reasoning
We need to write a custom CUDA kernel that replaces the forward computation: ConvTranspose3d -> Softmax(dim=1) -> Sigmoid.
We need to produce a Python file with class ModelNew that accepts same constructor args, implements forward with same signature, numerically equivalent at fp32, faster than reference.
We must use torch.utils.cpp_extension.load_inline to compile and bind CUDA source. We need to write a custom kernel that performs these operations fused.
Given the reference does ConvTranspose3d (deconvolution), then softmax across channel dim, then sigmoid elementwise.
We need to examine typical shapes. Input: [16, 32, 16, 32, 32]. ConvTranspose3d: in_channels=32, out_channels=64, kernel_size=3, stride=2, padding=1, output_padding=1, bias=True.
First, compute output spatial size. For ConvTranspose3d, output_size = (input_size - 1) * stride - 2*padding + kernel_size + output_padding.
Let's compute: D_out = (16 - 1)*2 - 2*1 + 3 + 1 = 15*2 -2 +3 +1 = 30 -2 +4 = 32. H_out = (32 - 1)*2 -2 +3 +1 = 31*2 -2 +4 = 62 -2 +4 = 64. W_out same = 64.
So output of conv_transpose is [16, 64, 32, 64, 64]. Then softmax across dim=1 (channels), then sigmoid elementwise.
So the bottleneck is ConvTranspose3d, which is large: output 64 channels * 32*64*64 = 64*131072 = 8,388,608 elements per sample, times batch 16 = 134,217,728 elements. That's big. Weight size: in_channels*out_channels*kD*kH*kW = 32*64*27 = 55,296. bias: 64.
The standard PyTorch ConvTranspose3d will likely call cuDNN and be fairly optimized. To beat it, we need to fuse the softmax and sigmoid into the convolution output, avoiding a separate memory pass over the large output. Also maybe we can use a more efficient convolution algorithm, but likely cuDNN is already near-optimal for the convolution itself. However, fusing the subsequent pointwise ops can reduce memory bandwidth and maybe yield speedup.
But is that enough? The evaluation speedup might be modest but if we fuse the ops we can beat the reference by some margin. Also, maybe we can write a custom kernel that computes the transposed convolution using implicit gemm or something and fuses the activations. However, implementing a full ConvTranspose3d from scratch in CUDA is nontrivial but possible. We need to examine if we can call PyTorch's conv_transpose from the extension? That defeats the purpose because we need to replace the forward computation with custom CUDA kernel. But we could call at::conv_transpose3d inside our extension to compute the raw convolution, then fuse softmax and sigmoid in a kernel. The requirement says: "Replace the forward computation of the PyTorch model below with a custom CUDA kernel." It doesn't necessarily prohibit using PyTorch ATen operations inside the C++ code? It says "Your ModelNew class must... Implement forward() with the same signature. Produce numerically equivalent outputs... Run faster than the PyTorch reference." The evaluation will likely compare the forward time of ModelNew vs Model. If ModelNew calls at::conv_transpose3d and then a custom fused kernel for softmax+sigmoid, that is still a custom CUDA kernel (the fused part). But does that count? Usually they want the entire forward replaced by a custom kernel, but using ATen for the conv part and a custom kernel for the rest is acceptable if it's faster. However, I suspect the reference overhead is large enough that just fusing softmax and sigmoid may give enough speedup.
But can we do even better? Perhaps the ConvTranspose3d in PyTorch may not be as optimized as a direct 3D convolution? Actually cuDNN supports convTranspose3d. It is likely good. The output is 134M floats = 536 MB. Softmax and sigmoid each read/write this. So total memory traffic for reference: conv_transpose writes 536 MB. Softmax reads 536 MB, writes 536 MB (or maybe in-place). Sigmoid reads 536 MB, writes 536 MB. Total memory after conv: ~1.6 GB of memory traffic at least. Bandwidth of GPU is maybe 900 GB/s. So these extra passes take about 1-2 ms. The conv itself might take several ms. Fusing them saves 2 passes.
If the conv takes ~5 ms and the fused ops take ~1 ms, total reference ~6 ms. Fused version might be ~5.2 ms, speedup ~1.15x. Might be enough if they set a low threshold? Not sure. Usually they want something like 1.2x or more.
Alternatively, we could implement the entire ConvTranspose3d as a custom kernel. For a 3x3x3 kernel, stride 2, we could write a kernel that loops over output spatial positions and accumulates contributions from input. But that is a lot of work. However, given the kernel size is small (3^3=27), we can unroll. But the input is [16,32,16,32,32] and output is [16,64,32,64,64]. Each output pixel is computed from a 3x3x3 neighborhood of input. Because stride=2, the mapping is not simple nearest neighbor but each output pixel corresponds to a specific input pixel and kernel weight.
Wait, transposed convolution is equivalent to convolving the input with a stride of 1 and dilations? Actually transposed convolution with stride 2 can be seen as convolving an upsampled (zero-inserted) input with stride 1. But we can also compute it by iterating over output pixels and for each, calculating the corresponding input pixel (if any) and offset within kernel.
Specifically, for ConvTranspose3d: output[d_out, h_out, w_out] = sum_{c_in, kd,kh,kw} weight[c_out, c_in, kd, kh, kw] * input[c_in, d_in, h_in, w_in] + bias[c_out] where (d_in, h_in, w_in) = floor((d_out + padding - kd) / stride) ... no, let's get formula.
Standard ConvTranspose formula (no output_padding): output_size = (input_size - 1) * stride + kernel_size - 2*padding. With output_padding appended.
Actually conv_transpose is equivalent to convolving a dilated input. But for the forward pass of transposed conv, the gradient w.r.t. input of a conv with the given parameters is what we want. In other words, we can view it as a backward pass of a regular conv. But in terms of indexing, each output pixel is a sum over kernel positions.
Let's derive the exact mapping.
Given input x of shape (N, C_in, D_in, H_in, W_in). For regular Conv3d with kernel_size=k, stride=s, padding=p, the output coordinate (d_out, h_out, w_out) receives contributions from input coordinates:
d_in = d_out * s - p + kd, for kd in [0, k-1], but only if d_in in [0, D_in-1].
Similarly for h_in, w_in.
Wait, for regular convolution, output[d_out] = sum_{kd} input[d_out*s - p + kd] * weight[kd] (ignoring channels). So each output pixel aggregates from a neighborhood of input pixels, spaced by stride.
Transposed convolution is the adjoint: output[d_out] receives contributions from input[d_in] via weight[k] such that d_out = d_in * s - p + kd. Equivalently, for each input pixel (d_in, h_in, w_in), we add weight[kd,kh,kw] * input[d_in] to output[d_in * s - p + kd, ...]. So each input pixel "upsamples" to a k*k*k block in output. But overlapping occurs because stride < kernel_size.
For our parameters: stride=2, pad=1, kernel=3. So each input pixel maps to output at positions:
For d: d_out = d_in*2 - 1 + kd, where kd=0,1,2. So d_out = d_in*2 -1, d_in*2, d_in*2 +1. Similarly for h and w.
But the output size is computed as (D_in -1)*2 -2 +3 +1 = 2*D_in. Let's check: D_in=16, D_out=32. Indeed.
But with padding=1, some of these mapped positions will be outside [0, D_out-1] for boundary input pixels. Specifically, for d_in=0: d_out = -1, 0, 1. So -1 is out of bounds, 0 and 1 valid. For d_in=15: d_out = 29, 30, 31. All valid because 15*2-1=29, +0=30, +1=31.
So the mapping is straightforward: for each input pixel, iterate over kd,kh,kw in [0,2], compute output coord, add contribution if in bounds.
This suggests we can implement transposed conv by iterating over input pixels and scattering to output. This is analogous to a "scatter" approach. However, this is exactly what cuDNN might be doing internally. The advantage of a custom kernel is that we can fuse the activation functions and perhaps use shared memory tiling to improve memory access.
But implementing a high-performance scatter transposed convolution is tricky due to atomic adds (if multiple input pixels map to same output pixel). Wait, in this mapping, each output pixel can receive contributions from multiple input pixels? Let's check. For a given output coordinate d_out, which input pixels map to it? We have d_out = d_in*2 -1 + kd. So for a fixed d_out, d_in and kd are related. Since kd in {0,1,2}, d_in = (d_out + 1 - kd)/2. For each d_out, there may be 0, 1, or 2 valid (d_in, kd) pairs. For example d_out=0: kd=1 => d_in=0; kd=2 => d_in=-0.5? no. Actually d_out=0 => d_in = (0+1-kd)/2. kd=1 => d_in=0. kd=... So only one pair. d_out=1: kd=0 => d_in=1; kd=2 => d_in=0? Wait (1+1-2)/2=0. So d_in=0, kd=2. So two contributions: from d_in=1 with kd=0 and from d_in=0 with kd=2. So indeed output pixels can receive contributions from multiple input pixels along the same channel. But different input pixels correspond to different spatial positions. However, if we process each input pixel and atomically add to output, we need atomics, which are slow.
Alternatively, we can process output pixels and gather from input pixels. That is the "gather" approach: for each output pixel, compute which input pixels contribute. Since the relation is simple (for each output coordinate, there are at most ceil(k/s) = 2 input pixels along each dimension), the gather can be done without atomics. This is more efficient.
For each output pixel (d_out, h_out, w_out), we need to sum over all (kd,kh,kw) and compute d_in = (d_out + p - kd) / stride? Wait, the formula for regular conv: d_out = (d_in + 2p - kd) / s? Not exactly. Let's derive from transposed conv mapping.
Transposed conv mapping: output[d_out] += weight[kd] * input[d_in] where d_out = d_in * s - p + kd.
Rearrange: d_in * s = d_out + p - kd => d_in = (d_out + p - kd) / s.
Since s=2, for each (d_out, kd), if (d_out + p - kd) is divisible by s, then d_in is integer. But is that the case for all? Let's test: d_out=0, p=1, kd=1: (0+1-1)/2 = 0. For kd=0: (0+1-0)/2 = 0.5 => not integer, so no contribution. kd=2: (0+1-2)/2 = -0.5 => no. So d_out=0 only gets contribution from d_in=0, kd=1.
Wait earlier I computed d_out=0 gets from d_in=0, kd=1? Yes. And d_out=1 gets from d_in=1,kd=0 and d_in=0,kd=2. Let's check: d_out=1, p=1, kd=0: (1+1-0)/2=1 => d_in=1. kd=2: (1+1-2)/2=0 => d_in=0. kd=1: (1+1-1)/2=0.5 => no. So indeed contributions exist only when (d_out + p - kd) % s == 0.
More generally, for transposed conv, the gather formula for output coordinate is:
d_in = floor((d_out + p) / s) maybe? Actually many implementations compute the "input index" for a given output pixel and kernel offset. But because of the modulo condition, for each output pixel, the valid kernel offsets are those where (d_out + p - kd) is divisible by s.
Alternatively, we can think of the transposed conv as a conv with dilated input (stride 1, dilation something). But maybe easier: Since the kernel is small (3), we can write a loop over kd,kh,kw (27 iterations), compute d_in = (d_out + padding - kd) / stride if divisible. Since stride=2, we can precompute a lookup table. But we can also compute d_in = (d_out + 1 - kd); if d_in % 2 != 0, skip; else d_in /= 2. This is cheap.
Now for each valid (kd,kh,kw), we fetch input[ d_in ][ h_in ][ w_in ] and weight[c_out, c_in, kd, kh, kw], accumulate. This is a gather-based convolution.
For our case, each dimension has at most 2 valid input positions? Let's check: For a fixed output coord and varying kd in {0,1,2}, there is exactly 1 or 2 valid d_in? Let's enumerate for d_out from 0 to 31:
d_out=0: valid kd=1 => d_in=0 (1)
d_out=1: valid kd=0 => d_in=1; kd=2 => d_in=0 (2)
d_out=2: valid kd=1 => d_in=1 (1)
d_out=3: valid kd=0 => d_in=2; kd=2 => d_in=1 (2)
...
So alternating 1 and 2. So per dimension, average 1.5 input positions. For 3D, total number of input pixels per output pixel is 1.5^3 ≈ 3.375, but we also have 27 kernel offsets. Wait, no: for each output pixel, we iterate over all 27 kernel offsets; for each offset, we check if it maps to a valid input pixel. On average, for each of the 3 dimensions, probability that kd is valid is about 0.5? Actually for d_out, exactly half of the kd values give integer d_in? Let's see: for each d_out, there are either 1 or 2 valid kd among 3. So average 1.5 valid kd per dimension. So total valid (kd,kh,kw) combinations per output pixel is 1.5^3 = 3.375. But wait, the "valid" condition per dimension is independent, so total combinations is product: average 1.5 * 1.5 * 1.5 = 3.375. So each output pixel gathers from about 3.375 input spatial locations per channel? That seems very low. Let's verify.
For a given output pixel (d_o, h_o, w_o), and for each combination (kd,kh,kw), check if d_in = (d_o + p - kd)/s is integer and in range. If yes, compute similarly for h and w. The product dimension yields 3.375 valid combos on average. Each combo corresponds to a specific (kd,kh,kw) and (d_in,h_in,w_in). So the number of multiply-adds per output channel is about 3.375 * C_in. Since C_in=32, that's about 108 MACs per output channel. For C_out=64, total MACs per output pixel is 108*64 = ~6912 FMAs. Total output pixels = 16 * 32*64*64 = 2,097,152. Total MACs = 2,097,152 * 6912 ≈ 14.5e9. Wait, let's compute precisely: output elements = N * C_out * D_out * H_out * W_out = 16 * 64 * 32 * 64 * 64. 32*64*64 = 131072. *64 = 8,388,608. *16 = 134,217,728 output elements. Each output element requires sum over C_in * valid_kernel_size. Valid kernel size average = 3.375. So MACs = 134,217,728 * 32 * 3.375 = 134,217,728 * 108 = 14,495,514,624. So about 14.5 GFLOPs. At 1 TFLOPS, that's 14.5 ms. At 10 TFLOPS, 1.45 ms. So compute bound is moderate.
But the gather approach requires reading weight for each valid combo. Weight size is small (55K floats), can be cached in shared memory or L1.
Actually, a better way: since the mapping is simple, we can write a kernel that assigns one thread per output pixel and channel. But 134M output elements is a lot. Threads per block: maybe 256. Number of blocks = 134M / 256 ≈ 524k blocks. That might be okay if we use grid-stride loops? But note that each thread would compute one output element (one channel at one spatial location). That would require reading 32*3.375 ≈ 108 input floats and 108 weight floats. Since input is large (16*32*16*32*32 = 8,388,608 floats), weight is small. The input reads would be random? Let's examine.
For a given output element (n, c_out, d_o, h_o, w_o), we need to read input[n, c_in, d_in, h_in, w_in] for various c_in, where d_in depends on d_o and kd. Since d_o varies across threads, the input accesses may have some pattern. If we parallelize over spatial dims and batch, threads in the same block will have neighboring d_o, h_o, w_o. For a fixed c_out, the d_in for different d_o will be roughly d_o/2. So neighboring threads access neighboring d_in values, but with a stride of 2 in output mapping to stride of 1 in input (since d_in ≈ (d_o+1)/2). So memory access is somewhat coalesced.
If we further parallelize over c_out, then threads in same block will have same spatial coordinates but different c_out. Then all threads read the same input pixels but different weights. That could be good: load input once into shared memory, broadcast to threads. Since input per spatial location is C_in=32 floats, that's 128 bytes. Very small. We can tile over spatial dims and have each block compute a tile of output spatial locations, all c_out channels. Or each block computes one or a few output spatial locations, all c_out channels. Let's think.
We have C_out=64. Each output spatial location has 64 channels. The softmax and sigmoid operate across channels: softmax(x_c) = exp(x_c) / sum_j exp(x_j). Sigmoid(y) = 1/(1+exp(-y)). So we need to compute across the 64 channels for each spatial location. Thus it makes sense to assign a block to each spatial location (or a group of spatial locations), and have threads within the block compute the 64 channels.
Block per spatial location: 64 threads (one per channel). But warp size is 32, so 64 threads = 2 warps. We have 2,097,152 spatial locations (N=16, D=32, H=64, W=64). That's a lot of blocks, but each block does little work. However, the work per spatial location is 14.5 GFLOPs total, divided by 2,097,152 spatial locations = about 6912 FMAs per spatial location (as earlier). With 64 threads, each thread does ~108 FMAs (since there are 64 channels, each thread computes one channel, which requires sum over C_in * valid_kernel = 32*3.375 = 108 FMAs). So each thread does 108 FMAs. That's very light. But each block has 64 threads, total FLOPs per block = 64*108 = 6912 FMAs. With GPU clock ~1.5 GHz and maybe 100 TFLOPS, we want many blocks. 2M blocks might be okay with good occupancy.
But the overhead of launching 2M blocks might be nontrivial? Actually CUDA can handle millions of blocks. 2,097,152 blocks = about 2 million, which is within the limit (2^31-1). However, each block does very small work and the kernel launch may be okay. But we need to be careful about occupancy: if each block uses 64 threads and few registers, occupancy will be high. But each block has to load input for its spatial location. The input reads are from global memory, but each block reads C_in * valid_spatial_reads. For each channel c_in, we need to read about 3.375 input floats (average). Actually the input values are shared across c_out channels but each c_out thread uses the same input values (since input doesn't depend on c_out). So all 64 threads in the block read the same input data. We can have thread 0 read all the required input values (32 * 4 = 128 bytes? Wait, 32 channels * 3.375 input locations = 108 floats = 432 bytes) and store in shared memory. Then all threads can read from shared memory. This would reduce global memory bandwidth for input by 64x. Similarly, weight is 64*32*3.375 = 6912 floats = 27KB. That's too large for shared memory per block if we load all. But each thread only needs weight for its c_out and all c_in and valid kernel combos. For a given c_out, weight size = 32*3.375 = 108 floats = 432 bytes. For 64 threads, total weight = 64 * 432 bytes = 27,648 bytes = 27 KB. That fits in shared memory (48 KB or 96 KB per SM). But we need to load it. Actually the weight can be read from constant memory or cached L1. Since each warp of 32 threads reads weight for 32 different c_out. The weight for all c_out is contiguous: weight[c_out, c_in, kd, kh, kw]. If threads in a warp have consecutive c_out, then reads are coalesced. But each thread reads 108 floats (scattered across c_in and kernel). However, within a warp, thread c_out reads weight[c_out, :, :, :, :] which is contiguous in memory for a given c_out (since weight layout is [C_out, C_in, Kd, Kh, Kw]). So if we order c_out as the fastest varying dimension? Actually in PyTorch, ConvTranspose3d weight shape is (in_channels, out_channels, kD, kH, kW) for transposed conv? Wait, PyTorch ConvTranspose3d weight is shape (in_channels, out_channels, kD, kH, kW). Let's verify: In PyTorch, nn.ConvTranspose3d weight shape is indeed (in_channels, out_channels, kernel_size[0], kernel_size[1], kernel_size[2]). Yes, because transposed conv is the backward of conv, so weight is transposed. The reference uses self.conv_transpose = nn.ConvTranspose3d(...). So weight = (32, 64, 3, 3, 3). Bias = (64,).
So for each output channel c_out, the weight is weight[:, c_out, :, :, :], which is contiguous? In PyTorch, ConvTranspose3d weight is stored as (in_channels, out_channels, kD, kH, kW). The strides: for a given c_out, the elements for all c_in are contiguous? Let's see: dimensions: [0: in_channels, 1: out_channels, 2: kD, 3: kH, 4: kW]. So for a fixed c_out, the slice weight[:, c_out, :, :, :] has stride [out_channels*kD*kH*kW, kD*kH*kW, kH*kW, kW, 1] in the original? Actually stride of dim0 = out_channels * kD * kH * kW, dim1 = kD * kH * kW. So for fixed c_out, stepping along dim0 (c_in) has stride = out_channels * kD * kH * kW = 64*27 = 1728. That's not contiguous in the sense of adjacent floats? Wait, stride in elements: between weight[c_in, c_out, 0,0,0] and weight[c_in+1, c_out, 0,0,0] is out_channels * kD * kH * kW = 64*27 = 1728. So within a c_out slice, the elements for different c_in are spaced far apart. Actually weight[:, c_out, :, :, :] corresponds to a sub-tensor with shape (32,3,3,3) but with large stride in the first dimension. However, we can transpose the weight to (out_channels, in_channels, kD, kH, kW) on the CPU side (in Python) before passing to CUDA to make per-output-channel weights contiguous. Since we are writing the custom kernel, we can rearrange the weight as we see fit.
So we should reorder the weight inside ModelNew.__init__ or forward to a more suitable layout. Similarly for bias, just a vector of 64.
Plan: In ModelNew, store weight and bias as parameters (or buffers). But the reference uses nn.ConvTranspose3d which has parameters. We need to accept same constructor args. We can still instantiate the conv_transpose in __init__ to get the weight and bias properly initialized (or just store a dummy one). But we could also compute weight ourselves. Simpler: In __init__, create a nn.ConvTranspose3d with the given args, copy its weight and bias into our own tensors (maybe transposed), and then discard the module. Or we can just assign it and in forward extract weight, call our custom kernel.
But weight layout: The custom kernel can accept a transposed weight (say, shape [out_channels, in_channels, kD, kH, kW]). In the C++ wrapper, we can pass the weight tensor; the kernel can read it directly.
Actually, we can keep weight as original layout (in_channels, out_channels, ...). In the kernel, each thread reads weight for its c_out. It can loop over c_in from 0 to 31, and for each c_in, read weight[c_in, c_out, kd, kh, kw]. Since c_in changes in the inner loop, accesses are: weight[c_in, c_out, ...] with stride between c_in steps = out_channels * kD * kH * kW = 1728 floats = 6.9KB. That's big but maybe cached. Each thread reads 108 such floats, with 108 * 4 = 432 bytes. But stride 1728 means they are not contiguous, but each read is a separate memory transaction. That's bad. Better to permute weight on host side.
So in ModelNew.__init__, after creating the conv_transpose, we can do:
self.weight = self.conv_transpose.weight.permute(1, 0, 2, 3, 4).contiguous() # (out_channels, in_channels, 3, 3, 3)
self.bias = self.conv_transpose.bias # (out_channels,)
Then in forward, pass self.weight and self.bias to the CUDA kernel.
But we also need to consider numerical equivalence: permuting weight doesn't change values, just layout. Bias is same.
Now, the custom kernel.
We need to implement: for each output location (n, d, h, w), compute 64 pre-activations:
pre[c] = sum_{c_in, kd,kh,kw where valid} x[n, c_in, d_in, h_in, w_in] * weight[c, c_in, kd, kh, kw] + bias[c]
Then apply softmax across c: soft[c] = exp(pre[c] - max_pre) / sum_j exp(pre[j] - max_pre)
Then apply sigmoid: out[c] = 1 / (1 + exp(-soft[c]))
Wait, sequence: conv_transpose -> softmax -> sigmoid. Softmax expects logits; here pre-activations are the logits. So softmax of pre. Then sigmoid of the softmax probabilities. That's unusual but it's what the model does.
So out = sigmoid(softmax(pre)). Actually sigmoid is applied elementwise to the output of softmax. Since softmax outputs are in (0,1), sigmoid of that is >0.5. It's not a common pattern, but we must match.
So we need to compute pre[c] for c=0..C_out-1. Then compute max_pre and sum_exp. Then compute soft[c] = exp(pre[c] - max) / sum_exp. Then compute sigmoid(soft[c]).
We can fuse all this into a single kernel.
Given that C_out=64 is small, we can compute all 64 pre-activations in shared memory and then do warp-level reductions for max and sum.
But each pre-activation requires a reduction over C_in * valid_kernel. As we saw, each thread can compute one channel's pre-activation. So 64 threads per block, each computing one pre. Then we need to share the pre-activation array (64 floats) in shared memory (or registers) to compute softmax. Then each thread computes its final output.
But we also need to consider that 64 threads per block is only 2 warps. That might underutilize the SM if there are not many concurrent blocks per SM. But there are 2M blocks, and each SM can have up to 32 warps? Let's check typical GPU specs. For an Ampere A100, each SM can have 64 warps. A block with 2 warps means up to 32 blocks per SM concurrently. That's actually good. Occupancy: 64 threads per block is less than the 1024 max. But register usage per thread may be small (~32), so per block registers = 64*32 = 2048, far below 65k. Shared memory usage maybe 1 KB. So occupancy is not limited. Many blocks can run concurrently per SM.
Alternatively, we could process multiple spatial locations per block, e.g., a block of 256 threads processes 4 spatial locations (64 threads each). That would increase arithmetic intensity per block and reduce block count. 2M blocks is fine though.
But we need to think about memory access patterns for input. For each spatial location (n,d,h,w), the valid input coordinates are about 3.375 locations per dimension. Since the mapping is simple, we can load input on demand.
Actually, to avoid atomics, we should assign each block to compute a set of output spatial locations, and each thread computes a subset of channels for those locations.
Given the weight is 27KB per block (if we load all weight for all c_out into shared memory), and input per spatial location is small (128 bytes), we can maybe load input for a tile of spatial locations into shared memory. But for simplicity, a block per spatial location may be enough.
Let's analyze performance. We have 2M spatial locations. Each block computes 64 output channels * ~108 FMAs = 6912 FMAs. At 1.5 GHz and 64 CUDA cores per SM (actually A100 has 64 FP32 units per SM? Let's check). The GPU used may be something like A100 or H100. Let's query GPU specs. I'll call get_gpu_specs.