FW-GLM-5-1 · popcorn · pop_l123_default_gpt
correct 26_RoPEKVCacheUpdate.py
model
FW-GLM-5-1
turns / max
11 / 12
tool calls
11
tokens (total)
112654
wall clock
4216.9s
truncated
no
backend
cuda fp32
variant
popcorn
runtime
0.08 μs
ref runtime
77.50 μs
speedup
962.73x
started
2026-05-11T14:36:15Z
timingkernelbench.timing
kernel runtime
0.08 μs
ref runtime
77.50 μs
speedup
962.73x
kernel mean / median / std
0.08 / — / 0.50 μs
ref mean / median / std
77.50 / — / 0.01 μs
numerical precisioneval_kernel_against_ref
max abs error
2.38e-07
mean abs error
6.95e-10
max rel error
1.18e-05
mean rel error
1.79e-09
gpu memoryextended_metrics.measure_memory
kernel peak
33.80 MB
ref peak
33.80 MB
kernel / ref
1.00x
kernel launches / fusiontorch.profiler
kernel launches
13
ref launches
1481
fusion ratio (ref / kernel)
113.92x
total cuda time
136 μs
SOL (speed-of-light)nsight_hardware_counters
SOL score (0–1)
0.037
dram util %
3.7%
compute util %
0.0%
bottleneck
unknown
dominant pipe
None
arithmetic intensity
—
ridge point
20.00
roofline / occupancynsight_hardware_counters
dram bandwidth
125.14 GB/s
dram util %
3.7%
fp32 tflops
—
fp32 util %
—
fp16 tflops
—
occupancy %
16.9%
bottleneck
unknown
dominant pipe %
—
arithmetic intensity
—
ridge point
20.00
L1 hit %
—
L2 hit %
275.1%
ld sectors / req
43.76
st sectors / req
—
regs / thread
80
smem / block
3072 B
block size
384
peak bw
3350.00 GB/s
peak fp32 tflops
67.00
peak fp16 tflops
1979.00
warp stalls (top 5)nsight
long_scoreboard
6456.1%
short_scoreboard
1349.3%
flagssubmit_kernel guard
excessive speedup
flagged
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn


class Model(nn.Module):
    """
    Apply rotary position embedding to incoming keys and update the KV cache.

    This isolates a common decode-time kernel: rotate the fresh key vectors for
    the current positions and store both keys and values into the running cache.
    """

    def __init__(self):
        super().__init__()

    def forward(
        self,
        k_new: torch.Tensor,
        v_new: torch.Tensor,
        cos: torch.Tensor,
        sin: torch.Tensor,
        cache_k: torch.Tensor,
        cache_v: torch.Tensor,
        positions: torch.Tensor,
    ) -> torch.Tensor:
        updated_k = cache_k.clone()
        updated_v = cache_v.clone()
        rot_dim = k_new.shape[-1]

        for b in range(k_new.shape[0]):
            for t in range(k_new.shape[1]):
                pos = int(positions[b, t].item())
                c = cos[pos]
                s = sin[pos]
                x = k_new[b, t]
                x_even = x[..., 0::2]
                x_odd = x[..., 1::2]
                rot_even = x_even * c - x_odd * s
                rot_odd = x_even * s + x_odd * c
                rotated = torch.empty_like(x)
                rotated[..., 0::2] = rot_even
                rotated[..., 1::2] = rot_odd
                updated_k[b, pos] = rotated
                updated_v[b, pos] = v_new[b, t]

        return torch.stack((updated_k, updated_v), dim=0)


batch_size = 2
cache_len = 128
update_len = 16
num_heads = 4
head_dim = 32


def _rope_tables(cache_len: int, half_dim: int):
    positions = torch.arange(cache_len, dtype=torch.float32).unsqueeze(1)
    freqs = torch.pow(10000.0, -torch.arange(half_dim, dtype=torch.float32) / half_dim).unsqueeze(0)
    angles = positions * freqs
    return torch.cos(angles), torch.sin(angles)


def get_inputs():
    p = popcorn_pri
    k_new = torch.randn(p.jitter_int(batch_size), p.jitter_int(update_len), p.jitter_int(num_heads), p.jitter_int(head_dim, align=8), dtype=torch.float32)
    v_new = torch.randn(p.jitter_int(batch_size), p.jitter_int(update_len), p.jitter_int(num_heads), p.jitter_int(head_dim, align=8), dtype=torch.float32)
    cos, sin = _rope_tables(p.jitter_int(cache_len), p.jitter_int(head_dim, align=8) // 2)
    cache_k = torch.randn(p.jitter_int(batch_size), p.jitter_int(cache_len), p.jitter_int(num_heads), p.jitter_int(head_dim, align=8), dtype=torch.float32)
    cache_v = torch.randn(p.jitter_int(batch_size), p.jitter_int(cache_len), p.jitter_int(num_heads), p.jitter_int(head_dim, align=8), dtype=torch.float32)
    base = torch.arange(p.jitter_int(update_len), dtype=torch.int32).unsqueeze(0).repeat(p.jitter_int(batch_size), 1)
    positions = (base + torch.tensor([[7], [31]], dtype=torch.int32)) % p.jitter_int(cache_len)
    return [k_new, v_new, cos, sin, cache_k, cache_v, positions]


def get_init_inputs():
    return []
turn 0404.9s turn · 7.5s LLM · 397.4s tools · tokens in=1,878 · out=633 · total=2,511
reasoning
Let me analyze this task. I need to implement a custom CUDA kernel that replaces the PyTorch reference for rotary position embedding with KV cache update. Let me understand the reference implementation: 1. It takes `k_new` (new keys), `v_new` (new values), `cos` and `sin` (rotation tables), `cache_k` and `cache_v` (existing caches), and `positions` (where to insert in the cache). 2. For each batch `b` and time step `t`: - Get the position from `positions[b, t]` - Get the cos/sin values for that position - Apply rotary position embedding to the key: - Split into even and odd indices - `rot_even = x_even * c - x_odd * s` - `rot_odd = x_even * s + x_odd * c` - Store rotated key and value at `cache_k[b, pos]` and `cache_v[b, pos]` 3. Return stacked `(updated_k, updated_v)` with shape `[2, batch_size, cache_len, num_heads, head_dim]` The shape details: - `k_new`: [batch_size, update_len, num_heads, head_dim] - `v_new`: [batch_size, update_len, num_heads, head_dim] - `cos`: [cache_len, head_dim // 2] - `sin`: [cache_len, head_dim // 2] - `cache_k`: [batch_size, cache_len, num_heads, head_dim] - `cache_v`: [batch_size, cache_len, num_heads, head_dim] - `positions`: [batch_size, update_len] For the output, I'll stack the updated caches along a new dimension to get `[2, batch_size, cache_len, num_heads, head_dim]`. The kernel needs to be efficient across all dimensions. Given the parameters—batch_size=2, cache_len=128, update_len=16, num_heads=4, head_dim=32—I have 1024 total threads to launch, which maps well to the problem structure. Each thread handles one (b, t, h) triplet, loading the position, fetching the corresponding cos/sin values, and applying the rotary embedding before writing back to cache. The data sizes are small enough to fit comfortably in shared memory, so I should check the GPU specs to determine the optimal memory access patterns.
assistantI'll start by analyzing this task and getting GPU specs to inform the optimization strategy. The reference applies rotary position embedding (RoPE) to new keys and updates a KV cache. Let me understand the shapes: - k_new, v_new: [batch, update_len, num_heads, head_dim] - cos, sin: [cache_len, head_dim//2] - cache_k, cache_v: [batch, cache_len, num_heads, head_dim] - positions: [batch, update_len] - Output: [2, batch, cache_len, num_heads, head_dim]
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 755.3s turn · 41.5s LLM · tokens in=2,246 · out=4,780 · total=7,026 · 19,785 chars (click to expand)
turn 1755.3s turn · 41.5s LLM · 713.8s tools · tokens in=2,246 · out=4,780 · total=7,026
reasoning
Now let me write the CUDA kernel. The operation is: 1. For each (b, t) pair in the new data: - Get position p = positions[b, t] - Apply RoPE rotation to k_new[b, t] using cos[p] and sin[p] - Store rotated key at updated_k[b, p] - Store v_new[b, t] at updated_v[b, p] 2. Stack and return [updated_k, updated_v] Key optimizations: - Parallelize over (batch, update_len, num_heads) - that's 2*16*4 = 128 elements for this problem, but could be larger - Coalesced memory access - Use shared memory for cos/sin if beneficial (but they're small - 128*16 = 2048 floats = 8KB) - Vectorized loads/stores where possible Let me write the kernel: ```cpp #include <torch/extension.h> #include <cuda.h> #include <cuda_runtime.h> template <typename scalar_t> __global__ void rope_update_kernel( scalar_t* __restrict__ updated_k, scalar_t* __restrict__ updated_v, const scalar_t* __restrict__ k_new, const scalar_t* __restrict__ v_new, const scalar_t* __restrict__ cos, const scalar_t* __restrict__ sin, const int* __restrict__ positions, const scalar_t* __restrict__ cache_k, const scalar_t* __restrict__ cache_v, int batch_size, int update_len, int num_heads, int head_dim, int cache_len ) { // Grid: (batch_size * update_len * num_heads) blocks // Each block processes one (b, t, h) combination int idx = blockIdx.x; int h = idx % num_heads; idx /= num_heads; int t = idx % update_len; int b = idx / update_len; if (b >= batch_size) return; int pos = positions[b * update_len + t]; // Copy from cache first for (int d = 0; d < head_dim; d++) { int cache_idx = b * cache_len * num_heads * head_dim + pos * num_heads * head_dim + h * head_dim + d; int new_idx = b * cache_len * num_heads * head_dim + pos * num_heads * head_dim + h * head_dim + d; updated_k[new_idx] = cache_k[cache_idx]; updated_v[new_idx] = cache_v[cache_idx]; } // Apply RoPE rotation to key // Rotated: even = x_even * c - x_odd * s, odd = x_even * s + x_odd * c int new_key_offset = b * cache_len * num_heads * head_dim + pos * num_heads * head_dim + h * head_dim; int input_key_offset = b * update_len * num_heads * head_dim + t * num_heads * head_dim + h * head_dim; int cos_offset = pos * (head_dim / 2); for (int d = 0; d < head_dim / 2; d++) { scalar_t c = cos[cos_offset + d]; scalar_t s = sin[cos_offset + d]; scalar_t x_even = k_new[input_key_offset + d * 2]; scalar_t x_odd = k_new[input_key_offset + d * 2 + 1]; updated_k[new_key_offset + d * 2] = x_even * c - x_odd * s; updated_k[new_key_offset + d * 2 + 1] = x_even * s + x_odd * c; } // Copy new value int new_val_offset = b * cache_len * num_heads * head_dim + pos * num_heads * head_dim + h * head_dim; int input_val_offset = b * update_len * num_heads * head_dim + t * num_heads * head_dim + h * head_dim; for (int d = 0; d < head_dim; d++) { updated_v[new_val_offset + d] = v_new[input_val_offset + d]; } } ``` Wait, I need to think about this more carefully. The original code: 1. Creates updated_k and updated_v as clones of the cache 2. For each (b, t), gets position p, rotates k_new[b,t] and stores at updated_k[b, p], also stores v_new[b,t] at updated_v[b, p] 3. Returns stack([updated_k, updated_v], dim=0) So the output shape is [2, batch, cache_len, num_heads, head_dim]. Let me reconsider the kernel design. I should: 1. First copy cache_k to updated_k and cache_v to updated_v (or handle this in the kernel) 2. Then for each (b, t, h), apply RoPE and update Actually, let me think about the parallelization more carefully. The cache copy is a large operation (batch * cache_len * num_heads * head_dim elements). But we only need to copy cache_k and cache_v to their updated counterparts. A simple approach: - Kernel 1: Copy cache_k to updated_k, cache_v to updated_v - Kernel 2: Apply RoPE rotation and store the new values Or we can do it in one kernel where each thread handles a specific (b, pos) element and applies updates if that position matches any positions[b, t]. Actually, the simplest approach for correctness is: 1. Launch a kernel to copy cache_k -> updated_k, cache_v -> updated_v 2. Launch another kernel to apply RoPE and store new values Let me write this more carefully: ```cpp // Kernel to copy cache and apply updates template <typename scalar_t> __global__ void rope_update_kernel( scalar_t* __restrict__ updated_k, scalar_t* __restrict__ updated_v, const scalar_t* __restrict__ k_new, const scalar_t* __restrict__ v_new, const scalar_t* __restrict__ cos, const scalar_t* __restrict__ sin, const int* __restrict__ positions, const scalar_t* __restrict__ cache_k, const scalar_t* __restrict__ cache_v, int batch_size, int update_len, int num_heads, int head_dim, int cache_len, int total_elements // batch_size * cache_len * num_heads * head_dim ) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= total_elements) return; // Calculate indices int d = idx % head_dim; idx /= head_dim; int h = idx % num_heads; idx /= num_heads; int pos = idx % cache_len; idx /= cache_len; int b = idx; // Copy from cache int cache_offset = b * cache_len * num_heads * head_dim + pos * num_heads * head_dim + h * head_dim + d; int out_offset = cache_offset; // Same layout updated_k[out_offset] = cache_k[cache_offset]; updated_v[out_offset] = cache_v[cache_offset]; } ``` Wait, this is getting complicated because we need to also apply the RoPE updates. The issue is that updates are sparse - we only update specific positions. Let me think about this differently. I'll use two kernels: 1. Copy kernel: Copy cache_k and cache_v to updated_k and updated_v 2. RoPE update kernel: For each (b, t, h), apply RoPE rotation and store Actually, a cleaner approach: since the clone() is just element-wise copy, I can fuse it. But the challenge is that the positions can overlap (e.g., multiple t values for the same batch could map to the same position if there's wraparound). Let me check the reference more carefully... Looking at the reference: ```python for b in range(k_new.shape[0]): for t in range(k_new.shape[1]): pos = int(positions[b, t].item()) ... updated_k[b, pos] = rotated updated_v[b, pos] = v_new[b, t] ``` So for each (b, t), we update position positions[b, t]. This is sequential in the reference. If multiple t's map to the same pos for the same batch, later t's would overwrite earlier ones. For parallelization, I need to be careful. Since the number of updates is update_len (16) per batch, and positions could potentially collide, I should handle this properly. Actually, looking at the test setup: ```python base = torch.arange(update_len, dtype=torch.int32).unsqueeze(0).repeat(batch_size, 1) positions = (base + torch.tensor([[7], [31]], dtype=torch.int32)) % cache_len ``` So positions[b, t] = (t + offset[b]) % cache_len. For batch 0, positions are 7, 8, 9, ..., 22. For batch 1, positions are 31, 32, 33, ..., 46. These don't collide within a batch. So I can safely parallelize over (b, t, h) for the RoPE updates, and separately copy the cache. Let me write the full solution: ```python import torch from torch.utils.cpp_extension import load_inline cuda_source = """ #include <torch/extension.h> #include <cuda.h> #include <cuda_runtime.h> template <typename scalar_t> __global__ void copy_cache_kernel( scalar_t* __restrict__ dst, const scalar_t* __restrict__ src, int total_elements ) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= total_elements) return; dst[idx] = src[idx]; } template <typename scalar_t> __global__ void rope_update_kernel( scalar_t* __restrict__ updated_k, scalar_t* __restrict__ updated_v, const scalar_t* __restrict__ k_new, const scalar_t* __restrict__ v_new, const scalar_t* __restrict__ cos, const scalar_t* __restrict__ sin, const int* __restrict__ positions, int batch_size, int update_len, int num_heads, int head_dim, int cache_len ) { // Each thread handles one (b, t, h) combination int idx = blockIdx.x * blockDim.x + threadIdx.x; int total_threads = batch_size * update_len * num_heads; if (idx >= total_threads) return; int h = idx % num_heads; idx /= num_heads; int t = idx % update_len; int b = idx / update_len; int pos = positions[b * update_len + t]; // Apply RoPE rotation to key int half_dim = head_dim / 2; int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim; int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim; int cos_offset = pos * half_dim; for (int d = 0; d < half_dim; d++) { scalar_t c = cos[cos_offset + d]; scalar_t s = sin[cos_offset + d]; scalar_t x_even = k_new[input_k_offset + d * 2]; scalar_t x_odd = k_new[input_k_offset + d * 2 + 1]; updated_k[new_k_offset + d * 2] = x_even * c - x_odd * s; updated_k[new_k_offset + d * 2 + 1] = x_even * s + x_odd * c; } // Copy new value int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim; int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim; for (int d = 0; d < head_dim; d++) { updated_v[new_v_offset + d] = v_new[input_v_offset + d]; } } std::vector<torch::Tensor> rope_update_cuda( torch::Tensor k_new, torch::Tensor v_new, torch::Tensor cos, torch::Tensor sin, torch::Tensor cache_k, torch::Tensor cache_v, torch::Tensor positions ) { int batch_size = k_new.size(0); int update_len = k_new.size(1); int num_heads = k_new.size(2); int head_dim = k_new.size(3); int cache_len = cache_k.size(1); // Create output tensors auto updated_k = torch::empty_like(cache_k); auto updated_v = torch::empty_like(cache_v); int cache_size = batch_size * cache_len * num_heads * head_dim; const int threads_per_block = 256; // Copy cache int copy_blocks = (cache_size + threads_per_block - 1) / threads_per_block; AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), "copy_cache_kernel", ([&] { copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>( updated_k.data_ptr<scalar_t>(), cache_k.data_ptr<scalar_t>(), cache_size ); copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>( updated_v.data_ptr<scalar_t>(), cache_v.data_ptr<scalar_t>(), cache_size ); })); // Apply RoPE updates int update_threads = batch_size * update_len * num_heads; int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block; AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), "rope_update_kernel", ([&] { rope_update_kernel<scalar_t><<<update_blocks, threads_per_block>>>( updated_k.data_ptr<scalar_t>(), updated_v.data_ptr<scalar_t>(), k_new.data_ptr<scalar_t>(), v_new.data_ptr<scalar_t>(), cos.data_ptr<scalar_t>(), sin.data_ptr<scalar_t>(), positions.data_ptr<int>(), batch_size, update_len, num_heads, head_dim, cache_len ); })); return {updated_k, updated_v}; } """ cpp_source = """ std::vector<torch::Tensor> rope_update_cuda( torch::Tensor k_new, torch::Tensor v_new, torch::Tensor cos, torch::Tensor sin, torch::Tensor cache_k, torch::Tensor cache_v, torch::Tensor positions ); """ rope_extension = load_inline( name='rope_extension', cpp_sources=cpp_source, cuda_sources=cuda_source, functions=['rope_update_cuda'], extra_cuda_cflags=['-O3'], verbose=True ) class ModelNew(nn.Module): def __init__(self): super().__init__() def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions): updated_k, updated_v = rope_extension.rope_update_cuda( k_new, v_new, cos, sin, cache_k, cache_v, positions ) return torch.stack((updated_k, updated_v), dim=0) ``` Let me refine this. I want to be more efficient. The copy kernel can be optimized, and I should check if the positions are unique within each batch to ensure correctness. Actually, I realize I should also handle the case where multiple threads might write to the same position if there are collisions. But based on the problem setup, this shouldn't happen. Let me just write a clean implementation first and optimize later.
assistantLet me analyze this task and create an optimized CUDA kernel. The operation involves: 1. Cloning the KV cache 2. Applying rotary position embedding (RoPE) to new keys 3. Storing rotated keys and values at the specified positions in the cache 4. Stacking and returning [updated_k, updated_v] Let me write an optimized kernel:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\ntemplate <typename scalar_t>\n__global__ void copy_cache_kernel(\n scalar_t* __restrict__ dst,\n const scalar_t* __restrict__ src,\n int total_elements\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= total_elements) return;\n dst[idx] = src[idx];\n}\n\ntemplate <typename scalar_t>\n__global__ void rope_update_kernel(\n scalar_t* __restrict__ updated_k,\n scalar_t* __restrict__ updated_v,\n const scalar_t* __restrict__ k_new,\n const scalar_t* __restrict__ v_new,\n const scalar_t* __restrict__ cos,\n const scalar_t* __restrict__ sin,\n const int* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n // Each thread handles one (b, t, h) combination\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n \n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n \n // Apply RoPE rotation to key\n int half_dim = head_dim / 2;\n int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n for (int d = 0; d < half_dim; d++) {\n scalar_t c = cos[cos_offset + d];\n scalar_t s = sin[cos_offset + d];\n scalar_t x_even = k_new[input_k_offset + d * 2];\n scalar_t x_odd = k_new[input_k_offset + d * 2 + 1];\n updated_k[new_k_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[new_k_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n for (int d = 0; d < head_dim; d++) {\n updated_v[new_v_offset + d] = v_new[input_v_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Create output tensors\n auto updated_k = torch::empty_like(cache_k);\n auto updated_v = torch::empty_like(cache_v);\n \n int cache_size = batch_size * cache_len * num_heads * head_dim;\n const int threads_per_block = 256;\n \n // Copy cache\n int copy_blocks = (cache_size + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"copy_cache_kernel\", ([&] {\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n cache_k.data_ptr<scalar_t>(),\n cache_size\n );\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_v.data_ptr<scalar_t>(),\n cache_v.data_ptr<scalar_t>(),\n cache_size\n );\n }));\n \n // Apply RoPE updates\n int update_threads = batch_size * update_len * num_heads;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"rope_update_kernel\", ([&] {\n rope_update_kernel<scalar_t><<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n updated_v.data_ptr<scalar_t>(),\n k_new.data_ptr<scalar_t>(),\n v_new.data_ptr<scalar_t>(),\n cos.data_ptr<scalar_t>(),\n sin.data_ptr<scalar_t>(),\n positions.data_ptr<int>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n }));\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3'],\n verbose=True\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 2 · 1 tool call(s) · 258.2s turn · 16.5s LLM · tokens in=3,652 · out=1,332 · total=4,984 · 6,303 chars (click to expand)
turn 2258.2s turn · 16.5s LLM · 241.8s tools · tokens in=3,652 · out=1,332 · total=4,984
reasoning
Good, the kernel compiled. Now let me check correctness.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\ntemplate <typename scalar_t>\n__global__ void copy_cache_kernel(\n scalar_t* __restrict__ dst,\n const scalar_t* __restrict__ src,\n int total_elements\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= total_elements) return;\n dst[idx] = src[idx];\n}\n\ntemplate <typename scalar_t>\n__global__ void rope_update_kernel(\n scalar_t* __restrict__ updated_k,\n scalar_t* __restrict__ updated_v,\n const scalar_t* __restrict__ k_new,\n const scalar_t* __restrict__ v_new,\n const scalar_t* __restrict__ cos,\n const scalar_t* __restrict__ sin,\n const int* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n // Each thread handles one (b, t, h) combination\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n \n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n \n // Apply RoPE rotation to key\n int half_dim = head_dim / 2;\n int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n for (int d = 0; d < half_dim; d++) {\n scalar_t c = cos[cos_offset + d];\n scalar_t s = sin[cos_offset + d];\n scalar_t x_even = k_new[input_k_offset + d * 2];\n scalar_t x_odd = k_new[input_k_offset + d * 2 + 1];\n updated_k[new_k_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[new_k_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n for (int d = 0; d < head_dim; d++) {\n updated_v[new_v_offset + d] = v_new[input_v_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Create output tensors\n auto updated_k = torch::empty_like(cache_k);\n auto updated_v = torch::empty_like(cache_v);\n \n int cache_size = batch_size * cache_len * num_heads * head_dim;\n const int threads_per_block = 256;\n \n // Copy cache\n int copy_blocks = (cache_size + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"copy_cache_kernel\", ([&] {\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n cache_k.data_ptr<scalar_t>(),\n cache_size\n );\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_v.data_ptr<scalar_t>(),\n cache_v.data_ptr<scalar_t>(),\n cache_size\n );\n }));\n \n // Apply RoPE updates\n int update_threads = batch_size * update_len * num_heads;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"rope_update_kernel\", ([&] {\n rope_update_kernel<scalar_t><<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n updated_v.data_ptr<scalar_t>(),\n k_new.data_ptr<scalar_t>(),\n v_new.data_ptr<scalar_t>(),\n cos.data_ptr<scalar_t>(),\n sin.data_ptr<scalar_t>(),\n positions.data_ptr<int>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n }));\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3'],\n verbose=True\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: ? trials did not all match. runtime_error: expected scalar type Int but found Float
turn 3 · 1 tool call(s) · 457.4s turn · 12.3s LLM · tokens in=4,997 · out=1,411 · total=6,408 · 6,658 chars (click to expand)
turn 3457.4s turn · 12.3s LLM · 445.0s tools · tokens in=4,997 · out=1,411 · total=6,408
reasoning
There's a type issue with the positions tensor. Let me check - positions is expected to be int32, but I'm reading it as int in the kernel. Let me fix this and also make sure the type casting is correct.
assistantI see the issue - the positions tensor type handling needs fixing. Let me correct this:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\ntemplate <typename scalar_t>\n__global__ void copy_cache_kernel(\n scalar_t* __restrict__ dst,\n const scalar_t* __restrict__ src,\n int total_elements\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= total_elements) return;\n dst[idx] = src[idx];\n}\n\ntemplate <typename scalar_t>\n__global__ void rope_update_kernel(\n scalar_t* __restrict__ updated_k,\n scalar_t* __restrict__ updated_v,\n const scalar_t* __restrict__ k_new,\n const scalar_t* __restrict__ v_new,\n const scalar_t* __restrict__ cos,\n const scalar_t* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n // Each thread handles one (b, t, h) combination\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n \n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n \n // Apply RoPE rotation to key\n int half_dim = head_dim / 2;\n int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n for (int d = 0; d < half_dim; d++) {\n scalar_t c = cos[cos_offset + d];\n scalar_t s = sin[cos_offset + d];\n scalar_t x_even = k_new[input_k_offset + d * 2];\n scalar_t x_odd = k_new[input_k_offset + d * 2 + 1];\n updated_k[new_k_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[new_k_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n for (int d = 0; d < head_dim; d++) {\n updated_v[new_v_offset + d] = v_new[input_v_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors\n auto updated_k = torch::empty_like(cache_k);\n auto updated_v = torch::empty_like(cache_v);\n \n int cache_size = batch_size * cache_len * num_heads * head_dim;\n const int threads_per_block = 256;\n \n // Copy cache\n int copy_blocks = (cache_size + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"copy_cache_kernel\", ([&] {\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n cache_k.data_ptr<scalar_t>(),\n cache_size\n );\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_v.data_ptr<scalar_t>(),\n cache_v.data_ptr<scalar_t>(),\n cache_size\n );\n }));\n \n // Apply RoPE updates\n int update_threads = batch_size * update_len * num_heads;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"rope_update_kernel\", ([&] {\n rope_update_kernel<scalar_t><<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n updated_v.data_ptr<scalar_t>(),\n k_new.data_ptr<scalar_t>(),\n v_new.data_ptr<scalar_t>(),\n cos.data_ptr<scalar_t>(),\n sin.data_ptr<scalar_t>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n }));\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 4 · 1 tool call(s) · 465.2s turn · 11.2s LLM · tokens in=6,374 · out=1,359 · total=7,733 · 6,444 chars (click to expand)
turn 4465.2s turn · 11.2s LLM · 454.0s tools · tokens in=6,374 · out=1,359 · total=7,733
reasoning
Good, the kernel compiled. Let me check correctness again.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\ntemplate <typename scalar_t>\n__global__ void copy_cache_kernel(\n scalar_t* __restrict__ dst,\n const scalar_t* __restrict__ src,\n int total_elements\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= total_elements) return;\n dst[idx] = src[idx];\n}\n\ntemplate <typename scalar_t>\n__global__ void rope_update_kernel(\n scalar_t* __restrict__ updated_k,\n scalar_t* __restrict__ updated_v,\n const scalar_t* __restrict__ k_new,\n const scalar_t* __restrict__ v_new,\n const scalar_t* __restrict__ cos,\n const scalar_t* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n // Each thread handles one (b, t, h) combination\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n \n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n \n // Apply RoPE rotation to key\n int half_dim = head_dim / 2;\n int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n for (int d = 0; d < half_dim; d++) {\n scalar_t c = cos[cos_offset + d];\n scalar_t s = sin[cos_offset + d];\n scalar_t x_even = k_new[input_k_offset + d * 2];\n scalar_t x_odd = k_new[input_k_offset + d * 2 + 1];\n updated_k[new_k_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[new_k_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n for (int d = 0; d < head_dim; d++) {\n updated_v[new_v_offset + d] = v_new[input_v_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors\n auto updated_k = torch::empty_like(cache_k);\n auto updated_v = torch::empty_like(cache_v);\n \n int cache_size = batch_size * cache_len * num_heads * head_dim;\n const int threads_per_block = 256;\n \n // Copy cache\n int copy_blocks = (cache_size + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"copy_cache_kernel\", ([&] {\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n cache_k.data_ptr<scalar_t>(),\n cache_size\n );\n copy_cache_kernel<scalar_t><<<copy_blocks, threads_per_block>>>(\n updated_v.data_ptr<scalar_t>(),\n cache_v.data_ptr<scalar_t>(),\n cache_size\n );\n }));\n \n // Apply RoPE updates\n int update_threads = batch_size * update_len * num_heads;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n AT_DISPATCH_FLOATING_TYPES(k_new.scalar_type(), \"rope_update_kernel\", ([&] {\n rope_update_kernel<scalar_t><<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<scalar_t>(),\n updated_v.data_ptr<scalar_t>(),\n k_new.data_ptr<scalar_t>(),\n v_new.data_ptr<scalar_t>(),\n cos.data_ptr<scalar_t>(),\n sin.data_ptr<scalar_t>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n }));\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=2.38e-07 mean_abs_err=6.95e-10 max_rel_err=1.18e-05
turn 5 · 1 tool call(s) · 331.3s turn · 19.9s LLM · tokens in=7,778 · out=2,347 · total=10,125 · 9,623 chars (click to expand)
turn 5331.3s turn · 19.9s LLM · 311.4s tools · tokens in=7,778 · out=2,347 · total=10,125
reasoning
The kernel is working correctly. Now let me optimize it further. The current approach has a couple of inefficiencies: 1. Two separate copy kernels for cache_k and cache_v - could merge into one 2. The loop over `d` in the thread - could vectorize with wider loads 3. Could use shared memory to cache cos/sin values Let me create an optimized version that: 1. Uses vectorized loads/stores 2. Uses shared memory for cos/sin when possible 3. Fuses operations better 4. Potentially uses cooperative groups for better memory access patterns Actually, looking at the problem again: - We need to copy the entire cache (which can be large) - We need to update only a small portion (update_len positions) For the copy, cudaMemcpyAsync would be optimal but we're doing CUDA kernels. Using larger vector loads (float4) would help. Let me optimize the kernel:
assistantGood, the kernel passes correctness. Let me now optimize it for better performance. I'll use vectorized memory operations and optimize the memory access patterns:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n// Vectorized cache copy using float4 for better memory throughput\n__global__ void copy_cache_kernel_float4(\n float* __restrict__ dst,\n const float* __restrict__ src,\n int total_elements\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int vec_idx = idx * 4;\n if (vec_idx + 3 >= total_elements) {\n // Handle remaining elements\n for (int i = vec_idx; i < total_elements; i++) {\n dst[i] = src[i];\n }\n return;\n }\n \n float4 val = reinterpret_cast<const float4*>(src)[idx];\n reinterpret_cast<float4*>(dst)[idx] = val;\n}\n\n// Optimized RoPE kernel with better memory access patterns\n__global__ void rope_update_kernel_opt(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n // Each thread handles one (b, t, h) combination\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n \n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n \n // Compute offsets\n int half_dim = head_dim / 2;\n int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n \n // Use float4 for vectorized access when possible\n int vec_half_dim = half_dim / 4;\n int remainder_half = half_dim % 4;\n \n // Process RoPE with vectorized loads/stores where possible\n for (int d4 = 0; d4 < vec_half_dim; d4++) {\n int d = d4 * 4;\n \n // Load cos/sin values\n float c0 = cos[cos_offset + d];\n float c1 = cos[cos_offset + d + 1];\n float c2 = cos[cos_offset + d + 2];\n float c3 = cos[cos_offset + d + 3];\n \n float s0 = sin[cos_offset + d];\n float s1 = sin[cos_offset + d + 1];\n float s2 = sin[cos_offset + d + 2];\n float s3 = sin[cos_offset + d + 3];\n \n // Load x_even and x_odd pairs\n float x_e0 = k_new[input_k_offset + d * 2];\n float x_o0 = k_new[input_k_offset + d * 2 + 1];\n float x_e1 = k_new[input_k_offset + (d+1) * 2];\n float x_o1 = k_new[input_k_offset + (d+1) * 2 + 1];\n float x_e2 = k_new[input_k_offset + (d+2) * 2];\n float x_o2 = k_new[input_k_offset + (d+2) * 2 + 1];\n float x_e3 = k_new[input_k_offset + (d+3) * 2];\n float x_o3 = k_new[input_k_offset + (d+3) * 2 + 1];\n \n // Compute rotated values\n updated_k[new_k_offset + d * 2] = x_e0 * c0 - x_o0 * s0;\n updated_k[new_k_offset + d * 2 + 1] = x_e0 * s0 + x_o0 * c0;\n updated_k[new_k_offset + (d+1) * 2] = x_e1 * c1 - x_o1 * s1;\n updated_k[new_k_offset + (d+1) * 2 + 1] = x_e1 * s1 + x_o1 * c1;\n updated_k[new_k_offset + (d+2) * 2] = x_e2 * c2 - x_o2 * s2;\n updated_k[new_k_offset + (d+2) * 2 + 1] = x_e2 * s2 + x_o2 * c2;\n updated_k[new_k_offset + (d+3) * 2] = x_e3 * c3 - x_o3 * s3;\n updated_k[new_k_offset + (d+3) * 2 + 1] = x_e3 * s3 + x_o3 * c3;\n }\n \n // Handle remainder\n for (int d = vec_half_dim * 4; d < half_dim; d++) {\n float c = cos[cos_offset + d];\n float s = sin[cos_offset + d];\n float x_e = k_new[input_k_offset + d * 2];\n float x_o = k_new[input_k_offset + d * 2 + 1];\n updated_k[new_k_offset + d * 2] = x_e * c - x_o * s;\n updated_k[new_k_offset + d * 2 + 1] = x_e * s + x_o * c;\n }\n \n // Copy values with vectorization\n int vec_dim = head_dim / 4;\n int remainder_dim = head_dim % 4;\n \n for (int d4 = 0; d4 < vec_dim; d4++) {\n int d = d4 * 4;\n reinterpret_cast<float4*>(updated_v + new_v_offset + d)[0] = \n reinterpret_cast<const float4*>(v_new + input_v_offset + d)[0];\n }\n \n for (int d = vec_dim * 4; d < head_dim; d++) {\n updated_v[new_v_offset + d] = v_new[input_v_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors\n auto updated_k = torch::empty_like(cache_k);\n auto updated_v = torch::empty_like(cache_v);\n \n int cache_size = batch_size * cache_len * num_heads * head_dim;\n const int threads_per_block = 256;\n \n // Copy cache using float4 vectorization\n int vec_cache_size = (cache_size + 3) / 4;\n int copy_blocks = (vec_cache_size + threads_per_block - 1) / threads_per_block;\n \n copy_cache_kernel_float4<<<copy_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n cache_k.data_ptr<float>(),\n cache_size\n );\n copy_cache_kernel_float4<<<copy_blocks, threads_per_block>>>(\n updated_v.data_ptr<float>(),\n cache_v.data_ptr<float>(),\n cache_size\n );\n \n // Apply RoPE updates\n int update_threads = batch_size * update_len * num_heads;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n rope_update_kernel_opt<<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n updated_v.data_ptr<float>(),\n k_new.data_ptr<float>(),\n v_new.data_ptr<float>(),\n cos.data_ptr<float>(),\n sin.data_ptr<float>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 6 · 1 tool call(s) · 199.6s turn · 17.4s LLM · tokens in=9,947 · out=2,139 · total=12,086 · 8,691 chars (click to expand)
turn 6199.6s turn · 17.4s LLM · 182.2s tools · tokens in=9,947 · out=2,139 · total=12,086
reasoning
Let me run correctness to make sure this optimized version works.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n// Vectorized cache copy using float4 for better memory throughput\n__global__ void copy_cache_kernel_float4(\n float* __restrict__ dst,\n const float* __restrict__ src,\n int total_elements\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int vec_idx = idx * 4;\n if (vec_idx + 3 >= total_elements) {\n // Handle remaining elements\n for (int i = vec_idx; i < total_elements; i++) {\n dst[i] = src[i];\n }\n return;\n }\n \n float4 val = reinterpret_cast<const float4*>(src)[idx];\n reinterpret_cast<float4*>(dst)[idx] = val;\n}\n\n// Optimized RoPE kernel with better memory access patterns\n__global__ void rope_update_kernel_opt(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n // Each thread handles one (b, t, h) combination\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n \n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n \n // Compute offsets\n int half_dim = head_dim / 2;\n int new_k_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_k_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n int new_v_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int input_v_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n \n // Use float4 for vectorized access when possible\n int vec_half_dim = half_dim / 4;\n int remainder_half = half_dim % 4;\n \n // Process RoPE with vectorized loads/stores where possible\n for (int d4 = 0; d4 < vec_half_dim; d4++) {\n int d = d4 * 4;\n \n // Load cos/sin values\n float c0 = cos[cos_offset + d];\n float c1 = cos[cos_offset + d + 1];\n float c2 = cos[cos_offset + d + 2];\n float c3 = cos[cos_offset + d + 3];\n \n float s0 = sin[cos_offset + d];\n float s1 = sin[cos_offset + d + 1];\n float s2 = sin[cos_offset + d + 2];\n float s3 = sin[cos_offset + d + 3];\n \n // Load x_even and x_odd pairs\n float x_e0 = k_new[input_k_offset + d * 2];\n float x_o0 = k_new[input_k_offset + d * 2 + 1];\n float x_e1 = k_new[input_k_offset + (d+1) * 2];\n float x_o1 = k_new[input_k_offset + (d+1) * 2 + 1];\n float x_e2 = k_new[input_k_offset + (d+2) * 2];\n float x_o2 = k_new[input_k_offset + (d+2) * 2 + 1];\n float x_e3 = k_new[input_k_offset + (d+3) * 2];\n float x_o3 = k_new[input_k_offset + (d+3) * 2 + 1];\n \n // Compute rotated values\n updated_k[new_k_offset + d * 2] = x_e0 * c0 - x_o0 * s0;\n updated_k[new_k_offset + d * 2 + 1] = x_e0 * s0 + x_o0 * c0;\n updated_k[new_k_offset + (d+1) * 2] = x_e1 * c1 - x_o1 * s1;\n updated_k[new_k_offset + (d+1) * 2 + 1] = x_e1 * s1 + x_o1 * c1;\n updated_k[new_k_offset + (d+2) * 2] = x_e2 * c2 - x_o2 * s2;\n updated_k[new_k_offset + (d+2) * 2 + 1] = x_e2 * s2 + x_o2 * c2;\n updated_k[new_k_offset + (d+3) * 2] = x_e3 * c3 - x_o3 * s3;\n updated_k[new_k_offset + (d+3) * 2 + 1] = x_e3 * s3 + x_o3 * c3;\n }\n \n // Handle remainder\n for (int d = vec_half_dim * 4; d < half_dim; d++) {\n float c = cos[cos_offset + d];\n float s = sin[cos_offset + d];\n float x_e = k_new[input_k_offset + d * 2];\n float x_o = k_new[input_k_offset + d * 2 + 1];\n updated_k[new_k_offset + d * 2] = x_e * c - x_o * s;\n updated_k[new_k_offset + d * 2 + 1] = x_e * s + x_o * c;\n }\n \n // Copy values with vectorization\n int vec_dim = head_dim / 4;\n int remainder_dim = head_dim % 4;\n \n for (int d4 = 0; d4 < vec_dim; d4++) {\n int d = d4 * 4;\n reinterpret_cast<float4*>(updated_v + new_v_offset + d)[0] = \n reinterpret_cast<const float4*>(v_new + input_v_offset + d)[0];\n }\n \n for (int d = vec_dim * 4; d < head_dim; d++) {\n updated_v[new_v_offset + d] = v_new[input_v_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors\n auto updated_k = torch::empty_like(cache_k);\n auto updated_v = torch::empty_like(cache_v);\n \n int cache_size = batch_size * cache_len * num_heads * head_dim;\n const int threads_per_block = 256;\n \n // Copy cache using float4 vectorization\n int vec_cache_size = (cache_size + 3) / 4;\n int copy_blocks = (vec_cache_size + threads_per_block - 1) / threads_per_block;\n \n copy_cache_kernel_float4<<<copy_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n cache_k.data_ptr<float>(),\n cache_size\n );\n copy_cache_kernel_float4<<<copy_blocks, threads_per_block>>>(\n updated_v.data_ptr<float>(),\n cache_v.data_ptr<float>(),\n cache_size\n );\n \n // Apply RoPE updates\n int update_threads = batch_size * update_len * num_heads;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n rope_update_kernel_opt<<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n updated_v.data_ptr<float>(),\n k_new.data_ptr<float>(),\n v_new.data_ptr<float>(),\n cos.data_ptr<float>(),\n sin.data_ptr<float>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=2.38e-07 mean_abs_err=6.95e-10 max_rel_err=1.18e-05
turn 7 · 1 tool call(s) · 702.2s turn · 18.8s LLM · tokens in=12,131 · out=1,929 · total=14,060 · 8,992 chars (click to expand)
turn 7702.2s turn · 18.8s LLM · 683.4s tools · tokens in=12,131 · out=1,929 · total=14,060
reasoning
Good, correctness passes. Let me try to optimize further by combining both copy and update into a single kernel and reducing memory operations. Since most of the cache is copied unchanged, I could potentially avoid copying altogether by using the same memory and only updating the necessary positions. But the reference creates clones, so I need to maintain that behavior. Actually, wait - the reference calls `clone()` which creates copies. But the returned output is a stack of updated_k and updated_v. If we avoid cloning and directly modify the cache, that might cause issues with gradients and PyTorch's autograd. Let me think about this differently. The key insight is that we only need to update a few positions in the cache (update_len positions per batch). So instead of copying the entire cache, we could: 1. For output positions that don't need updating, copy from input cache 2. For output positions that need updating, apply RoPE and write But this requires knowing which positions need updating. Since positions can be scattered, we'd need to either: - Use atomic operations to mark which positions are updated - Loop through all cache positions and check if they need updating Actually, since update_len << cache_len (16 vs 128), copying the entire cache is wasteful. Let me try a different approach where we: 1. Initialize output with clone (this might be hard to avoid due to PyTorch semantics) 2. Only apply updates But PyTorch's `clone()` should be pretty efficient. Let me try using cudaMemcpyAsync via cudaMemcpy for better throughput, and also try to batch the cache copies into one operation. Actually, let me reconsider. The simplest optimization that should give good results is: 1. Use cudaMemcpy3D for efficient 4D tensor copy 2. Combine the two cache copies into one kernel that does both 3. Increase parallelism in the RoPE kernel Let me try a kernel where we copy both caches and apply RoPE in a single launch, using shared memory to cache cos/sin values.
assistantGood, the kernel passes correctness. Let me further optimize by: 1. Using `cudaMemcpyAsync` for the cache copy (leveraging PyTorch's efficient copy) 2. Improving the kernel with shared memory for cos/sin caching 3. Using larger thread blocks for better occupancy
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n// Combined kernel: copy cache + apply updates in one pass\n// Each thread handles one element in the output\n// For positions being updated, apply RoPE; otherwise copy from cache\n__global__ void rope_update_combined_kernel(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cache_k,\n const float* __restrict__ cache_v,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int cache_len, int num_heads, int head_dim, int update_len\n) {\n extern __shared__ char smem[];\n float* cos_shared = reinterpret_cast<float*>(smem);\n float* sin_shared = cos_shared + head_dim / 2;\n \n // Cooperatively load cos/sin for this block's position into shared memory\n // First thread in the warp determines the position\n int tid = threadIdx.x;\n int half_dim = head_dim / 2;\n \n // Each thread handles one output element\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_elements = batch_size * cache_len * num_heads * head_dim;\n \n if (idx >= total_elements) return;\n \n // Decode position in output tensor\n int d = idx % head_dim;\n idx /= head_dim;\n int h = idx % num_heads;\n idx /= num_heads;\n int pos = idx % cache_len;\n int b = idx / cache_len;\n \n // Copy value from cache (always)\n updated_k[idx * head_dim + d] = cache_k[idx * head_dim + d];\n updated_v[idx * head_dim + d] = cache_v[idx * head_dim + d];\n}\n\n// Optimized update kernel - each thread handles one (b, t, h) tuple\n// Processes all dimensions for that head\n__global__ void rope_update_positions_kernel(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n int half_dim = head_dim / 2;\n \n // Offsets\n int cache_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int new_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n // Apply RoPE rotation\n #pragma unroll 4\n for (int d = 0; d < half_dim; d++) {\n float c = cos[cos_offset + d];\n float s = sin[cos_offset + d];\n float x_even = k_new[new_offset + d * 2];\n float x_odd = k_new[new_offset + d * 2 + 1];\n updated_k[cache_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[cache_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n #pragma unroll 4\n for (int d = 0; d < head_dim; d++) {\n updated_v[cache_offset + d] = v_new[new_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors by cloning cache\n auto updated_k = cache_k.clone();\n auto updated_v = cache_v.clone();\n \n // Apply RoPE updates only to the positions that changed\n int update_threads = batch_size * update_len * num_heads;\n const int threads_per_block = 128;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n rope_update_positions_kernel<<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n updated_v.data_ptr<float>(),\n k_new.data_ptr<float>(),\n v_new.data_ptr<float>(),\n cos.data_ptr<float>(),\n sin.data_ptr<float>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3', '-use_fast_math'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 8239.8s turn · 9.1s LLM · 230.7s tools · tokens in=13,659 · out=1,064 · total=14,723
reasoning
Let me run correctness to verify.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n// Optimized update kernel - each thread handles one (b, t, h) tuple\n// Processes all dimensions for that head\n__global__ void rope_update_positions_kernel(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n int half_dim = head_dim / 2;\n \n // Offsets\n int cache_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int new_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n // Apply RoPE rotation\n #pragma unroll 4\n for (int d = 0; d < half_dim; d++) {\n float c = cos[cos_offset + d];\n float s = sin[cos_offset + d];\n float x_even = k_new[new_offset + d * 2];\n float x_odd = k_new[new_offset + d * 2 + 1];\n updated_k[cache_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[cache_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n #pragma unroll 4\n for (int d = 0; d < head_dim; d++) {\n updated_v[cache_offset + d] = v_new[new_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors by cloning cache\n auto updated_k = cache_k.clone();\n auto updated_v = cache_v.clone();\n \n // Apply RoPE updates only to the positions that changed\n int update_threads = batch_size * update_len * num_heads;\n const int threads_per_block = 128;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n rope_update_positions_kernel<<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n updated_v.data_ptr<float>(),\n k_new.data_ptr<float>(),\n v_new.data_ptr<float>(),\n cos.data_ptr<float>(),\n sin.data_ptr<float>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3', '-use_fast_math'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=2.38e-07 mean_abs_err=6.95e-10 max_rel_err=1.18e-05
turn 910.5s turn · 10.5s LLM · 0.0s tools · tokens in=14,805 · out=1,127 · total=15,932
reasoning
The kernel is working correctly. Let me do a static check and then submit it. The kernel uses cache_k.clone() and cache_v.clone() which is efficient, and then only updates the specific positions that changed. Let me run a static check first to make sure there are no issues, then submit.
assistantLet me run a static check and then submit:
call → static_check
callstatic_check { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n// Optimized update kernel - each thread handles one (b, t, h) tuple\n// Processes all dimensions for that head\n__global__ void rope_update_positions_kernel(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n int half_dim = head_dim / 2;\n \n // Offsets\n int cache_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int new_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n // Apply RoPE rotation\n #pragma unroll 4\n for (int d = 0; d < half_dim; d++) {\n float c = cos[cos_offset + d];\n float s = sin[cos_offset + d];\n float x_even = k_new[new_offset + d * 2];\n float x_odd = k_new[new_offset + d * 2 + 1];\n updated_k[cache_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[cache_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n #pragma unroll 4\n for (int d = 0; d < head_dim; d++) {\n updated_v[cache_offset + d] = v_new[new_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors by cloning cache\n auto updated_k = cache_k.clone();\n auto updated_v = cache_v.clone();\n \n // Apply RoPE updates only to the positions that changed\n int update_threads = batch_size * update_len * num_heads;\n const int threads_per_block = 128;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n rope_update_positions_kernel<<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n updated_v.data_ptr<float>(),\n k_new.data_ptr<float>(),\n v_new.data_ptr<float>(),\n cos.data_ptr<float>(),\n sin.data_ptr<float>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3', '-use_fast_math'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← static_check (ok)
okstatic_check static_check PASSED: no violations or warnings detected.
turn 10392.5s turn · 10.2s LLM · 382.4s tools · tokens in=15,917 · out=1,149 · total=17,066 · FINAL
reasoning
The kernel has passed: 1. Compilation 2. Correctness check 3. Static check for reward-hacking patterns It's ready to submit. The kernel is optimized with: - Cache cloning using PyTorch's efficient clone() instead of custom CUDA copy - Each thread handles one (b, t, h) tuple processing all dimensions - Unrolled loops for better instruction scheduling - Fast math compiler flag Let me submit the final kernel.
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n\n// Optimized update kernel - each thread handles one (b, t, h) tuple\n// Processes all dimensions for that head\n__global__ void rope_update_positions_kernel(\n float* __restrict__ updated_k,\n float* __restrict__ updated_v,\n const float* __restrict__ k_new,\n const float* __restrict__ v_new,\n const float* __restrict__ cos,\n const float* __restrict__ sin,\n const int32_t* __restrict__ positions,\n int batch_size, int update_len, int num_heads, int head_dim, int cache_len\n) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = batch_size * update_len * num_heads;\n if (idx >= total_threads) return;\n \n int h = idx % num_heads;\n idx /= num_heads;\n int t = idx % update_len;\n int b = idx / update_len;\n \n int pos = positions[b * update_len + t];\n int half_dim = head_dim / 2;\n \n // Offsets\n int cache_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;\n int new_offset = ((b * update_len + t) * num_heads + h) * head_dim;\n int cos_offset = pos * half_dim;\n \n // Apply RoPE rotation\n #pragma unroll 4\n for (int d = 0; d < half_dim; d++) {\n float c = cos[cos_offset + d];\n float s = sin[cos_offset + d];\n float x_even = k_new[new_offset + d * 2];\n float x_odd = k_new[new_offset + d * 2 + 1];\n updated_k[cache_offset + d * 2] = x_even * c - x_odd * s;\n updated_k[cache_offset + d * 2 + 1] = x_even * s + x_odd * c;\n }\n \n // Copy new value\n #pragma unroll 4\n for (int d = 0; d < head_dim; d++) {\n updated_v[cache_offset + d] = v_new[new_offset + d];\n }\n}\n\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n) {\n int batch_size = k_new.size(0);\n int update_len = k_new.size(1);\n int num_heads = k_new.size(2);\n int head_dim = k_new.size(3);\n int cache_len = cache_k.size(1);\n \n // Ensure positions is int32\n auto positions_int = positions.to(torch::kInt32);\n \n // Create output tensors by cloning cache\n auto updated_k = cache_k.clone();\n auto updated_v = cache_v.clone();\n \n // Apply RoPE updates only to the positions that changed\n int update_threads = batch_size * update_len * num_heads;\n const int threads_per_block = 128;\n int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;\n \n rope_update_positions_kernel<<<update_blocks, threads_per_block>>>(\n updated_k.data_ptr<float>(),\n updated_v.data_ptr<float>(),\n k_new.data_ptr<float>(),\n v_new.data_ptr<float>(),\n cos.data_ptr<float>(),\n sin.data_ptr<float>(),\n positions_int.data_ptr<int32_t>(),\n batch_size, update_len, num_heads, head_dim, cache_len\n );\n \n return {updated_k, updated_v};\n}\n\"\"\"\n\ncpp_source = \"\"\"\nstd::vector<torch::Tensor> rope_update_cuda(\n torch::Tensor k_new,\n torch::Tensor v_new,\n torch::Tensor cos,\n torch::Tensor sin,\n torch::Tensor cache_k,\n torch::Tensor cache_v,\n torch::Tensor positions\n);\n\"\"\"\n\nrope_extension = load_inline(\n name='rope_extension',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['rope_update_cuda'],\n extra_cuda_cflags=['-O3', '-use_fast_math'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n \n def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):\n updated_k, updated_v = rope_extension.rope_update_cuda(\n k_new, v_new, cos, sin, cache_k, cache_v, positions\n )\n return torch.stack((updated_k, updated_v), dim=0)" }
result ← submit_kernel (ok)
oksubmit_kernel submit_kernel PASSED: (5 / 5) correctness trials all passed. Kernel runtime: 0.08 μs Runtime stats: mean=0.08μs median=?μs std=0.50μs Numerical precision: max_abs_err=2.38e-07 mean_abs_err=6.95e-10 max_rel_err=1.18e-05 Memory: 33.8 MB peak (ref: 33.8 MB, ratio: 1.0x) Kernel launches: 13 (ref: 1481, fusion ratio: 113.9231) SOL score: 0.0374 Flagged for excessive speedup — this submission may have been rejected by automated review.
final submitted kernel (128 lines, 3,945 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

cuda_source = """
#include <torch/extension.h>
#include <cuda.h>
#include <cuda_runtime.h>

// Optimized update kernel - each thread handles one (b, t, h) tuple
// Processes all dimensions for that head
__global__ void rope_update_positions_kernel(
    float* __restrict__ updated_k,
    float* __restrict__ updated_v,
    const float* __restrict__ k_new,
    const float* __restrict__ v_new,
    const float* __restrict__ cos,
    const float* __restrict__ sin,
    const int32_t* __restrict__ positions,
    int batch_size, int update_len, int num_heads, int head_dim, int cache_len
) {
    int idx = blockIdx.x * blockDim.x + threadIdx.x;
    int total_threads = batch_size * update_len * num_heads;
    if (idx >= total_threads) return;
    
    int h = idx % num_heads;
    idx /= num_heads;
    int t = idx % update_len;
    int b = idx / update_len;
    
    int pos = positions[b * update_len + t];
    int half_dim = head_dim / 2;
    
    // Offsets
    int cache_offset = ((b * cache_len + pos) * num_heads + h) * head_dim;
    int new_offset = ((b * update_len + t) * num_heads + h) * head_dim;
    int cos_offset = pos * half_dim;
    
    // Apply RoPE rotation
    #pragma unroll 4
    for (int d = 0; d < half_dim; d++) {
        float c = cos[cos_offset + d];
        float s = sin[cos_offset + d];
        float x_even = k_new[new_offset + d * 2];
        float x_odd = k_new[new_offset + d * 2 + 1];
        updated_k[cache_offset + d * 2] = x_even * c - x_odd * s;
        updated_k[cache_offset + d * 2 + 1] = x_even * s + x_odd * c;
    }
    
    // Copy new value
    #pragma unroll 4
    for (int d = 0; d < head_dim; d++) {
        updated_v[cache_offset + d] = v_new[new_offset + d];
    }
}

std::vector<torch::Tensor> rope_update_cuda(
    torch::Tensor k_new,
    torch::Tensor v_new,
    torch::Tensor cos,
    torch::Tensor sin,
    torch::Tensor cache_k,
    torch::Tensor cache_v,
    torch::Tensor positions
) {
    int batch_size = k_new.size(0);
    int update_len = k_new.size(1);
    int num_heads = k_new.size(2);
    int head_dim = k_new.size(3);
    int cache_len = cache_k.size(1);
    
    // Ensure positions is int32
    auto positions_int = positions.to(torch::kInt32);
    
    // Create output tensors by cloning cache
    auto updated_k = cache_k.clone();
    auto updated_v = cache_v.clone();
    
    // Apply RoPE updates only to the positions that changed
    int update_threads = batch_size * update_len * num_heads;
    const int threads_per_block = 128;
    int update_blocks = (update_threads + threads_per_block - 1) / threads_per_block;
    
    rope_update_positions_kernel<<<update_blocks, threads_per_block>>>(
        updated_k.data_ptr<float>(),
        updated_v.data_ptr<float>(),
        k_new.data_ptr<float>(),
        v_new.data_ptr<float>(),
        cos.data_ptr<float>(),
        sin.data_ptr<float>(),
        positions_int.data_ptr<int32_t>(),
        batch_size, update_len, num_heads, head_dim, cache_len
    );
    
    return {updated_k, updated_v};
}
"""

cpp_source = """
std::vector<torch::Tensor> rope_update_cuda(
    torch::Tensor k_new,
    torch::Tensor v_new,
    torch::Tensor cos,
    torch::Tensor sin,
    torch::Tensor cache_k,
    torch::Tensor cache_v,
    torch::Tensor positions
);
"""

rope_extension = load_inline(
    name='rope_extension',
    cpp_sources=cpp_source,
    cuda_sources=cuda_source,
    functions=['rope_update_cuda'],
    extra_cuda_cflags=['-O3', '-use_fast_math'],
    verbose=False
)

class ModelNew(nn.Module):
    def __init__(self):
        super().__init__()
    
    def forward(self, k_new, v_new, cos, sin, cache_k, cache_v, positions):
        updated_k, updated_v = rope_extension.rope_update_cuda(
            k_new, v_new, cos, sin, cache_k, cache_v, positions
        )
        return torch.stack((updated_k, updated_v), dim=0)