FW-GLM-5-1 · popcorn · pop_l123_default_gpt
correct 10_SampledDenseDenseMatmulEdges.py
model
FW-GLM-5-1
turns / max
7 / 12
tool calls
7
tokens (total)
32281
wall clock
2247.3s
truncated
no
backend
cuda fp32
variant
popcorn
runtime
0.03 μs
ref runtime
0.05 μs
speedup
2.01x
started
2026-05-11T13:12:41Z
timingkernelbench.timing
kernel runtime
0.03 μs
ref runtime
0.05 μs
speedup
2.01x
kernel mean / median / std
0.03 / — / 3.10e-04 μs
ref mean / median / std
0.05 / — / 5.70e-04 μs
numerical precisioneval_kernel_against_ref
max abs error
1.14e-05
mean abs error
1.06e-06
max rel error
0.00
mean rel error
6.95e-07
gpu memoryextended_metrics.measure_memory
kernel peak
34.19 MB
ref peak
58.06 MB
kernel / ref
0.59x
kernel launches / fusiontorch.profiler
kernel launches
11
ref launches
19
fusion ratio (ref / kernel)
1.73x
total cuda time
298 μs
SOL (speed-of-light)nsight_hardware_counters
SOL score (0–1)
0.037
dram util %
3.7%
compute util %
0.0%
bottleneck
unknown
dominant pipe
None
arithmetic intensity
—
ridge point
20.00
roofline / occupancynsight_hardware_counters
dram bandwidth
124.81 GB/s
dram util %
3.7%
fp32 tflops
—
fp32 util %
—
fp16 tflops
—
occupancy %
24.8%
bottleneck
unknown
dominant pipe %
—
arithmetic intensity
—
ridge point
20.00
L1 hit %
—
L2 hit %
274.6%
ld sectors / req
38.63
st sectors / req
—
regs / thread
102
smem / block
3072 B
block size
512
peak bw
3350.00 GB/s
peak fp32 tflops
67.00
peak fp16 tflops
1979.00
warp stalls (top 5)nsight
long_scoreboard
8428.4%
short_scoreboard
201.5%
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn


class Model(nn.Module):
    """
    Edge-only sampled dense-dense matmul.

    For each graph edge (src, dst), compute a dot product between source and
    destination node embeddings. This pattern appears in link prediction,
    sampled attention, and graph contrastive learning.
    """

    def __init__(self):
        super().__init__()

    def forward(
        self,
        src_idx: torch.Tensor,
        dst_idx: torch.Tensor,
        src_feat: torch.Tensor,
        dst_feat: torch.Tensor,
    ) -> torch.Tensor:
        src = src_feat[src_idx.long()]
        dst = dst_feat[dst_idx.long()]
        return (src * dst).sum(dim=-1)


num_src_nodes = 1024
num_dst_nodes = 768
num_edges = 16384
feat_dim = 128


def get_inputs():
    p = popcorn_pri
    n_edges = p.jitter_int(num_edges)
    fd = p.jitter_int(feat_dim, align=8)
    ns = p.jitter_int(num_src_nodes)
    nd = p.jitter_int(num_dst_nodes)
    src_idx = torch.randint(0, ns, (n_edges,), dtype=torch.int32)
    dst_idx = torch.randint(0, nd, (n_edges,), dtype=torch.int32)
    src_feat = torch.randn(ns, fd, dtype=torch.float32)
    dst_feat = torch.randn(nd, fd, dtype=torch.float32)
    return [src_idx, dst_idx, src_feat, dst_feat]





def get_init_inputs():
    return []
turn 0 · 1 tool call(s) · 254.7s turn · 20.6s LLM · tokens in=1,525 · out=2,070 · total=3,595 · 9,560 chars (click to expand)
turn 0254.7s turn · 20.6s LLM · 234.1s tools · tokens in=1,525 · out=2,070 · total=3,595
reasoning
Let me analyze this task: 1. We need to implement edge-only sampled dense-dense matmul 2. For each edge (src, dst), we compute a dot product between source and destination node embeddings 3. Input sizes: - num_src_nodes = 1024 - num_dst_nodes = 768 - num_edges = 16384 - feat_dim = 128 The reference implementation: 1. Gathers source features using src_idx 2. Gathers destination features using dst_idx 3. Computes element-wise product 4. Sums along the feature dimension Let me first get GPU specs to understand what I'm working with, then write an optimized CUDA kernel. The key operations are: - Gather: src_feat[src_idx] - shape (num_edges, feat_dim) - Gather: dst_feat[dst_idx] - shape (num_edges, feat_dim) - Element-wise multiply - Sum reduction along dim -1 For optimization: 1. We can fuse all operations into one kernel 2. Each thread can handle one edge (compute dot product) 3. Load features, multiply, and sum in a loop over feat_dim 4. Potentially use shared memory for features if there's reuse Let me think about memory access patterns: - src_idx and dst_idx are random indices - For each edge, we need to access one row from src_feat and one row from dst_feat - There might be some locality if multiple edges share the same source or destination node Given the sizes: - num_edges = 16384 - feat_dim = 128 - Each feature vector is 128 * 4 = 512 bytes A simple approach: each thread handles one edge, loops over feat_dim to compute dot product. Let me write this kernel: ```cpp __global__ void edge_dot_product_kernel( const int* src_idx, const int* dst_idx, const float* src_feat, const float* dst_feat, float* output, int num_edges, int feat_dim, int num_src_nodes, int num_dst_nodes ) { int edge_id = blockIdx.x * blockDim.x + threadIdx.x; if (edge_id >= num_edges) return; int src_id = src_idx[edge_id]; int dst_id = dst_idx[edge_id]; const float* src_vec = src_feat + src_id * feat_dim; const float* dst_vec = dst_feat + dst_id * feat_dim; float sum = 0.0f; for (int i = 0; i < feat_dim; i++) { sum += src_vec[i] * dst_vec[i]; } output[edge_id] = sum; } ``` This is a simple implementation. Let me think about optimizations: 1. Vectorized loads: Load 4 floats at a time using float4 2. Shared memory: Not much benefit here since each edge accesses random features 3. Coalesced memory access: The output is coalesced, but src/dst feature access is random For better performance: - Use vectorized loads (float4) for feature vectors - Each thread handles one edge - Loop unrolling Let me check if feat_dim=128 is divisible by 4: 128/4 = 32, yes! ```cpp __global__ void edge_dot_product_kernel( const int* src_idx, const int* dst_idx, const float* src_feat, const float* dst_feat, float* output, int num_edges, int feat_dim, int num_src_nodes, int num_dst_nodes ) { int edge_id = blockIdx.x * blockDim.x + threadIdx.x; if (edge_id >= num_edges) return; int src_id = src_idx[edge_id]; int dst_id = dst_idx[edge_id]; const float4* src_vec4 = (const float4*)(src_feat + src_id * feat_dim); const float4* dst_vec4 = (const float4*)(dst_feat + dst_id * feat_dim); float sum = 0.0f; #pragma unroll for (int i = 0; i < feat_dim / 4; i++) { float4 s = src_vec4[i]; float4 d = dst_vec4[i]; sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w; } output[edge_id] = sum; } ``` Actually, let me think more carefully. The alignment of float4 might be an issue. The src_feat and dst_feat tensors should be properly aligned since they're created by PyTorch. Let me also think about block size and grid size: - num_edges = 16384 - If blockDim.x = 256, then we need 16384/256 = 64 blocks - If blockDim.x = 128, then we need 16384/128 = 128 blocks Let me also consider using warp-level primitives for reduction, but since each thread handles one edge independently, that's not needed here. Actually, let me think about another optimization: what if multiple threads access the same source or destination node? We could potentially use shared memory to cache feature vectors, but with 1024 source nodes and 768 destination nodes, the total feature memory is (1024 + 768) * 128 * 4 = 920 KB, which exceeds shared memory limits (typically 48-164 KB per SM). So the simple approach with vectorized loads should work well. Let me write the full implementation: ```python import torch import torch.nn as nn from torch.utils.cpp_extension import load_inline # Define the CUDA kernel cuda_source = """ #include <cuda_runtime.h> __global__ void edge_dot_product_kernel( const int* __restrict__ src_idx, const int* __restrict__ dst_idx, const float* __restrict__ src_feat, const float* __restrict__ dst_feat, float* __restrict__ output, int num_edges, int feat_dim ) { int edge_id = blockIdx.x * blockDim.x + threadIdx.x; if (edge_id >= num_edges) return; int src_id = src_idx[edge_id]; int dst_id = dst_idx[edge_id]; const float* src_vec = src_feat + src_id * feat_dim; const float* dst_vec = dst_feat + dst_id * feat_dim; float sum = 0.0f; // Vectorized load using float4 const float4* src_vec4 = (const float4*)src_vec; const float4* dst_vec4 = (const float4*)dst_vec; for (int i = 0; i < feat_dim / 4; i++) { float4 s = src_vec4[i]; float4 d = dst_vec4[i]; sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w; } output[edge_id] = sum; } torch::Tensor edge_dot_product_cuda( torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat ) { int num_edges = src_idx.size(0); int feat_dim = src_feat.size(1); auto output = torch::empty({num_edges}, src_feat.options()); int threads = 256; int blocks = (num_edges + threads - 1) / threads; edge_dot_product_kernel<<<blocks, threads>>>( src_idx.data_ptr<int>(), dst_idx.data_ptr<int>(), src_feat.data_ptr<float>(), dst_feat.data_ptr<float>(), output.data_ptr<float>(), num_edges, feat_dim ); return output; } """ cpp_source = """ torch::Tensor edge_dot_product_cuda( torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat ); """ # Load the extension edge_dot_product = load_inline( name='edge_dot_product', cpp_sources=cpp_source, cuda_sources=cuda_source, functions=['edge_dot_product_cuda'], verbose=True ) class ModelNew(nn.Module): def __init__(self): super().__init__() def forward( self, src_idx: torch.Tensor, dst_idx: torch.Tensor, src_feat: torch.Tensor, dst_feat: torch.Tensor, ) -> torch.Tensor: return edge_dot_product.edge_dot_product_cuda(src_idx, dst_idx, src_feat, dst_feat) ``` Wait, I should get the GPU specs first to understand the hardware better. Let me do that. Also, I need to be careful about the data types. The reference uses src_idx.long() to convert to int64, but the input says src_idx is int32. Let me check the reference again... The reference does: ```python src = src_feat[src_idx.long()] dst = dst_feat[dst_idx.long()] return (src * dst).sum(dim=-1) ``` So src_idx and dst_idx are int32 tensors, but they're converted to long (int64) for indexing. The kernel should handle this properly. Actually, looking at the inputs: ```python src_idx = torch.randint(0, num_src_nodes, (num_edges,), dtype=torch.int32) ``` So src_idx is int32. My kernel uses `const int*` which matches int32 on most platforms, but I should double-check. Let me compile and test this first.
assistantI'll start by getting the GPU specs to understand the hardware, then write an optimized CUDA kernel for this edge-dot-product operation.
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1351.8s turn · 12.3s LLM · 339.5s tools · tokens in=1,799 · out=1,107 · total=2,906
reasoning
Good. This is an H100 with great specs. Let me write an optimized CUDA kernel for this edge dot product operation. The computation is: - For each edge i: output[i] = sum_j(src_feat[src_idx[i], j] * dst_feat[dst_idx[i], j]) Key optimizations: 1. Coalesce reads - have threads in a warp read consecutive feature elements 2. Use float4 for vectorized loads (4 floats = 128 bits) 3. Each thread processes one edge 4. Use warp reductions for the sum Since feat_dim = 128 and num_edges = 16384: - 128 floats per edge = 512 bytes per edge - Using float4, that's 32 loads per edge - Each thread can do its own edge and use a simple sequential sum (loop unrolled) Actually, let me think about this more carefully. With 16384 edges and 128 features: - If each thread handles one edge: 16384 threads total - With 256 threads per block: 64 blocks - This is reasonable Alternative: Each thread handles multiple edges to reduce thread count and increase work per thread. But 16384 edges is reasonable for a one-edge-per-thread approach. Let me write a kernel that: 1. Uses one thread per edge 2. Loads features using float4 for vectorization 3. Uses a simple unrolled loop for the dot product 4. Uses shared memory for coalesced writes Actually, the simplest and likely most efficient approach for this: - Each thread handles one edge - Use float4 loads - Sequential sum with potential for loop unrolling Let me write this kernel:
assistantNow I'll write an optimized CUDA kernel for the edge-dot-product operation. The key is to maximize memory bandwidth through vectorized loads and efficient thread mapping.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel\ncuda_source = \"\"\"\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <torch/extension.h>\n\n// Edge dot product kernel\n// Each thread processes one edge\n// Uses float4 for vectorized loads (128 bits)\n__global__ void edge_dot_kernel(\n const int* __restrict__ src_idx,\n const int* __restrict__ dst_idx,\n const float* __restrict__ src_feat,\n const float* __restrict__ dst_feat,\n float* __restrict__ output,\n int num_edges,\n int feat_dim\n) {\n const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;\n \n if (edge_id >= num_edges) return;\n \n const int src_node = src_idx[edge_id];\n const int dst_node = dst_idx[edge_id];\n \n const float* src_row = src_feat + (long long)src_node * feat_dim;\n const float* dst_row = dst_feat + (long long)dst_node * feat_dim;\n \n float sum = 0.0f;\n \n // Process using float4 for vectorized loads\n const int vec_dim = feat_dim / 4; // Number of float4 elements\n const float4* src_vec = reinterpret_cast<const float4*>(src_row);\n const float4* dst_vec = reinterpret_cast<const float4*>(dst_row);\n \n #pragma unroll 8\n for (int i = 0; i < vec_dim; i++) {\n const float4 s = src_vec[i];\n const float4 d = dst_vec[i];\n sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;\n }\n \n output[edge_id] = sum;\n}\n\ntorch::Tensor edge_dot_cuda(\n torch::Tensor src_idx,\n torch::Tensor dst_idx,\n torch::Tensor src_feat,\n torch::Tensor dst_feat\n) {\n const int num_edges = src_idx.size(0);\n const int feat_dim = src_feat.size(1);\n \n auto output = torch::empty({num_edges}, src_feat.options());\n \n const int block_size = 256;\n const int num_blocks = (num_edges + block_size - 1) / block_size;\n \n edge_dot_kernel<<<num_blocks, block_size>>>(\n src_idx.data_ptr<int>(),\n dst_idx.data_ptr<int>(),\n src_feat.data_ptr<float>(),\n dst_feat.data_ptr<float>(),\n output.data_ptr<float>(),\n num_edges,\n feat_dim\n );\n \n return output;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);\n\"\"\"\n\nedge_dot_module = load_inline(\n name='edge_dot_module',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['edge_dot_cuda'],\n verbose=True\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n\n def forward(\n self,\n src_idx: torch.Tensor,\n dst_idx: torch.Tensor,\n src_feat: torch.Tensor,\n dst_feat: torch.Tensor,\n ) -> torch.Tensor:\n return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, src_feat, dst_feat)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 2497.2s turn · 7.5s LLM · 489.8s tools · tokens in=2,574 · out=748 · total=3,322
reasoning
Good, the kernel compiled. Now let me check correctness.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel\ncuda_source = \"\"\"\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <torch/extension.h>\n\n// Edge dot product kernel\n// Each thread processes one edge\n// Uses float4 for vectorized loads (128 bits)\n__global__ void edge_dot_kernel(\n const int* __restrict__ src_idx,\n const int* __restrict__ dst_idx,\n const float* __restrict__ src_feat,\n const float* __restrict__ dst_feat,\n float* __restrict__ output,\n int num_edges,\n int feat_dim\n) {\n const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;\n \n if (edge_id >= num_edges) return;\n \n const int src_node = src_idx[edge_id];\n const int dst_node = dst_idx[edge_id];\n \n const float* src_row = src_feat + (long long)src_node * feat_dim;\n const float* dst_row = dst_feat + (long long)dst_node * feat_dim;\n \n float sum = 0.0f;\n \n // Process using float4 for vectorized loads\n const int vec_dim = feat_dim / 4; // Number of float4 elements\n const float4* src_vec = reinterpret_cast<const float4*>(src_row);\n const float4* dst_row_f4 = reinterpret_cast<const float4*>(dst_row);\n \n #pragma unroll 8\n for (int i = 0; i < vec_dim; i++) {\n const float4 s = src_vec[i];\n const float4 d = dst_row_f4[i];\n sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;\n }\n \n output[edge_id] = sum;\n}\n\ntorch::Tensor edge_dot_cuda(\n torch::Tensor src_idx,\n torch::Tensor dst_idx,\n torch::Tensor src_feat,\n torch::Tensor dst_feat\n) {\n const int num_edges = src_idx.size(0);\n const int feat_dim = src_feat.size(1);\n \n auto output = torch::empty({num_edges}, src_feat.options());\n \n const int block_size = 256;\n const int num_blocks = (num_edges + block_size - 1) / block_size;\n \n edge_dot_kernel<<<num_blocks, block_size>>>(\n src_idx.data_ptr<int>(),\n dst_idx.data_ptr<int>(),\n src_feat.data_ptr<float>(),\n dst_feat.data_ptr<float>(),\n output.data_ptr<float>(),\n num_edges,\n feat_dim\n );\n \n return output;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);\n\"\"\"\n\nedge_dot_module = load_inline(\n name='edge_dot_module',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['edge_dot_cuda'],\n verbose=True\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n\n def forward(\n self,\n src_idx: torch.Tensor,\n dst_idx: torch.Tensor,\n src_feat: torch.Tensor,\n dst_feat: torch.Tensor,\n ) -> torch.Tensor:\n return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, dst_feat, src_feat)" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: ? trials did not all match. runtime_error: expected scalar type Int but found Float
turn 3380.5s turn · 8.1s LLM · 372.4s tools · tokens in=3,335 · out=913 · total=4,248
reasoning
The error suggests the indices are not being properly handled. Let me check - the reference uses `src_idx.long()` to convert to int64, but my kernel expects int32. Let me fix the input handling and ensure proper type conversion.
assistantI need to fix the type handling - the indices are int32 but the reference converts them to long. Let me fix this:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel\ncuda_source = \"\"\"\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <torch/extension.h>\n\n// Edge dot product kernel\n// Each thread processes one edge\n// Uses float4 for vectorized loads (128 bits)\n__global__ void edge_dot_kernel(\n const int* __restrict__ src_idx,\n const int* __restrict__ dst_idx,\n const float* __restrict__ src_feat,\n const float* __restrict__ dst_feat,\n float* __restrict__ output,\n int num_edges,\n int feat_dim\n) {\n const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;\n \n if (edge_id >= num_edges) return;\n \n const int src_node = src_idx[edge_id];\n const int dst_node = dst_idx[edge_id];\n \n const float* src_row = src_feat + (long long)src_node * feat_dim;\n const float* dst_row = dst_feat + (long long)dst_node * feat_dim;\n \n float sum = 0.0f;\n \n // Process using float4 for vectorized loads\n const int vec_dim = feat_dim / 4; // Number of float4 elements\n const float4* src_vec = reinterpret_cast<const float4*>(src_row);\n const float4* dst_vec = reinterpret_cast<const float4*>(dst_row);\n \n #pragma unroll 8\n for (int i = 0; i < vec_dim; i++) {\n const float4 s = src_vec[i];\n const float4 d = dst_vec[i];\n sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;\n }\n \n output[edge_id] = sum;\n}\n\ntorch::Tensor edge_dot_cuda(\n torch::Tensor src_idx,\n torch::Tensor dst_idx,\n torch::Tensor src_feat,\n torch::Tensor dst_feat\n) {\n // Ensure indices are contiguous int32\n auto src_idx_contig = src_idx.contiguous().to(torch::kInt32);\n auto dst_idx_contig = dst_idx.contiguous().to(torch::kInt32);\n \n const int num_edges = src_idx_contig.size(0);\n const int feat_dim = src_feat.size(1);\n \n // Ensure features are contiguous float32\n auto src_feat_contig = src_feat.contiguous().to(torch::kFloat32);\n auto dst_feat_contig = dst_feat.contiguous().to(torch::kFloat32);\n \n auto output = torch::empty({num_edges}, src_feat_contig.options());\n \n const int block_size = 256;\n const int num_blocks = (num_edges + block_size - 1) / block_size;\n \n edge_dot_kernel<<<num_blocks, block_size>>>(\n src_idx_contig.data_ptr<int>(),\n dst_idx_contig.data_ptr<int>(),\n src_feat_contig.data_ptr<float>(),\n dst_feat_contig.data_ptr<float>(),\n output.data_ptr<float>(),\n num_edges,\n feat_dim\n );\n \n return output;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);\n\"\"\"\n\nedge_dot_module = load_inline(\n name='edge_dot_module',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['edge_dot_cuda'],\n verbose=True\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n\n def forward(\n self,\n src_idx: torch.Tensor,\n dst_idx: torch.Tensor,\n src_feat: torch.Tensor,\n dst_feat: torch.Tensor,\n ) -> torch.Tensor:\n return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, src_feat, dst_feat)" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 4224.9s turn · 8.2s LLM · 216.7s tools · tokens in=4,213 · out=849 · total=5,062
reasoning
Good, now let me test correctness again.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel\ncuda_source = \"\"\"\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <torch/extension.h>\n\n// Edge dot product kernel\n// Each thread processes one edge\n// Uses float4 for vectorized loads (128 bits)\n__global__ void edge_dot_kernel(\n const int* __restrict__ src_idx,\n const int* __restrict__ dst_idx,\n const float* __restrict__ src_feat,\n const float* __restrict__ dst_feat,\n float* __restrict__ output,\n int num_edges,\n int feat_dim\n) {\n const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;\n \n if (edge_id >= num_edges) return;\n \n const int src_node = src_idx[edge_id];\n const int dst_node = dst_idx[edge_id];\n \n const float* src_row = src_feat + (long long)src_node * feat_dim;\n const float* dst_row = dst_feat + (long long)dst_node * feat_dim;\n \n float sum = 0.0f;\n \n // Process using float4 for vectorized loads\n const int vec_dim = feat_dim / 4; // Number of float4 elements\n const float4* src_vec = reinterpret_cast<const float4*>(src_row);\n const float4* dst_vec = reinterpret_cast<const float4*>(dst_row);\n \n #pragma unroll 8\n for (int i = 0; i < vec_dim; i++) {\n const float4 s = src_vec[i];\n const float4 d = dst_vec[i];\n sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;\n }\n \n output[edge_id] = sum;\n}\n\ntorch::Tensor edge_dot_cuda(\n torch::Tensor src_idx,\n torch::Tensor dst_idx,\n torch::Tensor src_feat,\n torch::Tensor dst_feat\n) {\n // Ensure indices are contiguous int32\n auto src_idx_contig = src_idx.contiguous().to(torch::kInt32);\n auto dst_idx_contig = dst_idx.contiguous().to(torch::kInt32);\n \n const int num_edges = src_idx_contig.size(0);\n const int feat_dim = src_feat.size(1);\n \n // Ensure features are contiguous float32\n auto src_feat_contig = src_feat.contiguous().to(torch::kFloat32);\n auto dst_feat_contig = dst_feat.contiguous().to(torch::kFloat32);\n \n auto output = torch::empty({num_edges}, src_feat_contig.options());\n \n const int block_size = 256;\n const int num_blocks = (num_edges + block_size - 1) / block_size;\n \n edge_dot_kernel<<<num_blocks, block_size>>>(\n src_idx_contig.data_ptr<int>(),\n dst_idx_contig.data_ptr<int>(),\n src_feat_contig.data_ptr<float>(),\n dst_feat_contig.data_ptr<float>(),\n output.data_ptr<float>(),\n num_edges,\n feat_dim\n );\n \n return output;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);\n\"\"\"\n\nedge_dot_module = load_inline(\n name='edge_dot_module',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['edge_dot_cuda'],\n verbose=True\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n\n def forward(\n self,\n src_idx: torch.Tensor,\n dst_idx: torch.Tensor,\n src_feat: torch.Tensor,\n dst_feat: torch.Tensor,\n ) -> torch.Tensor:\n return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, src_feat, dst_feat)" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=1.14e-05 mean_abs_err=1.06e-06 max_rel_err=3.91e-03
turn 57.9s turn · 7.9s LLM · 0.0s tools · tokens in=5,110 · out=864 · total=5,974
reasoning
The correctness check passed. Now let me run a static check and then submit.
assistantLet me run the static check before submitting:
call → static_check
callstatic_check { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel\ncuda_source = \"\"\"\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <torch/extension.h>\n\n// Edge dot product kernel\n// Each thread processes one edge\n// Uses float4 for vectorized loads (128 bits)\n__global__ void edge_dot_kernel(\n const int* __restrict__ src_idx,\n const int* __restrict__ dst_idx,\n const float* __restrict__ src_feat,\n const float* __restrict__ dst_feat,\n float* __restrict__ output,\n int num_edges,\n int feat_dim\n) {\n const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;\n \n if (edge_id >= num_edges) return;\n \n const int src_node = src_idx[edge_id];\n const int dst_node = dst_idx[edge_id];\n \n const float* src_row = src_feat + (long long)src_node * feat_dim;\n const float* dst_row = dst_feat + (long long)dst_node * feat_dim;\n \n float sum = 0.0f;\n \n // Process using float4 for vectorized loads\n const int vec_dim = feat_dim / 4; // Number of float4 elements\n const float4* src_vec = reinterpret_cast<const float4*>(src_row);\n const float4* dst_vec = reinterpret_cast<const float4*>(dst_row);\n \n #pragma unroll 8\n for (int i = 0; i < vec_dim; i++) {\n const float4 s = src_vec[i];\n const float4 d = dst_vec[i];\n sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;\n }\n \n output[edge_id] = sum;\n}\n\ntorch::Tensor edge_dot_cuda(\n torch::Tensor src_idx,\n torch::Tensor dst_idx,\n torch::Tensor src_feat,\n torch::Tensor dst_feat\n) {\n // Ensure indices are contiguous int32\n auto src_idx_contig = src_idx.contiguous().to(torch::kInt32);\n auto dst_idx_contig = dst_idx.contiguous().to(torch::kInt32);\n \n const int num_edges = src_idx_contig.size(0);\n const int feat_dim = src_feat.size(1);\n \n // Ensure features are contiguous float32\n auto src_feat_contig = src_feat.contiguous().to(torch::kFloat32);\n auto dst_feat_contig = dst_feat.contiguous().to(torch::kFloat32);\n \n auto output = torch::empty({num_edges}, src_feat_contig.options());\n \n const int block_size = 256;\n const int num_blocks = (num_edges + block_size - 1) / block_size;\n \n edge_dot_kernel<<<num_blocks, block_size>>>(\n src_idx_contig.data_ptr<int>(),\n dst_idx_contig.data_ptr<int>(),\n src_feat_contig.data_ptr<float>(),\n dst_feat_contig.data_ptr<float>(),\n output.data_ptr<float>(),\n num_edges,\n feat_dim\n );\n \n return output;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);\n\"\"\"\n\nedge_dot_module = load_inline(\n name='edge_dot_module',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['edge_dot_cuda'],\n verbose=True\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n\n def forward(\n self,\n src_idx: torch.Tensor,\n dst_idx: torch.Tensor,\n src_feat: torch.Tensor,\n dst_feat: torch.Tensor,\n ) -> torch.Tensor:\n return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, src_feat, dst_feat)" }
result ← static_check (ok)
okstatic_check static_check PASSED: no violations or warnings detected.
turn 6 · FINAL · 1 tool call(s) · 530.1s turn · 11.2s LLM · tokens in=5,972 · out=1,202 · total=7,174 · 6,090 chars (click to expand)
turn 6530.1s turn · 11.2s LLM · 519.0s tools · tokens in=5,972 · out=1,202 · total=7,174 · FINAL
reasoning
Now I need to submit the kernel. But let me first consider if I can optimize this further. Looking at the problem: - 16384 edges, 128 feature dimension - Each edge needs: load src_idx, load dst_idx, load 128 floats from src_feat, load 128 floats from dst_feat, compute dot product, store result Current approach: 1 thread per edge, using float4 vectorized loads Potential optimizations: 1. Use shared memory for caching node features (but edges are random, so limited reuse) 2. Process multiple edges per thread (better ILP) 3. Use warp shuffle for reduction (but we're not doing a warp-wide reduction) 4. Use Tensor Cores (would require careful data layout) Actually, let me think about this more carefully. The memory access pattern is: - Sequential access to src_idx and dst_idx arrays (good - coalesced) - Random access to src_feat and dst_feat rows based on indices (potentially poor caching) With 1024 src nodes and 128 feature dim, the src_feat matrix is 1024 * 128 * 4 = 512 KB With 768 dst nodes and 128 feature dim, the dst_feat matrix is 768 * 128 * 4 = 384 KB Both can potentially fit in L2 cache. But the random access pattern means we might have cache misses. For the current approach (1 thread per edge): - Total threads needed: 16384 - With 256 threads per block: 64 blocks - On H100 with 132 SMs, this is fine Actually, let me just submit this initial version and see the performance, then iterate if needed.
assistantNow let me submit the kernel for performance evaluation:
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Compile the CUDA kernel\ncuda_source = \"\"\"\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <torch/extension.h>\n\n// Edge dot product kernel\n// Each thread processes one edge\n// Uses float4 for vectorized loads (128 bits)\n__global__ void edge_dot_kernel(\n const int* __restrict__ src_idx,\n const int* __restrict__ dst_idx,\n const float* __restrict__ src_feat,\n const float* __restrict__ dst_feat,\n float* __restrict__ output,\n int num_edges,\n int feat_dim\n) {\n const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;\n \n if (edge_id >= num_edges) return;\n \n const int src_node = src_idx[edge_id];\n const int dst_node = dst_idx[edge_id];\n \n const float* src_row = src_feat + (long long)src_node * feat_dim;\n const float* dst_row = dst_feat + (long long)dst_node * feat_dim;\n \n float sum = 0.0f;\n \n // Process using float4 for vectorized loads\n const int vec_dim = feat_dim / 4; // Number of float4 elements\n const float4* src_vec = reinterpret_cast<const float4*>(src_row);\n const float4* dst_vec = reinterpret_cast<const float4*>(dst_row);\n \n #pragma unroll 8\n for (int i = 0; i < vec_dim; i++) {\n const float4 s = src_vec[i];\n const float4 d = dst_vec[i];\n sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;\n }\n \n output[edge_id] = sum;\n}\n\ntorch::Tensor edge_dot_cuda(\n torch::Tensor src_idx,\n torch::Tensor dst_idx,\n torch::Tensor src_feat,\n torch::Tensor dst_feat\n) {\n // Ensure indices are contiguous int32\n auto src_idx_contig = src_idx.contiguous().to(torch::kInt32);\n auto dst_idx_contig = dst_idx.contiguous().to(torch::kInt32);\n \n const int num_edges = src_idx_contig.size(0);\n const int feat_dim = src_feat.size(1);\n \n // Ensure features are contiguous float32\n auto src_feat_contig = src_feat.contiguous().to(torch::kFloat32);\n auto dst_feat_contig = dst_feat.contiguous().to(torch::kFloat32);\n \n auto output = torch::empty({num_edges}, src_feat_contig.options());\n \n const int block_size = 256;\n const int num_blocks = (num_edges + block_size - 1) / block_size;\n \n edge_dot_kernel<<<num_blocks, block_size>>>(\n src_idx_contig.data_ptr<int>(),\n dst_idx_contig.data_ptr<int>(),\n src_feat_contig.data_ptr<float>(),\n dst_feat_contig.data_ptr<float>(),\n output.data_ptr<float>(),\n num_edges,\n feat_dim\n );\n \n return output;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);\n\"\"\"\n\nedge_dot_module = load_inline(\n name='edge_dot_module',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['edge_dot_cuda'],\n verbose=True\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super().__init__()\n\n def forward(\n self,\n src_idx: torch.Tensor,\n dst_idx: torch.Tensor,\n src_feat: torch.Tensor,\n dst_feat: torch.Tensor,\n ) -> torch.Tensor:\n return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, src_feat, dst_feat)" }
result ← submit_kernel (ok)
oksubmit_kernel submit_kernel PASSED: (5 / 5) correctness trials all passed. Kernel runtime: 0.03 μs Runtime stats: mean=0.03μs median=?μs std=0.00μs Numerical precision: max_abs_err=1.14e-05 mean_abs_err=1.06e-06 max_rel_err=3.91e-03 Memory: 34.19 MB peak (ref: 58.06 MB, ratio: 0.5888x) Kernel launches: 11 (ref: 19, fusion ratio: 1.7273) SOL score: 0.0373
final submitted kernel (110 lines, 3,225 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

# Compile the CUDA kernel
cuda_source = """
#include <cuda_runtime.h>
#include <cuda_fp16.h>
#include <torch/extension.h>

// Edge dot product kernel
// Each thread processes one edge
// Uses float4 for vectorized loads (128 bits)
__global__ void edge_dot_kernel(
    const int* __restrict__ src_idx,
    const int* __restrict__ dst_idx,
    const float* __restrict__ src_feat,
    const float* __restrict__ dst_feat,
    float* __restrict__ output,
    int num_edges,
    int feat_dim
) {
    const int edge_id = blockIdx.x * blockDim.x + threadIdx.x;
    
    if (edge_id >= num_edges) return;
    
    const int src_node = src_idx[edge_id];
    const int dst_node = dst_idx[edge_id];
    
    const float* src_row = src_feat + (long long)src_node * feat_dim;
    const float* dst_row = dst_feat + (long long)dst_node * feat_dim;
    
    float sum = 0.0f;
    
    // Process using float4 for vectorized loads
    const int vec_dim = feat_dim / 4;  // Number of float4 elements
    const float4* src_vec = reinterpret_cast<const float4*>(src_row);
    const float4* dst_vec = reinterpret_cast<const float4*>(dst_row);
    
    #pragma unroll 8
    for (int i = 0; i < vec_dim; i++) {
        const float4 s = src_vec[i];
        const float4 d = dst_vec[i];
        sum += s.x * d.x + s.y * d.y + s.z * d.z + s.w * d.w;
    }
    
    output[edge_id] = sum;
}

torch::Tensor edge_dot_cuda(
    torch::Tensor src_idx,
    torch::Tensor dst_idx,
    torch::Tensor src_feat,
    torch::Tensor dst_feat
) {
    // Ensure indices are contiguous int32
    auto src_idx_contig = src_idx.contiguous().to(torch::kInt32);
    auto dst_idx_contig = dst_idx.contiguous().to(torch::kInt32);
    
    const int num_edges = src_idx_contig.size(0);
    const int feat_dim = src_feat.size(1);
    
    // Ensure features are contiguous float32
    auto src_feat_contig = src_feat.contiguous().to(torch::kFloat32);
    auto dst_feat_contig = dst_feat.contiguous().to(torch::kFloat32);
    
    auto output = torch::empty({num_edges}, src_feat_contig.options());
    
    const int block_size = 256;
    const int num_blocks = (num_edges + block_size - 1) / block_size;
    
    edge_dot_kernel<<<num_blocks, block_size>>>(
        src_idx_contig.data_ptr<int>(),
        dst_idx_contig.data_ptr<int>(),
        src_feat_contig.data_ptr<float>(),
        dst_feat_contig.data_ptr<float>(),
        output.data_ptr<float>(),
        num_edges,
        feat_dim
    );
    
    return output;
}
"""

cpp_source = """
torch::Tensor edge_dot_cuda(torch::Tensor src_idx, torch::Tensor dst_idx, torch::Tensor src_feat, torch::Tensor dst_feat);
"""

edge_dot_module = load_inline(
    name='edge_dot_module',
    cpp_sources=cpp_source,
    cuda_sources=cuda_source,
    functions=['edge_dot_cuda'],
    verbose=True
)


class ModelNew(nn.Module):
    def __init__(self):
        super().__init__()

    def forward(
        self,
        src_idx: torch.Tensor,
        dst_idx: torch.Tensor,
        src_feat: torch.Tensor,
        dst_feat: torch.Tensor,
    ) -> torch.Tensor:
        return edge_dot_module.edge_dot_cuda(src_idx, dst_idx, src_feat, dst_feat)