FW-GLM-5-1 · popcorn · pop_l123_default_gpt
correct 4_GJKRobotEnvironmentIntersection.py
model
FW-GLM-5-1
turns / max
8 / 12
tool calls
8
tokens (total)
72430
wall clock
1412.0s
truncated
no
backend
cuda fp32
variant
popcorn
runtime
0.01 μs
ref runtime
5.13 μs
speedup
766.82x
started
2026-05-11T10:47:20Z
timingkernelbench.timing
kernel runtime
0.01 μs
ref runtime
5.13 μs
speedup
766.82x
kernel mean / median / std
0.01 / — / 1.72e-04 μs
ref mean / median / std
5.13 / — / 0.00 μs
numerical precisioneval_kernel_against_ref
max abs error
0.00
mean abs error
0.00
max rel error
0.00
mean rel error
0.00
gpu memoryextended_metrics.measure_memory
kernel peak
33.00 MB
ref peak
33.01 MB
kernel / ref
1.00x
kernel launches / fusiontorch.profiler
kernel launches
1
ref launches
295
fusion ratio (ref / kernel)
295.00x
total cuda time
3 μs
SOL (speed-of-light)nsight_hardware_counters
SOL score (0–1)
0.002
dram util %
0.2%
compute util %
0.0%
bottleneck
unknown
dominant pipe
None
arithmetic intensity
—
ridge point
20.00
roofline / occupancynsight_hardware_counters
dram bandwidth
5.36 GB/s
dram util %
0.2%
fp32 tflops
—
fp32 util %
—
fp16 tflops
—
occupancy %
6.4%
bottleneck
unknown
dominant pipe %
—
arithmetic intensity
—
ridge point
20.00
L1 hit %
—
L2 hit %
98.7%
ld sectors / req
8.80
st sectors / req
—
regs / thread
28
smem / block
1024 B
block size
256
peak bw
3350.00 GB/s
peak fp32 tflops
67.00
peak fp16 tflops
1979.00
warp stalls (top 5)nsight
long_scoreboard
175.3%
short_scoreboard
110.5%
flagssubmit_kernel guard
excessive speedup
flagged
reference PyTorch source (the prompt the agent sees)
"""
Robot–environment convex collision in **xy** (ground plane).

For an **axis-aligned robot footprint** vs. a **single convex obstacle triangle**, a
**separating-axis test (SAT)** gives the same **intersection predicate** as **GJK** in
2D, with a compact fully batched reference. A fused device kernel often implements
**GJK (+ EPA for penetration depth)** for arbitrary 3D polyhedra; this problem is
the canonical 2D footprint special case.
"""

import torch
import torch.nn as nn

# Default ModelNew is PyTorch-only. run_and_check: use check_kernel=False with backend=cuda


def _rect_corners_xy(robot_min: torch.Tensor, robot_max: torch.Tensor) -> torch.Tensor:
    """(B, 4, 2) corners of axis-aligned rectangles."""
    x0, x1 = robot_min[:, 0], robot_max[:, 0]
    y0, y1 = robot_min[:, 1], robot_max[:, 1]
    return torch.stack(
        (
            torch.stack((x0, y0), dim=-1),
            torch.stack((x1, y0), dim=-1),
            torch.stack((x1, y1), dim=-1),
            torch.stack((x0, y1), dim=-1),
        ),
        dim=1,
    )


def _project_min_max(points: torch.Tensor, axis: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor]:
    """points (B, K, 2), axis (B, 2) or (2,) broadcast → (B,) min and max projections."""
    if axis.dim() == 1:
        axis = axis.view(1, 2).expand(points.shape[0], -1)
    proj = (points * axis.unsqueeze(1)).sum(dim=-1)
    return proj.min(dim=-1).values, proj.max(dim=-1).values


def _batched_sat_rect_triangle(
    robot_min: torch.Tensor,
    robot_max: torch.Tensor,
    env_triangle: torch.Tensor,
    eps: float,
) -> torch.Tensor:
    """
    Separating-axis test: AABB vs triangle in 2D, fully vectorized over batch.
    Returns (B,) float 1.0 if overlapping else 0.0.
    """
    B = robot_min.shape[0]
    corners = _rect_corners_xy(robot_min, robot_max)
    hit = torch.ones(B, device=robot_min.device, dtype=robot_min.dtype)

    # World axes (rectangle is AABB)
    for ax in (
        torch.tensor([1.0, 0.0], device=robot_min.device, dtype=robot_min.dtype),
        torch.tensor([0.0, 1.0], device=robot_min.device, dtype=robot_min.dtype),
    ):
        r0, r1 = _project_min_max(corners, ax)
        t0, t1 = _project_min_max(env_triangle, ax)
        separated = (r1 < t0 - eps) | (t1 < r0 - eps)
        hit = hit * (~separated).to(hit.dtype)

    # Triangle edge normals (per batch)
    for i in range(3):
        e = env_triangle[:, (i + 1) % 3] - env_triangle[:, i]
        n = torch.stack((-e[:, 1], e[:, 0]), dim=-1)
        n = n / (n.norm(dim=-1, keepdim=True) + 1e-8)
        r0, r1 = _project_min_max(corners, n)
        t0, t1 = _project_min_max(env_triangle, n)
        separated = (r1 < t0 - eps) | (t1 < r0 - eps)
        hit = hit * (~separated).to(hit.dtype)

    return hit


class Model(nn.Module):
    """
    **Batched robot footprint vs. environment triangle** intersection in **xy**.

    Robot: axis-aligned box ``[robot_min, robot_max]`` per batch element.
    Environment: one **triangle** ``(B, 3, 2)``.

    Reference: **vectorized SAT** (5 axis tests). Fused-kernel target: same
    predicate via **GJK/EPA** or specialized SAT SIMD for planning loops.
    """

    def __init__(self, eps: float = 1e-6):
        super().__init__()
        self.eps = eps

    def forward(
        self,
        robot_min: torch.Tensor,
        robot_max: torch.Tensor,
        env_triangle: torch.Tensor,
    ) -> torch.Tensor:
        """
        Args:
            robot_min: (B, 2), robot_max: (B, 2) with max >= min componentwise.
            env_triangle: (B, 3, 2) obstacle vertices in order (any consistent winding).
        Returns:
            (B, 1) float in ``{0.0, 1.0}`` — **1** if the sets intersect.
        """
        B = robot_min.shape[0]
        assert robot_max.shape == (B, 2) and env_triangle.shape == (B, 3, 2)
        h = _batched_sat_rect_triangle(robot_min, robot_max, env_triangle, self.eps)
        return h.unsqueeze(-1)


class ModelNew(nn.Module):
    """KernelBench candidate entry point; default delegates to ``Model``."""

    def __init__(self, eps: float = 1e-6):
        super().__init__()
        self._impl = Model(eps=eps)

    def forward(
        self,
        robot_min: torch.Tensor,
        robot_max: torch.Tensor,
        env_triangle: torch.Tensor,
    ) -> torch.Tensor:
        return self._impl(robot_min, robot_max, env_triangle)


batch_size = 16


def get_inputs():
    bs = popcorn_pri.jitter_int(batch_size)
    robot_min = torch.empty(bs, 2).uniform_(-1.0, 0.5)
    robot_max = robot_min + torch.empty(bs, 2).uniform_(0.2, 0.8)
    env_triangle = torch.empty(bs, 3, 2).uniform_(-0.8, 0.8)
    return [robot_min, robot_max, env_triangle]


def get_init_inputs():
    return []
turn 04.3s turn · 4.2s LLM · 0.0s tools · tokens in=2,574 · out=176 · total=2,750
reasoning
Let me analyze this problem. The task is to implement a CUDA kernel for a 2D separating-axis test (SAT) between an axis-aligned bounding box (AABB) and a triangle. The reference implementation: 1. Takes robot_min and robot_max (axis-aligned rectangle bounds) 2. Takes env_triangle (3 vertices of a triangle) 3. Uses SAT to check if the rectangle and triangle intersect The SAT test involves: 1. Testing 2 world axes (x and y axes for AABB) 2. Testing 3 triangle edge normals For each axis: - Project both shapes onto the axis - Check if projections overlap - If any axis shows separation, shapes don't intersect Let me write a CUDA kernel that does this efficiently. First, let me check the GPU specs to understand what hardware we're working with.
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 288.3s turn · 43.0s LLM · tokens in=2,822 · out=3,480 · total=6,302 · 13,739 chars (click to expand)
turn 1288.3s turn · 43.0s LLM · 245.3s tools · tokens in=2,822 · out=3,480 · total=6,302
reasoning
Now let me write the CUDA kernel for the SAT collision detection. The algorithm is: 1. Get rectangle corners (4 corners from min/max) 2. Test world axes (x and y) for separation 3. Test triangle edge normals (3 axes) for separation 4. If any axis separates, no collision; otherwise collision Let me write an optimized CUDA kernel: ```python import torch import torch.nn as nn from torch.utils.cpp_extension import load_inline # Compile the CUDA kernel sat_kernel = load_inline( name='sat_collision', cpp_sources=''' #include <torch/extension.h> #include <cuda_runtime.h> __global__ void sat_collision_kernel( const float* robot_min, const float* robot_max, const float* env_triangle, float* output, int B, float eps) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= B) return; // Load robot min/max float rmin_x = robot_min[idx * 2 + 0]; float rmin_y = robot_min[idx * 2 + 1]; float rmax_x = robot_max[idx * 2 + 0]; float rmax_y = robot_max[idx * 2 + 1]; // Rectangle corners float corners[4][2] = { {rmin_x, rmin_y}, {rmax_x, rmin_y}, {rmax_x, rmax_y}, {rmin_x, rmax_y} }; // Load triangle vertices float tri[3][2]; for (int i = 0; i < 3; i++) { tri[i][0] = env_triangle[idx * 6 + i * 2 + 0]; tri[i][1] = env_triangle[idx * 6 + i * 2 + 1]; } // Function to project and get min/max auto project = [&](float (*pts)[2], int npts, float ax, float ay, float& pmin, float& pmax) { pmin = pmax = pts[0][0] * ax + pts[0][1] * ay; for (int i = 1; i < npts; i++) { float proj = pts[i][0] * ax + pts[i][1] * ay; pmin = fminf(pmin, proj); pmax = fmaxf(pmax, proj); } }; bool hit = true; // Test world axes // X axis float rmin_proj, rmax_proj, tmin_proj, tmax_proj; // X axis (1, 0) // Rectangle projection rmin_proj = fminf(fminf(corners[0][0], corners[1][0]), fminf(corners[2][0], corners[3][0])); rmax_proj = fmaxf(fmaxf(corners[0][0], corners[1][0]), fmaxf(corners[2][0], corners[3][0])); // Triangle projection tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]); tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]); if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) { hit = false; } // Y axis (0, 1) if (hit) { rmin_proj = fminf(fminf(corners[0][1], corners[1][1]), fminf(corners[2][1], corners[3][1])); rmax_proj = fmaxf(fmaxf(corners[0][1], corners[1][1]), fmaxf(corners[2][1], corners[3][1])); tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]); tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]); if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) { hit = false; } } // Test triangle edge normals for (int i = 0; i < 3 && hit; i++) { // Edge from vertex i to vertex (i+1)%3 int j = (i + 1) % 3; float ex = tri[j][0] - tri[i][0]; float ey = tri[j][1] - tri[i][1]; // Normal (perpendicular, rotating 90 degrees) float nx = -ey; float ny = ex; // Normalize float len = sqrtf(nx * nx + ny * ny) + 1e-8f; nx /= len; ny /= len; // Project rectangle float r_proj[4]; for (int k = 0; k < 4; k++) { r_proj[k] = corners[k][0] * nx + corners[k][1] * ny; } rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3])); rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3])); // Project triangle float t_proj[3]; for (int k = 0; k < 3; k++) { t_proj[k] = tri[k][0] * nx + tri[k][1] * ny; } tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]); tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]); if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) { hit = false; } } output[idx] = hit ? 1.0f : 0.0f; } torch::Tensor sat_collision_cuda( torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps) { int B = robot_min.size(0); auto output = torch::empty({B, 1}, robot_min.options()); int threads = 256; int blocks = (B + threads - 1) / threads; sat_collision_kernel<<<blocks, threads>>>( robot_min.data_ptr<float>(), robot_max.data_ptr<float>(), env_triangle.data_ptr<float>(), output.data_ptr<float>(), B, eps ); return output; } ''', functions=['sat_collision_cuda'], verbose=True ) class ModelNew(nn.Module): def __init__(self, eps: float = 1e-6): super().__init__() self.eps = eps self.kernel = sat_collision def forward( self, robot_min: torch.Tensor, robot_max: torch.Tensor, env_triangle: torch.Tensor, ) -> torch.Tensor: return self.kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps) ``` Wait, I need to check - the reference implementation computes corners using: ```python x0, x1 = robot_min[:, 0], robot_max[:, 0] y0, y1 = robot_min[:, 1], robot_max[:, 1] corners = [ (x0, y0), # bottom-left (x1, y0), # bottom-right (x1, y1), # top-right (x0, y1), # top-left ] ``` So corners[0] = (robot_min.x, robot_min.y) = bottom-left corners[1] = (robot_max.x, robot_min.y) = bottom-right corners[2] = (robot_max.x, robot_max.y) = top-right corners[3] = (robot_min.x, robot_max.y) = top-left My kernel uses the same ordering. Let me also make sure about the triangle data layout: env_triangle is (B, 3, 2), so in memory it's contiguous as [tri0_x, tri0_y, tri1_x, tri1_y, tri2_x, tri2_y] for each batch. Actually, PyTorch tensors are row-major, so for env_triangle[idx], the data is: - env_triangle[idx][0][0], env_triangle[idx][0][1] = first vertex (x, y) - env_triangle[idx][1][0], env_triangle[idx][1][1] = second vertex (x, y) - env_triangle[idx][2][0], env_triangle[idx][2][1] = third vertex (x, y) So the stride is [1, 2] for the last dimension, and accessing env_triangle[idx * 6 + i * 2 + j] should give vertex i, component j. Wait, PyTorch default is row-major (contiguous), so for a tensor of shape (B, 3, 2): - Element [i, j, k] is at offset i * 3 * 2 + j * 2 + k - So env_triangle[idx * 6 + vertex * 2 + component] is correct. Let me compile and test.
assistantLet me start by writing a CUDA kernel for the SAT collision detection algorithm.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'sat_collision': [1/2] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_df3ac07c05eb/sat_collision/main.cpp -o main.o FAILED: [code=1] main.o /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_df3ac07c05eb/sat_collision/main.cpp -o main.o /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_df3ac07c05eb/sat_collision/main.cpp:4:10: fatal error: cuda_runtime.h: No such file or directory 4 | #include <cuda_runtime.h> | ^~~~~~~~~~~~~~~~ compilation terminated. ninja: build stopped: subcommand failed.
turn 2 · 1 tool call(s) · 220.2s turn · 13.5s LLM · tokens in=4,677 · out=1,470 · total=6,147 · 9,427 chars (click to expand)
turn 2220.2s turn · 13.5s LLM · 206.7s tools · tokens in=4,677 · out=1,470 · total=6,147
reasoning
The error shows that I'm including cuda_runtime.h in the C++ sources section. I should put the CUDA kernel in the cuda_sources parameter instead. Let me fix this by separating the CUDA code and C++ wrapper properly.
assistantI need to separate the CUDA code into `cuda_sources` instead of `cpp_sources`. Let me fix that:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n''',\n cpp_sources='''\n#include <torch/extension.h>\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps);\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'sat_collision_v1': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp -o main.o FAILED: [code=1] main.o /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp -o main.o /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp: In function 'at::Tensor sat_collision_cuda(at::Tensor, at::Tensor, at::Tensor, float)': /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp:19:5: error: 'sat_collision_kernel' was not declared in this scope; did you mean 'sat_collision_cuda'? 19 | sat_collision_kernel<<<blocks, threads>>>( | ^~~~~~~~~~~~~~~~~~~~ | sat_collision_cuda /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp:19:27: error: expected primary-expression before '<' token 19 | sat_collision_kernel<<<blocks, threads>>>( | ^ /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp:19:45: error: expected primary-expression before '>' token 19 | sat_collision_kernel<<<blocks, threads>>>( | ^ [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=sat_collision_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used ninja: build stopped: subcommand failed.
turn 3387.8s turn · 13.3s LLM · 374.5s tools · tokens in=7,177 · out=1,429 · total=8,606
reasoning
The kernel is defined in the CUDA file but is not visible to the C++ host code. I need to declare it in the C++ part or keep everything together. Let me put the kernel declaration and implementation all in the cuda_sources file.
assistantI need to include the host wrapper in the CUDA sources to have access to the kernel. Let me fix that:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: TypeError. TypeError: load_inline() missing 1 required positional argument: 'cpp_sources'
turn 4120.6s turn · 12.6s LLM · 107.9s tools · tokens in=8,582 · out=1,438 · total=10,020
reasoning
I need to provide cpp_sources too. Let me include a minimal cpp_sources that just declares the function.
assistantI need to provide both cpp_sources and cuda_sources. Let me include a minimal cpp_sources:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 5158.4s turn · 11.9s LLM · 146.5s tools · tokens in=10,012 · out=1,415 · total=11,427
reasoning
The kernel compiled successfully. Now let me check for correctness against the reference implementation.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 613.2s turn · 13.2s LLM · 0.0s tools · tokens in=11,468 · out=1,420 · total=12,888
reasoning
The kernel is correct. Let me do a static check to ensure there's no reward hacking, then submit.
call → static_check
callstatic_check { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← static_check (ok)
okstatic_check static_check PASSED: no violations or warnings detected.
turn 7219.2s turn · 12.0s LLM · 207.1s tools · tokens in=12,880 · out=1,410 · total=14,290 · FINAL
reasoning
The kernel passes all checks. Let me submit it now.
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)" }
result ← submit_kernel (ok)
oksubmit_kernel submit_kernel PASSED: (5 / 5) correctness trials all passed. Kernel runtime: 0.01 μs Runtime stats: mean=0.01μs median=?μs std=0.00μs Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00 Memory: 33.0 MB peak (ref: 33.01 MB, ratio: 0.9998x) Kernel launches: 1 (ref: 295, fusion ratio: 295.0) SOL score: 0.0016 Flagged for excessive speedup — this submission may have been rejected by automated review.
final submitted kernel (142 lines, 4,464 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

# Compile the CUDA kernel at module load time
sat_kernel = load_inline(
    name='sat_collision',
    cpp_sources='''
#include <torch/extension.h>
torch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);
''',
    cuda_sources='''
#include <torch/extension.h>

__global__ void sat_collision_kernel(
    const float* robot_min, const float* robot_max, 
    const float* env_triangle, float* output, 
    int B, float eps) {
    
    int idx = blockIdx.x * blockDim.x + threadIdx.x;
    if (idx >= B) return;
    
    // Load robot min/max
    float rmin_x = robot_min[idx * 2 + 0];
    float rmin_y = robot_min[idx * 2 + 1];
    float rmax_x = robot_max[idx * 2 + 0];
    float rmax_y = robot_max[idx * 2 + 1];
    
    // Rectangle corners (same order as reference)
    float corners[4][2];
    corners[0][0] = rmin_x; corners[0][1] = rmin_y;  // bottom-left
    corners[1][0] = rmax_x; corners[1][1] = rmin_y;  // bottom-right
    corners[2][0] = rmax_x; corners[2][1] = rmax_y;  // top-right
    corners[3][0] = rmin_x; corners[3][1] = rmax_y;  // top-left
    
    // Load triangle vertices (B, 3, 2)
    float tri[3][2];
    for (int i = 0; i < 3; i++) {
        tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];
        tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];
    }
    
    bool hit = true;
    float rmin_proj, rmax_proj, tmin_proj, tmax_proj;
    
    // Test world axis X (1, 0)
    // Rectangle projection on X axis is just x coordinates
    rmin_proj = rmin_x;
    rmax_proj = rmax_x;
    tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);
    tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);
    if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
        hit = false;
    }
    
    // Test world axis Y (0, 1)
    if (hit) {
        rmin_proj = rmin_y;
        rmax_proj = rmax_y;
        tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);
        tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);
        if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
            hit = false;
        }
    }
    
    // Test triangle edge normals
    for (int i = 0; i < 3 && hit; i++) {
        int j = (i + 1) % 3;
        float ex = tri[j][0] - tri[i][0];
        float ey = tri[j][1] - tri[i][1];
        
        // Normal (perpendicular)
        float nx = -ey;
        float ny = ex;
        
        // Normalize
        float len = sqrtf(nx * nx + ny * ny) + 1e-8f;
        nx /= len;
        ny /= len;
        
        // Project rectangle onto normal
        float r_proj[4];
        for (int k = 0; k < 4; k++) {
            r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;
        }
        rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));
        rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));
        
        // Project triangle onto normal
        float t_proj[3];
        for (int k = 0; k < 3; k++) {
            t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;
        }
        tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);
        tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);
        
        if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
            hit = false;
        }
    }
    
    output[idx] = hit ? 1.0f : 0.0f;
}

torch::Tensor sat_collision_cuda(
    torch::Tensor robot_min, torch::Tensor robot_max, 
    torch::Tensor env_triangle, float eps) {
    
    int B = robot_min.size(0);
    auto output = torch::empty({B, 1}, robot_min.options());
    
    int threads = 256;
    int blocks = (B + threads - 1) / threads;
    
    sat_collision_kernel<<<blocks, threads>>>(
        robot_min.data_ptr<float>(),
        robot_max.data_ptr<float>(),
        env_triangle.data_ptr<float>(),
        output.data_ptr<float>(),
        B, eps
    );
    
    return output;
}
''',
    functions=['sat_collision_cuda'],
    verbose=False
)

class ModelNew(nn.Module):
    def __init__(self, eps: float = 1e-6):
        super().__init__()
        self.eps = eps
    
    def forward(
        self,
        robot_min: torch.Tensor,
        robot_max: torch.Tensor,
        env_triangle: torch.Tensor,
    ) -> torch.Tensor:
        return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)