grok-4.3 · popcorn · pop_l123_default_gpt
compile_fail 33_VectorizedPoseTransformFused.py
model
grok-4.3
turns / max
8 / 12
tool calls
8
tokens (total)
58847
wall clock
1872.2s
truncated
no
backend
cuda fp32
variant
popcorn
runtime
—
ref runtime
-1.00 μs
speedup
—
started
2026-05-11T13:39:09Z
compile error: Syntax error in custom generated code or ModelNew not found
timingkernelbench.timing
kernel runtime
—
ref runtime
—
speedup
—
kernel mean / median / std
—
ref mean / median / std
—
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn
import torch.nn.functional as F

# Default ModelNew is PyTorch-only. run_and_check: use check_kernel=False with backend=cuda
# until the candidate file contains a real CUDA kernel (see kernel_static_checker).


def _quaternion_to_rotation_matrix(q: torch.Tensor) -> torch.Tensor:
    """
    Unit quaternion ``q = (w, x, y, z)`` (scalar-first) to rotation matrix ``R``,
    shape ``(B, 3, 3)``, with ``p' = p @ R.T`` for row vectors ``p`` (``N×3``).
    """
    q = F.normalize(q, dim=-1, eps=1e-8)
    w, x, y, z = q.unbind(dim=-1)

    xx = x * x
    yy = y * y
    zz = z * z
    xy = x * y
    xz = x * z
    yz = y * z
    wx = w * x
    wy = w * y
    wz = w * z

    m00 = 1.0 - 2.0 * (yy + zz)
    m01 = 2.0 * (xy - wz)
    m02 = 2.0 * (xz + wy)
    m10 = 2.0 * (xy + wz)
    m11 = 1.0 - 2.0 * (xx + zz)
    m12 = 2.0 * (yz - wx)
    m20 = 2.0 * (xz - wy)
    m21 = 2.0 * (yz + wx)
    m22 = 1.0 - 2.0 * (xx + yy)

    row0 = torch.stack((m00, m01, m02), dim=-1)
    row1 = torch.stack((m10, m11, m12), dim=-1)
    row2 = torch.stack((m20, m21, m22), dim=-1)
    return torch.stack((row0, row1, row2), dim=-2)


class Model(nn.Module):
    """
    **Fused vectorized pose transform**: rotation from unit quaternion ``q`` and
    translation ``t`` applied to a batch of 3D points.

    One forward fuses **quaternion → ``3×3``** (Hamilton, scalar-first ``w,x,y,z``)
    with **batched matmul** and **broadcast translation**—typical for LiDAR / camera
    extrinsics, hand-eye calibration, and world ↔ body frame changes in VLA stacks.

    ``points' = points @ R.T + t`` with ``points`` row-wise ``(B, N, 3)``.
    """

    def __init__(self):
        super().__init__()

    def forward(
        self,
        points: torch.Tensor,
        quat: torch.Tensor,
        trans: torch.Tensor,
    ) -> torch.Tensor:
        """
        Args:
            points: (B, N, 3) points in the **source** frame.
            quat: (B, 4) unit quaternion ``(w, x, y, z)`` mapping source → target rotation.
            trans: (B, 3) translation in the **target** frame (same convention as ``R``).
        Returns:
            (B, N, 3) points in the **target** frame.
        """
        B, N, _ = points.shape
        assert quat.shape == (B, 4) and trans.shape == (B, 3)

        R = _quaternion_to_rotation_matrix(quat)
        return torch.matmul(points, R.transpose(-1, -2)) + trans.unsqueeze(1)


class ModelNew(nn.Module):
    """KernelBench candidate entry point; default delegates to ``Model``."""

    def __init__(self):
        super().__init__()
        self._impl = Model()

    def forward(
        self,
        points: torch.Tensor,
        quat: torch.Tensor,
        trans: torch.Tensor,
    ) -> torch.Tensor:
        return self._impl(points, quat, trans)


batch_size = 8
num_points = 512


def get_inputs():
    p = popcorn_pri
    points = torch.randn(p.jitter_int(batch_size), p.jitter_int(num_points), 3)
    quat = torch.randn(p.jitter_int(batch_size), 4)
    trans = torch.randn(p.jitter_int(batch_size), 3)
    return [points, quat, trans]


def get_init_inputs():
    return []
turn 0203.7s turn · 2.1s LLM · 201.6s tools · tokens in=2,181 · out=6 · total=2,283
reasoning
The task is to replace the forward computation with a custom CUDA kernel for faster execution, matching the PyTorch reference numerically.
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1614.2s turn · 14.4s LLM · 599.7s tools · tokens in=2,516 · out=1,394 · total=4,080
reasoning
GPU is H100, high bandwidth, good for this memory-bound op probably.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__device__ __forceinline__ float3 matmul_vec(const float3& p, float m00, float m01, float m02,\n float m10, float m11, float m12,\n float m20, float m21, float m22) {\n return make_float3(\n p.x * m00 + p.y * m10 + p.z * m20,\n p.x * m01 + p.y * m11 + p.z * m21,\n p.x * m02 + p.y * m12 + p.z * m22\n );\n}\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n // Load quaternion\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n // Normalize quaternion\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n // Compute rotation matrix elements (R^T for matmul)\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy + wz);\n float m02 = 2.0f * (xz - wy);\n float m10 = 2.0f * (xy - wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz + wx);\n float m20 = 2.0f * (xz + wy);\n float m21 = 2.0f * (yz - wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n // Note: the reference does points @ R.T, so the above is actually R, wait let's match.\n // Reference: m00 = 1-2(yy+zz), m01=2(xy-wz), m02=2(xz+wy)\n // m10=2(xy+wz), etc.\n // So for points @ R.T, the columns of R become rows, but in computation:\n // Actually, to match, let's set the matrix for multiplication accordingly.\n // Correcting to match reference exactly:\n // R = [[m00, m01, m02], [m10,m11,m12], [m20,m21,m22]]\n // points @ R.T means sum p[k] * R[k, j] for output[j]\n // so coeff for out0: p0*m00 + p1*m10 + p2*m20\n // Thus use:\n float r00 = m00, r01 = m10, r02 = m20;\n float r10 = m01, r11 = m11, r12 = m21;\n float r20 = m02, r21 = m12, r22 = m22;\n\n // Load point\n float px = points[(b * N + n) * 3 + 0];\n float py = points[(b * N + n) * 3 + 1];\n float pz = points[(b * N + n) * 3 + 2];\n\n float ox = px * r00 + py * r10 + pz * r20;\n float oy = px * r01 + py * r11 + pz * r21;\n float oz = px * r02 + py * r12 + pz * r22;\n\n // Add translation\n float tx = trans[b * 3 + 0];\n float ty = trans[b * 3 + 1];\n float tz = trans[b * 3 + 2];\n\n output[(b * N + n) * 3 + 0] = ox + tx;\n output[(b * N + n) * 3 + 1] = oy + ty;\n output[(b * N + n) * 3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 2251.9s turn · 36.2s LLM · 215.7s tools · tokens in=4,097 · out=1,395 · total=5,499
reasoning
Compiled successfully. Now check correctness.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__device__ __forceinline__ float3 matmul_vec(const float3& p, float m00, float m01, float m02,\n float m10, float m11, float m12,\n float m20, float m21, float m22) {\n return make_float3(\n p.x * m00 + p.y * m10 + p.z * m20,\n p.x * m01 + p.y * m11 + p.z * m21,\n p.x * m02 + p.y * m12 + p.z * m22\n );\n}\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n // Load quaternion\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n // Normalize quaternion\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n // Compute rotation matrix elements (R^T for matmul)\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy + wz);\n float m02 = 2.0f * (xz - wy);\n float m10 = 2.0f * (xy - wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz + wx);\n float m20 = 2.0f * (xz + wy);\n float m21 = 2.0f * (yz - wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n // Note: the reference does points @ R.T, so the above is actually R, wait let's match.\n // Reference: m00 = 1-2(yy+zz), m01=2(xy-wz), m02=2(xz+wy)\n // m10=2(xy+wz), etc.\n // So for points @ R.T, the columns of R become rows, but in computation:\n // Actually, to match, let's set the matrix for multiplication accordingly.\n // Correcting to match reference exactly:\n // R = [[m00, m01, m02], [m10,m11,m12], [m20,m21,m22]]\n // points @ R.T means sum p[k] * R[k, j] for output[j]\n // so coeff for out0: p0*m00 + p1*m10 + p2*m20\n // Thus use:\n float r00 = m00, r01 = m10, r02 = m20;\n float r10 = m01, r11 = m11, r12 = m21;\n float r20 = m02, r21 = m12, r22 = m22;\n\n // Load point\n float px = points[(b * N + n) * 3 + 0];\n float py = points[(b * N + n) * 3 + 1];\n float pz = points[(b * N + n) * 3 + 2];\n\n float ox = px * r00 + py * r10 + pz * r20;\n float oy = px * r01 + py * r11 + pz * r21;\n float oz = px * r02 + py * r12 + pz * r22;\n\n // Add translation\n float tx = trans[b * 3 + 0];\n float ty = trans[b * 3 + 1];\n float tz = trans[b * 3 + 2];\n\n output[(b * N + n) * 3 + 0] = ox + tx;\n output[(b * N + n) * 3 + 1] = oy + ty;\n output[(b * N + n) * 3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: (0 / 5) trials did not all match. correctness_issue: Output mismatch max_difference: ['6.001564', '7.109252', '6.445373', '6.238846', '6.054612'] avg_difference: ['0.595853', '0.816774', '0.677133', '0.938390', '0.767934']
turn 3170.0s turn · 10.7s LLM · 159.3s tools · tokens in=5,596 · out=967 · total=6,929
reasoning
There's a bug in the matrix construction. I messed up the transpose.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy - wz);\n float m02 = 2.0f * (xz + wy);\n float m10 = 2.0f * (xy + wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz - wx);\n float m20 = 2.0f * (xz - wy);\n float m21 = 2.0f * (yz + wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n float px = points[(b*N + n)*3 + 0];\n float py = points[(b*N + n)*3 + 1];\n float pz = points[(b*N + n)*3 + 2];\n\n float ox = px * m00 + py * m10 + pz * m20;\n float oy = px * m01 + py * m11 + pz * m21;\n float oz = px * m02 + py * m12 + pz * m22;\n\n float tx = trans[b*3 + 0];\n float ty = trans[b*3 + 1];\n float tz = trans[b*3 + 2];\n\n output[(b*N + n)*3 + 0] = ox + tx;\n output[(b*N + n)*3 + 1] = oy + ty;\n output[(b*N + n)*3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 4106.8s turn · 9.3s LLM · 97.5s tools · tokens in=6,946 · out=968 · total=7,919
reasoning
Now test correctness again.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy - wz);\n float m02 = 2.0f * (xz + wy);\n float m10 = 2.0f * (xy + wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz - wx);\n float m20 = 2.0f * (xz - wy);\n float m21 = 2.0f * (yz + wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n float px = points[(b*N + n)*3 + 0];\n float py = points[(b*N + n)*3 + 1];\n float pz = points[(b*N + n)*3 + 2];\n\n float ox = px * m00 + py * m10 + pz * m20;\n float oy = px * m01 + py * m11 + pz * m21;\n float oz = px * m02 + py * m12 + pz * m22;\n\n float tx = trans[b*3 + 0];\n float ty = trans[b*3 + 1];\n float tz = trans[b*3 + 2];\n\n output[(b*N + n)*3 + 0] = ox + tx;\n output[(b*N + n)*3 + 1] = oy + ty;\n output[(b*N + n)*3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: (0 / 5) trials did not all match. correctness_issue: Output mismatch max_difference: ['6.001564', '7.109252', '6.445373', '6.238846', '6.054612'] avg_difference: ['0.595853', '0.816774', '0.677133', '0.938390', '0.767934']
turn 5296.0s turn · 28.7s LLM · 267.3s tools · tokens in=8,016 · out=967 · total=9,708
reasoning
Still failing. The differences are large, same as before. Maybe normalization or something. I’ve been struggling with large numerical differences in the CUDA kernel implementation compared to the PyTorch reference. The max diff is around 6, which is way off, indicating something's wrong.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy - wz);\n float m02 = 2.0f * (xz + wy);\n float m10 = 2.0f * (xy + wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz - wx);\n float m20 = 2.0f * (xz - wy);\n float m21 = 2.0f * (yz + wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n float px = points[(b*N + n)*3 + 0];\n float py = points[(b*N + n)*3 + 1];\n float pz = points[(b*N + n)*3 + 2];\n\n float ox = px * m00 + py * m01 + pz * m02;\n float oy = px * m10 + py * m11 + pz * m12;\n float oz = px * m20 + py * m21 + pz * m22;\n\n float tx = trans[b*3 + 0];\n float ty = trans[b*3 + 1];\n float tz = trans[b*3 + 2];\n\n output[(b*N + n)*3 + 0] = ox + tx;\n output[(b*N + n)*3 + 1] = oy + ty;\n output[(b*N + n)*3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 678.8s turn · 8.0s LLM · 70.9s tools · tokens in=9,725 · out=968 · total=10,695
reasoning
Test.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy - wz);\n float m02 = 2.0f * (xz + wy);\n float m10 = 2.0f * (xy + wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz - wx);\n float m20 = 2.0f * (xz - wy);\n float m21 = 2.0f * (yz + wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n float px = points[(b*N + n)*3 + 0];\n float py = points[(b*N + n)*3 + 1];\n float pz = points[(b*N + n)*3 + 2];\n\n float ox = px * m00 + py * m01 + pz * m02;\n float oy = px * m10 + py * m11 + pz * m12;\n float oz = px * m20 + py * m21 + pz * m22;\n\n float tx = trans[b*3 + 0];\n float ty = trans[b*3 + 1];\n float tz = trans[b*3 + 2];\n\n output[(b*N + n)*3 + 0] = ox + tx;\n output[(b*N + n)*3 + 1] = oy + ty;\n output[(b*N + n)*3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=1.19e-06 mean_abs_err=1.03e-07 max_rel_err=1.94e-03
turn 7150.9s turn · 9.1s LLM · 141.8s tools · tokens in=10,755 · out=968 · total=11,734 · FINAL
reasoning
Great, now it's correct. I can submit it.
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = r'''\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <math.h>\n\n__global__ void quaternion_transform_kernel(\n const float* __restrict__ points,\n const float* __restrict__ quat,\n const float* __restrict__ trans,\n float* __restrict__ output,\n int B, int N\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n if (idx >= total) return;\n\n int b = idx / N;\n int n = idx % N;\n\n float qw = quat[b * 4 + 0];\n float qx = quat[b * 4 + 1];\n float qy = quat[b * 4 + 2];\n float qz = quat[b * 4 + 3];\n\n float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);\n qw *= norm; qx *= norm; qy *= norm; qz *= norm;\n\n float xx = qx * qx;\n float yy = qy * qy;\n float zz = qz * qz;\n float xy = qx * qy;\n float xz = qx * qz;\n float yz = qy * qz;\n float wx = qw * qx;\n float wy = qw * qy;\n float wz = qw * qz;\n\n float m00 = 1.0f - 2.0f * (yy + zz);\n float m01 = 2.0f * (xy - wz);\n float m02 = 2.0f * (xz + wy);\n float m10 = 2.0f * (xy + wz);\n float m11 = 1.0f - 2.0f * (xx + zz);\n float m12 = 2.0f * (yz - wx);\n float m20 = 2.0f * (xz - wy);\n float m21 = 2.0f * (yz + wx);\n float m22 = 1.0f - 2.0f * (xx + yy);\n\n float px = points[(b*N + n)*3 + 0];\n float py = points[(b*N + n)*3 + 1];\n float pz = points[(b*N + n)*3 + 2];\n\n float ox = px * m00 + py * m01 + pz * m02;\n float oy = px * m10 + py * m11 + pz * m12;\n float oz = px * m20 + py * m21 + pz * m22;\n\n float tx = trans[b*3 + 0];\n float ty = trans[b*3 + 1];\n float tz = trans[b*3 + 2];\n\n output[(b*N + n)*3 + 0] = ox + tx;\n output[(b*N + n)*3 + 1] = oy + ty;\n output[(b*N + n)*3 + 2] = oz + tz;\n}\n\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {\n int B = points.size(0);\n int N = points.size(1);\n auto output = torch::empty({B, N, 3}, points.options());\n\n int total = B * N;\n int threads = 256;\n int blocks = (total + threads - 1) / threads;\n\n quaternion_transform_kernel<<<blocks, threads>>>(\n points.data_ptr<float>(),\n quat.data_ptr<float>(),\n trans.data_ptr<float>(),\n output.data_ptr<float>(),\n B, N\n );\n\n return output;\n}\n'''\n\ncpp_source = r'''\ntorch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);\n'''\n\nmodule = load_inline(\n name='quaternion_transform',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['quaternion_transform_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n self.module = module\n\n def forward(self, points, quat, trans):\n return self.module.quaternion_transform_cuda(points, quat, trans)\n```" }
result ← submit_kernel (fail)
failsubmit_kernel submit_kernel FAILED: kernel did not compile. Syntax error in custom generated code or ModelNew not found
final submitted kernel (110 lines, 2,914 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

cuda_source = r'''
#include <torch/extension.h>
#include <cuda.h>
#include <cuda_runtime.h>
#include <math.h>

__global__ void quaternion_transform_kernel(
    const float* __restrict__ points,
    const float* __restrict__ quat,
    const float* __restrict__ trans,
    float* __restrict__ output,
    int B, int N
) {
    int idx = blockIdx.x * blockDim.x + threadIdx.x;
    int total = B * N;
    if (idx >= total) return;

    int b = idx / N;
    int n = idx % N;

    float qw = quat[b * 4 + 0];
    float qx = quat[b * 4 + 1];
    float qy = quat[b * 4 + 2];
    float qz = quat[b * 4 + 3];

    float norm = rsqrtf(qw*qw + qx*qx + qy*qy + qz*qz + 1e-12f);
    qw *= norm; qx *= norm; qy *= norm; qz *= norm;

    float xx = qx * qx;
    float yy = qy * qy;
    float zz = qz * qz;
    float xy = qx * qy;
    float xz = qx * qz;
    float yz = qy * qz;
    float wx = qw * qx;
    float wy = qw * qy;
    float wz = qw * qz;

    float m00 = 1.0f - 2.0f * (yy + zz);
    float m01 = 2.0f * (xy - wz);
    float m02 = 2.0f * (xz + wy);
    float m10 = 2.0f * (xy + wz);
    float m11 = 1.0f - 2.0f * (xx + zz);
    float m12 = 2.0f * (yz - wx);
    float m20 = 2.0f * (xz - wy);
    float m21 = 2.0f * (yz + wx);
    float m22 = 1.0f - 2.0f * (xx + yy);

    float px = points[(b*N + n)*3 + 0];
    float py = points[(b*N + n)*3 + 1];
    float pz = points[(b*N + n)*3 + 2];

    float ox = px * m00 + py * m01 + pz * m02;
    float oy = px * m10 + py * m11 + pz * m12;
    float oz = px * m20 + py * m21 + pz * m22;

    float tx = trans[b*3 + 0];
    float ty = trans[b*3 + 1];
    float tz = trans[b*3 + 2];

    output[(b*N + n)*3 + 0] = ox + tx;
    output[(b*N + n)*3 + 1] = oy + ty;
    output[(b*N + n)*3 + 2] = oz + tz;
}

torch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans) {
    int B = points.size(0);
    int N = points.size(1);
    auto output = torch::empty({B, N, 3}, points.options());

    int total = B * N;
    int threads = 256;
    int blocks = (total + threads - 1) / threads;

    quaternion_transform_kernel<<<blocks, threads>>>(
        points.data_ptr<float>(),
        quat.data_ptr<float>(),
        trans.data_ptr<float>(),
        output.data_ptr<float>(),
        B, N
    );

    return output;
}
'''

cpp_source = r'''
torch::Tensor quaternion_transform_cuda(torch::Tensor points, torch::Tensor quat, torch::Tensor trans);
'''

module = load_inline(
    name='quaternion_transform',
    cpp_sources=cpp_source,
    cuda_sources=cuda_source,
    functions=['quaternion_transform_cuda'],
    verbose=False
)

class ModelNew(nn.Module):
    def __init__(self):
        super().__init__()
        self.module = module

    def forward(self, points, quat, trans):
        return self.module.quaternion_transform_cuda(points, quat, trans)
```