Kimi-K2.6 · original · l12_default_gpt
error 24_LogSoftmax.py
model
Kimi-K2.6
turns / max
10 / 10
tool calls
10
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0
wall clock
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truncated
no
backend
cuda fp32
variant
original
runtime
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ref runtime
0.00 μs
speedup
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started
2026-05-02T20:23:31Z
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn

class Model(nn.Module):
    """
    Simple model that performs a LogSoftmax activation.
    """
    def __init__(self, dim: int = 1):
        super(Model, self).__init__()
        self.dim = dim
    
    def forward(self, x: torch.Tensor) -> torch.Tensor:
        """
        Applies LogSoftmax activation to the input tensor.

        Args:
            x (torch.Tensor): Input tensor of shape (batch_size, dim).

        Returns:
            torch.Tensor: Output tensor with LogSoftmax applied, same shape as input.
        """
        return torch.log_softmax(x, dim=self.dim)

batch_size = 4096
dim = 393216

def get_inputs():
    x = torch.rand(batch_size, dim)
    return [x]

def get_init_inputs():
    return []  # No special initialization inputs needed
turn 011.9s turn · 11.9s LLM · 0.0s tools
reasoning
We need to write a CUDA kernel for computing log_softmax along a given dimension. The reference model applies `torch.log_softmax(x, dim=self.dim)` with a fixed dim=1 in the default setup (since the model defines `dim=1` as default). The input shape is (batch_size=4096, dim=393216). This is a large inner dimension, making a naive elementwise approach inefficient. We need to produce a custom kernel that computes log_softmax. LogSoftmax(x_i) = x_i - log(sum_j exp(x_j)). For numerical stability, we typically subtract the max along the dimension before exponentiation. So the standard implementation is: max_val = max_j x_j sum_exp = sum_j exp(x_j - max_val) log_sum_exp = log(sum_exp) output_i = x_i - max_val - log_sum_exp We need to handle arbitrary dim, but likely dim=1 (the inner dimension). However, we should handle a general dimension, but could specialize if dim == x.ndim - 1 (last dim) for performance? The inputs will be 2D with dim=1. But we can write a fairly general kernel that handles any dim, but optimized for large reduction dimension. Since the input is 2D and dim=1 (the inner dimension), each row is independent. So we can launch one block per row (or multiple blocks per row if dimension is huge). The dimension is 393,216 which is quite large. Each row has 393k elements. Using one block per row might be too few blocks: 4096 blocks. On a GPU like A100 or H100, 4096 blocks might be okay but each block would have many threads and a large loop. With 128 threads per block, each thread processes 393216/128 = 3072 elements. That's okay. Alternatively, we could use multiple blocks per row to better saturate the GPU. But 4096 rows * maybe 4 blocks per row = 16384 blocks, which is more occupancy. However, we need to do reduction across blocks, which is more complex. Since the dimension is huge, using one block per row with a tree reduction in shared memory is common. But 393k elements is too large for shared memory to hold all elements. Instead, we can do a two-pass or multi-pass approach: first compute max per block, then reduce block maxes to global max, then compute sum of exp(x - max) per block, then reduce block sums to global sum, then compute output. This is similar to the "online softmax" algorithm or the "parallel reduction" approach. However, for log_softmax along the inner dimension of a 2D tensor, we can implement a kernel where each row is processed by a number of blocks. But the simplest and often fastest approach is to use a single block per row with a sequential loop for max and sum, then a second pass for output. But with 393k elements per row, each thread loops over many elements. This might be memory-bound. Let's see: 4096 rows * 393k elements * 4 bytes ~ 6.4 GB. Reading the whole tensor a few times (3 passes: max, sumexp, output) is ~19 GB. At memory bandwidth ~1-2 TB/s (A100) or ~3 TB/s (H100), that could be ~10 ms. The reference PyTorch likely uses a highly optimized kernel (maybe from cuDNN or a native PyTorch kernel). It may already be quite fast. But we need to beat it. Let's inspect the GPU specs to calibrate.
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 192.3s turn · 192.3s LLM · 61,897 chars (click to expand)
turn 1192.3s turn · 192.3s LLM · 0.0s tools
reasoning
The task is to write a custom CUDA kernel for LogSoftmax that outperforms the PyTorch reference. The input shape is (batch_size=4096, dim=393216), and dim=1 is the softmax dimension. So we need to compute log_softmax over 393,216 elements for each of 4096 rows. LogSoftmax(x_i) = x_i - log(sum_j(exp(x_j))) = x_i - max(x_j) - log(sum_j(exp(x_j - max(x_j)))). This is a classic reduction problem. Each row is independent. dim=1 means each row is a block of contiguous memory (since layout is row-major). Actually, for shape (batch_size, dim), each batch is contiguous in memory if stored as a 2D tensor with shape (4096, 393216). Wait, is that contiguous? In PyTorch default memory layout, strides are (dim, 1). So x[i, j] is contiguous across j for fixed i. So the softmax dimension is the innermost dimension (stride=1). That means each row is contiguous. This is good. We need to compute per-row max, then per-row sum of exp(x - max), then log and subtract. The key is to handle large dim = 393216. That's about 1.57 MB per row in fp32 (4 bytes per element). 4096 rows => 6.4 GB total. We need to write a kernel that processes each row in parallel. Since dim is large, we can use a grid of blocks where each block handles one row, and within a block we use many threads to process the row. Since 393216 is large, we could also use multiple blocks per row (but perhaps one block per row is enough if we use enough threads per block). Let's think 393216 / 128 = 3072 thread groups per row. 393216 / 256 = 1536 threads. 393216 / 512 = 768 threads. 393216 / 1024 = 384. So if we set 1024 threads per block, each thread processes ~384 elements. That's fine. The total number of blocks would be batch_size * (dim / elements_per_thread?)? No, we can have one block per row, with 1024 threads per block. Then each thread loops over 384 elements. That's straightforward. Alternatively, we can have multiple blocks per row and do a multi-block reduction using shared memory and global memory. But one block per row might be okay if occupancy is good. However, with 4096 row blocks, total blocks = 4096. On H100 with many SMs (e.g., 138 SMs for H100 SXM5?), that's only 4096 blocks. With 1024 threads per block, total threads = 4,194,304. That might be okay, but each block does a lot of work (384 iterations per thread). We need to ensure memory bandwidth is saturated. The problem is memory-bound because it's just reading and writing the tensor. We can try a block per row approach. Pseudo-code for kernel: ``` __global__ void log_softmax_kernel(const float* __restrict__ input, float* __restrict__ output, int batch_size, int dim) { int row = blockIdx.x; if (row >= batch_size) return; const float* row_input = input + row * dim; float* row_output = output + row * dim; int tid = threadIdx.x; int num_threads = blockDim.x; // Step 1: compute max per row float max_val = -INFINITY; for (int i = tid; i < dim; i += num_threads) { float val = row_input[i]; if (val > max_val) max_val = val; } // Block reduce max __shared__ float sdata[1024]; sdata[tid] = max_val; __syncthreads(); for (int s = num_threads / 2; s > 0; s >>= 1) { if (tid < s) { if (sdata[tid + s] > sdata[tid]) sdata[tid] = sdata[tid + s]; } __syncthreads(); } max_val = sdata[0]; // Step 2: compute sum of exp(x - max) float sum = 0.0f; for (int i = tid; i < dim; i += num_threads) { sum += expf(row_input[i] - max_val); } // Block reduce sum sdata[tid] = sum; __syncthreads(); for (int s = num_threads / 2; s > 0; s >>= 1) { if (tid < s) sdata[tid] += sdata[tid + s]; __syncthreads(); } float log_sum = logf(sdata[0]); // Step 3: compute output for (int i = tid; i < dim; i += num_threads) { row_output[i] = row_input[i] - max_val - log_sum; } } ``` This should produce numerically equivalent results within fp32 tolerance (expf, logf). Note that using `-INFINITY` for max initialization is fine. One concern: with dim=393216 and blockDim.x=1024, the first loop has 384 iterations per thread. That's okay. The block reduction is done in shared memory. The reads/writes are coalesced because each thread accesses consecutive elements with stride num_threads. Wait: in a block, thread tid reads element i = tid, tid+num_threads, etc. So consecutive threads read consecutive elements. That is coalesced. One issue: total blocks = batch_size = 4096. On H100 with maybe 138 SMs, each SM would handle about 30 blocks. Each block has 1024 threads. That's plenty to hide latency. However, each thread has high register pressure? It has loops and local variables. Should be okay. But can we improve performance by using a multi-block per row? Let's consider. If dim is huge, having a warp do strided reads might saturate memory bandwidth. The memory bandwidth is 3.35 TB/s. Each element is 4 bytes. Total memory read+write: read input (4 bytes * N), write output (4 bytes * N), plus some temporary reads/writes? No, we just read once and write once. Total memory traffic ~ 2 * 4 * 4096 * 393216 ≈ 12.9 GB. At 3.35 TB/s, that would take ~3.85 ms. The reference PyTorch kernel might be optimized and could be close to that. But maybe PyTorch uses a more general approach that handles non-contiguous dimensions and has some overhead. Our custom kernel can be faster by being simpler. But we need to be careful: PyTorch might also be highly optimized. For large dimensions, it might use a multi-block per row. Let's check typical PyTorch log_softmax performance. PyTorch's softmax kernel for the last dimension uses a vectorized load approach, maybe loading 4 or 8 elements per thread, using warp shuffle for reduction, etc. To beat it, we need to be clever. We can try to use vectorized loads (float4) to increase memory throughput. Since the row is contiguous, we can load 4 floats at a time. That reduces instruction overhead and improves memory bandwidth utilization. But we need to handle dim=393216, which is divisible by 4 (393216 / 4 = 98304). So we can process 4 elements per thread in the loop. Let's design a kernel with float4 loads. However, we also need to compute max and sum of exp. For max, we can do: ``` float max_val = -INFINITY; for (int i = tid; i < dim4; i += num_threads) { float4 val4 = reinterpret_cast<const float4*>(row_input)[i]; max_val = fmaxf(max_val, val4.x); max_val = fmaxf(max_val, val4.y); max_val = fmaxf(max_val, val4.z); max_val = fmaxf(max_val, val4.w); } ``` Then warp shuffle to reduce max within warp, then shared memory to reduce across warps. Similarly for sum of exp: ``` float sum = 0.0f; for (int i = tid; i < dim4; i += num_threads) { float4 val4 = reinterpret_cast<const float4*>(row_input)[i]; sum += expf(val4.x - max_val); ... } ``` But note: after we compute the block-wide max, we need to broadcast it to all threads. Then each thread loops again to compute the sum. That's two passes over the data. We could potentially do it in one pass if we compute max first, but we need the global max. Since it's per-row, we have to do two passes (or we could do a parallel reduction across all threads and then a second pass). That's fine. Two reads of the data from memory. Since we're memory-bound, reading twice might double the time. But we have to read anyway. Actually, we can load once into registers, compute max in shared memory? No, because we need the row-wide max before we can compute exp. We can't compute exp until we know max. So we either: 1. Read once to compute max, then read again to compute sum and output. 2. Use a two-phase approach: each block loads partial max, reduces, then loads again. But maybe we can store the input in shared memory? No, dim is too large. So two reads is necessary. The reference implementation also likely does two reads: one for max, one for sum and output. So memory traffic is roughly 3x the tensor size? Actually: pass 1: read input (to compute max). Pass 2: read input (to compute exp and sum). Pass 3: write output. So total memory traffic is 3 * size(input). However, if the data fits in L2 cache, the second read might be served from L2, reducing DRAM traffic. The L2 cache on H100 is 50 MB. The total input size is 4096 * 393216 * 4 = 6.44 GB. That's way larger than L2. But each row is 1.57 MB. L2 is 50 MB, which can hold about 32 rows. So only a few rows fit in L2 at a time. As we process many rows, the L2 might not help much for the second pass, but maybe some. To be safe, we can try to process multiple rows per block to increase data reuse? Or we can use persistent blocks. But let's first implement the simple version and see how it performs. Wait, but the evaluation is based on time. We need to beat PyTorch. PyTorch's log_softmax on H100 for this size might be very fast because it uses vectorized loads and warp shuffle. Let's think about whether our simple kernel can beat it. NVIDIA's cuDNN/RCCL or PyTorch's kernel for softmax on Ampere/Hopper might use a different algorithm: it assigns multiple blocks per row to increase parallelism, because with 4096 blocks we may not saturate all SMs if each block takes a long time (but 4096 blocks is a lot). Actually, 4096 blocks on 138 SMs = ~30 blocks per SM. With 1024 threads per block, 30 * 1024 = 30720 threads per SM. Each SM can handle at most some number of threads (e.g., 2048 per SM on Hopper?). Actually, maximum threads per SM on Hopper is 2048. So 30 blocks per SM cannot all be resident simultaneously; they will be queued. So occupancy might be limited to 1 block per SM or 2 if using fewer threads. With 1024 threads, max 2 blocks per SM. So total resident blocks across GPU = ~138*2 = 276. 4096 blocks / 276 resident = ~15 waves. That's okay. But we can reduce threads per block to 512 or 256 to increase occupancy. With 256 threads per block, each block does 1536 iterations per thread. That's a lot of work per thread. Resident blocks per SM: max 32 blocks per SM on Hopper? Actually max thread blocks per SM is 32. With 256 threads, max 8 blocks per SM (since max threads per SM is 2048). So total resident blocks = 138*8 = 1104. 4096/1104 ≈ 3.7 waves. That might be better for latency hiding. But memory-bound kernels don't need huge occupancy; they just need enough to saturate memory bandwidth. Usually 1 warp per SM is enough for memory-bound? Actually, for H100, a single warp can saturate memory bandwidth if using large enough transactions? No, you need multiple warps to hide latency. But 64 warps per SM (2048 threads) is plenty. We need to think about instruction-level parallelism. With 256 threads per block and 1536 iterations per thread, the loop body is simple (load, fmax). The compiler can unroll. That may be fine. But if we use float4 loads, 256 threads process 1024 elements per iteration, total elements per block per iteration = 1024. dim = 393216, so iterations = 393216/1024 = 384. So each thread does 384 loads of float4. That's 1536 loads of float per thread. That is okay. We can use 256 threads per block and float4. Let's try that. Alternatively, the most efficient approach might be to use one block per row but with a warp-specialized approach where warps do different parts of the reduction. But the simple approach should work. Another thing: because dim is huge, the loop overhead is non-negligible. Using float4 reduces loop iterations by 4x. Better yet, we can use float8 (2 float4 loads) or load 8 or 16 floats per thread per iteration. Let's aim for float4 or even 8 floats per thread. But we must be careful about alignment. The input row starts at `input + row * dim`, which is aligned to 4 bytes (float). But is it aligned to 16 bytes? `row * dim` is 393216 floats = 1572864 bytes. 1572864 is divisible by 16? 1572864 / 16 = 98304, yes. So each row start is 16-byte aligned because dim=393216 is divisible by 4. Actually, the entire tensor base pointer is aligned to at least 256 bytes (PyTorch allocates with alignment). So we can safely use float4. Similarly for output. Let's design the kernel with `float4` vectorized loads. Algorithm per row: 1. Compute per-thread max over the row using float4 loads. 2. Warp shuffle reduce to get warp max. 3. Shared memory reduce to get block max. 4. Broadcast block max to all threads. 5. Compute per-thread sum of exp(x - max) using float4 loads again. 6. Warp shuffle reduce sum. 7. Shared memory reduce to get block sum. 8. Compute log_sum = logf(block_sum). 9. Compute output = x - max - log_sum and write using float4 stores. Wait: we cannot write output using float4 until we compute per-element values. We can compute them while loading in the third pass? Or we can reuse the second pass: we could compute sum and also write output in the same pass? No, because we need the total sum (or log_sum) before computing output. However, we could compute sum, then log_sum, then write output in a third pass. That would be 3 passes. But we can fuse step 5 and step 9 if we first reduce sum, then do a third pass to write. Or we could compute sum in one pass, then write in the next pass while also computing output. So total memory reads = 2 (pass 1 for max, pass 2 for sum), then write = 1. Actually pass 2 reads input, and pass 3 writes output. If we wanted to write output while reading input for sum, we can't because we need the log of the total sum, which requires reading all elements first. Could we compute the row in a single pass using an online algorithm? Not for log-softmax, because it's not associative in the naive way. There is an online softmax algorithm that computes max and sum in one pass, but for log-softmax we still need log(sum(exp(x - max))). We can compute max and sum in a single pass using online updates. That would reduce reads to 1 pass for both max and sum, then a second pass to write output. Actually, we can compute max and sum in a single pass: keep track of current max and sum, and when a new larger max is found, update sum = sum * exp(old_max - new_max) + exp(x - new_max). But this involves exp per element and some extra arithmetic. However, it eliminates one full read pass. Since the kernel is memory-bound, reducing reads from 2 to 1 for the input could be significant. But the online algorithm has more compute per element (exp, multiply, add). On a memory-bound kernel, more compute is okay if it reduces memory traffic. But we still need to do a second pass to write the output? Actually, we could compute the final max and sum, then compute log_sum, and then write output. But if we compute max and sum in one pass, we can't write output in that same pass. We'd need a second pass to write. So total reads = 1, writes = 1. That is better than reads = 2, writes = 1. But wait: can we combine output writing with the sum computation? If we read input, compute exp(x) partial sum? Only if we know the final max before reading. We don't. But we can do a two-pass algorithm: first pass compute max. Second pass compute sum and output? No, because output requires log(sum). But we can compute sum in the second pass and store output temporarily? Or we can do: first pass compute max. Second pass compute sum and accumulate a temporary array of exp(x - max). Then third pass compute log(sum) and write output using the temporary array. That's 3 reads and 1 write plus a temp allocation. Not good. So the online single-pass algorithm for max and sum is attractive: read input once, compute max and sum simultaneously using online updates. Then write output in a second pass. Total reads = 1, writes = 1. Let's consider the online algorithm. Standard online softmax: Given a sequence x_1, ..., x_n. Initialize m_1 = x_1, d_1 = 1. For k = 2 to n: m_k = max(m_{k-1}, x_k) d_k = d_{k-1} * exp(m_{k-1} - m_k) + exp(x_k - m_k) Then sum = d_n, max = m_n. This is numerically stable. For log-softmax, we need log(sum) = log(d_n). Then output_i = x_i - m_n - log(d_n). So we can compute m and d in one pass over the input. Then in a second pass, write output. This reduces memory reads from 2 to 1. On a memory-bound kernel, that's a big win. But is the extra compute (exp per element, multiply) a problem? The compute is minimal compared to memory bandwidth. However, we need to be careful about register pressure and instruction throughput. But it should be okay. Alternatively, we can compute max in the first pass, store it in shared memory, then in the second pass compute sum and write output. That's 2 reads, 1 write. The online approach is 1 read, 1 write. Since reading from global memory dominates, 1 read should be ~33% faster than 2 reads. However, PyTorch may also use a single-pass online algorithm or a two-pass approach. On Ampere/Hopper, NVIDIA's cutlass/softmax kernels often use a two-pass approach for large sizes but optimized to use vectorized loads. Actually, I recall that cuDNN and PyTorch's softmax for the innermost dimension often use a single warp per row for small sizes, or multiple warps for large sizes, with warp-level reductions and two passes. But I'm not sure if they use online algorithm. Let's think about what PyTorch does. PyTorch has `aten/src/ATen/native/cuda/SoftMax.cu`. For the innermost dimension and large sizes, it uses a kernel where each row is processed by a block. I'm not sure if it uses online or two-pass. But our custom kernel can try the online approach to reduce memory traffic. However, the online algorithm requires sequential processing within a thread, and then a block reduction for both max and sum. Because each thread processes a subset of elements and maintains its local m and d. After the loop, we need to combine the partial results from all threads to get the global m and d. We can combine partial results using tree reduction in shared memory. Specifically, each thread initializes local_max = -INF, local_sum = 0. For each element x in its subset: if x > local_max: local_sum *= exp(local_max - x) // but if local_sum is 0 initially? We can handle first element separately. local_sum += 1 // exp(x - x) = 1 local_max = x else: local_sum += exp(x - local_max) But wait: if local_max is -INF and local_sum = 0, then first element: if x > -INF: local_sum *= exp(-INF - x)? That's NaN or 0? Actually exp(-INF) = 0, so local_sum *= 0 = 0. Then local_sum += 1. So local_sum = 1. local_max = x. That's correct. But multiplying 0 by exp(-INF) might be 0 * 0 = 0. This is fine. However, using -INFINITY and 0, the multiplication works: 0 * exp(-INFINITY - x) = 0 * 0 = 0. But is exp(-INFINITY) well-defined? In CUDA, expf(-INFINITY) returns 0.0f. So 0.0f * 0 = 0. So it's okay. Alternatively, to avoid any weirdness, we can initialize local_max = x[0] and local_sum = 1.0, then loop from the next element. But with strided access, each thread gets a different set of elements. We can just unroll the first element. Simpler: initialize local_max = -INFINITY, local_sum = 0.0f. For each x: float new_max = fmaxf(local_max, x); local_sum = local_sum * expf(local_max - new_max) + expf(x - new_max); local_max = new_max; Let's check correctness when local_max = -INFINITY, local_sum = 0: new_max = x expf(-INF - x) = 0 local_sum = 0 * 0 + expf(x - x) = 1.0f local_max = x Works. When local_max = m, local_sum = sum(exp(element - m)): new x: new_max = max(m, x) If x > m: expf(m - new_max) = expf(m - x) local_sum = old_sum * expf(m - x) + expf(x - x) = old_sum * expf(m - x) + 1 This is correct: sum_{old} exp(e - m) * exp(m - x) + 1 = sum_{old} exp(e - x) + 1. If x <= m: expf(m - new_max) = 1 local_sum = old_sum + expf(x - m) Correct. So the online algorithm works. After each thread computes its local_max and local_sum, we need to reduce across the block. We can do a tree reduction where each pair combines using the same formula. In shared memory, we store both max and sum for each thread (or warp). Then we combine: Given two partial results (m1, s1) and (m2, s2): m = max(m1, m2) s = s1 * exp(m1 - m) + s2 * exp(m2 - m) We can perform this in a log2(num_threads) reduction. After block reduction, we have global max and sum. Then log_sum = logf(global_sum). Then we do a second pass over the input to write output: output[i] = input[i] - global_max - log_sum. This is one read for the online pass, one read for the write pass, one write. Total 2 passes over memory (read + read/write). The two-pass max-sum approach has read (for max) + read (for sum) + write = 3 passes. The online approach is 2 passes, which is 33% less memory traffic. But is PyTorch's kernel also 2 passes? Actually, PyTorch's kernel might load the data once into shared memory or registers? No. It likely does 2 passes: one for max, one for sum+write? Wait, can you compute sum and write in one pass? If you first compute max, then you know max, but you don't know sum until you read all elements. However, you can read all elements, accumulate sum, and also write output to a temporary buffer? Or you can do 3 passes: max, sum, write. But PyTorch may fuse sum and write: after computing max, it does a second pass that computes sum and writes output, but then you need log(sum). If you write output as x - max - log(sum), you need log(sum). So you can't fuse sum and write. Unless you compute sum, then store output as x - max, and subtract log(sum) in the kernel? But you can't because log(sum) is not known until the end. So PyTorch likely does 3 passes: max, sum, write. Wait, but could it compute max and sum in a single pass using online algorithm? Yes, that's possible and would be 2 passes: online (max+sum) and write. If PyTorch uses the online algorithm, then we need to match its performance. But maybe PyTorch doesn't use the online algorithm for fp32 due to higher register pressure or instruction complexity. Let's check. I recall that PyTorch's `softmax_kernel` uses a two-pass approach for large dimensions: - First pass: compute max using vectorized loads. - Second pass: compute sum of exp(x - max) and write output? Actually no, it computes sum, then stores sum in shared memory, then writes output. But can it write output after sum is known? It could have a third pass. But maybe it does two passes: first pass computes max; second pass computes sum and writes `exp(x - max)` to output (temporary); then after block reduction, it reads back output and normalizes? Wait, no. Let's think: In `aten/src/ATen/native/cuda/SoftMax.cu`, there is `softmax_forward_out_cuda` which calls `softmax_forward_kernel`. For the last dimension, it uses `softmax_warp_forward` or `softmax_block_forward`. For large sizes, it uses a block that processes a row. It likely does `SoftMaxForward` which first computes max per thread, warp reduction for max, block reduction for max. Then it computes accumulated sum per thread, warp reduction, block reduction. Then it writes output. So it's 2 reads (one for max, one for sum and write) because the second pass reads input and writes output. Wait, the second pass does: for each element, compute exp(x - max), accumulate sum, but also compute and write output? It can't write output because log(sum) is not known. Unless it's standard softmax (not log-softmax). For standard softmax, it can write exp(x - max) to output, then after sum is known, divide each output by sum. That would require a third pass or a second kernel launch. But for log-softmax, the output is x - max - log(sum). So it needs log(sum) before writing. So for log-softmax, PyTorch likely does 2 passes over input (max and sum) and then writes output in a third pass or reuses the second pass if it can compute log(sum) and then write? No. Actually, I think PyTorch's log_softmax kernel might do exactly the online algorithm or 3 passes. Let's consider using the online algorithm. It saves one read pass. That could give us an edge. However, the online algorithm's combine step `s1 * exp(m1 - m) + s2 * exp(m2 - m)` requires exp per reduction step. In a block reduction with 1024 threads, that's 1024 exp operations in the shared memory reduction. That's negligible compared to the per-element exp operations (393216 per row). Actually, with 4096 rows, total per-element exp ops = 4096 * 393216 = 1.6 billion. The reduction adds about 4096 * 1024 = 4 million exp ops. Negligible. So online algorithm is good. But can we vectorize the online algorithm? We can load float4 per iteration. For each float4 component: online_update(local_max, local_sum, val) This is straightforward. Let's write the kernel. Kernel details: - Grid: (batch_size, 1, 1) - Block: (THREADS_PER_BLOCK, 1, 1) e.g., 256 or 512 or 1024. Let's pick 256 to allow more blocks per SM. - Each thread processes elements starting at `threadIdx.x * 4`? No, we want coalesced loads. So let's have each thread load a float4 at index `i` where `i = threadIdx.x + blockDim.x * k`. But float4 indexing requires dividing by 4. So we can treat the array as `float4*` and have each thread load at `idx = threadIdx.x + blockDim.x * k` (where blockDim.x is number of float4s per block). Wait, each thread loads one float4. So block processes `blockDim.x * 4` floats per iteration. So if blockDim.x = 256, each block processes 1024 floats per iteration. Total iterations = dim / 1024 = 384. Good. The kernel: ``` __global__ void log_softmax_kernel(const float* __restrict__ input, float* __restrict__ output, int batch_size, int dim) { int row = blockIdx.x; if (row >= batch_size) return; const float* row_input = input + row * dim; float* row_output = output + row * dim; int tid = threadIdx.x; int num_threads = blockDim.x; int dim4 = dim / 4; // Step 1: online max/sum float local_max = -INFINITY; float local_sum = 0.0f; const float4* in_vec = reinterpret_cast<const float4*>(row_input); for (int i = tid; i < dim4; i += num_threads) { float4 v = in_vec[i]; // update for v.x float new_max = fmaxf(local_max, v.x); local_sum = local_sum * expf(local_max - new_max) + expf(v.x - new_max); local_max = new_max; // v.y new_max = fmaxf(local_max, v.y); local_sum = local_sum * expf(local_max - new_max) + expf(v.y - new_max); local_max = new_max; // v.z new_max = fmaxf(local_max, v.z); local_sum = local_sum * expf(local_max - new_max) + expf(v.z - new_max); local_max = new_max; // v.w new_max = fmaxf(local_max, v.w); local_sum = local_sum * expf(local_max - new_max) + expf(v.w - new_max); local_max = new_max; } // Now reduce across block // We need to get global max and sum. // Use shared memory to store pairs. __shared__ float shared_max[256]; // sized to blockDim.x __shared__ float shared_sum[256]; shared_max[tid] = local_max; shared_sum[tid] = local_sum; __syncthreads(); // tree reduction for (int stride = num_threads / 2; stride > 0; stride >>= 1) { if (tid < stride) { float m1 = shared_max[tid]; float s1 = shared_sum[tid]; float m2 = shared_max[tid + stride]; float s2 = shared_sum[tid + stride]; float m = fmaxf(m1, m2); s1 = s1 * expf(m1 - m); s2 = s2 * expf(m2 - m); shared_max[tid] = m; shared_sum[tid] = s1 + s2; } __syncthreads(); } float global_max = shared_max[0]; float global_sum = shared_sum[0]; float log_sum = logf(global_sum); // Step 2: write output float4* out_vec = reinterpret_cast<float4*>(row_output); for (int i = tid; i < dim4; i += num_threads) { float4 v = in_vec[i]; float4 o; o.x = v.x - global_max - log_sum; o.y = v.y - global_max - log_sum; o.z = v.z - global_max - log_sum; o.w = v.w - global_max - log_sum; out_vec[i] = o; } } ``` Wait: does re-reading `in_vec` in the second loop cause L1/L2 cache hits? Probably yes, since we just read it. But the L1 cache on Hopper is 128 KB per SM (maybe). Each row is 1.57 MB, so L1 can't hold a full row. L2 is 50 MB total, can hold ~32 rows. So if multiple blocks for the same row are running concurrently, they might share L2. But with one block per row, the second pass will likely re-read from L2 if the entire row is still resident. However, with many SMs, each SM might be working on a different row. The L2 is shared, but as we stream through rows, the first row's data might be evicted by the time the second pass happens for that row. This depends on scheduling. If a block runs both passes back-to-back on the same SM, the L2 might retain some of the data. But it's not guaranteed. If we wanted to avoid the second read, we could store the input values in registers? No, too large. Or we could compute output on the fly while doing the online pass? No, because log_sum is unknown. Unless we process the row in chunks: for each chunk, compute local max and sum, store chunk values in shared memory? Not possible. Wait, there is an approach: each block processes a portion of the row, computes its local max and sum, writes to global memory. Then another kernel or a second phase does the reduction. But that adds complexity. Alternatively, we can use persistent kernel: a block stays resident and processes multiple rows. But again, complexity. Let's stick with the two-pass online approach. It reduces reads to 1. Even if the second read goes to memory, total reads are 1 + maybe L2 hits. The two-pass max-sum approach does 2 reads. So online is better. But there is another issue: numerical stability. The online algorithm uses expf(local_max - new_max) where local_max - new_max <= 0. When processing elements in arbitrary order (strided by blockDim.x), the local_max for each thread will converge quickly but we do many exp calls. That is fine. One concern: register pressure. Each thread holds local_max, local_sum, plus loop variables, plus v. That's maybe 6 registers. With float4 loads, maybe more. But blockDim.x=256 means 256 threads. With 6 registers, total 1536. That's very low. So occupancy is high. But what about PyTorch's vectorized loads? PyTorch might already use vectorized loads. Our custom kernel uses float4. That should be on par. But there is a subtlety: `reinterpret_cast<const float4*>(row_input)` requires that the pointer is aligned to 16 bytes. As argued, `row * dim` floats might be 16-byte aligned because `dim * sizeof(float)` is divisible by 16. Let's verify: dim = 393216. 393216 * 4 = 1,572,864 bytes. 1,572,864 / 16 = 98,304. Yes, it's divisible by 16. Also, PyTorch allocates tensors with alignment of at least 256 bytes for the base pointer. So `input + row * dim` alignment = (base alignment + row * dim * 4) % 16. Since base alignment is multiple of 256, and row * dim * 4 is multiple of 16, the sum is multiple of 16. So safe. Now, is there any way to further optimize? We can try to increase vector size: load `float4` but unroll the loop manually. The compiler may unroll automatically. But there is a bigger win: we can use `__ldg` for read-only loads. We can mark input as `const float* __restrict__`, which allows the compiler to use ld.global.nc (non-coherent) on supported GPUs. On Hopper, `__restrict__` helps. We can also explicitly use `__ldg` but that's not necessary if we use `__restrict__`. Another idea: interleave the computation of different rows within a block to maximize L2 cache hit rate for the second pass? No. Alternatively, we can process multiple rows per block to amortize the cost of the reduction and log. For example, each block handles 4 rows. Then we have batch_size/4 blocks = 1024 blocks. That might lead to lower occupancy because fewer blocks. But sometimes processing multiple rows per block can be better due to reuse of shared memory and reduction overhead. However, with dim huge, the loop overhead dominates. Loop overhead per row is minor compared to the 384 iterations. So one block per row is fine. But wait: 4096 blocks with 256 threads each = 1,048,576 threads. H100 has 138 SMs, each can have up to 2048 threads. So max active threads = 138 * 2048 = 282,624. So we have ~3.7 waves. That's okay. But we can also use 128 threads per block: then 4096 blocks * 128 threads = 524,288 threads. Waves = 524,288 / 282,624 ≈ 1.85. Occupancy per SM: 128 threads per block means up to 16 blocks per SM (since max 2048 threads, but max 32 blocks per SM). So 16 blocks per SM, total active blocks = 138*16 = 2208. 4096/2208 ≈ 1.85 waves. That might be better because more blocks can be scheduled to hide latency. But each thread has twice the work (768 iterations). That increases register lifetime, maybe slightly higher register usage but still low. More importantly, the loop overhead per thread doubles, but memory bandwidth is what matters. In memory-bound kernels, the number of threads per block isn't critical as long as you have enough to saturate memory bandwidth. But fewer threads per block can sometimes increase occupancy and thus allow more concurrent warps to hide latency. However, with 128 threads per block, each block issues fewer loads per instruction. The memory request granularity is 128 bytes per L2 segment. With float4 loads (16 bytes), 128 threads loading float4 coalesced into 8 segments? Wait, warp size is 32. A warp of 32 threads loads 32 * 16 = 512 bytes. L2 transaction size is 128 bytes. So a warp load will be split into 4 transactions of 128 bytes each. If threads are contiguous, that's 4 transactions, coalesced. With 128 threads per block, we have 4 warps. Each warp does 4 transactions. That's fine. With 256 threads per block, 8 warps. 8 warps * 4 transactions = 32 transactions per block per iteration. That might saturate memory better, but the GPU can handle many transactions. I think 256 threads per block is a good sweet spot. Let's keep it. One more thing: The reduction loop uses `stride >>= 1`. For 256 threads, the loop runs for 128, 64, 32, 16, 8, 4, 2, 1. That's 8 __syncthreads() per row. Not a big deal. But we can reduce the number of __syncthreads by using warp-level shuffle first, then a warp-level reduction in shared memory. This is a common optimization. Since warp execution is SIMD, no sync needed within a warp. Let's do that. Warp shuffle approach: - After the online pass, each thread has local_max and local_sum. - Reduce within the warp using shfl_sync. - Then the first thread of each warp writes the warp result to shared memory. - Then we reduce across warps in shared memory (max 32 warps for 1024 threads; for 256 threads it's 8 warps). - This reduces __syncthreads from log2(N) to maybe 2 or 3. Let's do warp shuffle for block reduction. For 256 threads, we have 8 warps of 32 threads. Warp-level reduction: ``` float warp_max = local_max; float warp_sum = local_sum; for (int offset = 16; offset > 0; offset /= 2) { float other_max = __shfl_down_sync(0xffffffff, warp_max, offset); float other_sum = __shfl_down_sync(0xffffffff, warp_sum, offset); float new_max = fmaxf(warp_max, other_max); warp_sum = warp_sum * expf(warp_max - new_max) + other_sum * expf(other_max - new_max); warp_max = new_max; } ``` After this, lane 0 of each warp has the warp-wise max and sum. Then write to shared memory: ``` __shared__ float shared_max[8]; __shared__ float shared_sum[8]; if (tid % 32 == 0) { shared_max[tid / 32] = warp_max; shared_sum[tid / 32] = warp_sum; } __syncthreads(); ``` Then reduce across warps (8 elements). We can have the first warp do the reduction: ``` if (tid < 32) { float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY; float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f; for (int offset = 16; offset > 0; offset /= 2) { float other_max = __shfl_down_sync(0xffffffff, block_max, offset); float other_sum = __shfl_down_sync(0xffffffff, block_sum, offset); float new_max = fmaxf(block_max, other_max); block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max); block_max = new_max; } if (tid == 0) { global_max = block_max; global_sum = block_sum; } } __syncthreads(); ``` Then broadcast global_max/global_sum to all threads via shared memory or just reuse shared memory[0]. After that, all threads can compute output. This warp-shuffle reduction is faster. Let's incorporate this. We'll use 256 threads per block. Wait, but the `__shfl_down_sync` for the warp reduction requires 32 threads. For 256 threads, num_warps = 8. The first warp can do the final reduction. But there is a detail: if we have fewer than 32 warps (which we do), the first warp will have some inactive threads. The `__shfl_down_sync` mask `0xffffffff` is fine, but inactive threads (lane >= num_warps) need to have valid values. We set block_max to -INFINITY and block_sum to 0 for those lanes, which is the identity element for the combine operation. Good. Now, note that we need to use `expf` in the warp reduction. `expf` is a CUDA math function. We should be careful about performance: 5 expf calls per warp reduction step? Actually, within a warp reduction of 32 lanes, we do log2(32)=5 steps. Each step does 2 expf calls. That's 10 expf per warp. With 8 warps, that's 80 expf. That's negligible compared to per-element expf (384 * 4 = 1536 per thread). Wait, per thread does 1536 expf calls. So warp reduction expf is trivial. But the per-element expf is the main compute cost. However, memory bandwidth is likely the bottleneck: reading 6.4 GB and writing 6.4 GB. With read+write at ~3.35 TB/s, time = ~3.8 ms. Our kernel adds 1.6 billion expf operations. The H100 can do 67 TFLOPS on FP32, but expf is not a FLOP; it's a special function. Throughput of expf on Hopper: I think it's about 1 per clock per SM? Actually, special function units (SFU) have lower throughput than ALUs. On Hopper, SFU throughput might be 32 per clock per SM? Or maybe 16. Let's check approximate throughput: On Ampere, SFU throughput is 32 per clock per SM (for simple operations, but maybe 4 for exp?). Actually, I recall that on Ampere, the SFU can issue 1 instruction per warp per 4 cycles for transcendental functions. So per warp, exp takes 4 cycles. For 138 SMs, each running 2048 threads = 64 warps. At 1.5 GHz, cycles per second = 1.5e9. Total exp throughput = 138 * 64 * (1.5e9 / 4) = 138 * 64 * 375e6 = 3.312e12 exp per second. That's 3.3 trillion exps per second. Our total exp count is 4096 * 393216 = 1.6 billion. So compute time for exp is negligible: 1.6e9 / 3.3e12 = 0.48 ms. So memory is the bottleneck. What about the second read pass? With online algorithm, we have 1 read pass and 1 read+write pass? Actually: - Pass 1 (online): read input. (R) - Pass 2 (write): read input again? Wait, in the kernel above, the second loop reads `in_vec[i]` again. So it's actually reading input twice. Didn't we want to avoid the second read? The online algorithm only computes max and sum in one pass, but we still need the original input values to compute output. If we don't store them, we have to read them again. So total reads = 2, writes = 1. Wait, that's the same as two-pass max+sum+write! The two-pass approach would be: - Pass 1: read input, compute max. (R) - Pass 2: read input, compute sum of exp(x-max), then write output = x - max - log(sum). But wait, we can't write output in pass 2 because log(sum) is not known until after block reduction. However, we can compute sum in pass 2, then after reduction, do a third pass to write. Or we can compute sum in pass 2, do reduction, then have the same threads continue to write output using the values they just loaded? No, they already consumed them. Unless we store the values in registers or shared memory. So the two-pass approach for max+sum actually requires 3 passes: read for max, read for sum, write output. Unless we can store the values in shared memory or registers between sum accumulation and writing. But dim is too large. So 3 passes. The online approach does: pass 1 reads input to compute max and sum, pass 2 reads input again to write output. So 2 reads + 1 write. That's better than 3 reads + 1 write. Wait, can we avoid the second read by having each thread keep a small buffer? No. Could we compute output in a second pass but reusing the L2 cache from the first pass? Yes, the second read might be L2 cached. But can we do even better? One trick: for log-softmax, if the input is not needed after forward, we could overwrite the input in-place? The reference `torch.log_softmax` returns a new tensor. Our kernel writes to `output`. We cannot assume in-place. Is there a way to compute output without re-reading input? We could compute local max and sum, then after obtaining global max and log_sum, each thread could loop again over the same elements it processed in pass 1. But if the elements are still in registers? No, we discarded them. If they are in L1 cache? The L1 cache is small. Each thread processes 1536 floats (6 KB). 256 threads = 1.5 MB per block. That's exactly the row size. L1 per SM is 128 KB. So not enough. L2 is 50 MB total, which can fit about 32 rows. So if there are 32 or fewer blocks running, some rows might stay in L2. But with many SMs, that's not guaranteed. So 2 reads + 1 write is the minimum for a straightforward kernel unless we use some clever persistent caching. Is there a way to reduce writes? We have to write output. What about memory bandwidth: 2 reads + 1 write = 3 * 6.44 GB = 19.3 GB of traffic. At 3.35 TB/s, that's 5.8 ms. If we can achieve near peak bandwidth, that's the theoretical minimum. The reference kernel might also be at ~5.8 ms. To beat it, we need to be within that ballpark. The difference may come from overhead or from the reference kernel using 3 passes (giving 4 * 6.44 = 25.8 GB traffic), which would take ~7.7 ms. So our 2-pass kernel could be ~30% faster. But is the reference kernel using 3 passes? Let's think about what PyTorch's log_softmax kernel might do. In PyTorch, `log_softmax` is implemented in `aten/src/ATen/native/cuda/SoftMax.cu`. The kernel for log_softmax likely uses `LogSoftMaxForward` which may compute max and sum in a single block per row with one read for max, one read for sum and write? Wait, maybe it stores the input in a registry? No. Actually, I can approximate based on cutlass and other implementations. The standard softmax kernel for large dimensions often does: - Compute max per thread. - Warp reduce max. - Block reduce max. - Compute sum of exp(x - max) per thread. - Warp reduce sum. - Block reduce sum. - Compute log(sum). - Write output: x - max - log(sum). This is exactly two passes over input but note that the second pass computes sum and writes output? Wait, after computing sum, each thread can write output in the same loop if it processes all elements again? No. The typical pattern is: ``` for i in range(tid, dim, blockDim.x): x = input[i] max = ... ... for i in range(tid, dim, blockDim.x): x = input[i] partial_sum += exp(x - max) ... __syncthreads(); for i in range(tid, dim, blockDim.x): x = input[i] output[i] = x - max - log(sum) ``` That's 3 passes. But some implementations might fuse the sum and output passes by having each thread load the element, accumulate the sum, and store the element in shared memory? No, not possible. For standard softmax (not log), you can compute max, then compute exp(x - max) and store in output, then after reduction divide output by sum. That's 2 reads (max + sum+write), then a division pass (read+write output). For log-softmax, since the final result is x - max - log(sum), and log(sum) is a scalar, you need to know it before writing. So 3 passes over input is typical for straightforward implementations. But maybe PyTorch uses a persistent kernel that caches all elements in registers or shared memory? No, for dim=393k, that's impossible. Maybe PyTorch uses a two-pass approach with a second kernel? Not sure. Alternatively, the online algorithm can compute max and sum in one pass, then write in a second pass. That's 2 reads + 1 write. Wait, but we could restructure the write pass to also compute something? Not needed. Wait, there is a trick: we can compute the output in the first pass if we process elements in reverse order and use an online algorithm that computes suffix max/sum? No, log-softmax requires the global max and sum, not suffix/prefix. Another trick: if we vectorize to float4, we can read 4 elements at a time. That reduces instruction overhead. So let's write the kernel with float4 and online algorithm. That should be faster than PyTorch if PyTorch uses 3 passes and maybe scalar loads. But what if PyTorch already uses the online algorithm? Then we need to match or exceed its optimization level, perhaps with float8, warp shuffle, etc. Let's check if PyTorch's kernel uses vectorized loads. I recall that PyTorch added vectorized loads for some softmax kernels. For the innermost dimension, it might use `load_vector` if alignment is good. It probably does for large contiguous dimensions. So we need to be competitive. We can also process 8 floats per thread per iteration (two float4 loads). That further reduces loop overhead and might saturate memory better. Let's consider loading two float4 per iteration. ``` for (int i = tid; i < dim8; i += num_threads) { float4 v1 = in_vec[i]; float4 v2 = in_vec[i + dim4]; // no, this would stride across the half. } ``` Better to think of the array as `float4*` with `num4 = dim / 4`. Each thread can process 2 float4 per iteration: ``` for (int i = tid; i < num4; i += num_threads) { float4 v1 = in_vec[i]; // update // ... i += num_threads; if (i < num4) { float4 v2 = in_vec[i]; // update } } ``` Or we can just let the compiler unroll. Actually, we can manually unroll by a factor of 2 in the loop: ``` for (int i = tid; i < num4; i += num_threads * 2) { float4 v1 = in_vec[i]; float4 v2; if (i + num_threads < num4) v2 = in_vec[i + num_threads]; // process v1 // process v2 } ``` This reduces loop iterations by half. But the branch might be okay since it's uniform for most iterations. However, using `num_threads * 2` stride means adjacent threads load elements that are far apart: thread 0 loads idx 0 and idx num_threads, thread 1 loads idx 1 and idx num_threads+1. The loads at idx 0..num_threads-1 are coalesced. The loads at idx num_threads..2*num_threads-1 are also coalesced. So it's fine. But this adds complexity. Let's stick with simple stride. We need to pick the block size. Let's start with 256 threads and float4. But there is one more issue: the online algorithm uses `expf` for each element. `expf` is relatively expensive. With 1.6B exps, maybe it takes ~0.5 ms. But with float4, we have 4 expf per float4. So 384 iterations * 4 = 1536 expf per thread. 256 threads * 4096 rows = 1,048,576 threads. Total expf = 1536 * 1,048,576 = 1.61B. Same as before. The two-pass max-sum approach would compute `expf` only in the second pass: 1.6B expf. The first pass has no expf. So the online algorithm does the same number of exps as the second pass of two-pass. But the two-pass also has a third pass for output (no expf). So compute is similar. Memory traffic differs: online has 2 reads + 1 write; two-pass straightforward has 3 reads + 1 write. So online saves one read pass. If PyTorch uses online algorithm, what else can we do? We can try to use `__half2` or `bf16`? No, must be fp32. We can try to use float8: load `float4` but via `ldg` with 128-bit loads. Actually, float4 is already a 128-bit vector. We can also load `float2` pairs. But float4 is the largest native vector for float. On Hopper, there is support for 128-bit loads. Two float4 loads might be combined. Another optimization: use `__builtin_assume` or `#pragma unroll`. We can add `#pragma unroll 4` before the loop to unroll. Since dim4 is a compile-time constant? No, it's passed as an argument. But we can pass it as a template parameter or compute at runtime. The compiler might not unroll a loop with runtime trip count. But we can use `#pragma unroll 4` to unroll by 4. Wait, we can also process the row as a grid-stride loop with fixed unroll. Let's write the kernel with `#pragma unroll 4` for the online pass and the write pass. The compiler will unroll by 4, which means 4 float4 loads per iteration body, reducing loop overhead by 4x. But we need to make sure the loop has enough iterations. With dim4 = 98304 and blockDim.x = 256, iterations per thread = 98304 / 256 = 384. Unrolling by 4 gives 96 iterations. That's manageable. But the compiler might not like `#pragma unroll 4` on a grid-stride loop because the number of iterations might not be a multiple of the unroll factor. Actually, it can handle it by peeling. But we can use a plain for loop and hope the compiler unrolls. Alternatively, we can manually unroll by 4. Let's see: we need to write the kernel as a string inside Python. We need to be careful with quoting. Now, after writing the kernel, we need to use `load_inline` to compile it. Let's put together the Python file. We need: - `import torch` - `cpp_sources` containing the CUDA kernel and a host wrapper function. - `functions=['log_softmax_cuda']` in `load_inline`. The host wrapper function signature should be something like: ``` torch::Tensor log_softmax_cuda(torch::Tensor input, int dim) { // assume dim == 1 and input is 2D contiguous auto output = torch::empty_like(input); int batch_size = input.size(0); int dim_size = input.size(1); const int threads = 256; const int dim4 = dim_size / 4; log_softmax_kernel<<<batch_size, threads>>>(input.data_ptr<float>(), output.data_ptr<float>(), batch_size, dim_size); return output; } ``` But we need to check dim. The reference class accepts dim in constructor, but the forward signature is just `x`. We can assume dim=1 as per `get_inputs` and `get_init_inputs`. However, to be safe, we can assert dim == 1 and input.dim() == 2. Also, we need to handle the case where dim_size is not divisible by 4. But the problem gives dim=393216 which is divisible by 4. We can add an assert. Wait, is it guaranteed that input is contiguous? The problem says `def get_inputs(): x = torch.rand(batch_size, dim); return [x]`. `torch.rand` returns a contiguous tensor. We can assume that. What about alignment? The tensor base pointer is aligned to at least 256 bytes, and each row is aligned to 16 bytes. So float4 is safe. But if we want to be robust for other shapes, we could handle non-divisible dims with a tail loop. But since the problem is fixed, we can keep it simple and fast. We should also consider using `__launch_bounds__` for the kernel to help the compiler choose register count. Not necessary. Let's write the kernel.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <cuda_fp16.h>\n#include <limits>\n\n__device__ __forceinline__ void online_softmax_update(float& max_val, float& sum_val, float x) {\n float new_max = fmaxf(max_val, x);\n sum_val = sum_val * expf(max_val - new_max) + expf(x - new_max);\n max_val = new_max;\n}\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n int dim4 = dim >> 2;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n const float4* in_vec = reinterpret_cast<const float4*>(row_input);\n\n // Grid-stride loop with manual 4x unroll to reduce loop overhead\n int i = tid;\n int stride = num_threads;\n int unrolled_stride = stride * 4;\n int limit = dim4 - unrolled_stride;\n\n // unrolled portion\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n online_softmax_update(local_max, local_sum, v0.x);\n online_softmax_update(local_max, local_sum, v0.y);\n online_softmax_update(local_max, local_sum, v0.z);\n online_softmax_update(local_max, local_sum, v0.w);\n\n online_softmax_update(local_max, local_sum, v1.x);\n online_softmax_update(local_max, local_sum, v1.y);\n online_softmax_update(local_max, local_sum, v1.z);\n online_softmax_update(local_max, local_sum, v1.w);\n\n online_softmax_update(local_max, local_sum, v2.x);\n online_softmax_update(local_max, local_sum, v2.y);\n online_softmax_update(local_max, local_sum, v2.z);\n online_softmax_update(local_max, local_sum, v2.w);\n\n online_softmax_update(local_max, local_sum, v3.x);\n online_softmax_update(local_max, local_sum, v3.y);\n online_softmax_update(local_max, local_sum, v3.z);\n online_softmax_update(local_max, local_sum, v3.w);\n }\n\n // remainder\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n online_softmax_update(local_max, local_sum, v.x);\n online_softmax_update(local_max, local_sum, v.y);\n online_softmax_update(local_max, local_sum, v.z);\n online_softmax_update(local_max, local_sum, v.w);\n }\n\n // Warp reduction\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = block_sum;\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_sum = shared_sum[0];\n float log_sum = logf(global_sum);\n\n // Write output\n float4* out_vec = reinterpret_cast<float4*>(row_output);\n i = tid;\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n float4 o0;\n o0.x = v0.x - global_max - log_sum;\n o0.y = v0.y - global_max - log_sum;\n o0.z = v0.z - global_max - log_sum;\n o0.w = v0.w - global_max - log_sum;\n out_vec[i] = o0;\n\n float4 o1;\n o1.x = v1.x - global_max - log_sum;\n o1.y = v1.y - global_max - log_sum;\n o1.z = v1.z - global_max - log_sum;\n o1.w = v1.w - global_max - log_sum;\n out_vec[i + stride] = o1;\n\n float4 o2;\n o2.x = v2.x - global_max - log_sum;\n o2.y = v2.y - global_max - log_sum;\n o2.z = v2.z - global_max - log_sum;\n o2.w = v2.w - global_max - log_sum;\n out_vec[i + stride * 2] = o2;\n\n float4 o3;\n o3.x = v3.x - global_max - log_sum;\n o3.y = v3.y - global_max - log_sum;\n o3.z = v3.z - global_max - log_sum;\n o3.w = v3.w - global_max - log_sum;\n out_vec[i + stride * 3] = o3;\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n float4 o;\n o.x = v.x - global_max - log_sum;\n o.y = v.y - global_max - log_sum;\n o.z = v.z - global_max - log_sum;\n o.w = v.w - global_max - log_sum;\n out_vec[i] = o;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n TORCH_CHECK((dim_size & 3) == 0, \"dim must be divisible by 4\");\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda\",\n cpp_sources=cpp_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'log_softmax_cuda': [1/2] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=log_softmax_cuda -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_b4304c518118/log_softmax_cuda/main.cpp -o main.o FAILED: [code=1] main.o /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=log_softmax_cuda -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_b4304c518118/log_softmax_cuda/main.cpp -o main.o /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_b4304c518118/log_softmax_cuda/main.cpp:4:10: fatal error: cuda_runtime.h: No such file or directory 4 | #include <cuda_runtime.h> | ^~~~~~~~~~~~~~~~ compilation terminated. ninja: build stopped: subcommand failed.
turn 2 · 1 tool call(s) · 47.9s turn · 47.9s LLM · 11,281 chars (click to expand)
turn 247.9s turn · 47.9s LLM · 0.0s tools
reasoning
The compiler couldn't find `cuda_runtime.h` when compiling the C++ file. The issue is that `#include <cuda_runtime.h>` appears in the `cpp_sources` which gets compiled as regular C++ code, not CUDA. I should only include CUDA-specific headers inside the CUDA code. But `load_inline` puts everything into `cpp_sources` and then separates the CUDA code with the `cuda_sources` parameter. Actually, looking at `torch.utils.cpp_extension.load_inline`, the `cpp_sources` parameter is for C++ source code while `cuda_sources` is for CUDA source code. The auto-generated pybind11 wrapper needs to be in `cpp_sources`, and the kernel should be in `cuda_sources`. Let me read the API more carefully: - `cpp_sources`: C++ source code - `cuda_sources`: CUDA source code For `load_inline`, the `cpp_sources` gets passed to the C++ compiler and `cuda_sources` gets passed to nvcc. We should put our kernels in `cuda_sources` and the wrapper function in `cpp_sources`. Actually, the wrapper function `log_softmax_cuda` can be in the `cuda_sources` since nvcc can compile host functions, or we can declare it in `cpp_sources` and define it in `cuda_sources`. Let me just put the entire code except `#include <cuda_runtime.h>` in `cpp_sources` and the kernel in `cuda_sources`. Actually the best approach is: - `cpp_sources`: includes the wrapper function declaration and pybind11 bindings (auto-generated so we just need the wrapper) - `cuda_sources`: the kernel and wrapper definition Wait, load_inline's `cpp_sources` is compiled with the regular C++ compiler. If we include `<cuda_runtime.h>` there, it will fail. The `cuda_sources` is compiled with nvcc which can include that header. But the wrapper function calls CUDA APIs and kernel launch, so it needs to be compiled with nvcc (in `cuda_sources`). Actually, when using `load_inline`, you can put everything in `cuda_sources` and leave `cpp_sources` empty. Let me just pass everything as `cuda_sources`. Or alternatively: - `cpp_sources`: minimal code with just the function signatures that don't need CUDA headers - `cuda_sources`: kernels and wrapper definitions Actually, the wrapper function uses `torch::Tensor` types, and the C++ compiler in torch extensions has all the torch headers so that's fine. But the kernel launch `<<< >>>` syntax needs to be in nvcc-compiled code. Let me just pass the kernels and wrapper in `cuda_sources`, and ensure my cpp_sources only have what's needed. Wait, load_inline docs show that the normal pattern is: ```python load_inline( name='...', cpp_sources='...', # can just be empty or have minimal stuff cuda_sources='...', # the kernels and wrapper functions=['func_name'], ... ) ``` Let me try with `cuda_sources` forkernels and wrapper. I also need to make sure dim is divisible by 4 - actually dim = 393216 which IS divisible by 4. Let me fix the code. The issue with the previous attempt is that everything was in `cpp_sources` and it tried compiling with the C++ compiler. Let me use `cuda_sources`.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <limits>\n\n__device__ __forceinline__ void online_softmax_update(float& max_val, float& sum_val, float x) {\n float new_max = fmaxf(max_val, x);\n sum_val = sum_val * expf(max_val - new_max) + expf(x - new_max);\n max_val = new_max;\n}\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n int dim4 = dim >> 2;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n const float4* in_vec = reinterpret_cast<const float4*>(row_input);\n\n // Grid-stride loop with manual 4x unroll to reduce loop overhead\n int i = tid;\n int stride = num_threads;\n int unrolled_stride = stride * 4;\n int limit = dim4 - unrolled_stride;\n\n // unrolled portion\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n online_softmax_update(local_max, local_sum, v0.x);\n online_softmax_update(local_max, local_sum, v0.y);\n online_softmax_update(local_max, local_sum, v0.z);\n online_softmax_update(local_max, local_sum, v0.w);\n\n online_softmax_update(local_max, local_sum, v1.x);\n online_softmax_update(local_max, local_sum, v1.y);\n online_softmax_update(local_max, local_sum, v1.z);\n online_softmax_update(local_max, local_sum, v1.w);\n\n online_softmax_update(local_max, local_sum, v2.x);\n online_softmax_update(local_max, local_sum, v2.y);\n online_softmax_update(local_max, local_sum, v2.z);\n online_softmax_update(local_max, local_sum, v2.w);\n\n online_softmax_update(local_max, local_sum, v3.x);\n online_softmax_update(local_max, local_sum, v3.y);\n online_softmax_update(local_max, local_sum, v3.z);\n online_softmax_update(local_max, local_sum, v3.w);\n }\n\n // remainder\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n online_softmax_update(local_max, local_sum, v.x);\n online_softmax_update(local_max, local_sum, v.y);\n online_softmax_update(local_max, local_sum, v.z);\n online_softmax_update(local_max, local_sum, v.w);\n }\n\n // Warp reduction\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = block_sum;\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_sum = shared_sum[0];\n float log_sum = logf(global_sum);\n\n // Write output\n float4* out_vec = reinterpret_cast<float4*>(row_output);\n i = tid;\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n float4 o0;\n o0.x = v0.x - global_max - log_sum;\n o0.y = v0.y - global_max - log_sum;\n o0.z = v0.z - global_max - log_sum;\n o0.w = v0.w - global_max - log_sum;\n out_vec[i] = o0;\n\n float4 o1;\n o1.x = v1.x - global_max - log_sum;\n o1.y = v1.y - global_max - log_sum;\n o1.z = v1.z - global_max - log_sum;\n o1.w = v1.w - global_max - log_sum;\n out_vec[i + stride] = o1;\n\n float4 o2;\n o2.x = v2.x - global_max - log_sum;\n o2.y = v2.y - global_max - log_sum;\n o2.z = v2.z - global_max - log_sum;\n o2.w = v2.w - global_max - log_sum;\n out_vec[i + stride * 2] = o2;\n\n float4 o3;\n o3.x = v3.x - global_max - log_sum;\n o3.y = v3.y - global_max - log_sum;\n o3.z = v3.z - global_max - log_sum;\n o3.w = v3.w - global_max - log_sum;\n out_vec[i + stride * 3] = o3;\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n float4 o;\n o.x = v.x - global_max - log_sum;\n o.y = v.y - global_max - log_sum;\n o.z = v.z - global_max - log_sum;\n o.w = v.w - global_max - log_sum;\n out_vec[i] = o;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n TORCH_CHECK((dim_size & 3) == 0, \"dim must be divisible by 4\");\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda\",\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: TypeError. TypeError: load_inline() missing 1 required positional argument: 'cpp_sources'
turn 3 · 1 tool call(s) · 9.5s turn · 9.5s LLM · 11,112 chars (click to expand)
turn 39.5s turn · 9.5s LLM · 0.0s tools
reasoning
I need to provide an empty cpp_sources parameter. Let me fix that.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = \"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <limits>\n\n__device__ __forceinline__ void online_softmax_update(float& max_val, float& sum_val, float x) {\n float new_max = fmaxf(max_val, x);\n sum_val = sum_val * expf(max_val - new_max) + expf(x - new_max);\n max_val = new_max;\n}\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n int dim4 = dim >> 2;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n const float4* in_vec = reinterpret_cast<const float4*>(row_input);\n\n int i = tid;\n int stride = num_threads;\n int unrolled_stride = stride * 4;\n int limit = dim4 - unrolled_stride;\n\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n online_softmax_update(local_max, local_sum, v0.x);\n online_softmax_update(local_max, local_sum, v0.y);\n online_softmax_update(local_max, local_sum, v0.z);\n online_softmax_update(local_max, local_sum, v0.w);\n\n online_softmax_update(local_max, local_sum, v1.x);\n online_softmax_update(local_max, local_sum, v1.y);\n online_softmax_update(local_max, local_sum, v1.z);\n online_softmax_update(local_max, local_sum, v1.w);\n\n online_softmax_update(local_max, local_sum, v2.x);\n online_softmax_update(local_max, local_sum, v2.y);\n online_softmax_update(local_max, local_sum, v2.z);\n online_softmax_update(local_max, local_sum, v2.w);\n\n online_softmax_update(local_max, local_sum, v3.x);\n online_softmax_update(local_max, local_sum, v3.y);\n online_softmax_update(local_max, local_sum, v3.z);\n online_softmax_update(local_max, local_sum, v3.w);\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n online_softmax_update(local_max, local_sum, v.x);\n online_softmax_update(local_max, local_sum, v.y);\n online_softmax_update(local_max, local_sum, v.z);\n online_softmax_update(local_max, local_sum, v.w);\n }\n\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = block_sum;\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_sum = shared_sum[0];\n float log_sum = logf(global_sum);\n\n float4* out_vec = reinterpret_cast<float4*>(row_output);\n i = tid;\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n float4 o0;\n o0.x = v0.x - global_max - log_sum;\n o0.y = v0.y - global_max - log_sum;\n o0.z = v0.z - global_max - log_sum;\n o0.w = v0.w - global_max - log_sum;\n out_vec[i] = o0;\n\n float4 o1;\n o1.x = v1.x - global_max - log_sum;\n o1.y = v1.y - global_max - log_sum;\n o1.z = v1.z - global_max - log_sum;\n o1.w = v1.w - global_max - log_sum;\n out_vec[i + stride] = o1;\n\n float4 o2;\n o2.x = v2.x - global_max - log_sum;\n o2.y = v2.y - global_max - log_sum;\n o2.z = v2.z - global_max - log_sum;\n o2.w = v2.w - global_max - log_sum;\n out_vec[i + stride * 2] = o2;\n\n float4 o3;\n o3.x = v3.x - global_max - log_sum;\n o3.y = v3.y - global_max - log_sum;\n o3.z = v3.z - global_max - log_sum;\n o3.w = v3.w - global_max - log_sum;\n out_vec[i + stride * 3] = o3;\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n float4 o;\n o.x = v.x - global_max - log_sum;\n o.y = v.y - global_max - log_sum;\n o.z = v.z - global_max - log_sum;\n o.w = v.w - global_max - log_sum;\n out_vec[i] = o;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n TORCH_CHECK((dim_size & 3) == 0, \"dim must be divisible by 4\");\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'log_softmax_cuda_v1': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=log_softmax_cuda_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_e70bdc98212e/log_softmax_cuda/main.cpp -o main.o FAILED: [code=1] main.o /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=log_softmax_cuda_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_e70bdc98212e/log_softmax_cuda/main.cpp -o main.o /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_e70bdc98212e/log_softmax_cuda/main.cpp: In function 'void pybind11_init_log_softmax_cuda_v1(pybind11::module_&)': /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_e70bdc98212e/log_softmax_cuda/main.cpp:4:55: error: 'log_softmax_cuda' was not declared in this scope 4 | m.def("log_softmax_cuda", torch::wrap_pybind_function(log_softmax_cuda), "log_softmax_cuda"); | ^~~~~~~~~~~~~~~~ [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=log_softmax_cuda_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 --use_fast_math -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_24_cache/k_e70bdc98212e/log_softmax_cuda/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used ninja: build stopped: subcommand failed.
turn 4 · 1 tool call(s) · 18.6s turn · 18.6s LLM · 8,368 chars (click to expand)
turn 418.6s turn · 18.6s LLM · 0.0s tools
reasoning
The issue is that `cpp_sources` was empty and the generated main.cpp tries to call the function but since it's in the CUDA source, there needs to be a forward declaration in the cpp_sources. The standard approach is to put a declaration in cpp_sources.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim);\n\"\"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <limits>\n\n__device__ __forceinline__ void online_softmax_update(float& max_val, float& sum_val, float x) {\n float new_max = fmaxf(max_val, x);\n sum_val = sum_val * expf(max_val - new_max) + expf(x - new_max);\n max_val = new_max;\n}\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n int dim4 = dim >> 2;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n const float4* in_vec = reinterpret_cast<const float4*>(row_input);\n\n int i = tid;\n int stride = num_threads;\n int unrolled_stride = stride * 4;\n int limit = dim4 - unrolled_stride;\n\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n online_softmax_update(local_max, local_sum, v0.x);\n online_softmax_update(local_max, local_sum, v0.y);\n online_softmax_update(local_max, local_sum, v0.z);\n online_softmax_update(local_max, local_sum, v0.w);\n\n online_softmax_update(local_max, local_sum, v1.x);\n online_softmax_update(local_max, local_sum, v1.y);\n online_softmax_update(local_max, local_sum, v1.z);\n online_softmax_update(local_max, local_sum, v1.w);\n\n online_softmax_update(local_max, local_sum, v2.x);\n online_softmax_update(local_max, local_sum, v2.y);\n online_softmax_update(local_max, local_sum, v2.z);\n online_softmax_update(local_max, local_sum, v2.w);\n\n online_softmax_update(local_max, local_sum, v3.x);\n online_softmax_update(local_max, local_sum, v3.y);\n online_softmax_update(local_max, local_sum, v3.z);\n online_softmax_update(local_max, local_sum, v3.w);\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n online_softmax_update(local_max, local_sum, v.x);\n online_softmax_update(local_max, local_sum, v.y);\n online_softmax_update(local_max, local_sum, v.z);\n online_softmax_update(local_max, local_sum, v.w);\n }\n\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = block_sum;\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_sum = shared_sum[0];\n float log_sum = logf(global_sum);\n\n float4* out_vec = reinterpret_cast<float4*>(row_output);\n i = tid;\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n float4 o0;\n o0.x = v0.x - global_max - log_sum;\n o0.y = v0.y - global_max - log_sum;\n o0.z = v0.z - global_max - log_sum;\n o0.w = v0.w - global_max - log_sum;\n out_vec[i] = o0;\n\n float4 o1;\n o1.x = v1.x - global_max - log_sum;\n o1.y = v1.y - global_max - log_sum;\n o1.z = v1.z - global_max - log_sum;\n o1.w = v1.w - global_max - log_sum;\n out_vec[i + stride] = o1;\n\n float4 o2;\n o2.x = v2.x - global_max - log_sum;\n o2.y = v2.y - global_max - log_sum;\n o2.z = v2.z - global_max - log_sum;\n o2.w = v2.w - global_max - log_sum;\n out_vec[i + stride * 2] = o2;\n\n float4 o3;\n o3.x = v3.x - global_max - log_sum;\n o3.y = v3.y - global_max - log_sum;\n o3.z = v3.z - global_max - log_sum;\n o3.w = v3.w - global_max - log_sum;\n out_vec[i + stride * 3] = o3;\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n float4 o;\n o.x = v.x - global_max - log_sum;\n o.y = v.y - global_max - log_sum;\n o.z = v.z - global_max - log_sum;\n o.w = v.w - global_max - log_sum;\n out_vec[i] = o;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n TORCH_CHECK((dim_size & 3) == 0, \"dim must be divisible by 4\");\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 5 · 1 tool call(s) · 11.2s turn · 11.2s LLM · 8,429 chars (click to expand)
turn 511.2s turn · 11.2s LLM · 0.0s tools
reasoning
Now the kernel compiled. Let me run the correctness check.
call → run_correctness
callrun_correctness { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim);\n\"\"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <limits>\n\n__device__ __forceinline__ void online_softmax_update(float& max_val, float& sum_val, float x) {\n float new_max = fmaxf(max_val, x);\n sum_val = sum_val * expf(max_val - new_max) + expf(x - new_max);\n max_val = new_max;\n}\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n int dim4 = dim >> 2;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n const float4* in_vec = reinterpret_cast<const float4*>(row_input);\n\n int i = tid;\n int stride = num_threads;\n int unrolled_stride = stride * 4;\n int limit = dim4 - unrolled_stride;\n\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n online_softmax_update(local_max, local_sum, v0.x);\n online_softmax_update(local_max, local_sum, v0.y);\n online_softmax_update(local_max, local_sum, v0.z);\n online_softmax_update(local_max, local_sum, v0.w);\n\n online_softmax_update(local_max, local_sum, v1.x);\n online_softmax_update(local_max, local_sum, v1.y);\n online_softmax_update(local_max, local_sum, v1.z);\n online_softmax_update(local_max, local_sum, v1.w);\n\n online_softmax_update(local_max, local_sum, v2.x);\n online_softmax_update(local_max, local_sum, v2.y);\n online_softmax_update(local_max, local_sum, v2.z);\n online_softmax_update(local_max, local_sum, v2.w);\n\n online_softmax_update(local_max, local_sum, v3.x);\n online_softmax_update(local_max, local_sum, v3.y);\n online_softmax_update(local_max, local_sum, v3.z);\n online_softmax_update(local_max, local_sum, v3.w);\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n online_softmax_update(local_max, local_sum, v.x);\n online_softmax_update(local_max, local_sum, v.y);\n online_softmax_update(local_max, local_sum, v.z);\n online_softmax_update(local_max, local_sum, v.w);\n }\n\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = block_sum;\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_sum = shared_sum[0];\n float log_sum = logf(global_sum);\n\n float4* out_vec = reinterpret_cast<float4*>(row_output);\n i = tid;\n for (; i <= limit; i += unrolled_stride) {\n float4 v0 = in_vec[i];\n float4 v1 = in_vec[i + stride];\n float4 v2 = in_vec[i + stride * 2];\n float4 v3 = in_vec[i + stride * 3];\n\n float4 o0;\n o0.x = v0.x - global_max - log_sum;\n o0.y = v0.y - global_max - log_sum;\n o0.z = v0.z - global_max - log_sum;\n o0.w = v0.w - global_max - log_sum;\n out_vec[i] = o0;\n\n float4 o1;\n o1.x = v1.x - global_max - log_sum;\n o1.y = v1.y - global_max - log_sum;\n o1.z = v1.z - global_max - log_sum;\n o1.w = v1.w - global_max - log_sum;\n out_vec[i + stride] = o1;\n\n float4 o2;\n o2.x = v2.x - global_max - log_sum;\n o2.y = v2.y - global_max - log_sum;\n o2.z = v2.z - global_max - log_sum;\n o2.w = v2.w - global_max - log_sum;\n out_vec[i + stride * 2] = o2;\n\n float4 o3;\n o3.x = v3.x - global_max - log_sum;\n o3.y = v3.y - global_max - log_sum;\n o3.z = v3.z - global_max - log_sum;\n o3.w = v3.w - global_max - log_sum;\n out_vec[i + stride * 3] = o3;\n }\n\n for (; i < dim4; i += stride) {\n float4 v = in_vec[i];\n float4 o;\n o.x = v.x - global_max - log_sum;\n o.y = v.y - global_max - log_sum;\n o.z = v.z - global_max - log_sum;\n o.w = v.w - global_max - log_sum;\n out_vec[i] = o;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n TORCH_CHECK((dim_size & 3) == 0, \"dim must be divisible by 4\");\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: (0 / 5) trials did not all match. correctness_issue: Output mismatch max_difference: ['nan', 'nan', 'nan', 'nan', 'nan'] avg_difference: ['nan', 'nan', 'nan', 'nan', 'nan']
turn 6 · 1 tool call(s) · 23.4s turn · 23.4s LLM · 8,397 chars (click to expand)
turn 623.4s turn · 23.4s LLM · 0.0s tools
reasoning
Let me think about what's going wrong. The issue might be alignment - float4 requires 16-byte alignment, but the input tensor might not be aligned that way. Let me try a different approach using float2 or just scalar loads. Actually wait, the batch_size and dim are 4096 x 393216. 393216 * 4 bytes = 1,572,864 bytes per row. 1,572,864 is divisible by 16 (16 * 98,304 = 1,572,864). So each row should be 16-byte aligned since torch tensors are typically aligned to 256 bytes or more. But wait, the overall tensor might not be 16-byte aligned for each row if the total allocation isn't aligned... Actually, PyTorch allocates aligned memory, and since dim * sizeof(float) = 393216 * 4 = 1,572,864 which is divisible by 16, each row should be 16-byte aligned. Let me check if the issue is with NaN. NaN could come from: 1. Overflow in expf if max is very different from values 2. Using online softmax with infinities or special values Actually, since we're using `rand` to generate inputs between 0 and 1, exp(1 - 0) = e which won't overflow. But the NaN suggests something else. Wait, I have a bug. Let me re-read the kernel. Actually I think there's a subtle bug: the limit calculation and accessing in_vec[i + stride] etc. could go out of bounds. Let me check: dim4 = dim / 4 = 393216 / 4 = 98304 stride = 256 unrolled_stride = 1024 limit = dim4 - unrolled_stride = 98304 - 1024 = 97280 In the unrolled loop, i starts at tid (0 to 255). If i <= 97280, we run the unrolled body. At the last iteration, i could be 97280 + 1024 = 98304 (but we'd have i <= 97280, so max i is 97280). Wait, let me check: the condition is `i <= limit`. So i goes 0, 1024, 2048, ... up to 97280. At i = 97280: - in_vec[i + stride] = in_vec[97280 + 256] = in_vec[97536] - in_vec[i + stride * 2] = in_vec[97280 + 512] = in_vec[97792] - in_vec[i + stride * 3] = in_vec[97280 + 768] = in_vec[98048] All are < 98304. Good. But what about when dim is not divisible by 4? We already check that. Hmm, maybe the issue is that torch.rand can return 0, and if we're doing log_softmax, exp(0) is fine... Let me think again. Oh wait, I see it! The problem might be that when we cast `float4*` and the tensor isn't actually aligned for vector loads. Actually no, as I calculated it should be aligned. Let me try a simpler version first with just scalar operations to debug. Actually, let me look at this differently. NaN in the output typically comes from 0 * inf or inf - inf. With online softmax, when the max of a row is computed, if all values are very similar, the differences are small but not NaN-inducing. Wait, I just realized: the test might be using different sizes. Let me check `get_inputs()` again: ```python def get_inputs(): x = torch.rand(batch_size, dim) return [x] ``` batch_size = 4096, dim = 393216. That should work with my alignment check since 393216 is divisible by 4. Let me try a version without the aggressive unrolling just to make sure the basic logic is correct. The NaN issue might be something else like shared memory bank conflicts or incorrect warp reductions. Actually, maybe the issue is the use of `reinterpret_cast<const float4*>(row_input)`. This requires `row_input` to be 16-byte aligned. While each row might be aligned, the overall tensor base pointer is definitely well-aligned, and row size is divisible by 16, so each row should be aligned. Let me try a cleaner version without so much unrolling, to debug.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim);\n\"\"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#include <math.h>\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n for (int i = tid; i < dim; i += num_threads) {\n float x = row_input[i];\n float new_max = fmaxf(local_max, x);\n local_sum = local_sum * expf(local_max - new_max) + expf(x - new_max);\n local_max = new_max;\n }\n\n // Warp reduction\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = logf(block_sum);\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_log_sum = shared_sum[0];\n\n for (int i = tid; i < dim; i += num_threads) {\n row_output[i] = row_input[i] - global_max - global_log_sum;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda_simple\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 78.2s turn · 8.2s LLM · 0.0s tools
call → run_correctness
callrun_correctness { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim);\n\"\"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#include <math.h>\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n\n float local_max = -INFINITY;\n float local_sum = 0.0f;\n\n for (int i = tid; i < dim; i += num_threads) {\n float x = row_input[i];\n float new_max = fmaxf(local_max, x);\n local_sum = local_sum * expf(local_max - new_max) + expf(x - new_max);\n local_max = new_max;\n }\n\n // Warp reduction\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n float new_max = fmaxf(local_max, other_max);\n local_sum = local_sum * expf(local_max - new_max) + other_sum * expf(other_max - new_max);\n local_max = new_max;\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n float new_max = fmaxf(block_max, other_max);\n block_sum = block_sum * expf(block_max - new_max) + other_sum * expf(other_max - new_max);\n block_max = new_max;\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = logf(block_sum);\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_log_sum = shared_sum[0];\n\n for (int i = tid; i < dim; i += num_threads) {\n row_output[i] = row_input[i] - global_max - global_log_sum;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda_simple\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← run_correctness (fail)
failrun_correctness run_correctness FAILED: (0 / 5) trials did not all match. correctness_issue: Output mismatch max_difference: ['nan', 'nan', 'nan', 'nan', 'nan'] avg_difference: ['nan', 'nan', 'nan', 'nan', 'nan']
turn 8 · 1 tool call(s) · 12.2s turn · 12.2s LLM · 9,388 chars (click to expand)
turn 812.2s turn · 12.2s LLM · 0.0s tools
reasoning
The NaNs suggest that the issue is likely related to the input data. Let me reconsider the problem. The issue with my kernel could be that: 1. The input values are all positive (from torch.rand), making some exponentials large 2. The expf of large numbers could overflow 3. But wait - the issue is nan, not inf Actually, I bet the issue is that the grid-stride loop with vectorized access may be reading out of bounds. Let me try a simpler, non-vectorized version first that handles any input, then we can optimize. Wait, let me reconsider - the NaN issue in the first kernel was likely due to reading out of bounds with vectorized loads. If dim isn't divisible by 4, we'd read past the end. But dim=393216 which IS divisible by 4. Actually, wait. Let me think about what could cause NaN in log_softmax: - expf(x - max) where x=max gives expf(0)=1, which is fine - If sum is 0, log(0) = -inf, but then x - max - (-inf) = inf, not nan - If sum is inf, log(inf) = inf Actually, I wonder if the issue is that `torch.rand` can produce values that when combined with my computation produce NaN. Let me look more carefully... Hmm wait, the test runs 5 trials. The NaN appears in all 5. This suggests a systematic issue. Actually, let me reconsider: `torch.rand` produces values in [0, 1). With online softmax, this should be numerically stable. So the NaN must come from somewhere else. Could it be that I'm not handling the `dim` parameter properly? In the reference, `dim=1` is the default. The inputs are shape (batch_size, dim) = (4096, 393216). So each row has 393216 elements. Let me try a completely different approach - just use torch's own log_softmax but with a custom kernel, OR try a much simpler kernel first. Actually, I think the issue might be that my `log_softmax_cuda` is called with `dim` parameter but I don't use it properly. Wait, no - I check `dim == 1` and it should be. Let me try a minimal kernel that uses simple element-wise access without any vectorization, and see if that produces correct output. Then I can optimize from there. Actually, re-reading the code more carefully... in my simple kernel: ```cpp for (int i = tid; i < dim; i += num_threads) { float x = row_input[i]; float new_max = fmaxf(local_max, x); local_sum = local_sum * expf(local_max - new_max) + expf(x - new_max); local_max = new_max; } ``` This looks correct for online softmax. Let me think about what could go wrong... Wait, `expf` with `--use_fast_math` could have issues? No, it should be fine for regular values. Actually, maybe the NaN is coming from reading uninitialized memory? Let me check the bounds again... Oh wait! I think I see it. In the reduction: ```cpp float block_max = (tid < num_warps) ? shared_max[tid] : -INFINITY; float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f; ``` If a warp doesn't process any elements (e.g., when dim is small), its local_max stays at -INFINITY and local_sum at 0. But with 393216 elements and 256 threads, each thread processes 1536 elements, so every warp should process elements. Actually, let me just try running a very simple test locally. But I can't do that. Let me try a different kernel design. One possible issue: `--use_fast_math` can make `-INFINITY` comparisons behave weirdly? No, that shouldn't be it. Actually, I just realized: the NaN might be because of `logf(0.0f)`. If the block_sum is 0 (which it shouldn't be with normal inputs), we'd get log(0)=-inf, and then x - max - (-inf) = inf, not nan. Hmm, what about this: could the issue be that in the warp reduction, when `other_max` is -INFINITY from an uninitialized warp, `expf(local_max - new_max)` where new_max = fmaxf(local_max, -INFINITY) = local_max, so expf(0) = 1. And `other_sum` would be 0, so `0 * expf(-INFINITY - local_max) = 0 * 0 = 0`. That should be fine. Wait, what if `local_max` is -INFINITY for some warp? That would mean no elements were processed by that warp. With 393216 elements and 256 threads (8 warps), every thread gets 1536 elements, so every warp definitely processes elements. Let me try a completely different approach. Maybe the NaN issue is due to some compiler optimization or something with `--use_fast_math`. Let me try without `--use_fast_math`.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim);\n\"\"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#include <math.h>\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n\n float local_max = -1e30f;\n float local_sum = 0.0f;\n\n for (int i = tid; i < dim; i += num_threads) {\n float x = row_input[i];\n if (x > local_max) {\n local_sum = local_sum * expf(local_max - x) + 1.0f;\n local_max = x;\n } else {\n local_sum = local_sum + expf(x - local_max);\n }\n }\n\n // Warp reduction\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n if (other_max > local_max) {\n local_sum = other_sum + local_sum * expf(local_max - other_max);\n local_max = other_max;\n } else {\n local_sum = local_sum + other_sum * expf(other_max - local_max);\n }\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -1e30f;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n if (other_max > block_max) {\n block_sum = other_sum + block_sum * expf(block_max - other_max);\n block_max = other_max;\n } else {\n block_sum = block_sum + other_sum * expf(other_max - block_max);\n }\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = logf(block_sum);\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_log_sum = shared_sum[0];\n\n for (int i = tid; i < dim; i += num_threads) {\n row_output[i] = row_input[i] - global_max - global_log_sum;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda_v2\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 95.8s turn · 5.8s LLM · 0.0s tools
reasoning
Let me first test correctness of the v2 kernel before submitting.
call → run_correctness
callrun_correctness { "kernel_code": "import torch\nfrom torch.utils.cpp_extension import load_inline\n\ncpp_sources = r\"\"\"\n#include <torch/extension.h>\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim);\n\"\"\"\n\ncuda_sources = r\"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <float.h>\n#include <math.h>\n\n__global__ void log_softmax_kernel(const float* __restrict__ input,\n float* __restrict__ output,\n int batch_size,\n int dim) {\n int row = blockIdx.x;\n if (row >= batch_size) return;\n\n const float* row_input = input + row * dim;\n float* row_output = output + row * dim;\n\n int tid = threadIdx.x;\n int num_threads = blockDim.x;\n\n float local_max = -1e30f;\n float local_sum = 0.0f;\n\n for (int i = tid; i < dim; i += num_threads) {\n float x = row_input[i];\n if (x > local_max) {\n local_sum = local_sum * expf(local_max - x) + 1.0f;\n local_max = x;\n } else {\n local_sum = local_sum + expf(x - local_max);\n }\n }\n\n // Warp reduction\n unsigned int mask = 0xffffffff;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, local_max, offset);\n float other_sum = __shfl_down_sync(mask, local_sum, offset);\n if (other_max > local_max) {\n local_sum = other_sum + local_sum * expf(local_max - other_max);\n local_max = other_max;\n } else {\n local_sum = local_sum + other_sum * expf(other_max - local_max);\n }\n }\n\n __shared__ float shared_max[32];\n __shared__ float shared_sum[32];\n\n int warp_id = tid >> 5;\n int lane_id = tid & 31;\n if (lane_id == 0) {\n shared_max[warp_id] = local_max;\n shared_sum[warp_id] = local_sum;\n }\n __syncthreads();\n\n int num_warps = blockDim.x >> 5;\n if (tid < 32) {\n float block_max = (tid < num_warps) ? shared_max[tid] : -1e30f;\n float block_sum = (tid < num_warps) ? shared_sum[tid] : 0.0f;\n #pragma unroll\n for (int offset = 16; offset > 0; offset >>= 1) {\n float other_max = __shfl_down_sync(mask, block_max, offset);\n float other_sum = __shfl_down_sync(mask, block_sum, offset);\n if (other_max > block_max) {\n block_sum = other_sum + block_sum * expf(block_max - other_max);\n block_max = other_max;\n } else {\n block_sum = block_sum + other_sum * expf(other_max - block_max);\n }\n }\n if (tid == 0) {\n shared_max[0] = block_max;\n shared_sum[0] = logf(block_sum);\n }\n }\n __syncthreads();\n\n float global_max = shared_max[0];\n float global_log_sum = shared_sum[0];\n\n for (int i = tid; i < dim; i += num_threads) {\n row_output[i] = row_input[i] - global_max - global_log_sum;\n }\n}\n\ntorch::Tensor log_softmax_cuda(torch::Tensor input, int dim) {\n TORCH_CHECK(input.dim() == 2, \"Expected 2D input\");\n TORCH_CHECK(dim == 1, \"Only dim=1 is supported\");\n TORCH_CHECK(input.is_contiguous(), \"Input must be contiguous\");\n TORCH_CHECK(input.scalar_type() == torch::kFloat32, \"Only fp32 supported\");\n\n int batch_size = input.size(0);\n int dim_size = input.size(1);\n\n auto output = torch::empty_like(input);\n\n const int threads = 256;\n log_softmax_kernel<<<batch_size, threads>>>(\n input.data_ptr<float>(),\n output.data_ptr<float>(),\n batch_size,\n dim_size\n );\n\n return output;\n}\n\"\"\"\n\nmodule = load_inline(\n name=\"log_softmax_cuda_v2\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_sources,\n functions=[\"log_softmax_cuda\"],\n extra_cuda_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(torch.nn.Module):\n def __init__(self, dim: int = 1):\n super().__init__()\n self.dim = dim\n\n def forward(self, x: torch.Tensor) -> torch.Tensor:\n return module.log_softmax_cuda(x, self.dim)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=1.91e-06 mean_abs_err=6.68e-08 max_rel_err=1.54e-07