sat_rect_triangle\",\n cpp_sources=\"\",\n cuda_sources=cuda_source,\n functions=[\"sat_rect_triangle_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"-use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n robot_min = robot_min.contiguous()\n robot_max = robot_max.contiguous()\n env_triangle = env_triangle.contiguous()\n return sat_module.sat_rect_triangle_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← submit_kernel (fail)
failsubmit_kernel submit_kernel FAILED: kernel did not compile. Error building extension 'sat_rect_triangle': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_rect_triangle -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_st_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_c05f8a028a01/sat_rect_triangle/main.cpp -o main.o FAILED: [code=1] main.o /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_rect_triangle -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_st_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_c05f8a028a01/sat_rect_triangle/main.cpp -o main.o /scratch/abaner/KernelBench/runs/pop_l123_st_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_c05f8a028a01/sat_rect_triangle/main.cpp: In function 'void pybind11_init_sat_rect_triangle(pybind11::module_&)': /scratch/abaner/KernelBench/runs/pop_l123_st_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_c05f8a028a01/sat_rect_triangle/main.cpp:4:61: error: 'sat_rect_triangle_cuda' was not declared in this scope 4 | m.def("sat_rect_triangle_cuda", torch::wrap_pybind_function(sat_rect_triangle_cuda), "sat_rect_triangle_cuda"); | ^~~~~~~~~~~~~~~~~~~~~~ [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=sat_rect_triangle -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 -use_fast_math -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_st_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_c05f8a028a01/sat_rect_triangle/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used ninja: build stopped: subcommand failed.
final submitted kernel (182 lines, 5,750 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

cuda_source = """
#include <cuda.h>
#include <cuda_runtime.h>

__global__ void sat_rect_triangle_kernel(
    const float* __restrict__ robot_min,
    const float* __restrict__ robot_max,
    const float* __restrict__ env_triangle,
    float* __restrict__ output,
    float eps,
    int B
) {
    const int idx = blockIdx.x * blockDim.x + threadIdx.x;
    if (idx >= B) return;
    
    // Load rectangle bounds (contiguous row-major)
    const float x0 = robot_min[idx * 2];
    const float y0 = robot_min[idx * 2 + 1];
    const float x1 = robot_max[idx * 2];
    const float y1 = robot_max[idx * 2 + 1];
    
    // Load triangle vertices (B, 3, 2) contiguous
    const float t0x = env_triangle[idx * 6];
    const float t0y = env_triangle[idx * 6 + 1];
    const float t1x = env_triangle[idx * 6 + 2];
    const float t1y = env_triangle[idx * 6 + 3];
    const float t2x = env_triangle[idx * 6 + 4];
    const float t2y = env_triangle[idx * 6 + 5];
    
    // Test X axis [1, 0]
    const float t_x_min = fminf(fminf(t0x, t1x), t2x);
    const float t_x_max = fmaxf(fmaxf(t0x, t1x), t2x);
    if (x1 < t_x_min - eps || t_x_max < x0 - eps) {
        output[idx] = 0.0f;
        return;
    }
    
    // Test Y axis [0, 1]
    const float t_y_min = fminf(fminf(t0y, t1y), t2y);
    const float t_y_max = fmaxf(fmaxf(t0y, t1y), t2y);
    if (y1 < t_y_min - eps || t_y_max < y0 - eps) {
        output[idx] = 0.0f;
        return;
    }
    
    // Edge 0: v0 -> v1, normal = perpendicular (rotated 90 CCW)
    {
        const float ex = t1x - t0x;
        const float ey = t1y - t0y;
        const float len = sqrtf(ex * ex + ey * ey) + 1e-8f;
        const float nx = -ey / len;
        const float ny = ex / len;
        
        const float c0 = x0 * nx + y0 * ny;
        const float c1 = x1 * nx + y0 * ny;
        const float c2 = x1 * nx + y1 * ny;
        const float c3 = x0 * nx + y1 * ny;
        const float r_min = fminf(fminf(c0, c1), fminf(c2, c3));
        const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3));
        
        const float p0 = t0x * nx + t0y * ny;
        const float p1 = t1x * nx + t1y * ny;
        const float p2 = t2x * nx + t2y * ny;
        const float t_min = fminf(fminf(p0, p1), p2);
        const float t_max = fmaxf(fmaxf(p0, p1), p2);
        
        if (r_max < t_min - eps || t_max < r_min - eps) {
            output[idx] = 0.0f;
            return;
        }
    }
    
    // Edge 1: v1 -> v2
    {
        const float ex = t2x - t1x;
        const float ey = t2y - t1y;
        const float len = sqrtf(ex * ex + ey * ey) + 1e-8f;
        const float nx = -ey / len;
        const float ny = ex / len;
        
        const float c0 = x0 * nx + y0 * ny;
        const float c1 = x1 * nx + y0 * ny;
        const float c2 = x1 * nx + y1 * ny;
        const float c3 = x0 * nx + y1 * ny;
        const float r_min = fminf(fminf(c0, c1), fminf(c2, c3));
        const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3));
        
        const float p0 = t0x * nx + t0y * ny;
        const float p1 = t1x * nx + t1y * ny;
        const float p2 = t2x * nx + t2y * ny;
        const float t_min = fminf(fminf(p0, p1), p2);
        const float t_max = fmaxf(fmaxf(p0, p1), p2);
        
        if (r_max < t_min - eps || t_max < r_min - eps) {
            output[idx] = 0.0f;
            return;
        }
    }
    
    // Edge 2: v2 -> v0
    {
        const float ex = t0x - t2x;
        const float ey = t0y - t2y;
        const float len = sqrtf(ex * ex + ey * ey) + 1e-8f;
        const float nx = -ey / len;
        const float ny = ex / len;
        
        const float c0 = x0 * nx + y0 * ny;
        const float c1 = x1 * nx + y0 * ny;
        const float c2 = x1 * nx + y1 * ny;
        const float c3 = x0 * nx + y1 * ny;
        const float r_min = fminf(fminf(c0, c1), fminf(c2, c3));
        const float r_max = fmaxf(fmaxf(c0, c1), fmaxf(c2, c3));
        
        const float p0 = t0x * nx + t0y * ny;
        const float p1 = t1x * nx + t1y * ny;
        const float p2 = t2x * nx + t2y * ny;
        const float t_min = fminf(fminf(p0, p1), p2);
        const float t_max = fmaxf(fmaxf(p0, p1), p2);
        
        if (r_max < t_min - eps || t_max < r_min - eps) {
            output[idx] = 0.0f;
            return;
        }
    }
    
    output[idx] = 1.0f;
}

torch::Tensor sat_rect_triangle_cuda(
    torch::Tensor robot_min,
    torch::Tensor robot_max,
    torch::Tensor env_triangle,
    float eps
) {
    const int B = robot_min.size(0);
    auto output = torch::empty({B, 1}, robot_min.options());
    
    const int threads = 256;
    const int blocks = (B + threads - 1) / threads;
    
    sat_rect_triangle_kernel<<<blocks, threads>>>(
        robot_min.data_ptr<float>(),
        robot_max.data_ptr<float>(),
        env_triangle.data_ptr<float>(),
        output.data_ptr<float>(),
        eps,
        B
    );
    
    return output;
}
"""

sat_module = load_inline(
    name="sat_rect_triangle",
    cpp_sources="",
    cuda_sources=cuda_source,
    functions=["sat_rect_triangle_cuda"],
    extra_cuda_cflags=["-O3", "-use_fast_math"],
    verbose=False,
)

class ModelNew(nn.Module):
    def __init__(self, eps: float = 1e-6):
        super().__init__()
        self.eps = eps
    
    def forward(
        self,
        robot_min: torch.Tensor,
        robot_max: torch.Tensor,
        env_triangle: torch.Tensor,
    ) -> torch.Tensor:
        robot_min = robot_min.contiguous()
        robot_max = robot_max.contiguous()
        env_triangle = env_triangle.contiguous()
        return sat_module.sat_rect_triangle_cuda(robot_min, robot_max, env_triangle, self.eps)