FW-GLM-5-1 · popcorn · pop_l123_all_gpt
correct 24_VoxelGridPooling.py
model
FW-GLM-5-1
turns / max
14 / 15
tool calls
14
tokens (total)
193283
wall clock
2318.0s
truncated
no
backend
cuda fp32
variant
popcorn
runtime
0.05 μs
ref runtime
12.90 μs
speedup
261.13x
started
2026-05-11T19:33:02Z
timingkernelbench.timing
kernel runtime
0.05 μs
ref runtime
12.90 μs
speedup
261.13x
kernel mean / median / std
0.05 / — / 0.01 μs
ref mean / median / std
12.90 / — / 0.68 μs
numerical precisioneval_kernel_against_ref
max abs error
0.00
mean abs error
0.00
max rel error
0.00
mean rel error
0.00
gpu memoryextended_metrics.measure_memory
kernel peak
49.27 MB
ref peak
49.85 MB
kernel / ref
0.99x
kernel launches / fusiontorch.profiler
kernel launches
12
ref launches
4484
fusion ratio (ref / kernel)
373.67x
total cuda time
424 μs
SOL (speed-of-light)nsight_hardware_counters
SOL score (0–1)
0.130
dram util %
5.9%
compute util %
13.0%
bottleneck
compute-bound
dominant pipe
FP32
arithmetic intensity
—
ridge point
20.00
roofline / occupancynsight_hardware_counters
dram bandwidth
198.83 GB/s
dram util %
5.9%
fp32 tflops
—
fp32 util %
—
fp16 tflops
—
occupancy %
129.8%
bottleneck
compute-bound
dominant pipe %
13.0%
arithmetic intensity
—
ridge point
20.00
L1 hit %
—
L2 hit %
550.1%
ld sectors / req
46.54
st sectors / req
—
regs / thread
155
smem / block
13696 B
block size
1408
peak bw
3350.00 GB/s
peak fp32 tflops
67.00
peak fp16 tflops
1979.00
warp stalls (top 5)nsight
long_scoreboard
8481.9%
short_scoreboard
3140.8%
mio_throttle
2669.8%
flagssubmit_kernel guard
excessive speedup
flagged
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn


class Model(nn.Module):
    """
    Voxel-grid pooling for 3-D molecular point clouds.  Discretizes
    continuous 3-D coordinates into a regular grid and pools per-atom
    features into each voxel.  Used in 3-D-CNN approaches for molecular
    property prediction and ligand docking (e.g., PointVoxel-CNN,
    3D-Infomax).
    """

    def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):
        super().__init__()
        self.feat_dim = feat_dim
        self.grid_size = grid_size
        self.voxel_size = voxel_size
        self.linear = nn.Linear(feat_dim, feat_dim)

    def forward(
        self, coords: torch.Tensor, features: torch.Tensor
    ) -> torch.Tensor:
        """
        Args:
            coords:   (B, N, 3) – atom coordinates
            features: (B, N, feat_dim) – per-atom features
        Returns:
            voxel_grid: (B, feat_dim, G, G, G) – pooled voxel features
        """
        B, N, _ = coords.shape
        G = self.grid_size

        features = self.linear(features)

        # Center coordinates and discretize
        center = coords.mean(dim=1, keepdim=True)
        shifted = (coords - center) / self.voxel_size + G / 2.0
        indices = shifted.long().clamp(0, G - 1)  # (B, N, 3)

        voxel_grid = coords.new_zeros(B, self.feat_dim, G, G, G)
        ix = indices[:, :, 0]
        iy = indices[:, :, 1]
        iz = indices[:, :, 2]

        batch_idx = torch.arange(B, device=coords.device).unsqueeze(1).expand(-1, N)
        for d in range(self.feat_dim):
            feat_d = features[:, :, d]
            voxel_grid[:, d].index_put_(
                (batch_idx.reshape(-1), ix.reshape(-1), iy.reshape(-1), iz.reshape(-1)),
                feat_d.reshape(-1),
                accumulate=True,
            )

        return voxel_grid


feat_dim = 32
grid_size = 32
voxel_size = 1.0
num_atoms = 256
batch_size = 4


def get_inputs():
    p = popcorn_pri
    bs = p.jitter_int(batch_size)
    na = p.jitter_int(num_atoms)
    coords = torch.randn(bs, na, 3) * 5.0
    features = torch.randn(bs, na, feat_dim)
    return [coords, features]


def get_init_inputs():
    return [feat_dim, grid_size, voxel_size]
turn 0181.3s turn · 2.5s LLM · 178.8s tools · tokens in=2,383 · out=165 · total=2,548
reasoning
Let me understand the task: 1. I need to implement a CUDA kernel that replaces the PyTorch reference implementation 2. The operation is voxel-grid pooling for 3-D molecular point clouds 3. The forward pass: - Takes coordinates (B, N, 3) and features (B, N, feat_dim) - Applies a linear layer to features - Centers coordinates and discretizes them into a grid - Pools per-atom features into each voxel using index_put_ with accumulate=True Key operations: 1. Linear layer: features -> transformed features 2. Coordinate transformation: center, scale, discretize 3. Voxel pooling: scatter-add features into voxels Let me first get the GPU specs to understand the hardware.
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 266.8s turn · 13.6s LLM · tokens in=2,631 · out=1,406 · total=4,037 · 6,353 chars (click to expand)
turn 1266.8s turn · 13.6s LLM · 253.2s tools · tokens in=2,631 · out=1,406 · total=4,037
reasoning
Let me start by understanding the problem better. The reference implementation: 1. Applies a linear transformation to features (B, N, feat_dim) -> (B, N, feat_dim) 2. Centers coordinates and discretizes them into a grid 3. For each feature dimension, accumulates feature values into voxels The key bottleneck is the accumulation loop which iterates over all feature dimensions and uses `index_put_` with `accumulate=True`. This is inefficient because it launches many small operations. Let me write a custom CUDA kernel that: 1. Applies the linear transformation (can use cuBLAS or a custom kernel) 2. Discretizes coordinates in parallel 3. Accumulates features into voxels efficiently For the accumulation, I'll use atomicAdd to handle multiple atoms mapping to the same voxel. Let me write the first version:
assistantLet me analyze this voxel-grid pooling operation and create an optimized CUDA kernel.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = B * N;\n \n if (idx >= total_threads) return;\n \n int b = idx / N; // batch index\n int n = idx % N; // atom index\n \n // Compute center for this batch\n extern __shared__ char shared_mem[];\n scalar_t* center = (scalar_t*)shared_mem;\n \n // Each block computes the center for its batch\n if (threadIdx.x < 3) {\n center[threadIdx.x] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum of coordinates for this batch\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Only one thread computes final center\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute discretized indices\n scalar_t cx = center[0];\n scalar_t cy = center[1];\n scalar_t cz = center[2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate features into voxel grid\n int voxel_idx = b * feat_dim * G * G * G;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat_val = features[b * N * feat_dim + n * feat_dim + d];\n scalar_t* addr = &voxel_grid[voxel_idx + d * G * G * G + ix * G * G + iy * G + iz];\n atomicAdd(addr, feat_val);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int total_threads = B * N;\n int threads = min(256, N);\n int blocks = (total_threads + threads - 1) / threads;\n \n // Shared memory for center computation (3 floats)\n size_t shared_mem_size = 3 * sizeof(float);\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads, shared_mem_size>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 2 · 1 tool call(s) · 298.3s turn · 10.6s LLM · tokens in=3,877 · out=1,230 · total=5,107 · 8,444 chars (click to expand)
turn 2298.3s turn · 10.6s LLM · 287.7s tools · tokens in=3,877 · out=1,230 · total=5,107
reasoning
Good, it compiles. Let me check correctness.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = B * N;\n \n if (idx >= total_threads) return;\n \n int b = idx / N; // batch index\n int n = idx % N; // atom index\n \n // Compute center for this batch\n extern __shared__ char shared_mem[];\n scalar_t* center = (scalar_t*)shared_mem;\n \n // Each block computes the center for its batch\n if (threadIdx.x < 3) {\n center[threadIdx.x] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum of coordinates for this batch\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Only one thread computes final center\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute discretized indices\n scalar_t cx = center[0];\n scalar_t cy = center[1];\n scalar_t cz = center[2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate features into voxel grid\n int voxel_idx = b * feat_dim * G * G * G + d * G * G * G + ix * G * G + iy * G + iz;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat_val = features[b * N * feat_dim + n * feat_dim + d];\n scalar_t* addr = &voxel_grid[voxel_idx];\n atomicAdd(addr, feat_val);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int total_threads = B * N;\n int threads = min(256, N);\n int blocks = (total_threads + threads - 1) / threads;\n \n // Shared memory for center computation (3 floats)\n size_t shared_mem_size = 3 * sizeof(float);\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads, shared_mem_size>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: kernel did not compile. Error building extension 'voxel_pool_v1': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=voxel_pool_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -fPIC -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_all_gpt/popcorn/FW-GLM-5-1/level_1_problem_24_cache/k_7dc62c19cd31/voxel_pool/main.cpp -o main.o [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=voxel_pool_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_all_gpt/popcorn/FW-GLM-5-1/level_1_problem_24_cache/k_7dc62c19cd31/voxel_pool/cuda.cu -o cuda.cuda.o FAILED: [code=2] cuda.cuda.o /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=voxel_pool_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/abaner/KernelBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /opt/conda/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -std=c++17 -c /scratch/abaner/KernelBench/runs/pop_l123_all_gpt/popcorn/FW-GLM-5-1/level_1_problem_24_cache/k_7dc62c19cd31/voxel_pool/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used /scratch/abaner/KernelBench/runs/pop_l123_all_gpt/popcorn/FW-GLM-5-1/level_1_problem_24_cache/k_7dc62c19cd31/voxel_pool/cuda.cu(71): error: identifier "d" is undefined int voxel_idx = b * feat_dim * G * G * G + d * G * G * G + ix * G * G + iy * G + iz; ^ 1 error detected in the compilation of "/scratch/abaner/KernelBench/runs/pop_l123_all_gpt/popcorn/FW-GLM-5-1/level_1_problem_24_cache/k_7dc62c19cd31/voxel_pool/cuda.cu". ninja: build stopped: subcommand failed.
turn 3118.6s turn · 11.0s LLM · 107.7s tools · tokens in=6,089 · out=1,254 · total=7,343
reasoning
I have a bug - I'm using `d` before defining it. Let me fix that - move the voxel_idx calculation inside the loop.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = B * N;\n \n if (idx >= total_threads) return;\n \n int b = idx / N; // batch index\n int n = idx % N; // atom index\n \n // Compute center for this batch\n extern __shared__ char shared_mem[];\n scalar_t* center = (scalar_t*)shared_mem;\n \n // Each block computes the center for its batch\n if (threadIdx.x < 3) {\n center[threadIdx.x] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum of coordinates for this batch\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Only one thread computes final center\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute discretized indices\n scalar_t cx = center[0];\n scalar_t cy = center[1];\n scalar_t cz = center[2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate features into voxel grid\n int base_idx = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat_val = features[b * N * feat_dim + n * feat_dim + d];\n scalar_t* addr = &voxel_grid[base_idx + d * G * G * G + spatial_idx];\n atomicAdd(addr, feat_val);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int total_threads = B * N;\n int threads = min(256, N);\n int blocks = (total_threads + threads - 1) / threads;\n \n // Shared memory for center computation (3 floats)\n size_t shared_mem_size = 3 * sizeof(float);\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads, shared_mem_size>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 4133.4s turn · 10.5s LLM · 122.9s tools · tokens in=7,327 · out=1,234 · total=8,561
reasoning
Good, now let me check correctness.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = B * N;\n \n if (idx >= total_threads) return;\n \n int b = idx / N; // batch index\n int n = idx % N; // atom index\n \n // Compute center for this batch\n extern __shared__ char shared_mem[];\n scalar_t* center = (scalar_t*)shared_mem;\n \n // Each block computes the center for its batch\n if (threadIdx.x < 3) {\n center[threadIdx.x] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum of coordinates for this batch\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Only one thread computes final center\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute discretized indices\n scalar_t cx = center[0];\n scalar_t cy = center[1];\n scalar_t cz = center[2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate features into voxel grid\n int base_idx = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat_val = features[b * N * feat_dim + n * feat_dim + d];\n scalar_t* addr = &voxel_grid[base_idx + d * G * G * G + spatial_idx];\n atomicAdd(addr, feat_val);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int total_threads = B * N;\n int threads = min(256, N);\n int blocks = (total_threads + threads - 1) / threads;\n \n // Shared memory for center computation (3 floats)\n size_t shared_mem_size = 3 * sizeof(float);\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads, shared_mem_size>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (3 / 3) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 5 · 1 tool call(s) · 248.9s turn · 10.4s LLM · tokens in=8,610 · out=1,267 · total=9,877 · 7,420 chars (click to expand)
turn 5248.9s turn · 10.4s LLM · 238.5s tools · tokens in=8,610 · out=1,267 · total=9,877
reasoning
The kernel passed correctness. Now let me profile it to see the performance characteristics and identify optimization opportunities.
assistantThe kernel is correct. Let me profile it to see performance characteristics:
call → profile_kernel
callprofile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total_threads = B * N;\n \n if (idx >= total_threads) return;\n \n int b = idx / N; // batch index\n int n = idx % N; // atom index\n \n // Compute center for this batch\n extern __shared__ char shared_mem[];\n scalar_t* center = (scalar_t*)shared_mem;\n \n // Each block computes the center for its batch\n if (threadIdx.x < 3) {\n center[threadIdx.x] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum of coordinates for this batch\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Only one thread computes final center\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute discretized indices\n scalar_t cx = center[0];\n scalar_t cy = center[1];\n scalar_t cz = center[2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate features into voxel grid\n int base_idx = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat_val = features[b * N * feat_dim + n * feat_dim + d];\n scalar_t* addr = &voxel_grid[base_idx + d * G * G * G + spatial_idx];\n atomicAdd(addr, feat_val);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int total_threads = B * N;\n int threads = min(256, N);\n int blocks = (total_threads + threads - 1) / threads;\n \n // Shared memory for center computation (3 floats)\n size_t shared_mem_size = 3 * sizeof(float);\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads, shared_mem_size>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← profile_kernel (ok)
okprofile_kernel profile_kernel PASSED: profiling complete. === Kernel Profile Summary === --- Kernel Breakdown (by GPU time) --- #1: aten::linear 59650.0μs (43%) calls=1 #2: aten::addmm 59461.0μs (43%) calls=1 #3: aten::zeros 6889.0μs (5%) calls=1 #4: aten::zero_ 6505.0μs (5%) calls=1 #5: aten::fill_ 6482.0μs (5%) calls=1 ... +6 more kernels --- Timing --- GPU time: 54.53 μs --- Memory Bandwidth --- DRAM BW: 117.8/3350 GB/s (3.5%) read=114.4 write=3.4 GB/s Hit rates: L2=450.4% --- Compute Throughput --- Dominant pipe: FP32 util=12.0% Pipe util: FMA=12.0%, Tensor=0.1% --- Roofline Analysis --- Ridge point (FP32): 20.00 FLOPs/byte Classification: COMPUTE-BOUND --- Occupancy --- Achieved: 119.1% Eligible warps/cycle: 0.70 WARNING: <1 eligible warp/cycle = latency-bound, needs more parallelism Launch: regs/thread=124, smem/blk=9728B, block=1152, grid=4388 --- Memory Access Quality --- Global ld coalescing: 35.51 sectors/req (35.5x wasted BW) --- Warp Stall Reasons (% of issue cycles) --- short_scoreboard 4025.9% #################### long_scoreboard 2766.5% #################### mio_throttle 2694.2% #################### --- Optimization Hints --- -> 4026% stalls: shared memory / L1 / MIO dependency. Check smem layout for bank conflicts, double-buffer, or async copies. -> Global load coalescing=35.5x (ideal=1.0) -> 36x wasted DRAM BW. Make per-warp accesses contiguous. -> Low eligible warps + low BW% + low compute% = LATENCY-BOUND. Need more parallelism (larger grid, more ILP, prefetching). -> Compute-bound but NOT using tensor cores. If applicable, use FP16/BF16 with torch.matmul or WMMA intrinsics.
turn 6 · 1 tool call(s) · 153.0s turn · 19.9s LLM · tokens in=10,440 · out=2,291 · total=12,731 · 8,918 chars (click to expand)
turn 6153.0s turn · 19.9s LLM · 133.0s tools · tokens in=10,440 · out=2,291 · total=12,731
reasoning
The profiling shows some issues: 1. Global load coalescing is very poor (35.5x wasted bandwidth) 2. Warp stalls from short_scoreboard and long_scoreboard are high 3. The kernel is latency-bound with low eligible warps Let me optimize the kernel: 1. Pre-compute the centers in Python and pass them to the kernel 2. Use a more efficient memory access pattern 3. Process multiple atoms per thread Let me try a different approach: compute centers in a separate kernel or on CPU, then use a more efficient voxel pooling kernel.
assistantI see several performance issues. Let me optimize by: 1. Pre-computing centers using a more efficient approach 2. Using better memory access patterns for the atomic adds
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel to compute centers for each batch\ntemplate <typename scalar_t>\n__global__ void compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int B, int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n \n __shared__ scalar_t sum_x[1];\n __shared__ scalar_t sum_y[1];\n __shared__ scalar_t sum_z[1];\n \n if (tid == 0) {\n sum_x[0] = 0.0f;\n sum_y[0] = 0.0f;\n sum_z[0] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum using all threads in block\n for (int i = tid; i < N; i += blockDim.x) {\n atomicAdd(sum_x, coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(sum_y, coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(sum_z, coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n if (tid == 0) {\n centers[b * 3 + 0] = sum_x[0] / N;\n centers[b * 3 + 1] = sum_y[0] / N;\n centers[b * 3 + 2] = sum_z[0] / N;\n }\n}\n\n// Kernel to discretize coordinates\ntemplate <typename scalar_t>\n__global__ void discretize_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n int* __restrict__ indices,\n int B, int N, int G,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n indices[idx * 3 + 0] = ix;\n indices[idx * 3 + 1] = iy;\n indices[idx * 3 + 2] = iz;\n}\n\n// Kernel for voxel pooling with atomic adds\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const int* __restrict__ indices,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n int ix = indices[idx * 3 + 0];\n int iy = indices[idx * 3 + 1];\n int iz = indices[idx * 3 + 2];\n \n int base_voxel = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n // Process all features for this atom\n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\n// Combined kernel: compute centers + discretize + pool (optimized)\ntemplate <typename scalar_t>\n__global__ void voxel_pool_combined_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Compute center using parallel reduction\n __shared__ scalar_t center[3];\n \n if (threadIdx.x == 0) {\n center[0] = 0.0f;\n center[1] = 0.0f;\n center[2] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Divide by N (only one thread needed)\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute voxel indices\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - center[0]) / voxel_size + G / 2.0f);\n int iy = (int)((y - center[1]) / voxel_size + G / 2.0f);\n int iz = (int)((z - center[2]) / voxel_size + G / 2.0f);\n \n // Clamp\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate\n int base_voxel = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n int blocks = (B * N + threads - 1) / threads;\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_combined_kernel\", ([&] {\n voxel_pool_combined_kernel<scalar_t><<<blocks, threads, 3 * sizeof(scalar_t)>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 7 · 1 tool call(s) · 36.5s turn · 18.4s LLM · tokens in=12,626 · out=2,151 · total=14,777 · 8,309 chars (click to expand)
turn 736.5s turn · 18.4s LLM · 18.1s tools · tokens in=12,626 · out=2,151 · total=14,777
reasoning
Let me run correctness to make sure this version works too.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel to compute centers for each batch\ntemplate <typename scalar_t>\n__global__ void compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int B, int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n \n __shared__ scalar_t sum_x[1];\n __shared__ scalar_t sum_y[1];\n __shared__ scalar_t sum_z[1];\n \n if (tid == 0) {\n sum_x[0] = 0.0f;\n sum_y[0] = 0.0f;\n sum_z[0] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum using all threads in block\n for (int i = tid; i < N; i += blockDim.x) {\n atomicAdd(sum_x, coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(sum_y, coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(sum_z, coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n if (tid == 0) {\n centers[b * 3 + 0] = sum_x[0] / N;\n centers[b * 3 + 1] = sum_y[0] / N;\n centers[b * 3 + 2] = sum_z[0] / N;\n }\n}\n\n// Kernel to discretize coordinates\ntemplate <typename scalar_t>\n__global__ void discretize_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n int* __restrict__ indices,\n int B, int N, int G,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n indices[idx * 3 + 0] = ix;\n indices[idx * 3 + 1] = iy;\n indices[idx * 3 + 2] = iz;\n}\n\n// Kernel for voxel pooling with atomic adds\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const int* __restrict__ indices,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n int ix = indices[idx * 3 + 0];\n int iy = indices[idx * 3 + 1];\n int iz = indices[idx * 3 + 2];\n \n int base_voxel = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n // Process all features for this atom\n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\n// Combined kernel: compute centers + discretize + pool (optimized)\ntemplate <typename scalar_t>\n__global__ void voxel_pool_combined_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Compute center using parallel reduction\n __shared__ scalar_t center[3];\n \n if (threadIdx.x == 0) {\n center[0] = 0.0f;\n center[1] = 0.0f;\n center[2] = 0.0f;\n }\n __syncthreads();\n \n // Compute sum\n for (int i = threadIdx.x; i < N; i += blockDim.x) {\n atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]);\n atomicAdd(&center[1], coords[b * N * 3 + i * 3 + 1]);\n atomicAdd(&center[2], coords[b * N * 3 + i * 3 + 2]);\n }\n __syncthreads();\n \n // Divide by N (only one thread needed)\n if (threadIdx.x == 0) {\n center[0] /= N;\n center[1] /= N;\n center[2] /= N;\n }\n __syncthreads();\n \n // Compute voxel indices\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n int ix = (int)((x - center[0]) / voxel_size + G / 2.0f);\n int iy = (int)((y - center[1]) / voxel_size + G / 2.0f);\n int iz = (int)((z - center[2]) / voxel_size + G / 2.0f);\n \n // Clamp\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Accumulate\n int base_voxel = b * feat_dim * G * G * G;\n int spatial_idx = ix * G * G + iy * G + iz;\n \n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n int blocks = (B * N + threads - 1) / threads;\n \n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_combined_kernel\", ([&] {\n voxel_pool_combined_kernel<scalar_t><<<blocks, threads, 3 * sizeof(scalar_t)>>>(\n coords.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (3 / 3) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 8 · 1 tool call(s) · 183.1s turn · 29.8s LLM · tokens in=14,822 · out=2,964 · total=17,786 · 11,894 chars (click to expand)
turn 8183.1s turn · 29.8s LLM · 153.3s tools · tokens in=14,822 · out=2,964 · total=17,786
reasoning
The kernel is still correct. Let me now use a multi-kernel approach where I pre-compute the centers separately, as this may be faster since the shared memory approach for the combined kernel has issues with the block mapping. The main issue is that the combined kernel has a fundamental problem: each block handles multiple atoms from potentially the same batch, but shared memory for center computation is per-block. This means that multiple blocks handling atoms from the same batch will each compute their own centers (redundantly) and this doesn't cause correctness issues because all blocks compute the same center, but it's inefficient. Actually, let me think more carefully. In the current implementation: - blocks = (B * N + threads - 1) / threads = (4 * 256 + 255) / 256 = 4 blocks - Each block has 256 threads - Block 0 handles atoms 0-255 (which are all from batch 0) - Block 1 handles atoms 256-511 (which are all from batch 1) - etc. So actually each block handles exactly one batch in this case! This is actually correct behavior since N=256 threads=256. But wait, the issue might be that threads are indexed globally but we use threadIdx.x for center computation which would be incorrect when multiple batches are in the same block. Let me think about the case when N is larger, say N=256*4=1024 atoms: - blocks = (4 * 1024 + 255) / 256 = 16 blocks - Block 0 handles atoms 0-255 (batch 0, atoms 0-255) - Block 1 handles atoms 256-511 (batch 0, atoms 256-511) - Block 2 handles atoms 512-767 (batch 0, atoms 512-767) - Block 3 handles atoms 768-1023 (batch 0, atoms 768-1023) - Block 4 handles atoms 1024-1279 (batch 1, atoms 0-255) - etc. In this case, blocks 0-3 all handle atoms from batch 0, and they each independently compute the center for batch 0. This is redundant computation but doesn't affect correctness. However, there's a serious issue: in block 1, threadIdx.x runs from 0-255, but it's handling atoms 256-511. In the center computation loop, we do: ``` for (int i = threadIdx.x; i < N; i += blockDim.x) { atomicAdd(&center[0], coords[b * N * 3 + i * 3 + 0]); ... } ``` This uses `i` as the atom index within batch `b`. Since `b` is computed from `idx = blockIdx.x * blockDim.x + threadIdx.x`, and we have: - For block 1: idx ranges from 256 to 511, so b = idx/N = idx/1024 = 0 (since all atoms 256-511 are from batch 0) - So b=0 is correct - But in the loop, i = threadIdx.x = 0 to 255, and we compute coords[b * N * 3 + i * 3 + 0] = coords[0 + i*3] - This means we're computing center from atoms 0-255, not from all N=1024 atoms! This is a bug! The center computation in the combined kernel is wrong when blocks < B (i.e., when more than one block per batch). Actually wait, let me re-read. The loop `for (int i = threadIdx.x; i < N; i += blockDim.x)` iterates from threadIdx.x to N in steps of blockDim.x. So: - threadIdx.x = 0: i goes 0, 256, 512, 768 - threadIdx.x = 1: i goes 1, 257, 513, 769 - ... - threadIdx.x = 255: i goes 255, 511, 767, 1023 So with blockDim.x = 256, each thread iterates through N/256 = 4 atoms. This should cover all atoms in the batch correctly! But wait, the issue is that in block 1, the atoms handled are idx=256 to 511, which means b = idx / N = idx / 1024 = 0 for all of them. So all threads in block 1 have b=0. Now in the center computation, we have threads 0-255 in block 1, and they loop through i = threadIdx.x, threadIdx.x + 256, threadIdx.x + 512, threadIdx.x + 768, which covers all atoms from batch 0. But the main kernel computation (outside the center) computes the voxel index for atom n = idx % N: - For idx = 256, n = 256 % 1024 = 256 (correct, atom 256 in batch 0) - For idx = 511, n = 511 % 1024 = 511 (correct, atom 511 in batch 0) So actually the indexing seems correct. But there's still a problem: multiple blocks compute the center for the same batch, which is wasteful. And there's potential for correctness issues if the center is computed differently in different blocks due to floating-point precision. Actually, let me look at this more carefully. The center is computed using atomic adds to shared memory. Shared memory is per-block, so each block computes its own center independently. The floating-point operations might produce slightly different results due to the order of atomic adds, but since atomic adds are serialized, the order should be deterministic within a block. But the main issue is that each block computes center for its batch, and then uses that center for only the atoms it processes. So blocks 0-3 each compute center for batch 0 independently, and each uses their computed center for their subset of atoms. Due to floating-point non-associativity, the centers computed by different blocks might differ slightly! This could cause correctness issues. Let me fix this by using a multi-kernel approach: 1. First kernel: compute centers for each batch 2. Second kernel: discretize coordinates and pool This ensures all atoms in a batch use the exact same center.
assistantLet me use a multi-kernel approach to ensure correctness and potentially better performance. I'll separate the center computation from the pooling:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with multiple optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel 1: Compute centers for each batch using block reduction\ntemplate <typename scalar_t>\n__global__ void compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n int blockSize = blockDim.x;\n \n // Use shared memory for reduction\n __shared__ scalar_t smem[3 * 256]; // max 256 threads\n \n scalar_t local_sum_x = 0.0f;\n scalar_t local_sum_y = 0.0f;\n scalar_t local_sum_z = 0.0f;\n \n // Each thread sums a subset of atoms\n for (int i = tid; i < N; i += blockSize) {\n local_sum_x += coords[b * N * 3 + i * 3 + 0];\n local_sum_y += coords[b * N * 3 + i * 3 + 1];\n local_sum_z += coords[b * N * 3 + i * 3 + 2];\n }\n \n smem[tid * 3 + 0] = local_sum_x;\n smem[tid * 3 + 1] = local_sum_y;\n smem[tid * 3 + 2] = local_sum_z;\n \n __syncthreads();\n \n // Block reduction\n for (int s = blockSize / 2; s > 0; s >>= 1) {\n if (tid < s) {\n smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];\n smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];\n smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];\n }\n __syncthreads();\n }\n \n // Thread 0 writes result\n if (tid == 0) {\n centers[b * 3 + 0] = smem[0] / N;\n centers[b * 3 + 1] = smem[1] / N;\n centers[b * 3 + 2] = smem[2] / N;\n }\n}\n\n// Kernel 2: Voxel pooling using precomputed centers\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Get center for this batch\n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n // Get coordinates for this atom\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n // Compute voxel indices\n int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Compute linear indices\n int spatial_idx = ix * G * G + iy * G + iz;\n int base_voxel = b * feat_dim * G * G * G;\n \n // Accumulate features into voxel grid\n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n // Allocate outputs\n auto centers = torch::empty({B, 3}, coords.options());\n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n \n // Kernel 1: Compute centers\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"compute_centers_kernel\", ([&] {\n compute_centers_kernel<scalar_t><<<B, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n N);\n }));\n \n // Kernel 2: Voxel pooling\n int blocks = (B * N + threads - 1) / threads;\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 9 · 1 tool call(s) · 149.5s turn · 14.3s LLM · tokens in=16,458 · out=1,606 · total=18,064 · 6,748 chars (click to expand)
turn 9149.5s turn · 14.3s LLM · 135.2s tools · tokens in=16,458 · out=1,606 · total=18,064
reasoning
Let me check if this is correct.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with multiple optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel 1: Compute centers for each batch using block reduction\ntemplate <typename scalar_t>\n__global__ void compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n int blockSize = blockDim.x;\n \n // Use shared memory for reduction\n __shared__ scalar_t smem[3 * 256]; // max 256 threads\n \n scalar_t local_sum_x = 0.0f;\n scalar_t local_sum_y = 0.0f;\n scalar_t local_sum_z = 0.0f;\n \n // Each thread sums a subset of atoms\n for (int i = tid; i < N; i += blockSize) {\n local_sum_x += coords[b * N * 3 + i * 3 + 0];\n local_sum_y += coords[b * N * 3 + i * 3 + 1];\n local_sum_z += coords[b * N * 3 + i * 3 + 2];\n }\n \n smem[tid * 3 + 0] = local_sum_x;\n smem[tid * 3 + 1] = local_sum_y;\n smem[tid * 3 + 2] = local_sum_z;\n \n __syncthreads();\n \n // Block reduction\n for (int s = blockSize / 2; s > 0; s >>= 1) {\n if (tid < s) {\n smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];\n smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];\n smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];\n }\n __syncthreads();\n }\n \n // Thread 0 writes result\n if (tid == 0) {\n centers[b * 3 + 0] = smem[0] / N;\n centers[b * 3 + 1] = smem[1] / N;\n centers[b * 3 + 2] = smem[2] / N;\n }\n}\n\n// Kernel 2: Voxel pooling using precomputed centers\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Get center for this batch\n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n // Get coordinates for this atom\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n // Compute voxel indices\n int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Compute linear indices\n int spatial_idx = ix * G * G + iy * G + iz;\n int base_voxel = b * feat_dim * G * G * G;\n \n // Accumulate features into voxel grid\n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n // Allocate outputs\n auto centers = torch::empty({B, 3}, coords.options());\n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n \n // Kernel 1: Compute centers\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"compute_centers_kernel\", ([&] {\n compute_centers_kernel<scalar_t><<<B, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n N);\n }));\n \n // Kernel 2: Voxel pooling\n int blocks = (B * N + threads - 1) / threads;\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (3 / 3) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 10 · 1 tool call(s) · 104.3s turn · 14.1s LLM · tokens in=18,113 · out=1,612 · total=19,725 · 8,858 chars (click to expand)
turn 10104.3s turn · 14.1s LLM · 90.2s tools · tokens in=18,113 · out=1,612 · total=19,725
reasoning
Let me profile this multi-kernel approach to see if it's faster.
call → profile_kernel
callprofile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with multiple optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel 1: Compute centers for each batch using block reduction\ntemplate <typename scalar_t>\n__global__ void compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n int blockSize = blockDim.x;\n \n // Use shared memory for reduction\n __shared__ scalar_t smem[3 * 256]; // max 256 threads\n \n scalar_t local_sum_x = 0.0f;\n scalar_t local_sum_y = 0.0f;\n scalar_t local_sum_z = 0.0f;\n \n // Each thread sums a subset of atoms\n for (int i = tid; i < N; i += blockSize) {\n local_sum_x += coords[b * N * 3 + i * 3 + 0];\n local_sum_y += coords[b * N * 3 + i * 3 + 1];\n local_sum_z += coords[b * N * 3 + i * 3 + 2];\n }\n \n smem[tid * 3 + 0] = local_sum_x;\n smem[tid * 3 + 1] = local_sum_y;\n smem[tid * 3 + 2] = local_sum_z;\n \n __syncthreads();\n \n // Block reduction\n for (int s = blockSize / 2; s > 0; s >>= 1) {\n if (tid < s) {\n smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];\n smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];\n smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];\n }\n __syncthreads();\n }\n \n // Thread 0 writes result\n if (tid == 0) {\n centers[b * 3 + 0] = smem[0] / N;\n centers[b * 3 + 1] = smem[1] / N;\n centers[b * 3 + 2] = smem[2] / N;\n }\n}\n\n// Kernel 2: Voxel pooling using precomputed centers\ntemplate <typename scalar_t>\n__global__ void voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Get center for this batch\n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n // Get coordinates for this atom\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n // Compute voxel indices\n int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Compute linear indices\n int spatial_idx = ix * G * G + iy * G + iz;\n int base_voxel = b * feat_dim * G * G * G;\n \n // Accumulate features into voxel grid\n for (int d = 0; d < feat_dim; d++) {\n scalar_t feat = features[b * N * feat_dim + n * feat_dim + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n // Allocate outputs\n auto centers = torch::empty({B, 3}, coords.options());\n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n \n // Kernel 1: Compute centers\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"compute_centers_kernel\", ([&] {\n compute_centers_kernel<scalar_t><<<B, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n N);\n }));\n \n // Kernel 2: Voxel pooling\n int blocks = (B * N + threads - 1) / threads;\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t><<<blocks, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← profile_kernel (ok)
okprofile_kernel profile_kernel PASSED: profiling complete. === Kernel Profile Summary === --- Kernel Breakdown (by GPU time) --- #1: aten::linear 83797.0μs (41%) calls=1 #2: aten::addmm 83569.0μs (41%) calls=1 #3: aten::zeros 12597.0μs (6%) calls=1 #4: aten::zero_ 10895.0μs (5%) calls=1 #5: aten::fill_ 10868.0μs (5%) calls=1 ... +7 more kernels --- Timing --- GPU time: 41.70 μs [↓12.8μs ok] --- Memory Bandwidth --- DRAM BW: 190.3/3350 GB/s (5.7%) [↑2.2% ok] read=184.4 write=6.0 GB/s Hit rates: L2=550.5% --- Compute Throughput --- Dominant pipe: FP32 util=11.8% [↓0.1% REGRESSED] Pipe util: FMA=11.8%, Tensor=0.2% --- Roofline Analysis --- Ridge point (FP32): 20.00 FLOPs/byte Classification: COMPUTE-BOUND --- Occupancy --- Achieved: 129.7% [↑10.5% ok] Eligible warps/cycle: 0.76 WARNING: <1 eligible warp/cycle = latency-bound, needs more parallelism Launch: regs/thread=155, smem/blk=13696B, block=1408, grid=4392 --- Memory Access Quality --- Global ld coalescing: 46.54 sectors/req (46.5x wasted BW) --- Warp Stall Reasons (% of issue cycles) --- long_scoreboard 8184.6% #################### short_scoreboard 3291.9% #################### mio_throttle 2622.4% #################### --- Optimization Hints --- -> 8185% stalls: global memory latency (waiting for DRAM/L2). + sectors/req=46.5 -> uncoalesced global loads, restructure access pattern or use __ldg Try shared-memory tiling, prefetching, or reducing working set. -> Global load coalescing=46.5x (ideal=1.0) -> 47x wasted DRAM BW. Make per-warp accesses contiguous. -> Low eligible warps + low BW% + low compute% = LATENCY-BOUND. Need more parallelism (larger grid, more ILP, prefetching). -> Compute-bound but NOT using tensor cores. If applicable, use FP16/BF16 with torch.matmul or WMMA intrinsics. --- Delta vs Previous Iteration --- GPU time: 54.53→41.70μs (↓12.83) ok DRAM BW%: 3.52→5.68% (↑2.16) ok Compute%: 11.96→11.84% (↓0.11) REGRESSED Occupancy: 119.12→129.67% (↑10.54) ok Eligible warps/cyc: 0.70→0.76 (↑0.06) ok Ld sectors/req: 35.51→46.54 (↑11.03) REGRESSED L2 hit%: 450.37→550.49% (↑100.12) ok
turn 11 · 1 tool call(s) · 230.3s turn · 17.4s LLM · tokens in=20,516 · out=1,973 · total=22,489 · 8,212 chars (click to expand)
turn 11230.3s turn · 17.4s LLM · 212.9s tools · tokens in=20,516 · out=1,973 · total=22,489
reasoning
Good progress! The GPU time went down from 54.53μs to 41.70μs. But we still have issues: 1. Global load coalescing is poor (46.5x wasted BW) 2. Long scoreboard stalls (memory latency) 3. Still latency-bound Let me try to optimize further by: 1. Using a different memory access pattern 2. Processing multiple atoms per thread to increase ILP 3. Using float4 loads where possible for coalescing Actually, looking at the problem more carefully - the bottleneck is the atomicAdd operations scattered across the voxel grid. The atoms can land anywhere in the grid, so coalescing is inherently difficult. Let me try a different approach - process multiple features per thread and unroll the loop to improve ILP. Also, use a larger block size or process multiple atoms per thread.
assistantLet me optimize further by improving memory access patterns and increasing instruction-level parallelism:
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel 1: Compute centers for each batch using block reduction\ntemplate <typename scalar_t>\n__global__ void __launch_bounds__(256) compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n int blockSize = blockDim.x;\n \n // Use shared memory for reduction\n __shared__ scalar_t smem[3 * 256];\n \n scalar_t local_sum_x = 0.0f;\n scalar_t local_sum_y = 0.0f;\n scalar_t local_sum_z = 0.0f;\n \n // Each thread sums a subset of atoms\n for (int i = tid; i < N; i += blockSize) {\n local_sum_x += coords[b * N * 3 + i * 3 + 0];\n local_sum_y += coords[b * N * 3 + i * 3 + 1];\n local_sum_z += coords[b * N * 3 + i * 3 + 2];\n }\n \n smem[tid * 3 + 0] = local_sum_x;\n smem[tid * 3 + 1] = local_sum_y;\n smem[tid * 3 + 2] = local_sum_z;\n \n __syncthreads();\n \n // Block reduction\n for (int s = blockSize / 2; s > 0; s >>= 1) {\n if (tid < s) {\n smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];\n smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];\n smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];\n }\n __syncthreads();\n }\n \n // Thread 0 writes result\n if (tid == 0) {\n centers[b * 3 + 0] = smem[0] / N;\n centers[b * 3 + 1] = smem[1] / N;\n centers[b * 3 + 2] = smem[2] / N;\n }\n}\n\n// Kernel 2: Voxel pooling with optimized memory access\ntemplate <typename scalar_t, int FEAT_UNROLL=8>\n__global__ void __launch_bounds__(256) voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Get center for this batch\n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n // Get coordinates for this atom\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n // Compute voxel indices\n int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Compute linear indices\n int spatial_idx = ix * G * G + iy * G + iz;\n int base_voxel = b * feat_dim * G * G * G;\n int feat_offset = n * feat_dim;\n int batch_feat_offset = b * N * feat_dim;\n \n // Unrolled feature accumulation\n int d = 0;\n #pragma unroll\n for (; d + FEAT_UNROLL <= feat_dim; d += FEAT_UNROLL) {\n scalar_t feat[FEAT_UNROLL];\n #pragma unroll\n for (int j = 0; j < FEAT_UNROLL; j++) {\n feat[j] = features[batch_feat_offset + feat_offset + d + j];\n }\n #pragma unroll\n for (int j = 0; j < FEAT_UNROLL; j++) {\n atomicAdd(&voxel_grid[base_voxel + (d + j) * G * G * G + spatial_idx], feat[j]);\n }\n }\n \n // Handle remaining features\n for (; d < feat_dim; d++) {\n scalar_t feat = features[batch_feat_offset + feat_offset + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n // Allocate outputs\n auto centers = torch::empty({B, 3}, coords.options());\n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n \n // Kernel 1: Compute centers\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"compute_centers_kernel\", ([&] {\n compute_centers_kernel<scalar_t><<<B, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n N);\n }));\n \n // Kernel 2: Voxel pooling\n int blocks = (B * N + threads - 1) / threads;\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t, 8><<<blocks, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 12 · 1 tool call(s) · 92.8s turn · 15.0s LLM · tokens in=22,356 · out=1,796 · total=24,152 · 7,445 chars (click to expand)
turn 1292.8s turn · 15.0s LLM · 77.9s tools · tokens in=22,356 · out=1,796 · total=24,152
reasoning
The kernel has compiled successfully. Let me run correctness to verify it works properly.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel 1: Compute centers for each batch using block reduction\ntemplate <typename scalar_t>\n__global__ void __launch_bounds__(256) compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n int blockSize = blockDim.x;\n \n // Use shared memory for reduction\n __shared__ scalar_t smem[3 * 256];\n \n scalar_t local_sum_x = 0.0f;\n scalar_t local_sum_y = 0.0f;\n scalar_t local_sum_z = 0.0f;\n \n // Each thread sums a subset of atoms\n for (int i = tid; i < N; i += blockSize) {\n local_sum_x += coords[b * N * 3 + i * 3 + 0];\n local_sum_y += coords[b * N * 3 + i * 3 + 1];\n local_sum_z += coords[b * N * 3 + i * 3 + 2];\n }\n \n smem[tid * 3 + 0] = local_sum_x;\n smem[tid * 3 + 1] = local_sum_y;\n smem[tid * 3 + 2] = local_sum_z;\n \n __syncthreads();\n \n // Block reduction\n for (int s = blockSize / 2; s > 0; s >>= 1) {\n if (tid < s) {\n smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];\n smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];\n smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];\n }\n __syncthreads();\n }\n \n // Thread 0 writes result\n if (tid == 0) {\n centers[b * 3 + 0] = smem[0] / N;\n centers[b * 3 + 1] = smem[1] / N;\n centers[b * 3 + 2] = smem[2] / N;\n }\n}\n\n// Kernel 2: Voxel pooling with optimized memory access\ntemplate <typename scalar_t, int FEAT_UNROLL=8>\n__global__ void __launch_bounds__(256) voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Get center for this batch\n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n // Get coordinates for this atom\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n // Compute voxel indices\n int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Compute linear indices\n int spatial_idx = ix * G * G + iy * G + iz;\n int base_voxel = b * feat_dim * G * G * G;\n int feat_offset = n * feat_dim;\n int batch_feat_offset = b * N * feat_dim;\n \n // Unrolled feature accumulation\n int d = 0;\n #pragma unroll\n for (; d + FEAT_UNROLL <= feat_dim; d += FEAT_UNROLL) {\n scalar_t feat[FEAT_UNROLL];\n #pragma unroll\n for (int j = 0; j < FEAT_UNROLL; j++) {\n feat[j] = features[batch_feat_offset + feat_offset + d + j];\n }\n #pragma unroll\n for (int j = 0; j < FEAT_UNROLL; j++) {\n atomicAdd(&voxel_grid[base_voxel + (d + j) * G * G * G + spatial_idx], feat[j]);\n }\n }\n \n // Handle remaining features\n for (; d < feat_dim; d++) {\n scalar_t feat = features[batch_feat_offset + feat_offset + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n // Allocate outputs\n auto centers = torch::empty({B, 3}, coords.options());\n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n \n // Kernel 1: Compute centers\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"compute_centers_kernel\", ([&] {\n compute_centers_kernel<scalar_t><<<B, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n N);\n }));\n \n // Kernel 2: Voxel pooling\n int blocks = (B * N + threads - 1) / threads;\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t, 8><<<blocks, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (3 / 3) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 13 · FINAL · 1 tool call(s) · 121.3s turn · 16.1s LLM · tokens in=24,225 · out=1,861 · total=26,086 · 8,035 chars (click to expand)
turn 13121.3s turn · 16.1s LLM · 105.2s tools · tokens in=24,225 · out=1,861 · total=26,086 · FINAL
reasoning
The kernel is correct and I've made optimizations including: 1. Separate kernels for center computation and pooling 2. Block reduction for efficient center computation 3. Launch bounds for better occupancy 4. Unrolled feature accumulation loop The profiling showed the GPU time went from 54.53 μs to 41.70 μs which is a ~23% improvement. Let me submit this optimized kernel.
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n# Define CUDA source with optimized kernels\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <cfloat>\n\n// Kernel 1: Compute centers for each batch using block reduction\ntemplate <typename scalar_t>\n__global__ void __launch_bounds__(256) compute_centers_kernel(\n const scalar_t* __restrict__ coords,\n scalar_t* __restrict__ centers,\n int N) {\n \n int b = blockIdx.x;\n int tid = threadIdx.x;\n int blockSize = blockDim.x;\n \n // Use shared memory for reduction\n __shared__ scalar_t smem[3 * 256];\n \n scalar_t local_sum_x = 0.0f;\n scalar_t local_sum_y = 0.0f;\n scalar_t local_sum_z = 0.0f;\n \n // Each thread sums a subset of atoms\n for (int i = tid; i < N; i += blockSize) {\n local_sum_x += coords[b * N * 3 + i * 3 + 0];\n local_sum_y += coords[b * N * 3 + i * 3 + 1];\n local_sum_z += coords[b * N * 3 + i * 3 + 2];\n }\n \n smem[tid * 3 + 0] = local_sum_x;\n smem[tid * 3 + 1] = local_sum_y;\n smem[tid * 3 + 2] = local_sum_z;\n \n __syncthreads();\n \n // Block reduction\n for (int s = blockSize / 2; s > 0; s >>= 1) {\n if (tid < s) {\n smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];\n smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];\n smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];\n }\n __syncthreads();\n }\n \n // Thread 0 writes result\n if (tid == 0) {\n centers[b * 3 + 0] = smem[0] / N;\n centers[b * 3 + 1] = smem[1] / N;\n centers[b * 3 + 2] = smem[2] / N;\n }\n}\n\n// Kernel 2: Voxel pooling with optimized memory access\ntemplate <typename scalar_t, int FEAT_UNROLL=8>\n__global__ void __launch_bounds__(256) voxel_pool_kernel(\n const scalar_t* __restrict__ coords,\n const scalar_t* __restrict__ centers,\n const scalar_t* __restrict__ features,\n scalar_t* __restrict__ voxel_grid,\n int B, int N, int G, int feat_dim,\n float voxel_size) {\n \n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = B * N;\n \n if (idx >= total) return;\n \n int b = idx / N;\n int n = idx % N;\n \n // Get center for this batch\n scalar_t cx = centers[b * 3 + 0];\n scalar_t cy = centers[b * 3 + 1];\n scalar_t cz = centers[b * 3 + 2];\n \n // Get coordinates for this atom\n scalar_t x = coords[b * N * 3 + n * 3 + 0];\n scalar_t y = coords[b * N * 3 + n * 3 + 1];\n scalar_t z = coords[b * N * 3 + n * 3 + 2];\n \n // Compute voxel indices\n int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);\n int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);\n int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);\n \n // Clamp to valid range\n ix = max(0, min(G - 1, ix));\n iy = max(0, min(G - 1, iy));\n iz = max(0, min(G - 1, iz));\n \n // Compute linear indices\n int spatial_idx = ix * G * G + iy * G + iz;\n int base_voxel = b * feat_dim * G * G * G;\n int feat_offset = n * feat_dim;\n int batch_feat_offset = b * N * feat_dim;\n \n // Unrolled feature accumulation\n int d = 0;\n #pragma unroll\n for (; d + FEAT_UNROLL <= feat_dim; d += FEAT_UNROLL) {\n scalar_t feat[FEAT_UNROLL];\n #pragma unroll\n for (int j = 0; j < FEAT_UNROLL; j++) {\n feat[j] = features[batch_feat_offset + feat_offset + d + j];\n }\n #pragma unroll\n for (int j = 0; j < FEAT_UNROLL; j++) {\n atomicAdd(&voxel_grid[base_voxel + (d + j) * G * G * G + spatial_idx], feat[j]);\n }\n }\n \n // Handle remaining features\n for (; d < feat_dim; d++) {\n scalar_t feat = features[batch_feat_offset + feat_offset + d];\n atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);\n }\n}\n\ntorch::Tensor voxel_pool_cuda(\n torch::Tensor coords,\n torch::Tensor features,\n int grid_size,\n float voxel_size) {\n \n int B = coords.size(0);\n int N = coords.size(1);\n int G = grid_size;\n int feat_dim = features.size(2);\n \n // Allocate outputs\n auto centers = torch::empty({B, 3}, coords.options());\n auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());\n \n int threads = 256;\n \n // Kernel 1: Compute centers\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"compute_centers_kernel\", ([&] {\n compute_centers_kernel<scalar_t><<<B, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n N);\n }));\n \n // Kernel 2: Voxel pooling\n int blocks = (B * N + threads - 1) / threads;\n AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), \"voxel_pool_kernel\", ([&] {\n voxel_pool_kernel<scalar_t, 8><<<blocks, threads>>>(\n coords.data_ptr<scalar_t>(),\n centers.data_ptr<scalar_t>(),\n features.data_ptr<scalar_t>(),\n voxel_grid.data_ptr<scalar_t>(),\n B, N, G, feat_dim, voxel_size);\n }));\n \n return voxel_grid;\n}\n\"\"\"\n\ncpp_source = \"\"\"\ntorch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);\n\"\"\"\n\n# Load the CUDA extension\nvoxel_extension = load_inline(\n name='voxel_pool',\n cpp_sources=cpp_source,\n cuda_sources=cuda_source,\n functions=['voxel_pool_cuda'],\n verbose=False,\n)\n\n\nclass ModelNew(nn.Module):\n def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):\n super().__init__()\n self.feat_dim = feat_dim\n self.grid_size = grid_size\n self.voxel_size = voxel_size\n self.linear = nn.Linear(feat_dim, feat_dim)\n\n def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:\n # Apply linear transformation first\n features = self.linear(features)\n \n # Call CUDA kernel for voxel pooling\n voxel_grid = voxel_extension.voxel_pool_cuda(\n coords, features, self.grid_size, self.voxel_size\n )\n \n return voxel_grid" }
result ← submit_kernel (ok)
oksubmit_kernel submit_kernel PASSED: (3 / 3) correctness trials all passed. Kernel runtime: 0.05 μs Runtime stats: mean=0.05μs median=?μs std=0.01μs Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00 Memory: 49.27 MB peak (ref: 49.85 MB, ratio: 0.9884x) Kernel launches: 12 (ref: 4484, fusion ratio: 373.6667) SOL score: 0.1301 Flagged for excessive speedup — this submission may have been rejected by automated review.
final submitted kernel (198 lines, 6,066 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

# Define CUDA source with optimized kernels
cuda_source = """
#include <torch/extension.h>
#include <cuda.h>
#include <cuda_runtime.h>
#include <cfloat>

// Kernel 1: Compute centers for each batch using block reduction
template <typename scalar_t>
__global__ void __launch_bounds__(256) compute_centers_kernel(
    const scalar_t* __restrict__ coords,
    scalar_t* __restrict__ centers,
    int N) {
    
    int b = blockIdx.x;
    int tid = threadIdx.x;
    int blockSize = blockDim.x;
    
    // Use shared memory for reduction
    __shared__ scalar_t smem[3 * 256];
    
    scalar_t local_sum_x = 0.0f;
    scalar_t local_sum_y = 0.0f;
    scalar_t local_sum_z = 0.0f;
    
    // Each thread sums a subset of atoms
    for (int i = tid; i < N; i += blockSize) {
        local_sum_x += coords[b * N * 3 + i * 3 + 0];
        local_sum_y += coords[b * N * 3 + i * 3 + 1];
        local_sum_z += coords[b * N * 3 + i * 3 + 2];
    }
    
    smem[tid * 3 + 0] = local_sum_x;
    smem[tid * 3 + 1] = local_sum_y;
    smem[tid * 3 + 2] = local_sum_z;
    
    __syncthreads();
    
    // Block reduction
    for (int s = blockSize / 2; s > 0; s >>= 1) {
        if (tid < s) {
            smem[tid * 3 + 0] += smem[(tid + s) * 3 + 0];
            smem[tid * 3 + 1] += smem[(tid + s) * 3 + 1];
            smem[tid * 3 + 2] += smem[(tid + s) * 3 + 2];
        }
        __syncthreads();
    }
    
    // Thread 0 writes result
    if (tid == 0) {
        centers[b * 3 + 0] = smem[0] / N;
        centers[b * 3 + 1] = smem[1] / N;
        centers[b * 3 + 2] = smem[2] / N;
    }
}

// Kernel 2: Voxel pooling with optimized memory access
template <typename scalar_t, int FEAT_UNROLL=8>
__global__ void __launch_bounds__(256) voxel_pool_kernel(
    const scalar_t* __restrict__ coords,
    const scalar_t* __restrict__ centers,
    const scalar_t* __restrict__ features,
    scalar_t* __restrict__ voxel_grid,
    int B, int N, int G, int feat_dim,
    float voxel_size) {
    
    int idx = blockIdx.x * blockDim.x + threadIdx.x;
    int total = B * N;
    
    if (idx >= total) return;
    
    int b = idx / N;
    int n = idx % N;
    
    // Get center for this batch
    scalar_t cx = centers[b * 3 + 0];
    scalar_t cy = centers[b * 3 + 1];
    scalar_t cz = centers[b * 3 + 2];
    
    // Get coordinates for this atom
    scalar_t x = coords[b * N * 3 + n * 3 + 0];
    scalar_t y = coords[b * N * 3 + n * 3 + 1];
    scalar_t z = coords[b * N * 3 + n * 3 + 2];
    
    // Compute voxel indices
    int ix = (int)floorf((x - cx) / voxel_size + G / 2.0f);
    int iy = (int)floorf((y - cy) / voxel_size + G / 2.0f);
    int iz = (int)floorf((z - cz) / voxel_size + G / 2.0f);
    
    // Clamp to valid range
    ix = max(0, min(G - 1, ix));
    iy = max(0, min(G - 1, iy));
    iz = max(0, min(G - 1, iz));
    
    // Compute linear indices
    int spatial_idx = ix * G * G + iy * G + iz;
    int base_voxel = b * feat_dim * G * G * G;
    int feat_offset = n * feat_dim;
    int batch_feat_offset = b * N * feat_dim;
    
    // Unrolled feature accumulation
    int d = 0;
    #pragma unroll
    for (; d + FEAT_UNROLL <= feat_dim; d += FEAT_UNROLL) {
        scalar_t feat[FEAT_UNROLL];
        #pragma unroll
        for (int j = 0; j < FEAT_UNROLL; j++) {
            feat[j] = features[batch_feat_offset + feat_offset + d + j];
        }
        #pragma unroll
        for (int j = 0; j < FEAT_UNROLL; j++) {
            atomicAdd(&voxel_grid[base_voxel + (d + j) * G * G * G + spatial_idx], feat[j]);
        }
    }
    
    // Handle remaining features
    for (; d < feat_dim; d++) {
        scalar_t feat = features[batch_feat_offset + feat_offset + d];
        atomicAdd(&voxel_grid[base_voxel + d * G * G * G + spatial_idx], feat);
    }
}

torch::Tensor voxel_pool_cuda(
    torch::Tensor coords,
    torch::Tensor features,
    int grid_size,
    float voxel_size) {
    
    int B = coords.size(0);
    int N = coords.size(1);
    int G = grid_size;
    int feat_dim = features.size(2);
    
    // Allocate outputs
    auto centers = torch::empty({B, 3}, coords.options());
    auto voxel_grid = torch::zeros({B, feat_dim, G, G, G}, coords.options());
    
    int threads = 256;
    
    // Kernel 1: Compute centers
    AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), "compute_centers_kernel", ([&] {
        compute_centers_kernel<scalar_t><<<B, threads>>>(
            coords.data_ptr<scalar_t>(),
            centers.data_ptr<scalar_t>(),
            N);
    }));
    
    // Kernel 2: Voxel pooling
    int blocks = (B * N + threads - 1) / threads;
    AT_DISPATCH_FLOATING_TYPES(coords.scalar_type(), "voxel_pool_kernel", ([&] {
        voxel_pool_kernel<scalar_t, 8><<<blocks, threads>>>(
            coords.data_ptr<scalar_t>(),
            centers.data_ptr<scalar_t>(),
            features.data_ptr<scalar_t>(),
            voxel_grid.data_ptr<scalar_t>(),
            B, N, G, feat_dim, voxel_size);
    }));
    
    return voxel_grid;
}
"""

cpp_source = """
torch::Tensor voxel_pool_cuda(torch::Tensor coords, torch::Tensor features, int grid_size, float voxel_size);
"""

# Load the CUDA extension
voxel_extension = load_inline(
    name='voxel_pool',
    cpp_sources=cpp_source,
    cuda_sources=cuda_source,
    functions=['voxel_pool_cuda'],
    verbose=False,
)


class ModelNew(nn.Module):
    def __init__(self, feat_dim, grid_size=32, voxel_size=1.0):
        super().__init__()
        self.feat_dim = feat_dim
        self.grid_size = grid_size
        self.voxel_size = voxel_size
        self.linear = nn.Linear(feat_dim, feat_dim)

    def forward(self, coords: torch.Tensor, features: torch.Tensor) -> torch.Tensor:
        # Apply linear transformation first
        features = self.linear(features)
        
        # Call CUDA kernel for voxel pooling
        voxel_grid = voxel_extension.voxel_pool_cuda(
            coords, features, self.grid_size, self.voxel_size
        )
        
        return voxel_grid