correct
4_GJKRobotEnvironmentIntersection.py
started
2026-05-11T10:47:20Z
timingkernelbench.timing
kernel mean / median / std
0.01 / — / 1.72e-04 μs
ref mean / median / std
5.13 / — / 0.00 μs
numerical precisioneval_kernel_against_ref
gpu memoryextended_metrics.measure_memory
kernel launches / fusiontorch.profiler
fusion ratio (ref / kernel)
295.00x
SOL (speed-of-light)nsight_hardware_counters
roofline / occupancynsight_hardware_counters
warp stalls (top 5)nsight
reference PyTorch source (the prompt the agent sees)
"""
Robot–environment convex collision in **xy** (ground plane).
For an **axis-aligned robot footprint** vs. a **single convex obstacle triangle**, a
**separating-axis test (SAT)** gives the same **intersection predicate** as **GJK** in
2D, with a compact fully batched reference. A fused device kernel often implements
**GJK (+ EPA for penetration depth)** for arbitrary 3D polyhedra; this problem is
the canonical 2D footprint special case.
"""
import torch
import torch.nn as nn
# Default ModelNew is PyTorch-only. run_and_check: use check_kernel=False with backend=cuda
def _rect_corners_xy(robot_min: torch.Tensor, robot_max: torch.Tensor) -> torch.Tensor:
"""(B, 4, 2) corners of axis-aligned rectangles."""
x0, x1 = robot_min[:, 0], robot_max[:, 0]
y0, y1 = robot_min[:, 1], robot_max[:, 1]
return torch.stack(
(
torch.stack((x0, y0), dim=-1),
torch.stack((x1, y0), dim=-1),
torch.stack((x1, y1), dim=-1),
torch.stack((x0, y1), dim=-1),
),
dim=1,
)
def _project_min_max(points: torch.Tensor, axis: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor]:
"""points (B, K, 2), axis (B, 2) or (2,) broadcast → (B,) min and max projections."""
if axis.dim() == 1:
axis = axis.view(1, 2).expand(points.shape[0], -1)
proj = (points * axis.unsqueeze(1)).sum(dim=-1)
return proj.min(dim=-1).values, proj.max(dim=-1).values
def _batched_sat_rect_triangle(
robot_min: torch.Tensor,
robot_max: torch.Tensor,
env_triangle: torch.Tensor,
eps: float,
) -> torch.Tensor:
"""
Separating-axis test: AABB vs triangle in 2D, fully vectorized over batch.
Returns (B,) float 1.0 if overlapping else 0.0.
"""
B = robot_min.shape[0]
corners = _rect_corners_xy(robot_min, robot_max)
hit = torch.ones(B, device=robot_min.device, dtype=robot_min.dtype)
# World axes (rectangle is AABB)
for ax in (
torch.tensor([1.0, 0.0], device=robot_min.device, dtype=robot_min.dtype),
torch.tensor([0.0, 1.0], device=robot_min.device, dtype=robot_min.dtype),
):
r0, r1 = _project_min_max(corners, ax)
t0, t1 = _project_min_max(env_triangle, ax)
separated = (r1 < t0 - eps) | (t1 < r0 - eps)
hit = hit * (~separated).to(hit.dtype)
# Triangle edge normals (per batch)
for i in range(3):
e = env_triangle[:, (i + 1) % 3] - env_triangle[:, i]
n = torch.stack((-e[:, 1], e[:, 0]), dim=-1)
n = n / (n.norm(dim=-1, keepdim=True) + 1e-8)
r0, r1 = _project_min_max(corners, n)
t0, t1 = _project_min_max(env_triangle, n)
separated = (r1 < t0 - eps) | (t1 < r0 - eps)
hit = hit * (~separated).to(hit.dtype)
return hit
class Model(nn.Module):
"""
**Batched robot footprint vs. environment triangle** intersection in **xy**.
Robot: axis-aligned box ``[robot_min, robot_max]`` per batch element.
Environment: one **triangle** ``(B, 3, 2)``.
Reference: **vectorized SAT** (5 axis tests). Fused-kernel target: same
predicate via **GJK/EPA** or specialized SAT SIMD for planning loops.
"""
def __init__(self, eps: float = 1e-6):
super().__init__()
self.eps = eps
def forward(
self,
robot_min: torch.Tensor,
robot_max: torch.Tensor,
env_triangle: torch.Tensor,
) -> torch.Tensor:
"""
Args:
robot_min: (B, 2), robot_max: (B, 2) with max >= min componentwise.
env_triangle: (B, 3, 2) obstacle vertices in order (any consistent winding).
Returns:
(B, 1) float in ``{0.0, 1.0}`` — **1** if the sets intersect.
"""
B = robot_min.shape[0]
assert robot_max.shape == (B, 2) and env_triangle.shape == (B, 3, 2)
h = _batched_sat_rect_triangle(robot_min, robot_max, env_triangle, self.eps)
return h.unsqueeze(-1)
class ModelNew(nn.Module):
"""KernelBench candidate entry point; default delegates to ``Model``."""
def __init__(self, eps: float = 1e-6):
super().__init__()
self._impl = Model(eps=eps)
def forward(
self,
robot_min: torch.Tensor,
robot_max: torch.Tensor,
env_triangle: torch.Tensor,
) -> torch.Tensor:
return self._impl(robot_min, robot_max, env_triangle)
batch_size = 16
def get_inputs():
bs = popcorn_pri.jitter_int(batch_size)
robot_min = torch.empty(bs, 2).uniform_(-1.0, 0.5)
robot_max = robot_min + torch.empty(bs, 2).uniform_(0.2, 0.8)
env_triangle = torch.empty(bs, 3, 2).uniform_(-0.8, 0.8)
return [robot_min, robot_max, env_triangle]
def get_init_inputs():
return []
turn 04.3s turn · 4.2s LLM · 0.0s tools · tokens in=2,574 · out=176 · total=2,750
reasoning
Let me analyze this problem. The task is to implement a CUDA kernel for a 2D separating-axis test (SAT) between an axis-aligned bounding box (AABB) and a triangle.
The reference implementation:
1. Takes robot_min and robot_max (axis-aligned rectangle bounds)
2. Takes env_triangle (3 vertices of a triangle)
3. Uses SAT to check if the rectangle and triangle intersect
The SAT test involves:
1. Testing 2 world axes (x and y axes for AABB)
2. Testing 3 triangle edge normals
For each axis:
- Project both shapes onto the axis
- Check if projections overlap
- If any axis shows separation, shapes don't intersect
Let me write a CUDA kernel that does this efficiently.
First, let me check the GPU specs to understand what hardware we're working with.
call → get_gpu_specs
callget_gpu_specs
{}
result ← get_gpu_specs (ok)
okget_gpu_specs
GPU specs for NVIDIA H100 80GB HBM3:
total memory (runtime): 79.1 GB
spec entry: H100
GPU Architecture: Hopper
GPU Memory: 80GB
Memory Bandwidth: 3.35 TB/s
FP64 TFLOPS: 34
FP64 Tensor Core TFLOPS: 67
FP32 TFLOPS: 67
TF32 Tensor Core TFLOPS: 989 with sparsity
BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity
FP16 Tensor Core TFLOPS: 1979 with sparsity
FP8 Tensor Core TFLOPS: 3958 with sparsity
INT8 Tensor Core TOPS: 3958 with sparsity
Register File Size: 64K 32-bit registers per SM
Maximum number of registers per thread: 255
Maximum number of thread blocks per SM: 32
Shared memory capacity per SM: 228 KB
Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 288.3s turn · 43.0s LLM · tokens in=2,822 · out=3,480 · total=6,302 · 13,739 chars (click to expand)
turn 1288.3s turn · 43.0s LLM · 245.3s tools · tokens in=2,822 · out=3,480 · total=6,302
reasoning
Now let me write the CUDA kernel for the SAT collision detection. The algorithm is:
1. Get rectangle corners (4 corners from min/max)
2. Test world axes (x and y) for separation
3. Test triangle edge normals (3 axes) for separation
4. If any axis separates, no collision; otherwise collision
Let me write an optimized CUDA kernel:
```python
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline
# Compile the CUDA kernel
sat_kernel = load_inline(
name='sat_collision',
cpp_sources='''
#include <torch/extension.h>
#include <cuda_runtime.h>
__global__ void sat_collision_kernel(
const float* robot_min, const float* robot_max,
const float* env_triangle, float* output,
int B, float eps) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx >= B) return;
// Load robot min/max
float rmin_x = robot_min[idx * 2 + 0];
float rmin_y = robot_min[idx * 2 + 1];
float rmax_x = robot_max[idx * 2 + 0];
float rmax_y = robot_max[idx * 2 + 1];
// Rectangle corners
float corners[4][2] = {
{rmin_x, rmin_y},
{rmax_x, rmin_y},
{rmax_x, rmax_y},
{rmin_x, rmax_y}
};
// Load triangle vertices
float tri[3][2];
for (int i = 0; i < 3; i++) {
tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];
tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];
}
// Function to project and get min/max
auto project = [&](float (*pts)[2], int npts, float ax, float ay, float& pmin, float& pmax) {
pmin = pmax = pts[0][0] * ax + pts[0][1] * ay;
for (int i = 1; i < npts; i++) {
float proj = pts[i][0] * ax + pts[i][1] * ay;
pmin = fminf(pmin, proj);
pmax = fmaxf(pmax, proj);
}
};
bool hit = true;
// Test world axes
// X axis
float rmin_proj, rmax_proj, tmin_proj, tmax_proj;
// X axis (1, 0)
// Rectangle projection
rmin_proj = fminf(fminf(corners[0][0], corners[1][0]), fminf(corners[2][0], corners[3][0]));
rmax_proj = fmaxf(fmaxf(corners[0][0], corners[1][0]), fmaxf(corners[2][0], corners[3][0]));
// Triangle projection
tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);
tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);
if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
hit = false;
}
// Y axis (0, 1)
if (hit) {
rmin_proj = fminf(fminf(corners[0][1], corners[1][1]), fminf(corners[2][1], corners[3][1]));
rmax_proj = fmaxf(fmaxf(corners[0][1], corners[1][1]), fmaxf(corners[2][1], corners[3][1]));
tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);
tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);
if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
hit = false;
}
}
// Test triangle edge normals
for (int i = 0; i < 3 && hit; i++) {
// Edge from vertex i to vertex (i+1)%3
int j = (i + 1) % 3;
float ex = tri[j][0] - tri[i][0];
float ey = tri[j][1] - tri[i][1];
// Normal (perpendicular, rotating 90 degrees)
float nx = -ey;
float ny = ex;
// Normalize
float len = sqrtf(nx * nx + ny * ny) + 1e-8f;
nx /= len;
ny /= len;
// Project rectangle
float r_proj[4];
for (int k = 0; k < 4; k++) {
r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;
}
rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));
rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));
// Project triangle
float t_proj[3];
for (int k = 0; k < 3; k++) {
t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;
}
tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);
tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);
if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
hit = false;
}
}
output[idx] = hit ? 1.0f : 0.0f;
}
torch::Tensor sat_collision_cuda(
torch::Tensor robot_min, torch::Tensor robot_max,
torch::Tensor env_triangle, float eps) {
int B = robot_min.size(0);
auto output = torch::empty({B, 1}, robot_min.options());
int threads = 256;
int blocks = (B + threads - 1) / threads;
sat_collision_kernel<<<blocks, threads>>>(
robot_min.data_ptr<float>(),
robot_max.data_ptr<float>(),
env_triangle.data_ptr<float>(),
output.data_ptr<float>(),
B, eps
);
return output;
}
''',
functions=['sat_collision_cuda'],
verbose=True
)
class ModelNew(nn.Module):
def __init__(self, eps: float = 1e-6):
super().__init__()
self.eps = eps
self.kernel = sat_collision
def forward(
self,
robot_min: torch.Tensor,
robot_max: torch.Tensor,
env_triangle: torch.Tensor,
) -> torch.Tensor:
return self.kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)
```
Wait, I need to check - the reference implementation computes corners using:
```python
x0, x1 = robot_min[:, 0], robot_max[:, 0]
y0, y1 = robot_min[:, 1], robot_max[:, 1]
corners = [
(x0, y0), # bottom-left
(x1, y0), # bottom-right
(x1, y1), # top-right
(x0, y1), # top-left
]
```
So corners[0] = (robot_min.x, robot_min.y) = bottom-left
corners[1] = (robot_max.x, robot_min.y) = bottom-right
corners[2] = (robot_max.x, robot_max.y) = top-right
corners[3] = (robot_min.x, robot_max.y) = top-left
My kernel uses the same ordering.
Let me also make sure about the triangle data layout: env_triangle is (B, 3, 2), so in memory it's contiguous as [tri0_x, tri0_y, tri1_x, tri1_y, tri2_x, tri2_y] for each batch.
Actually, PyTorch tensors are row-major, so for env_triangle[idx], the data is:
- env_triangle[idx][0][0], env_triangle[idx][0][1] = first vertex (x, y)
- env_triangle[idx][1][0], env_triangle[idx][1][1] = second vertex (x, y)
- env_triangle[idx][2][0], env_triangle[idx][2][1] = third vertex (x, y)
So the stride is [1, 2] for the last dimension, and accessing env_triangle[idx * 6 + i * 2 + j] should give vertex i, component j.
Wait, PyTorch default is row-major (contiguous), so for a tensor of shape (B, 3, 2):
- Element [i, j, k] is at offset i * 3 * 2 + j * 2 + k
- So env_triangle[idx * 6 + vertex * 2 + component] is correct.
Let me compile and test.
assistantLet me start by writing a CUDA kernel for the SAT collision detection algorithm.
call → compile_kernel
callcompile_kernel
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← compile_kernel (fail)
failcompile_kernel
compile_kernel FAILED: RuntimeError.
RuntimeError: Error building extension 'sat_collision': [1/2] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_df3ac07c05eb/sat_collision/main.cpp -o main.o
FAILED: [code=1] main.o
/opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_df3ac07c05eb/sat_collision/main.cpp -o main.o
/scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_df3ac07c05eb/sat_collision/main.cpp:4:10: fatal error: cuda_runtime.h: No such file or directory
4 | #include <cuda_runtime.h>
| ^~~~~~~~~~~~~~~~
compilation terminated.
ninja: build stopped: subcommand failed.
turn 2 · 1 tool call(s) · 220.2s turn · 13.5s LLM · tokens in=4,677 · out=1,470 · total=6,147 · 9,427 chars (click to expand)
turn 2220.2s turn · 13.5s LLM · 206.7s tools · tokens in=4,677 · out=1,470 · total=6,147
reasoning
The error shows that I'm including cuda_runtime.h in the C++ sources section. I should put the CUDA kernel in the cuda_sources parameter instead. Let me fix this by separating the CUDA code and C++ wrapper properly.
assistantI need to separate the CUDA code into `cuda_sources` instead of `cpp_sources`. Let me fix that:
call → compile_kernel
callcompile_kernel
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n''',\n cpp_sources='''\n#include <torch/extension.h>\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps);\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← compile_kernel (fail)
failcompile_kernel
compile_kernel FAILED: RuntimeError.
RuntimeError: Error building extension 'sat_collision_v1': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp -o main.o
FAILED: [code=1] main.o
/opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=sat_collision_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp -o main.o
/scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp: In function 'at::Tensor sat_collision_cuda(at::Tensor, at::Tensor, at::Tensor, float)':
/scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp:19:5: error: 'sat_collision_kernel' was not declared in this scope; did you mean 'sat_collision_cuda'?
19 | sat_collision_kernel<<<blocks, threads>>>(
| ^~~~~~~~~~~~~~~~~~~~
| sat_collision_cuda
/scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp:19:27: error: expected primary-expression before '<' token
19 | sat_collision_kernel<<<blocks, threads>>>(
| ^
/scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/main.cpp:19:45: error: expected primary-expression before '>' token
19 | sat_collision_kernel<<<blocks, threads>>>(
| ^
[2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=sat_collision_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_default_gpt/popcorn/FW-GLM-5-1/level_1_problem_4_cache/k_434926a99621/sat_collision/cuda.cu -o cuda.cuda.o
nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used
ninja: build stopped: subcommand failed.
turn 3387.8s turn · 13.3s LLM · 374.5s tools · tokens in=7,177 · out=1,429 · total=8,606
reasoning
The kernel is defined in the CUDA file but is not visible to the C++ host code. I need to declare it in the C++ part or keep everything together. Let me put the kernel declaration and implementation all in the cuda_sources file.
assistantI need to include the host wrapper in the CUDA sources to have access to the kernel. Let me fix that:
call → compile_kernel
callcompile_kernel
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← compile_kernel (fail)
failcompile_kernel
compile_kernel FAILED: TypeError.
TypeError: load_inline() missing 1 required positional argument: 'cpp_sources'
turn 4120.6s turn · 12.6s LLM · 107.9s tools · tokens in=8,582 · out=1,438 · total=10,020
reasoning
I need to provide cpp_sources too. Let me include a minimal cpp_sources that just declares the function.
assistantI need to provide both cpp_sources and cuda_sources. Let me include a minimal cpp_sources:
call → compile_kernel
callcompile_kernel
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← compile_kernel (ok)
okcompile_kernel
compile_kernel PASSED: kernel compiled without errors.
turn 5158.4s turn · 11.9s LLM · 146.5s tools · tokens in=10,012 · out=1,415 · total=11,427
reasoning
The kernel compiled successfully. Now let me check for correctness against the reference implementation.
call → run_correctness
callrun_correctness
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← run_correctness (ok)
okrun_correctness
run_correctness PASSED: (5 / 5) trials all matched the reference.
Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 613.2s turn · 13.2s LLM · 0.0s tools · tokens in=11,468 · out=1,420 · total=12,888
reasoning
The kernel is correct. Let me do a static check to ensure there's no reward hacking, then submit.
call → static_check
callstatic_check
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← static_check (ok)
okstatic_check
static_check PASSED: no violations or warnings detected.
turn 7219.2s turn · 12.0s LLM · 207.1s tools · tokens in=12,880 · out=1,410 · total=14,290 · FINAL
reasoning
The kernel passes all checks. Let me submit it now.
call → submit_kernel
callsubmit_kernel
{
"kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel at module load time\nsat_kernel = load_inline(\n name='sat_collision',\n cpp_sources='''\n#include <torch/extension.h>\ntorch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);\n''',\n cuda_sources='''\n#include <torch/extension.h>\n\n__global__ void sat_collision_kernel(\n const float* robot_min, const float* robot_max, \n const float* env_triangle, float* output, \n int B, float eps) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n if (idx >= B) return;\n \n // Load robot min/max\n float rmin_x = robot_min[idx * 2 + 0];\n float rmin_y = robot_min[idx * 2 + 1];\n float rmax_x = robot_max[idx * 2 + 0];\n float rmax_y = robot_max[idx * 2 + 1];\n \n // Rectangle corners (same order as reference)\n float corners[4][2];\n corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left\n corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right\n corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right\n corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left\n \n // Load triangle vertices (B, 3, 2)\n float tri[3][2];\n for (int i = 0; i < 3; i++) {\n tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];\n tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];\n }\n \n bool hit = true;\n float rmin_proj, rmax_proj, tmin_proj, tmax_proj;\n \n // Test world axis X (1, 0)\n // Rectangle projection on X axis is just x coordinates\n rmin_proj = rmin_x;\n rmax_proj = rmax_x;\n tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);\n tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n \n // Test world axis Y (0, 1)\n if (hit) {\n rmin_proj = rmin_y;\n rmax_proj = rmax_y;\n tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);\n tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);\n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n // Test triangle edge normals\n for (int i = 0; i < 3 && hit; i++) {\n int j = (i + 1) % 3;\n float ex = tri[j][0] - tri[i][0];\n float ey = tri[j][1] - tri[i][1];\n \n // Normal (perpendicular)\n float nx = -ey;\n float ny = ex;\n \n // Normalize\n float len = sqrtf(nx * nx + ny * ny) + 1e-8f;\n nx /= len;\n ny /= len;\n \n // Project rectangle onto normal\n float r_proj[4];\n for (int k = 0; k < 4; k++) {\n r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;\n }\n rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));\n rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));\n \n // Project triangle onto normal\n float t_proj[3];\n for (int k = 0; k < 3; k++) {\n t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;\n }\n tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);\n tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);\n \n if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {\n hit = false;\n }\n }\n \n output[idx] = hit ? 1.0f : 0.0f;\n}\n\ntorch::Tensor sat_collision_cuda(\n torch::Tensor robot_min, torch::Tensor robot_max, \n torch::Tensor env_triangle, float eps) {\n \n int B = robot_min.size(0);\n auto output = torch::empty({B, 1}, robot_min.options());\n \n int threads = 256;\n int blocks = (B + threads - 1) / threads;\n \n sat_collision_kernel<<<blocks, threads>>>(\n robot_min.data_ptr<float>(),\n robot_max.data_ptr<float>(),\n env_triangle.data_ptr<float>(),\n output.data_ptr<float>(),\n B, eps\n );\n \n return output;\n}\n''',\n functions=['sat_collision_cuda'],\n verbose=False\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, eps: float = 1e-6):\n super().__init__()\n self.eps = eps\n \n def forward(\n self,\n robot_min: torch.Tensor,\n robot_max: torch.Tensor,\n env_triangle: torch.Tensor,\n ) -> torch.Tensor:\n return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)"
}
result ← submit_kernel (ok)
oksubmit_kernel
submit_kernel PASSED: (5 / 5) correctness trials all passed.
Kernel runtime: 0.01 μs
Runtime stats: mean=0.01μs median=?μs std=0.00μs
Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
Memory: 33.0 MB peak (ref: 33.01 MB, ratio: 0.9998x)
Kernel launches: 1 (ref: 295, fusion ratio: 295.0)
SOL score: 0.0016
Flagged for excessive speedup — this submission may have been rejected by automated review.
final submitted kernel (142 lines, 4,464 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline
# Compile the CUDA kernel at module load time
sat_kernel = load_inline(
name='sat_collision',
cpp_sources='''
#include <torch/extension.h>
torch::Tensor sat_collision_cuda(torch::Tensor robot_min, torch::Tensor robot_max, torch::Tensor env_triangle, float eps);
''',
cuda_sources='''
#include <torch/extension.h>
__global__ void sat_collision_kernel(
const float* robot_min, const float* robot_max,
const float* env_triangle, float* output,
int B, float eps) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx >= B) return;
// Load robot min/max
float rmin_x = robot_min[idx * 2 + 0];
float rmin_y = robot_min[idx * 2 + 1];
float rmax_x = robot_max[idx * 2 + 0];
float rmax_y = robot_max[idx * 2 + 1];
// Rectangle corners (same order as reference)
float corners[4][2];
corners[0][0] = rmin_x; corners[0][1] = rmin_y; // bottom-left
corners[1][0] = rmax_x; corners[1][1] = rmin_y; // bottom-right
corners[2][0] = rmax_x; corners[2][1] = rmax_y; // top-right
corners[3][0] = rmin_x; corners[3][1] = rmax_y; // top-left
// Load triangle vertices (B, 3, 2)
float tri[3][2];
for (int i = 0; i < 3; i++) {
tri[i][0] = env_triangle[idx * 6 + i * 2 + 0];
tri[i][1] = env_triangle[idx * 6 + i * 2 + 1];
}
bool hit = true;
float rmin_proj, rmax_proj, tmin_proj, tmax_proj;
// Test world axis X (1, 0)
// Rectangle projection on X axis is just x coordinates
rmin_proj = rmin_x;
rmax_proj = rmax_x;
tmin_proj = fminf(fminf(tri[0][0], tri[1][0]), tri[2][0]);
tmax_proj = fmaxf(fmaxf(tri[0][0], tri[1][0]), tri[2][0]);
if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
hit = false;
}
// Test world axis Y (0, 1)
if (hit) {
rmin_proj = rmin_y;
rmax_proj = rmax_y;
tmin_proj = fminf(fminf(tri[0][1], tri[1][1]), tri[2][1]);
tmax_proj = fmaxf(fmaxf(tri[0][1], tri[1][1]), tri[2][1]);
if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
hit = false;
}
}
// Test triangle edge normals
for (int i = 0; i < 3 && hit; i++) {
int j = (i + 1) % 3;
float ex = tri[j][0] - tri[i][0];
float ey = tri[j][1] - tri[i][1];
// Normal (perpendicular)
float nx = -ey;
float ny = ex;
// Normalize
float len = sqrtf(nx * nx + ny * ny) + 1e-8f;
nx /= len;
ny /= len;
// Project rectangle onto normal
float r_proj[4];
for (int k = 0; k < 4; k++) {
r_proj[k] = corners[k][0] * nx + corners[k][1] * ny;
}
rmin_proj = fminf(fminf(r_proj[0], r_proj[1]), fminf(r_proj[2], r_proj[3]));
rmax_proj = fmaxf(fmaxf(r_proj[0], r_proj[1]), fmaxf(r_proj[2], r_proj[3]));
// Project triangle onto normal
float t_proj[3];
for (int k = 0; k < 3; k++) {
t_proj[k] = tri[k][0] * nx + tri[k][1] * ny;
}
tmin_proj = fminf(fminf(t_proj[0], t_proj[1]), t_proj[2]);
tmax_proj = fmaxf(fmaxf(t_proj[0], t_proj[1]), t_proj[2]);
if (rmax_proj < tmin_proj - eps || tmax_proj < rmin_proj - eps) {
hit = false;
}
}
output[idx] = hit ? 1.0f : 0.0f;
}
torch::Tensor sat_collision_cuda(
torch::Tensor robot_min, torch::Tensor robot_max,
torch::Tensor env_triangle, float eps) {
int B = robot_min.size(0);
auto output = torch::empty({B, 1}, robot_min.options());
int threads = 256;
int blocks = (B + threads - 1) / threads;
sat_collision_kernel<<<blocks, threads>>>(
robot_min.data_ptr<float>(),
robot_max.data_ptr<float>(),
env_triangle.data_ptr<float>(),
output.data_ptr<float>(),
B, eps
);
return output;
}
''',
functions=['sat_collision_cuda'],
verbose=False
)
class ModelNew(nn.Module):
def __init__(self, eps: float = 1e-6):
super().__init__()
self.eps = eps
def forward(
self,
robot_min: torch.Tensor,
robot_max: torch.Tensor,
env_triangle: torch.Tensor,
) -> torch.Tensor:
return sat_kernel.sat_collision_cuda(robot_min, robot_max, env_triangle, self.eps)