gpt-5.5-priority · popcorn · l12_default_gpt
correct 13_FarthestPointSampling3D.py
model
gpt-5.5-priority
turns / max
10 / 10
tool calls
10
tokens (total)
0
wall clock
—
truncated
no
backend
cuda fp32
variant
popcorn
runtime
0.10 μs
ref runtime
10.00 μs
speedup
98.04x
started
2026-05-02T16:46:30Z
timingkernelbench.timing
kernel runtime
0.10 μs
ref runtime
10.00 μs
speedup
98.04x
kernel mean / median / std
0.10 / — / 1.72e-04 μs
ref mean / median / std
10.00 / — / 0.26 μs
numerical precisioneval_kernel_against_ref
max abs error
0.00
mean abs error
0.00
max rel error
0.00
mean rel error
0.00
gpu memoryextended_metrics.measure_memory
kernel peak
33.05 MB
ref peak
33.18 MB
kernel / ref
1.00x
kernel launches / fusiontorch.profiler
kernel launches
1
ref launches
4108
fusion ratio (ref / kernel)
4108.00x
total cuda time
22 μs
SOL (speed-of-light)nsight_hardware_counters
SOL score (0–1)
0.132
dram util %
0.0%
compute util %
13.2%
bottleneck
compute-bound
dominant pipe
FP32
arithmetic intensity
—
ridge point
20.00
roofline / occupancynsight_hardware_counters
dram bandwidth
0.58 GB/s
dram util %
0.0%
fp32 tflops
—
fp32 util %
—
fp16 tflops
—
occupancy %
50.0%
bottleneck
compute-bound
dominant pipe %
13.2%
arithmetic intensity
—
ridge point
20.00
L1 hit %
—
L2 hit %
95.3%
ld sectors / req
12.00
st sectors / req
—
regs / thread
24
smem / block
17792 B
block size
1024
peak bw
3350.00 GB/s
peak fp32 tflops
67.00
peak fp16 tflops
1979.00
warp stalls (top 5)nsight
short_scoreboard
219.3%
mio_throttle
37.4%
long_scoreboard
5.3%
flagssubmit_kernel guard
excessive speedup
flagged
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn

# Default ModelNew is PyTorch-only. run_and_check: use check_kernel=False with backend=cuda
# until the candidate file contains a real CUDA kernel (see kernel_static_checker).


class Model(nn.Module):
    """
    Farthest Point Sampling (FPS) on 3D point coordinates (B, N, 3).

    Used in navigation / manipulation perception (PointNet++, PVCNN, voxelization
    pipelines) to subsample a dense cloud while spreading support across the shape.

    Greedy construction (reference fusion target): fix the first index to **0** for
    determinism, then repeatedly choose the point whose **minimum** squared distance
    to the set of already chosen points is **largest** (classical FPS).
    """

    def __init__(self, num_samples: int):
        super().__init__()
        assert num_samples >= 1
        self.num_samples = num_samples

    def forward(self, points: torch.Tensor) -> torch.Tensor:
        """
        Args:
            points: (B, N, 3) point coordinates.
        Returns:
            indices: (B, M) int64, each row is M chosen indices in [0, N).
        """
        B, N, _ = points.shape
        M = self.num_samples
        assert M <= N, "FPS cannot sample more points than exist"
        device = points.device
        dtype = points.dtype

        batch_idx = torch.arange(B, device=device)
        indices = torch.empty(B, M, dtype=torch.long, device=device)

        # min squared distance from each point to the current chosen set (large init)
        min_dist_sq = torch.full((B, N), float("inf"), device=device, dtype=dtype)
        # First center: point index 0 (deterministic)
        farthest = torch.zeros(B, dtype=torch.long, device=device)

        for i in range(M):
            indices[:, i] = farthest
            center = points[batch_idx, farthest]
            dist_sq = ((points - center.unsqueeze(1)) ** 2).sum(dim=-1)
            min_dist_sq = torch.minimum(min_dist_sq, dist_sq)
            # Exclude the just-chosen index from being selected again
            min_dist_sq[batch_idx, farthest] = -1.0
            farthest = min_dist_sq.argmax(dim=-1)

        return indices


class ModelNew(nn.Module):
    """KernelBench candidate entry point; default delegates to ``Model``."""

    def __init__(self, num_samples: int):
        super().__init__()
        self._impl = Model(num_samples)

    def forward(self, points: torch.Tensor) -> torch.Tensor:
        return self._impl(points)


batch_size = 4
num_points = 1024
num_samples = 128


def get_inputs():
    p = popcorn_pri
    points = torch.randn(
        p.jitter_int(batch_size), p.jitter_int(num_points), 3
    )
    return [points]


def get_init_inputs():
    return [num_samples]
turn 02.8s turn · 2.8s LLM · 0.0s tools
reasoning
**Optimizing kernel FPS** I need to craft the kernel FPS with parameters B=4, N=1024, M=128. It seems like those values are likely fixed, but I should ensure that I can handle any arguments that come my way. I also know I need to use load_inline, which is important. Finally, I should focus on optimizing it all while getting the specifications right. This is key to making everything work smoothly!
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 33.5s turn · 33.5s LLM · 6,948 chars (click to expand)
turn 133.5s turn · 33.5s LLM · 0.0s tools
reasoning
**Clarifying FPS Iteration Logic** I need code for an FPS (Farthest Point Sampling) iterative dependency. I’m considering using small blocks, with one block per batch, having 1024 points. Each iteration should compute the distance and the reduction argmax, possibly using 1024 threads and the block size of 1024. I plan to store a global min distance in a shared array of 1024 floats, initializing to infinity. Each thread should calculate the distance to the center and update the min distance accordingly, making sure to manage previously selected points correctly. **Exploring Floating Computations in CUDA** I’m considering how to manage floating computations, particularly using the distance formula \(dist = \sum (points - center)^2\) in PyTorch. In CUDA, I need to ensure that float operations are precise, especially for indices that require exact matches. I’ll output as int64 and maintain correctness. For random normals, ties should be rare, but I still have to handle potential duplicates. I plan to utilize specific CUDA techniques like `__ldg` and need a way to ensure that input points are contiguous. I’ll need to compile everything and create a host wrapper for efficient output. **Evaluating Batch and Block Optimization** I’m looking at a setup where there's a single block per batch, resulting in only 4 blocks and 128 iterations for reductions. This might lead to low parallelism, possibly on the order of hundreds of microseconds. Optimizing by using one block per batch could help since having 4 blocks isn’t saturating the resources effectively. However, each block can have 1024 threads, and I'm wondering if I should consider splitting batches across multiple blocks to improve performance, especially on the H100.
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\n\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0);\n int64_t N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n\n#define BLOCK_SIZE 1024\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int B, int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float red_val[BLOCK_SIZE];\n __shared__ int red_idx[BLOCK_SIZE];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) min_dist[tid] = FLT_MAX;\n else min_dist[tid] = -1.0f;\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = pts[farthest * 3 + 0];\n cy = pts[farthest * 3 + 1];\n cz = pts[farthest * 3 + 2];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float x = pts[tid * 3 + 0] - cx;\n float y = pts[tid * 3 + 1] - cy;\n float z = pts[tid * 3 + 2] - cz;\n float d = x * x + y * y + z * z;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n red_val[tid] = v;\n red_idx[tid] = idx;\n __syncthreads();\n\n // Reduce for max value; on exact ties choose lowest index (torch.argmax behavior).\n for (int stride = BLOCK_SIZE >> 1; stride > 0; stride >>= 1) {\n if (tid < stride) {\n float v2 = red_val[tid + stride];\n int i2 = red_idx[tid + stride];\n float v1 = red_val[tid];\n int i1 = red_idx[tid];\n if ((v2 > v1) || (v2 == v1 && i2 < i1)) {\n red_val[tid] = v2;\n red_idx[tid] = i2;\n }\n }\n __syncthreads();\n }\n if (tid == 0) farthest_s = red_idx[0];\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n dim3 blocks(B);\n dim3 threads(BLOCK_SIZE);\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<blocks, threads, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), B, N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(\n name=\"fps_ext_kernel_v1\",\n cpp_sources=[_cpp_src],\n cuda_sources=[_cuda_src],\n functions=[\"fps_forward\"],\n extra_cflags=[\"-O3\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n with_cuda=True,\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__()\n assert num_samples >= 1\n self.num_samples = int(num_samples)\n\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 28.5s turn · 8.5s LLM · 0.0s tools
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\n\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0);\n int64_t N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n\n#define BLOCK_SIZE 1024\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int B, int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float red_val[BLOCK_SIZE];\n __shared__ int red_idx[BLOCK_SIZE];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) min_dist[tid] = FLT_MAX;\n else min_dist[tid] = -1.0f;\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = pts[farthest * 3 + 0];\n cy = pts[farthest * 3 + 1];\n cz = pts[farthest * 3 + 2];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float x = pts[tid * 3 + 0] - cx;\n float y = pts[tid * 3 + 1] - cy;\n float z = pts[tid * 3 + 2] - cz;\n float d = x * x + y * y + z * z;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n red_val[tid] = v;\n red_idx[tid] = idx;\n __syncthreads();\n\n // Reduce for max value; on exact ties choose lowest index (torch.argmax behavior).\n for (int stride = BLOCK_SIZE >> 1; stride > 0; stride >>= 1) {\n if (tid < stride) {\n float v2 = red_val[tid + stride];\n int i2 = red_idx[tid + stride];\n float v1 = red_val[tid];\n int i1 = red_idx[tid];\n if ((v2 > v1) || (v2 == v1 && i2 < i1)) {\n red_val[tid] = v2;\n red_idx[tid] = i2;\n }\n }\n __syncthreads();\n }\n if (tid == 0) farthest_s = red_idx[0];\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n dim3 blocks(B);\n dim3 threads(BLOCK_SIZE);\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<blocks, threads, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), B, N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(\n name=\"fps_ext_kernel_v1\",\n cpp_sources=[_cpp_src],\n cuda_sources=[_cuda_src],\n functions=[\"fps_forward\"],\n extra_cflags=[\"-O3\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n with_cuda=True,\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__()\n assert num_samples >= 1\n self.num_samples = int(num_samples)\n\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 316.9s turn · 16.9s LLM · 0.0s tools
reasoning
**Ensuring deterministic behavior** I need to ensure that I'm getting deterministic results with PyTorch, particularly by using `__use_fast_math`. I'm wondering about the potential differences it might make, especially regarding fmad. I think I need to check if everything is set up correctly since passing seems fine, and the warp shouldn't alter the distribution. So, let's compile and run some tests to verify everything is working as intended!
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n min_dist[tid] = (tid < N) ? FLT_MAX : -1.0f;\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = pts[farthest * 3 + 0];\n cy = pts[farthest * 3 + 1];\n cz = pts[farthest * 3 + 2];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = pts[tid * 3 + 0] - cx;\n float dy = pts[tid * 3 + 1] - cy;\n float dz = pts[tid * 3 + 2] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n\n if (warp == 0) {\n float vv = (lane < 32) ? warp_val[lane] : -1.0f;\n int ii = (lane < 32) ? warp_idx[lane] : lane;\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v2\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 48.2s turn · 8.2s LLM · 0.0s tools
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n min_dist[tid] = (tid < N) ? FLT_MAX : -1.0f;\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = pts[farthest * 3 + 0];\n cy = pts[farthest * 3 + 1];\n cz = pts[farthest * 3 + 2];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = pts[tid * 3 + 0] - cx;\n float dy = pts[tid * 3 + 1] - cy;\n float dz = pts[tid * 3 + 2] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n\n if (warp == 0) {\n float vv = (lane < 32) ? warp_val[lane] : -1.0f;\n int ii = (lane < 32) ? warp_idx[lane] : lane;\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v2\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 518.5s turn · 18.5s LLM · 0.0s tools
call → compile_kernel
callcompile_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float sx[BLOCK_SIZE];\n __shared__ float sy[BLOCK_SIZE];\n __shared__ float sz[BLOCK_SIZE];\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) {\n sx[tid] = pts[tid * 3 + 0];\n sy[tid] = pts[tid * 3 + 1];\n sz[tid] = pts[tid * 3 + 2];\n min_dist[tid] = FLT_MAX;\n } else {\n sx[tid] = sy[tid] = sz[tid] = 0.0f;\n min_dist[tid] = -1.0f;\n }\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = sx[farthest]; cy = sy[farthest]; cz = sz[farthest];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = sx[tid] - cx;\n float dy = sy[tid] - cy;\n float dz = sz[tid] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n if (warp == 0) {\n float vv = warp_val[lane];\n int ii = warp_idx[lane];\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v3\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 69.3s turn · 9.3s LLM · 0.0s tools
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float sx[BLOCK_SIZE];\n __shared__ float sy[BLOCK_SIZE];\n __shared__ float sz[BLOCK_SIZE];\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) {\n sx[tid] = pts[tid * 3 + 0];\n sy[tid] = pts[tid * 3 + 1];\n sz[tid] = pts[tid * 3 + 2];\n min_dist[tid] = FLT_MAX;\n } else {\n sx[tid] = sy[tid] = sz[tid] = 0.0f;\n min_dist[tid] = -1.0f;\n }\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = sx[farthest]; cy = sy[farthest]; cz = sz[farthest];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = sx[tid] - cx;\n float dy = sy[tid] - cy;\n float dz = sz[tid] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n if (warp == 0) {\n float vv = warp_val[lane];\n int ii = warp_idx[lane];\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v3\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00
turn 78.7s turn · 8.7s LLM · 0.0s tools
reasoning
**Considering timing for submission** I need to figure out the timing for submitting the final. Maybe I can run a static check first to ensure everything's in order. I want to make sure I'm getting this right! It's important to pay attention to details, so I will think through if there are any components I might have missed. Let's ensure I follow the right steps before I submit anything!
call → static_check
callstatic_check { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float sx[BLOCK_SIZE];\n __shared__ float sy[BLOCK_SIZE];\n __shared__ float sz[BLOCK_SIZE];\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) {\n sx[tid] = pts[tid * 3 + 0];\n sy[tid] = pts[tid * 3 + 1];\n sz[tid] = pts[tid * 3 + 2];\n min_dist[tid] = FLT_MAX;\n } else {\n sx[tid] = sy[tid] = sz[tid] = 0.0f;\n min_dist[tid] = -1.0f;\n }\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = sx[farthest]; cy = sy[farthest]; cz = sz[farthest];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = sx[tid] - cx;\n float dy = sy[tid] - cy;\n float dz = sz[tid] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n if (warp == 0) {\n float vv = warp_val[lane];\n int ii = warp_idx[lane];\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v3\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← static_check (ok)
okstatic_check static_check PASSED: no violations or warnings detected.
turn 8 · 1 tool call(s) · 9.5s turn · 9.5s LLM · 7,443 chars (click to expand)
turn 89.5s turn · 9.5s LLM · 0.0s tools
reasoning
**Finalizing submission** I’m considering submitting the work, but maybe I should use the final version of the code, which is v3. It seems important to make sure everything is in order before I submit. I think I need to use the function `submit_kernel` to do this. I want to double-check that everything is correct to avoid any issues later. This step is crucial, and I want to make sure I'm doing it right!
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float sx[BLOCK_SIZE];\n __shared__ float sy[BLOCK_SIZE];\n __shared__ float sz[BLOCK_SIZE];\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) {\n sx[tid] = pts[tid * 3 + 0];\n sy[tid] = pts[tid * 3 + 1];\n sz[tid] = pts[tid * 3 + 2];\n min_dist[tid] = FLT_MAX;\n } else {\n sx[tid] = sy[tid] = sz[tid] = 0.0f;\n min_dist[tid] = -1.0f;\n }\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = sx[farthest]; cy = sy[farthest]; cz = sz[farthest];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = sx[tid] - cx;\n float dy = sy[tid] - cy;\n float dz = sz[tid] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n if (warp == 0) {\n float vv = warp_val[lane];\n int ii = warp_idx[lane];\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v3\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← submit_kernel (fail)
failsubmit_kernel submit_kernel FAILED: unexpected error during tool execution. _WorkItemTimeout: work item exceeded soft timeout budget Traceback (most recent call last): File "/scratch/tejas/PopcornBench/src/kernelbench/agent/agent.py", line 627, in _execute_tool return tool.execute(self.ctx, **args) File "/scratch/tejas/PopcornBench/src/kernelbench/agent/tools.py", line 770, in execute return ctx.eval_client.submit_kernel(ctx, kernel_code) File "/scratch/tejas/PopcornBench/src/kernelbench/agent/eval_client.py", line 50, in submit_kernel return self._call("submit", args) File "/scratch/tejas/PopcornBench/src/kernelbench/agent/eval_client.py", line 117, in _call payload = self._response_q.get(timeout=remaining) File "<string>", line 2, in get File "/home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/lib/python3.10/multiprocessing/managers.py", line 818, in _callmethod kind, result = conn.recv() File "/home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/lib/python3.10/multiprocessing/connection.py", line 250, in recv buf = self._recv_bytes() File "/home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/lib/python3.10/multiprocessing/connection.py", line 414, in _recv_bytes buf = self._recv(4) File "/home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/lib/python3.10/multiprocessing/connection.py", line 379, in _recv chunk = read(handle, remaining) File "/scratch/tejas/PopcornBench/scripts/run_sweep.py", line 161, in _alarm_handler raise _WorkItemTimeout("work item exceeded soft timeout budget") __mp_main__._WorkItemTimeout: work item exceeded soft timeout budget
turn 9798.8s turn · 798.8s LLM · 0.0s tools · FINAL
call → submit_kernel
callsubmit_kernel { "kernel_code": "import torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\n_cpp_src = r\"\"\"\n#include <torch/extension.h>\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M);\ntorch::Tensor fps_forward(torch::Tensor points, int64_t M) {\n TORCH_CHECK(points.is_cuda(), \"points must be CUDA\");\n TORCH_CHECK(points.scalar_type() == at::kFloat, \"points must be float32\");\n TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, \"points must have shape (B,N,3)\");\n TORCH_CHECK(points.is_contiguous(), \"points must be contiguous\");\n int64_t B = points.size(0), N = points.size(1);\n TORCH_CHECK(M <= N, \"FPS cannot sample more points than exist\");\n auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));\n fps_launcher(points, out, (int)M);\n return out;\n}\n\"\"\"\n\n_cuda_src = r\"\"\"\n#include <torch/extension.h>\n#include <ATen/cuda/CUDAContext.h>\n#include <cuda.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#define BLOCK_SIZE 1024\n\n__device__ __forceinline__ void warp_argmax(float &v, int &idx) {\n unsigned mask = 0xffffffffu;\n #pragma unroll\n for (int off = 16; off > 0; off >>= 1) {\n float v2 = __shfl_down_sync(mask, v, off);\n int i2 = __shfl_down_sync(mask, idx, off);\n if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }\n }\n}\n\n__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,\n int N, int M) {\n int b = blockIdx.x;\n int tid = threadIdx.x;\n int lane = tid & 31;\n int warp = tid >> 5;\n __shared__ float sx[BLOCK_SIZE];\n __shared__ float sy[BLOCK_SIZE];\n __shared__ float sz[BLOCK_SIZE];\n __shared__ float min_dist[BLOCK_SIZE];\n __shared__ float warp_val[32];\n __shared__ int warp_idx[32];\n __shared__ int farthest_s;\n __shared__ float cx, cy, cz;\n const float* pts = points + ((size_t)b * N * 3);\n long long* out_b = out + ((size_t)b * M);\n\n if (tid < N) {\n sx[tid] = pts[tid * 3 + 0];\n sy[tid] = pts[tid * 3 + 1];\n sz[tid] = pts[tid * 3 + 2];\n min_dist[tid] = FLT_MAX;\n } else {\n sx[tid] = sy[tid] = sz[tid] = 0.0f;\n min_dist[tid] = -1.0f;\n }\n if (tid == 0) farthest_s = 0;\n __syncthreads();\n\n for (int i = 0; i < M; ++i) {\n int farthest = farthest_s;\n if (tid == 0) {\n out_b[i] = (long long)farthest;\n cx = sx[farthest]; cy = sy[farthest]; cz = sz[farthest];\n }\n __syncthreads();\n\n float v = -1.0f;\n int idx = tid;\n if (tid < N) {\n float dx = sx[tid] - cx;\n float dy = sy[tid] - cy;\n float dz = sz[tid] - cz;\n float d = dx * dx + dy * dy + dz * dz;\n float old = min_dist[tid];\n v = d < old ? d : old;\n if (tid == farthest) v = -1.0f;\n min_dist[tid] = v;\n }\n warp_argmax(v, idx);\n if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }\n __syncthreads();\n if (warp == 0) {\n float vv = warp_val[lane];\n int ii = warp_idx[lane];\n warp_argmax(vv, ii);\n if (lane == 0) farthest_s = ii;\n }\n __syncthreads();\n }\n}\n\nvoid fps_launcher(torch::Tensor points, torch::Tensor out, int M) {\n int B = (int)points.size(0);\n int N = (int)points.size(1);\n TORCH_CHECK(N <= BLOCK_SIZE, \"This FPS kernel supports N <= 1024\");\n cudaStream_t stream = at::cuda::getCurrentCUDAStream();\n fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);\n}\n\"\"\"\n\n_fps_ext = load_inline(name=\"fps_ext_kernel_v3\", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=[\"fps_forward\"], extra_cflags=[\"-O3\"], extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"], with_cuda=True, verbose=False)\n\nclass ModelNew(nn.Module):\n def __init__(self, num_samples: int):\n super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)\n def forward(self, points: torch.Tensor) -> torch.Tensor:\n return _fps_ext.fps_forward(points, self.num_samples)\n" }
result ← submit_kernel (ok)
oksubmit_kernel submit_kernel PASSED: (5 / 5) correctness trials all passed. Kernel runtime: 0.10 μs Runtime stats: mean=0.10μs median=?μs std=0.00μs Numerical precision: max_abs_err=0.00e+00 mean_abs_err=0.00e+00 max_rel_err=0.00e+00 Memory: 33.05 MB peak (ref: 33.18 MB, ratio: 0.9962x) Kernel launches: 1 (ref: 4108, fusion ratio: 4108.0) SOL score: 0.1321 Flagged for excessive speedup — this submission may have been rejected by automated review.
final submitted kernel (117 lines, 4,179 chars) — full source, untruncated
import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline

_cpp_src = r"""
#include <torch/extension.h>
void fps_launcher(torch::Tensor points, torch::Tensor out, int M);
torch::Tensor fps_forward(torch::Tensor points, int64_t M) {
    TORCH_CHECK(points.is_cuda(), "points must be CUDA");
    TORCH_CHECK(points.scalar_type() == at::kFloat, "points must be float32");
    TORCH_CHECK(points.dim() == 3 && points.size(2) == 3, "points must have shape (B,N,3)");
    TORCH_CHECK(points.is_contiguous(), "points must be contiguous");
    int64_t B = points.size(0), N = points.size(1);
    TORCH_CHECK(M <= N, "FPS cannot sample more points than exist");
    auto out = torch::empty({B, M}, torch::TensorOptions().device(points.device()).dtype(torch::kInt64));
    fps_launcher(points, out, (int)M);
    return out;
}
"""

_cuda_src = r"""
#include <torch/extension.h>
#include <ATen/cuda/CUDAContext.h>
#include <cuda.h>
#include <cuda_runtime.h>
#include <float.h>
#define BLOCK_SIZE 1024

__device__ __forceinline__ void warp_argmax(float &v, int &idx) {
    unsigned mask = 0xffffffffu;
    #pragma unroll
    for (int off = 16; off > 0; off >>= 1) {
        float v2 = __shfl_down_sync(mask, v, off);
        int i2 = __shfl_down_sync(mask, idx, off);
        if ((v2 > v) || (v2 == v && i2 < idx)) { v = v2; idx = i2; }
    }
}

__global__ void fps_kernel_1024(const float* __restrict__ points, long long* __restrict__ out,
                                int N, int M) {
    int b = blockIdx.x;
    int tid = threadIdx.x;
    int lane = tid & 31;
    int warp = tid >> 5;
    __shared__ float sx[BLOCK_SIZE];
    __shared__ float sy[BLOCK_SIZE];
    __shared__ float sz[BLOCK_SIZE];
    __shared__ float min_dist[BLOCK_SIZE];
    __shared__ float warp_val[32];
    __shared__ int warp_idx[32];
    __shared__ int farthest_s;
    __shared__ float cx, cy, cz;
    const float* pts = points + ((size_t)b * N * 3);
    long long* out_b = out + ((size_t)b * M);

    if (tid < N) {
        sx[tid] = pts[tid * 3 + 0];
        sy[tid] = pts[tid * 3 + 1];
        sz[tid] = pts[tid * 3 + 2];
        min_dist[tid] = FLT_MAX;
    } else {
        sx[tid] = sy[tid] = sz[tid] = 0.0f;
        min_dist[tid] = -1.0f;
    }
    if (tid == 0) farthest_s = 0;
    __syncthreads();

    for (int i = 0; i < M; ++i) {
        int farthest = farthest_s;
        if (tid == 0) {
            out_b[i] = (long long)farthest;
            cx = sx[farthest]; cy = sy[farthest]; cz = sz[farthest];
        }
        __syncthreads();

        float v = -1.0f;
        int idx = tid;
        if (tid < N) {
            float dx = sx[tid] - cx;
            float dy = sy[tid] - cy;
            float dz = sz[tid] - cz;
            float d = dx * dx + dy * dy + dz * dz;
            float old = min_dist[tid];
            v = d < old ? d : old;
            if (tid == farthest) v = -1.0f;
            min_dist[tid] = v;
        }
        warp_argmax(v, idx);
        if (lane == 0) { warp_val[warp] = v; warp_idx[warp] = idx; }
        __syncthreads();
        if (warp == 0) {
            float vv = warp_val[lane];
            int ii = warp_idx[lane];
            warp_argmax(vv, ii);
            if (lane == 0) farthest_s = ii;
        }
        __syncthreads();
    }
}

void fps_launcher(torch::Tensor points, torch::Tensor out, int M) {
    int B = (int)points.size(0);
    int N = (int)points.size(1);
    TORCH_CHECK(N <= BLOCK_SIZE, "This FPS kernel supports N <= 1024");
    cudaStream_t stream = at::cuda::getCurrentCUDAStream();
    fps_kernel_1024<<<B, BLOCK_SIZE, 0, stream>>>(points.data_ptr<float>(), (long long*)out.data_ptr<int64_t>(), N, M);
}
"""

_fps_ext = load_inline(name="fps_ext_kernel_v3", cpp_sources=[_cpp_src], cuda_sources=[_cuda_src], functions=["fps_forward"], extra_cflags=["-O3"], extra_cuda_cflags=["-O3", "--use_fast_math"], with_cuda=True, verbose=False)

class ModelNew(nn.Module):
    def __init__(self, num_samples: int):
        super().__init__(); assert num_samples >= 1; self.num_samples = int(num_samples)
    def forward(self, points: torch.Tensor) -> torch.Tensor:
        return _fps_ext.fps_forward(points, self.num_samples)