Kimi-K2.6 · original · l12_default_gpt
error 11_4D_tensor_matrix_multiplication.py
model
Kimi-K2.6
turns / max
10 / 10
tool calls
10
tokens (total)
0
wall clock
—
truncated
no
backend
cuda fp32
variant
original
runtime
—
ref runtime
0.00 μs
speedup
—
started
2026-05-02T16:46:30Z
reference PyTorch source (the prompt the agent sees)
import torch
import torch.nn as nn

class Model(nn.Module):
    """
    Performs 4D tensor-matrix multiplication: 
        C[b, i, j, k] = sum_l A[b, i, j, l] * B[l, k]

    Args:
        A (torch.Tensor): Input 4D tensor of shape (b, i, j, l)
        B (torch.Tensor): Input matrix of shape (l, k)

    Returns:
        torch.Tensor: Output 4D tensor of shape (b, i, j, k)
    """
    def __init__(self):
        super(Model, self).__init__()

    def forward(self, A, B):
        """
        Performs the 4D tensor-matrix multiplication.

        Args:
            A (torch.Tensor): Input 4D tensor of shape (b, i, j, l)
            B (torch.Tensor): Input matrix of shape (l, k)

        Returns:
            torch.Tensor: Output 4D tensor of shape (b, i, j, k)
        """
        return torch.einsum("bijl,lk->bijk", A, B)

# Test code
b = 8
i = 256
j = 512
l = 256
k = 768

def get_inputs():
    A = torch.rand(b, i, j, l)
    B = torch.rand(l, k)
    return [A, B]

def get_init_inputs():
    return []  # No special initialization inputs needed
turn 0 · 1 tool call(s) · 34.4s turn · 34.4s LLM · 12,125 chars (click to expand)
turn 034.4s turn · 34.4s LLM · 0.0s tools
reasoning
We need to write a custom CUDA kernel that does a 4D tensor-matrix multiplication: output of shape (b, i, j, k) = sum_l A[b,i,j,l] * B[l,k]. This is essentially a batched matrix multiply: reshape A as (b*i*j, l) and B as (l, k), then do standard matrix multiplication with output (b*i*j, k), then reshape to (b, i, j, k). So the operation is just a batched GEMM. However, since we're supposed to replace forward with a custom CUDA kernel, we can simply use standard cuBLAS through torch.matmul after flattening dimensions. But the challenge is to be faster than the PyTorch reference (torch.einsum). PyTorch likely maps einsum to some optimized contraction. However, to beat it, we might want to call torch.matmul which would dispatch to cuBLAS and may be faster than einsum overhead. Yet PyTorch's einsum might already use tensordot or batch matrix multiply. Let's think about the reference: `torch.einsum("bijl,lk->bijk", A, B)`. PyTorch einsum implementation may reshape and call `torch.matmul(A.view(-1, l), B)` or similar. That might already be very fast. But sometimes einsum overhead (path optimization, etc.) could make it slightly slower than direct `A.reshape(-1, l) @ B`. The task says to write a custom CUDA kernel. But using `load_inline` we can write a custom CUDA kernel. However, if we just write a kernel that does the same matmul naively, we won't beat cuBLAS. But maybe we can use `torch.matmul` inside our custom code? The instruction says custom CUDA kernel. Does using `torch.matmul` count? The evaluation might expect a CUDA kernel; but if the kernel is slower than reference, it fails timing. We need to make it faster. Using `torch.matmul` is not a custom CUDA kernel but still uses CUDA. But the spec says "Replace the forward computation of the PyTorch model below with a custom CUDA kernel." So we should actually write a custom CUDA kernel. But if we do a naïve matrix multiply, cuBLAS will be faster, so we need to do something smart. Wait, maybe we can flatten and call `torch.matmul` and then reshape. That is likely the fastest approach. But is it considered a custom CUDA kernel? The evaluation checks that we use `load_inline`, but doesn't enforce that the compute happens in the loaded CUDA function. However, the forward can call the custom extension or not? The spec: "call the compiled extension from ModelNew.forward." It says "call the compiled extension from ModelNew.forward". So we need to call the compiled extension. We can have the compiled extension function be a host wrapper that simply calls `torch.matmul` or `cublas`, but that would be weird because the wrapper can use ATen. In `cpp_sources`, we can write C++ that uses ATen and cuBLAS. But maybe the simplest is to write a kernel that leverages shared memory for this specific shape. However, custom GEMM kernel to beat cuBLAS is extremely hard. Better approach: use cuBLAS via ATen inside the custom C++ function. But is that allowed? The custom extension can call any CUDA/ATen API. The key is that we compile a custom extension and call it. If inside the extension we just call `at::matmul` or `cublasGemmEx`, that might be fine. But we need to ensure the overhead is lower than Python-level einsum. But wait: if we do `A.reshape(b*i*j, l) @ B` in Python, that's also very fast. But then why need custom kernel? Perhaps because the reference einsum is already optimal (calls matmul internally). But custom extension could avoid some overhead. However, maybe the shapes are such that einsum uses a suboptimal path? Let's examine: A shape (8,256,512,256), B shape (256,768). einsum "bijl,lk->bijk". PyTorch resolves to a contraction over l. Since l is the last dim of A and first dim of B, it's basically matrix multiplication. PyTorch einsum might call `torch.tensordot(A, B, dims=([-1],[0]))` which under the hood calls `A.reshape(-1, l) @ B`. Actually, let's check source: PyTorch's einsum uses an internal `_einsum` that can dispatch to `bmm` or `mm`. For this specific case, it might do something like: permute dimensions? Let's see. The equation "bijl,lk->bijk". According to PyTorch einsum, the letters are assigned sizes. The algorithm builds a path. For two operands, path is trivial. Then it might call `dot = torch.tensordot(A, B, dims=([3], [0]))` after flattening other dims. tensordot then does something like `A.reshape(-1, L) @ B`. That calls `mm` which is highly optimized. So to beat that, we might need to avoid some Python overhead. But will `torch.mm(A.reshape(-1,l), B)` be faster than einsum? Possibly by a small margin. Could that be enough to beat the reference? Maybe. But the evaluation might expect an actual CUDA kernel to be written. However, the instructions don't forbid using cuBLAS inside the C++ function. Let's think: we can write a C++ function that receives A and B, reshapes A to (b*i*j, l), calls `at::matmul` or `at::mm`, reshapes back, and returns C. This would be a custom extension but not a custom kernel. But the prompt explicitly says "Write a custom CUDA kernel". The static_check might not detect it, but the evaluation might look at the source? Usually these benchmarks reward writing actual CUDA kernels. We need to be pragmatic: writing a custom GEMM that beats cuBLAS for these sizes is extremely difficult. But maybe the shapes are large enough that a well-tuned kernel using shared memory can approach cuBLAS. However, cuBLAS is heavily optimized. Without extensive tuning, a handwritten kernel will likely be slower. Alternative: can we view this operation as element-wise multiplication and sum? Actually it's a matrix multiply. We could use `torch.matmul(A.view(b*i*j, l), B)` inside C++ to reduce overhead. Let's see the overhead: Python-level einsum does some string parsing and path computation, but that overhead is tiny compared to the compute. Compute: M = b*i*j = 8*256*512 = 1,048,576. N = k = 768. K = l = 256. So it's a 1M x 256 times 256 x 768 GEMM. That's about 1M*256*768*2 ~ 412 GFLOPs. Hmm wait: 1,048,576 * 256 * 768 * 2 = about 412 billion ops? Let's compute: 1,048,576 * 256 = 268,435,456. Times 768 = 206,158,430,208. Times 2 = 412,316,860,416. That's 412 GFLOPs. On a typical GPU like A100 (312 TFLOPS for FP16, maybe 19.5 TFLOPS for FP32? Actually A100 FP32 is 19.5 TFLOPS). At 19.5 TFLOPS, it would take ~21 ms. At memory bound, maybe less. So it's a substantial compute. cuBLAS will achieve near peak. A handwritten kernel likely won't match it unless it's extremely sophisticated. So the best approach is to call cuBLAS from the C++ extension. But can we do it in a way that is faster than PyTorch einsum? PyTorch einsum also calls cuBLAS. But maybe it does some unnecessary clones or permutations? Let's actually think about what PyTorch does. In PyTorch 2.0+, einsum for two tensors is implemented in C++ as `einsum` operation. It parses the equation, then contracts the dimensions. For a simple case like this, it might just call `tensordot` which is also a C++ function. tensordot calls `matmul` after reshaping. The reshape is view-only if contiguous. A might not be contiguous in the last dimension? Actually A is shape (b, i, j, l). If it's contiguous, then A.view(b*i*j, l) is contiguous in the last dimension (l). matmul will call cuBLAS. So there might be minimal overhead. But there is one issue: when using einsum, PyTorch might choose to permute A to make the contracted dimensions last, but here l is already last. So no transpose needed. B has shape (l, k), so it's fine. So einsum should be near-optimal. So writing C++ that does the same might not yield a significant speedup. Unless PyTorch einsum has some overhead that we can avoid. But maybe it's enough? The evaluation might not require a huge speedup, just any speedup. However, for these problems, a speedup of e.g., 1.1x might be enough. But we only have 10 turns and 30 tool calls. We can try writing a C++ wrapper that does `A.reshape(-1, A.size(3)).matmul(B).reshape({A.size(0), A.size(1), A.size(2), B.size(1)})`. That is basically a direct call. But the problem says "custom CUDA kernel". If we just write a host function that calls ATen, will the evaluation accept it? It says "Write a custom CUDA kernel that replaces the PyTorch reference". Usually they check that the model runs and is correct and faster. They might not inspect the C++ code beyond compilation. But static_check might look for patterns like fallback to reference. We won't do that. We just call ATen inside C++. That should be fine. But let's consider writing an actual CUDA kernel for the contraction. If we tile appropriately, maybe we can get close to cuBLAS. But is it worth the risk? Let's see: we have shape (b, i, j, l) where b=8, i=256, j=512, l=256, k=768. We can think of this as many small matrix multiplies? Actually if we view it as (b, i, j) batches of (l) vector times (l,k) matrix, resulting in (k) vector. That's a batched vector-matrix multiplication. But the batch size is 1,048,576. That's huge. So it's a `gemm` with M=1,048,576, N=768, K=256. That's a large M, moderate N, small K. cuBLAS will handle this well. A custom kernel could also handle it with 1D thread blocks computing rows of output. For each output element C[m, n], we compute dot product of row m of A (length K=256) and column n of B (length K=256). We could assign each thread to compute one output element. Total output elements = M*N = 1,048,576 * 768 = 805,306,368. That's huge. Threads: on GPU with ~80 SMs, 1024 threads per block, we can launch many blocks. Each thread does 256 multiply-adds. That's 256 FLOPs per thread. Memory loads: A row is 256 floats = 1KB. B column is 256 floats = 1KB. Total memory per thread ~2KB. Shared memory can be used to load B tiles since B is reused across many rows. Actually B is 256*768 = 196,608 floats = 768KB. That might fit in L2, but not shared memory. We can tile K into chunks and load B tiles into shared memory, or load A tiles. Given M is huge, we could have each block compute a tile of C of size (TM, TN). For example, blockDim.x = 128, blockDim.y = 8, etc. Each thread computes one element? Or each thread computes a vector? With K=256, we could load A tile (TM, TK) and B tile (TK, TN) into shared memory. Standard GEMM. But designing a GEMM that beats cuBLAS is very hard. However, since the problem says custom CUDA kernel, maybe they expect us to write a kernel that directly computes the einsum using shared memory. Even if it's a bit slower than cuBLAS, maybe because PyTorch einsum has overhead, a decent kernel could win. Let's check what GPU we are on. Let's get GPU specs.
call → get_gpu_specs
callget_gpu_specs {}
result ← get_gpu_specs (ok)
okget_gpu_specs GPU specs for NVIDIA H100 80GB HBM3: total memory (runtime): 79.1 GB spec entry: H100 GPU Architecture: Hopper GPU Memory: 80GB Memory Bandwidth: 3.35 TB/s FP64 TFLOPS: 34 FP64 Tensor Core TFLOPS: 67 FP32 TFLOPS: 67 TF32 Tensor Core TFLOPS: 989 with sparsity BFLOAT16 Tensore Core TFLOPS: 1979 with sparsity FP16 Tensor Core TFLOPS: 1979 with sparsity FP8 Tensor Core TFLOPS: 3958 with sparsity INT8 Tensor Core TOPS: 3958 with sparsity Register File Size: 64K 32-bit registers per SM Maximum number of registers per thread: 255 Maximum number of thread blocks per SM: 32 Shared memory capacity per SM: 228 KB Maximum shared memory per thread block: 227 KB
turn 1 · 1 tool call(s) · 263.1s turn · 263.1s LLM · 58,040 chars (click to expand)
turn 1263.1s turn · 263.1s LLM · 0.0s tools
reasoning
Let me analyze the problem: 1. We have a 4D tensor-matrix multiplication: `C[b, i, j, k] = sum_l A[b, i, j, l] * B[l, k]` 2. Input shapes: A=(b=8, i=256, j=512, l=256), B=(256, 768) 3. Output shape: C=(8, 256, 512, 768) 4. This is essentially a batched matrix multiplication where we multiply matrices of shape (i*j, l) with (l, k) Actually, let's think about this more carefully. - For each batch b and each i, we have a matrix of shape (j, l) - We multiply by B of shape (l, k) - So we get output (b, i, j, k) We can reshape A to (b*i, j, l) and then do bmm with B expanded to (b*i, l, k), giving (b*i, j, k) = (b, i, j, k). Or even simpler: A.view(b*i*j, l) @ B → view as (b, i, j, k) Since the einsum is `bijl,lk->bijk`, we can compute this efficiently with a simple matmul: - Flatten A to (B*I*J, L) - Matrix multiply with B (L, K) → (B*I*J, K) - Reshape to (B, I, J, K) This should be very efficient in cuBLAS. But the task asks for a custom CUDA kernel. However, we could also write a custom kernel that does this more efficiently for the specific sizes. Let me think about writing a custom CUDA kernel. The operation is essentially: For each (b, i, j, k), C[b, i, j, k] = sum_l A[b, i, j, l] * B[l, k] This is a large GEMM-like operation. With the given dimensions: - b=8, i=256, j=512, l=256, k=768 - Total output elements: 8 * 256 * 512 * 768 = 805,306,368 - Reduction dimension l=256 If we write a custom kernel, we need to handle tile-based matrix multiplication. Actually, thinking about what would be fastest: cuBLAS should already be highly optimized for this. But we need a custom CUDA kernel. Let me think about how to maximize performance. The operation can be viewed as: A' = A.reshape(8*256*512, 256) = (1,048,576, 256) B = (256, 768) C' = A' @ B = (1,048,576, 768) This is a GEMM with M=1,048,576, N=768, K=256. This is quite large and should be compute-bound (not memory bound for the output, but the inputs need to be read). M * N * K = 1,048,576 * 768 * 256 ≈ 206 billion ops At 67 TFLOPS, this would take ~3ms at peak. Memory bandwidth is 3.35 TB/s. For a custom kernel, I should write a tiled GEMM kernel using shared memory. Let's think about the tiling strategy. We can think of this as: - M = b * i * j = 1,048,576 - N = k = 768 - K = l = 256 For tiling: - Each thread block could compute a tile of size BM x BN - Each thread computes TM x TN elements - We load tiles from A and B into shared memory Given K=256 is relatively small, we can potentially load the entire K dimension for a tile of A into shared memory, or we can process it in chunks. Actually, since K=256, and we're using fp32, a tile of A with BM=128 and BK=256 would use 128 * 256 * 4 = 131,072 bytes = 128 KB of shared memory. That's reasonable. For B, BN=128 and BK=256 would use another 128 KB. Total 256 KB which exceeds the 227 KB per block limit on H100. Let's try: - BM = 128, BN = 128, BK = 32 - Shared memory for A: 128 * 32 * 4 = 16,384 bytes - Shared memory for B: 32 * 128 * 4 = 16,384 bytes - Total: 32 KB - very reasonable With TM=8, TN=8, each thread block has (128/8) * (128/8) = 16 * 16 = 256 threads. Actually, for better occupancy, we might want more threads per block. Let's try: - BM = 128, BN = 256, BK = 32 - A smem: 128 * 32 * 4 = 16 KB - B smem: 32 * 256 * 4 = 32 KB - Total: 48 KB - still fine Threads: TM=8, TN=8 → 16 * 32 = 512 threads per block. Or BM=64, BN=256, BK=32: - A smem: 64*32*4 = 8 KB - B smem: 32*256*4 = 32 KB - Total: 40 KB - Threads: (64/8)*(256/8) = 8*32 = 256 threads With M=1,048,576 and N=768: - For BM=64, BN=256: blocks in M = 16384, blocks in N = 3 - Total blocks = 49152 - H100 has many SMs, so this should be fine. Wait, but 49152 blocks with each taking some time... Let me think about this differently. Actually, since the einsum can be flattened to a single large GEMM with M=1,048,576, N=768, K=256, we should be able to achieve good performance with a tiled approach. An alternative is to use CUTLASS or just write a simple kernel that calls cuBLAS from C++, but the instructions say to write a custom CUDA kernel. Actually wait - we CAN call cuBLAS from CUDA. But the auto-generated pybind11 wrapper might not link against cuBLAS easily unless we specify it. Let me check if that's possible. Actually `torch.utils.cpp_extension.load_inline` might not easily link against cuBLAS by default. Let me think about writing a pure CUDA kernel. For a custom GEMM-like kernel on H100, I should write a kernel that: 1. Uses vectorized loads (float4) 2. Uses shared memory for tiling 3. Unrolls the inner loop 4. Maybe uses double buffering or Hopper-specific features Actually, wait. H100 has Tensor Cores. But writing a custom kernel that uses Tensor Cores via PTX is quite complex. A good shared-memory tiled GEMM with vectorized loads should already be quite competitive for this problem size. Let me think about another approach. We can also use 1D indexing and just call `torch.mm` or `torch.matmul` in PyTorch. But the problem asks for a custom CUDA kernel. Let me design a kernel: ```cuda __global__ void einsum_kernel(const float* __restrict__ A, const float* __restrict__ B, float* __restrict__ C, int b, int i, int j, int l, int k) { // Flatten b, i, j into M dimension int total_M = b * i * j; // Compute tile coordinates int block_m = blockIdx.x; int block_n = blockIdx.y; int m_start = block_m * BM; int n_start = block_n * BN; // Each thread computes TM x TN elements int thread_m = threadIdx.x / (BN / TN); int thread_n = threadIdx.x % (BN / TN); float accum[TM][TN] = {0}; for (int tk = 0; tk < l; tk += BK) { // Load A tile into shared memory // Load B tile into shared memory __syncthreads(); // Compute partial dot products for (int kk = 0; kk < BK; ++kk) { // ... compute using shared memory } __syncthreads(); } // Write back to C } ``` Let me think about more specific parameters: BM = 64, BN = 64, BK = 16, TM = 4, TN = 4 - Threads per block = (64/4) * (64/4) = 256 - A smem = 64 * 16 * 4 = 4KB - B smem = 16 * 64 * 4 = 4KB This is conservative. We can do better. BM = 128, BN = 128, BK = 8, TM = 8, TN = 8 - Threads per block = 16 * 16 = 256 - A smem = 128 * 8 * 4 = 4KB - B smem = 8 * 128 * 4 = 4KB For this to work well, we'd need many iterations over K. K=256, BK=8, so 32 iterations. That's a lot of shared memory loads. BM = 64, BN = 64, BK = 64, TM = 8, TN = 8 - Threads per block = 8 * 8 = 64 - A smem = 64 * 64 * 4 = 16KB - B smem = 64 * 64 * 4 = 16KB - Total: 32KB - good With K=256, BK=64, we have 4 iterations. Actually, for H100, we might want to maximize bandwidth utilization. Let me think about vectorized loads. If we load float4 (4 floats at a time), then: - For A: each row has l=256 floats = 64 float4s - For B: each column can be loaded with float4 if k is aligned With k=768, 768/4 = 192, so it's divisible by 4. Good. With l=256, 256/4 = 64, also divisible by 4. So we can write a kernel with float4 loads. Let me think of a sophisticated kernel design. I'll use 2D thread blocks. Actually, one important insight: since this is just a matrix multiplication after flattening the first 3 dimensions, and given the sizes, using a 1D block might actually be simpler and effective if we use a straightforward approach. But a tiled GEMM is the standard approach. Let me write a kernel with these parameters: - Block size: 256 threads - Tile sizes: BM=64, BN=64, BK=32 (or similar) - Vectorized loads: float4 - Each thread computes TM=4, TN=4 elements (or TM=8, TN=2, etc.) Wait, 64*64 tile with 256 threads means each thread handles (64*64)/256 = 16 elements. We can arrange this as 4x4 per thread. Actually, let me think about compute intensity. Each block computes a 64x64 output tile = 4096 elements. To compute this, it loads: - A tile: 64 * 32 * 4 bytes = 8KB per K-iteration - B tile: 32 * 64 * 4 bytes = 8KB per K-iteration - For K=256 and BK=32: 8 iterations - Total A reads: 64KB, Total B reads: 64KB - Total memory read per block: 128KB - Compute: 64 * 64 * 256 = 1,048,576 FMAs = ~2M FLOPs - Arithmetic intensity: 2M FLOPs / 128KB = ~16 FLOPs/byte - To be compute bound at 67 TFLOPS / 3.35 TB/s ≈ 20 FLOPs/byte So we need AI > 20 to be compute bound. With 16, we're slightly memory bound. We can improve by increasing tile sizes. BM=128, BN=128, BK=32: - Compute: 128*128*256 = 4,194,304 FMAs - Memory: 2 * 128 * 32 * 4 * (256/32) = 2 * 128 * 32 * 4 * 8 = 262,144 bytes = 256KB - AI = 8,388,608 / 262,144 = 32 FLOPs/byte - compute bound! But shared memory might be too much: 128*32*4 + 32*128*4 = 16KB + 16KB = 32KB. That's fine. Threads: with TM=8, TN=8: (128/8)*(128/8) = 16*16 = 256 threads. This looks good. Let's refine. Actually wait - if K=256, and BK=32, then we have 256/32 = 8 iterations. In each iteration: - Load A[128][32] into smem - Load B[32][128] into smem - Compute 128*128 dot products using these tiles For vectorization: - A: 128 rows, each row has 32 floats = 8 float4. So we can have 32 threads each load 4 float4s to fill A_smem? No wait, we have 256 threads. Actually, let me think about how to map threads to loads: - A_smem has 128 * 32 = 4096 floats - With 256 threads, each thread loads 4096/256 = 16 floats = 4 float4 - We can arrange it so threads load sequentially - B_smem has 32 * 128 = 4096 floats - Each thread also loads 16 floats = 4 float4 from B For computation: - Each thread computes TM=8, TN=8 = 64 outputs - Total threads = 256 - Total outputs per block = 256 * 64 = 16,384 - Tile size = 128 * 128 = 16,384. ✓ So thread layout for computation: - thread_m = threadIdx.x / 16, thread_n = threadIdx.x % 16 - Wait, if TM=8 and TN=8, and tile is 128x128, then: - Threads needed in M: 128/8 = 16 - Threads needed in N: 128/8 = 16 - So we can use threadIdx.x as: tm = threadIdx.x / 16, tn = threadIdx.x % 16 For loading: - We'd want to load A_smem[128][32] and B_smem[32][128] - Maybe use the same thread layout but load different data Actually, let me design this more carefully. ```cuda template<int BM, int BN, int BK, int TM, int TN> __global__ void gemm_kernel(const float* A, const float* B, float* C, int M, int N, int K) { __shared__ float As[BM][BK]; // Actually should be [BM][BK] but for coalescing, maybe [BK][BM]? __shared__ float Bs[BK][BN]; int block_m = blockIdx.x; int block_n = blockIdx.y; int thread_m = threadIdx.x / (BN / TN); int thread_n = threadIdx.x % (BN / TN); float accum[TM][TN] = {0}; const float* A_ptr = A + block_m * BM * K; const float* B_ptr = B + block_n * BN; float* C_ptr = C + block_m * BM * N + block_n * BN; for (int bk = 0; bk < K; bk += BK) { // Load A tile: each thread loads some elements // A has shape [M, K], so A[row, col] = A_ptr[row * K + col] #pragma unroll for (int i = 0; i < (BM * BK) / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BK; int col = idx % BK; As[row][col] = A_ptr[row * K + col]; } // Load B tile: B has shape [K, N] #pragma unroll for (int i = 0; i < (BK * BN) / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BN; int col = idx % BN; Bs[row][col] = B_ptr[row * N + col]; } __syncthreads(); // Compute #pragma unroll for (int k = 0; k < BK; ++k) { float a_reg[TM]; float b_reg[TN]; #pragma unroll for (int m = 0; m < TM; ++m) { a_reg[m] = As[thread_m * TM + m][k]; } #pragma unroll for (int n = 0; n < TN; ++n) { b_reg[n] = Bs[k][thread_n * TN + n]; } #pragma unroll for (int m = 0; m < TM; ++m) { #pragma unroll for (int n = 0; n < TN; ++n) { accum[m][n] += a_reg[m] * b_reg[n]; } } } __syncthreads(); A_ptr += BK; B_ptr += BK * N; } // Write back #pragma unroll for (int m = 0; m < TM; ++m) { #pragma unroll for (int n = 0; n < TN; ++n) { C_ptr[(thread_m * TM + m) * N + (thread_n * TN + n)] = accum[m][n]; } } } ``` I need to be careful about shared memory bank conflicts. To avoid them: - For As, I should use As[BK][BM] and access as As[k][m] when k iterates. Actually, for loading A (M, K), accessing As[k][m] would give the same bank for all threads if they access same k but different m... Actually no, if threads are accessing A_smem[k][m] with different m, they access different banks. Wait, let me think about bank conflicts. Each bank is 4 bytes. Accessing As[row][col]: - If threads access different col values, they might hit same bank depending on layout. - To avoid bank conflicts when reading As for computation: we want threads in a warp to access different banks. - If As[BM][BK] with BM=128, BK=32, then As[m][k] - if threads access same k but different m, consecutive m values map to consecutive banks (since banks cycle every 32 floats = 128 bytes). With m differing by 1, they access banks m % 32. So consecutive threads with consecutive m access different banks - no conflict! - But wait, if a warp has 32 threads, and they access m = 0, 1, 2, ..., 31 all with same k, they access banks 0, 1, 2, ..., 31. That's perfect - no bank conflicts. For Bs[BK][BN]: threads access Bs[k][n] with same k but different n. If n differs by 1, they access consecutive banks. Also perfect. But when we load into shared memory, we need coalesced global memory access. For loading A_ptr[row * K + col]: - If threads access with consecutive idx, they access A_ptr with consecutive indices. With row = idx / BK and col = idx % BK, consecutive threads access A_ptr with consecutive memory addresses. Good - coalesced. For B_ptr[row * N + col]: - Similarly, consecutive threads access consecutive indices in B_ptr. Good. One issue: I used As[BM][BK] which for BM=128, BK=32 = 128*32*4 = 16KB shared memory. Bs[BK][BN] = 32*128*4 = 16KB. Total 32KB. That should be fine. Wait, actually in CUDA shared memory layout, As[128][32] means the second index varies fastest. So As[m][k] where m is the row and k is the column of the tile. But A is stored in row-major with K as the fast dimension, so A[m][k] = A[m*K + k]. When we load A into As, we want As[m][k] = A[m*K + k], which matches. For the computation loop: ```cuda for (int k = 0; k < BK; ++k) { // All threads load a_reg from As // Threads have thread_m varying // They access As[thread_m * TM + m][k] // For m=0 and different thread_m values: thread_m=0 → As[0][k], thread_m=1 → As[8][k], etc. // These are 8 rows apart. With bank width 4 bytes, As[0][k] is in bank k, As[8][k] is in bank (8*32 + k)%32 = k%32. Wait, that would be bank conflicts! ``` Hmm, let me think more carefully. As is As[128][32]. - As[0][k] is at address (0 * 32 + k) * 4 = k * 4 bytes → bank k % 32 - As[8][k] is at address (8 * 32 + k) * 4 = (256 + k) * 4. 256*4 = 1024 bytes. 1024 / 4 = 256 elements. 256 / 32 = 8. So As[8][k] is in bank (8 * 32 + k) % 32 = k % 32. So if threads in a warp access As[0][k], As[8][k], As[16][k], etc. (for TM=8 and 32 threads in a warp, thread_m ranges from 0 to 31/16 = 1 or 2... wait. With 256 threads, BN=128, TN=8, so BN/TN = 16. blockDim.x = 256. thread_m = threadIdx.x / 16, so thread_m ranges 0 to 15. thread_n = threadIdx.x % 16, ranges 0 to 15. For a warp of 32 threads, threadIdx.x goes from 0 to 31 (or 32 to 63, etc.). In warp 0: thread_m = 0 or 1 (since 32/16 = 2). Specifically: - threads 0-15: thread_m=0, thread_n=0..15 - threads 16-31: thread_m=1, thread_n=0..15 So when loading a_reg: - threads 0-15: As[0..7][k] (for m=0..7) - threads 16-31: As[8..15][k] (for m=0..7) For a fixed k, all threads in a warp access either As[0..7][k] or As[8..15][k]. Wait, but each thread loads TM=8 values. The question is: do all threads in a warp access the same k index? Yes, in the loop `for (int k = 0; k < BK; ++k)`, all threads iterate the same k. For k=0, and warp 0: - Thread 0 accesses As[0][0], As[1][0], ..., As[7][0] sequentially - Thread 1 accesses As[0][0], As[1][0], ..., As[7][0] sequentially - these are same addresses as thread 0! That's terrible - all threads in the same thread_m group access the same addresses! Oh wait, I see the issue. With my indexing: ```cuda for (int m = 0; m < TM; ++m) { a_reg[m] = As[thread_m * TM + m][k]; } ``` For threads 0-15, thread_m = 0, so they all access As[0..7][k]. That's 16 threads all reading the exact same 8 values! That's redundant. But actually, is it? Thread 0 computes outputs (0..7, 0..7). Thread 1 computes outputs (0..7, 8..15). So they DO need the same A values but different B values. For the A reads: yes, all threads with the same thread_m need the same A values. In a warp, threads 0-15 have thread_m=0, and threads 16-31 have thread_m=1. So there are 2 groups of 16 threads each, with threads in each group reading the same A values. This is actually fine for L1/shared memory because it's a broadcast - multiple threads reading the same address is called broadcast and it's very fast (only 1 bank conflict, if any, but actually broadcast means all threads get the data in one cycle). For B reads: ```cuda for (int n = 0; n < TN; ++n) { b_reg[n] = Bs[k][thread_n * TN + n]; } ``` Threads 0-15 have thread_n = 0..15. So: - Thread 0: Bs[k][0..7] - Thread 1: Bs[k][8..15] - ... - Thread 15: Bs[k][112..119] These are consecutive in N, so consecutive threads read consecutive memory locations. With Bs[k] being 128 floats, and 32 banks, Bs[k][0] is bank 0, Bs[k][1] is bank 1, etc. But threads 0-15 are reading 8 floats each. Thread 0 reads banks 0-7, thread 1 reads banks 8-15, thread 2 reads banks 16-23, thread 3 reads banks 24-31, thread 4 reads banks 0-7, etc. In a single warp with 32 threads, if all read 8 values sequentially, there will be bank conflicts. But because the `b_reg` is in registers and the compiler can optimize, the reads might happen in parallel or sequentially. This is where vector loads (float4) would help. Actually for Bs, we could restructure as Bs[BN][BK] or use a different layout. But bank conflicts aren't catastrophic - they serialize accesses within a warp, but with only 2-way or 4-way conflicts, it's still manageable. Wait, I think there's a better approach. What if we use a thread layout where threads in a warp have consecutive thread_m (instead of thread_n)? Let me reconsider. Actually, a standard practice in GEMM kernels is: - Load A and B into shared memory with the same data layout as global memory - In the compute phase, each warp computes a sub-tile - Each thread in a warp loads one value and broadcasts to other threads, or uses warp shuffle But for simplicity, my approach should work. The bank conflict analysis: For Bs[k][n] reads: if thread_n ranges from 0 to 15 within a warp, and TN=8, then thread n reads Bs[k][n*8], Bs[k][n*8+1], ..., Bs[k][n*8+7]. In a warp, for k fixed: - thread 0 (thread_n=0): Bs[k][0..7] → banks 0..7 - thread 1 (thread_n=1): Bs[k][8..15] → banks 8..15 - thread 2 (thread_n=2): Bs[k][16..23] → banks 16..23 - thread 3 (thread_n=3): Bs[k][24..31] → banks 24..31 - thread 4 (thread_n=4): Bs[k][32..39] → banks 0..7 (32%32=0) So threads 0, 4, 8, 12 all access banks 0..7 simultaneously. That's a 4-way bank conflict for each bank. Similarly for other groups. 4-way conflict means 4 cycles instead of 1. Not terrible but we can do better. Alternative: use float4 for B loads. If we load Bs[k][n*8 + 0..3] as float4 and Bs[k][n*8 + 4..7] as another float4, then each thread does 2 float4 loads. A float4 load from shared memory is implemented as 4 separate 32-bit loads, so same issue. Actually, for bank conflict-free shared memory access, a trick is to pad the shared memory arrays. E.g., As[BM][BK + pad] where pad=1 eliminates some conflicts. But let me think... what if we transpose As in shared memory? As[BK][BM]? Actually, for reading a_reg, if As is stored as [BK][BM], then As[k][thread_m * TM + m]. For fixed k, different thread_m access different columns. Consecutive columns = consecutive banks. So threads in a warp with consecutive thread_m (if they exist) would access consecutive banks. But in our layout, thread_m doesn't vary within a warp for the first 16 threads. So it's still broadcast-like. Wait, let me reconsider the thread layout. With 256 threads and BN/TN=16, the layout is 16 threads in N by 16 in M? No: thread_m = threadIdx.x / 16, range 0..15 thread_n = threadIdx.x % 16, range 0..15 So warp 0 (threads 0-31): thread_m = 0 or 1, thread_n = 0..15. For a standard GEMM, it's actually better to have threads in a warp vary in the same dimension as the reduction to enable better data reuse. But our reduction is in k, which is handled by the outer `for (k = 0; k < BK; ++k)` loop. I think for a first attempt, this kernel should work reasonably well. Let me write it and test. But actually, before going into complex kernel tuning, let me check if there's an even simpler approach that might be competitive. Could we just call torch.matmul from Python but wrap it in a custom class? The task says "custom CUDA kernel"... Let me re-read the prompt: "Write a custom CUDA kernel that replaces a PyTorch reference... Use `torch.utils.cpp_extension.load_inline` to compile and bind CUDA source at module load time, then call the compiled extension from `ModelNew.forward`." So yes, we need a custom CUDA kernel. We can't just call `torch.matmul`. Let me write a solid GEMM kernel. I'll also try to use const __restrict__ pointers for better compiler optimization. Actually, for maximum performance on H100, I should consider: 1. Using cp.async (H100 has async copy) 2. Using Tensor Cores (very complex to do manually) 3. Using larger tiles to increase compute intensity Given the problem size and that we need to beat PyTorch's einsum (which will resolve to a highly optimized cuBLAS GEMM), writing a custom CUDA kernel that beats cuBLAS is extremely challenging. But maybe the einsum decomposition in PyTorch isn't taking the optimal path, and our direct approach with careful tuning can win. Actually, let me think about what PyTorch does with einsum("bijl,lk->bijk", A, B). It will contract over l. The optimal path might be: 1. Reshape A to (b*i*j, l) 2. Call GEMM with (b*i*j, l) @ (l, k) cuBLAS GEMM for M=1,048,576, N=768, K=256 on H100 should be extremely fast - likely close to peak performance. Can a hand-written kernel beat cuBLAS? It's very unlikely for a standard GEMM of this size unless we're doing something clever that cuBLAS doesn't. But wait - the problem asks for a CUDA kernel. Maybe the evaluation is comparing against PyTorch's einsum, which might not take the optimal path (einsum overhead, suboptimal contraction path, etc.). If PyTorch's einsum is slower than optimal cuBLAS, we just need to be close to optimal cuBLAS performance. Let me write a kernel and see how it performs. I should start with a good tiled kernel, then iterate. Here's my plan: 1. Write a tiled GEMM kernel with parameters tuned for M=1M, N=768, K=256 2. BM=128, BN=128, BK=32, TM=8, TN=8, thread count=256 3. Use float4 for global memory loads where possible 4. Proper shared memory padding Actually, for this specific problem, since K=256 is relatively small, we could even consider processing an entire K slice per thread block. For example, with BK=256: - A_smem = 128 * 256 * 4 = 128 KB - B_smem = 256 * 128 * 4 = 128 KB - Total = 256 KB > 227 KB limit What about BK=128: - A_smem = 128 * 128 * 4 = 64 KB - B_smem = 128 * 128 * 4 = 64 KB - Total = 128 KB - fine! Then K=256 requires 2 iterations. This would reduce the number of global memory loads for A (since each A element is loaded only once per block - actually still the same total, just fewer iterations with more work per iteration). Let me try BK=128, BM=64, BN=64: - A_smem = 64 * 128 * 4 = 32 KB - B_smem = 128 * 64 * 4 = 32 KB - Total: 64 KB - fine - Threads: TM=8, TN=8 → 8 * 8 = 64 threads per block. That's a bit low. - With TM=4, TN=4 → 16 * 16 = 256 threads per block. Good. - Compute per block: 64*64*256 = 1M FMAs - Memory: 2 * 64 * 128 * 4 * 2 = 131,072 bytes = 128KB - AI = 2M / 128K = 16 FLOPs/byte - slightly memory bound Let's try BK=128, BM=128, BN=128: - A_smem = 128 * 128 * 4 = 64 KB - B_smem = 128 * 128 * 4 = 64 KB - Total: 128 KB - fine - Threads: TM=8, TN=8 → 16 * 16 = 256 threads - Compute = 128*128*256 = 4.2M FMAs - Memory = 2 * 128 * 128 * 4 * 2 = 256KB - AI = 8.4M / 256K = 32.8 FLOPs/byte - compute bound! This is great! 2 iterations over K, large tiles. Let me design this kernel. BM=128, BN=128, BK=128, TM=8, TN=8, threads=256. M = 1,048,576, N = 768, K = 256. Blocks in M = 1,048,576 / 128 = 8192 Blocks in N = 768 / 128 = 6 Total blocks = 49,152 With 132 SMs on H100, that's 372 blocks per SM on average. Plenty of parallelism. For the output writing, each thread writes 64 floats back to global memory. Total writes per block = 128 * 128 * 4 = 64KB. I'll implement this with: 1. Cooperative loading using all threads 2. Unrolled compute loop 3. Proper shared memory padding Actually, shared memory padding is crucial for bank conflict-free access. For As[128][128+1], each row is padded so that As[row][col] and As[row+1][col] are in different bank patterns. But honestly, with modern GPUs, bank conflicts aren't as big a deal as they used to be, and we can start without padding and add it if needed. Wait, H100 has 32-byte banks, not 4-byte banks. Let me check... Actually, from Ampere onwards, shared memory has 32-byte banks. So with float access, 8 consecutive floats are in the same bank. This changes things significantly! With 32-byte banks: - Bank 0: bytes 0-31 (floats 0-7) - Bank 1: bytes 32-63 (floats 8-15) - etc. For As[128][128], As[row][col] is at byte offset (row * 128 + col) * 4. Bank = ((row * 128 + col) * 4 / 32) % 32 = ((row * 128 + col) / 8) % 32. For thread_m=0 reading As[0..7][k]: As[m][k] bank = ((m * 128 + k) / 8) % 32 = (m * 16 + k/8) % 32 approximately. For m=0..7, banks differ by 16. So banks are 0, 16, 0, 16, 0, 16, 0, 16... wait. m=0: (0 + k/8) % 32 m=1: (16 + k/8) % 32 m=2: (32 + k/8) % 32 = (k/8) % 32 m=3: (48 + k/8) % 32 = (16 + k/8) % 32 m=4: (64 + k/8) % 32 = (k/8) % 32 So for m=0,2,4,6: same bank. For m=1,3,5,7: same bank. That's 4-way conflicts for 32-byte banks! But actually, if we access sequentially within a thread, the accesses are serialized anyway within that thread, so bank conflicts only matter for simultaneous accesses by different threads in a warp. In our case, all threads in a warp with the same thread_m are reading the same As values. That's broadcast, not bank conflict. For Bs[k][n]: Bs[k][thread_n * TN + n] with thread_n varying. For n=0: Bs[k][thread_n * 8] bank = ((k * 128 + thread_n * 8) / 8) % 32 = (k * 16 + thread_n) % 32. So for thread_n = 0..31 in a warp (but wait, our warp only has thread_n = 0..15, and there are 2 thread_m values). For threads 0-15: thread_n=0..15, all reading Bs[k][thread_n * 8]. These access banks: k*16 + 0, k*16 + 1, ..., k*16 + 15. These are all different banks! No bank conflicts! For threads 16-31: thread_n=0..15 again (since thread_m=1), same banks. But they're in the same warp, so all 32 threads access the same 16 banks but different from each other. Wait, threads 0 and 16 both have thread_n=0, so they both access bank k*16. That's a 2-way conflict. Hmm, actually in a warp, threads 0-15 and 16-31 each have their own thread_n values. Thread 0: thread_n=0, thread 1: thread_n=1, ..., thread 15: thread_n=15, thread 16: thread_n=0, thread 17: thread_n=1, etc. So for Bs[k][thread_n * 8], threads 0 and 16 both access bank k*16, threads 1 and 17 both access bank k*16+1, etc. That's a 2-way bank conflict for each bank. Not bad at all. For a_reg reads: As[thread_m * TM + m][k]. Warp 0 has thread_m=0 for threads 0-15, thread_m=1 for threads 16-31. Threads 0-15 all read As[0..7][k]. This is broadcast - same addresses by many threads. CUDA handles this well - no bank conflicts for broadcast. Threads 16-31 all read As[8..15][k]. Same thing - broadcast within this half. So overall bank conflicts are minimal! This is great. Alright, let me write the kernel. I'll also try to use float4 for global memory loads to maximize bandwidth. For loading A_smem[128][128]: Total elements = 16384. Threads = 256. Each thread loads 64 floats = 16 float4. For B_smem[128][128]: Same, 16 float4 per thread. For C writes: Each thread writes 8x8 = 64 floats. Can be written as 16 float4. Let me write the code: ```cuda #include <torch/extension.h> #include <cuda_runtime.h> #define BM 128 #define BN 128 #define BK 128 #define TM 8 #define TN 8 __global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, float* __restrict__ C, int M, int N, int K) { __shared__ alignas(16) float As[BM][BK]; __shared__ alignas(16) float Bs[BK][BN]; int block_m = blockIdx.x; int block_n = blockIdx.y; int thread_m = threadIdx.x / (BN / TN); int thread_n = threadIdx.x % (BN / TN); float accum[TM][TN] = {0.0f}; const float* A_tile = A + block_m * BM * K; const float* B_tile = B + block_n * BN; float* C_tile = C + block_m * BM * N + block_n * BN; // Each thread loads elements into shared memory int num_loads_A = (BM * BK) / blockDim.x; // 16384 / 256 = 64 int num_loads_B = (BK * BN) / blockDim.x; // 16384 / 256 = 64 for (int bk = 0; bk < K; bk += BK) { // Load A tile #pragma unroll for (int i = 0; i < num_loads_A / 4; ++i) { int idx = threadIdx.x * (num_loads_A / 4) + i; // Actually, let's do float4 loads properly int row = (threadIdx.x * 4 + i * blockDim.x * 4) / BK; // This is getting complicated } } } ``` The indexing for float4 loads is tricky. Let me simplify. For A_tile, we want to load BM * BK = 16384 floats. With 256 threads, each loads 64 floats. Using float4, each thread does 16 loads. The simplest approach: each thread handles a contiguous chunk. Thread t loads floats t*64 to t*64 + 63. ```cuda for (int i = 0; i < 16; ++i) { int idx = threadIdx.x * 64 + i * 4; int row = idx / BK; int col = idx % BK; float4 val = reinterpret_cast<const float4*>(A_tile + row * K + col)[0]; As[row][col] = val.x; As[row][col+1] = val.y; As[row][col+2] = val.z; As[row][col+3] = val.w; } ``` For this to work, row * K + col must be aligned to 16 bytes. Since col = idx % BK, and if BK=128, then idx ranges from 0 to 16383 in increments of 64 per thread. For thread 0, idx=0, col=0, so A_tile[0] is aligned if A is aligned (it should be since torch tensors are aligned). For thread 1, idx=64, row=0, col=64. A_tile[64] is also 256-byte aligned (64 floats * 4 bytes = 256 bytes), so it's definitely 16-byte aligned. For B_tile: B_tile + row * N + col. N here is the total N dimension. row = idx / BN, col = idx % BN. For thread 0: row=0, col=0. B_tile[0] aligned. For thread 1: idx=64, row=0, col=64. B_tile[64] is 256-byte aligned. Good. Wait, but for B, the row spans K, and col spans N. In the actual layout: B is shape (K, N). B_tile points to B + block_n * BN. B[k][n] is at address B_tile + k * N + n. For our tile iteration, bk=0, so B_tile is at the start. When we load B_smem, we're conceptually loading B[bk: bk+BK][block_n * BN: block_n * BN + BN]. For the first iteration (bk=0): A_tile = A + 0, B_tile = B + 0. For the second iteration (bk=128): A_tile = A + 128, B_tile = B + 128 * N. In the kernel, after each iteration, we do: ```cuda A_tile += BK; B_tile += BK * N; ``` So the B_tile pointer moves by BK * N = 128 * 768 = 98304 floats. The alignment of B_tile + row * N + col needs to be 16-byte for float4 loads. At bk=128: B_tile = B + 128*768. 128*768*4 = 393,216 bytes. 393,216 / 16 = 24,576. So it's 16-byte aligned. Good. For row=0, col=0: address = B_tile + 0 * N + 0 = B + 128*768. 16-byte aligned. For row=0, col=64: address = B_tile + 0 * N + 64 = B + 128*768 + 64. 64*4 = 256 bytes. 256/16 = 16. Still aligned. So float4 loads should work. Let me write the full kernel now. Actually, I realize I can make this simpler by not trying to be too clever with float4. Let me first write a version with float loads and make sure it works, then optimize with float4. Here's a clean version: ```cuda #include <torch/extension.h> #include <cuda_runtime.h> #define BM 128 #define BN 128 #define BK 128 #define TM 8 #define TN 8 __global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, float* __restrict__ C, int M, int N, int K) { __shared__ float As[BM][BK]; __shared__ float Bs[BK][BN]; int block_m = blockIdx.x; int block_n = blockIdx.y; int thread_m = threadIdx.x / (BN / TN); int thread_n = threadIdx.x % (BN / TN); float accum[TM][TN]; #pragma unroll for (int m = 0; m < TM; ++m) { #pragma unroll for (int n = 0; n < TN; ++n) { accum[m][n] = 0.0f; } } const float* A_ptr = A + block_m * BM * K; const float* B_ptr = B + block_n * BN; int num_elements_A = BM * BK; int num_elements_B = BK * BN; for (int bk = 0; bk < K; bk += BK) { // Load A tile into shared memory #pragma unroll for (int i = 0; i < num_elements_A / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BK; int col = idx % BK; As[row][col] = A_ptr[row * K + col]; } // Load B tile into shared memory #pragma unroll for (int i = 0; i < num_elements_B / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BN; int col = idx % BN; Bs[row][col] = B_ptr[row * N + col]; } __syncthreads(); // Compute #pragma unroll for (int k = 0; k < BK; ++k) { float a_vals[TM]; float b_vals[TN]; #pragma unroll for (int m = 0; m < TM; ++m) { a_vals[m] = As[thread_m * TM + m][k]; } #pragma unroll for (int n = 0; n < TN; ++n) { b_vals[n] = Bs[k][thread_n * TN + n]; } #pragma unroll for (int m = 0; m < TM; ++m) { #pragma unroll for (int n = 0; n < TN; ++n) { accum[m][n] += a_vals[m] * b_vals[n]; } } } __syncthreads(); A_ptr += BK; B_ptr += BK * N; } // Write back float* C_ptr = C + block_m * BM * N + block_n * BN; #pragma unroll for (int m = 0; m < TM; ++m) { #pragma unroll for (int n = 0; n < TN; ++n) { C_ptr[(thread_m * TM + m) * N + (thread_n * TN + n)] = accum[m][n]; } } } torch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) { int b = A.size(0); int i = A.size(1); int j = A.size(2); int l = A.size(3); int k = B.size(1); int M = b * i * j; int N = k; int K = l; auto C = torch::empty({b, i, j, k}, A.options()); int blocks_m = (M + BM - 1) / BM; int blocks_n = (N + BN - 1) / BN; dim3 grid(blocks_m, blocks_n); dim3 block(BM / TM * BN / TN); // 16 * 16 = 256 einsum_gemm_kernel<<<grid, block>>>( A.data_ptr<float>(), B.data_ptr<float>(), C.data_ptr<float>(), M, N, K ); return C; } ``` Wait, M = b * i * j = 8 * 256 * 512 = 1,048,576. BM = 128. blocks_m = 1,048,576 / 128 = 8192. But I need to handle cases where M is not divisible by BM or N not divisible by BN. For this specific problem, N=768 and BN=128, so 768/128 = 6 exactly. M=1,048,576 / 128 = 8192 exactly. So no boundary issues. But for safety, I should add boundary checks. Actually, the problem says these are the fixed dimensions, but for correctness with any input, we should add checks. Let me add boundary guards, but keep them minimal since they'll be branch-predicted away for the main case. ```cuda // In the load loops: if (row < BM && col < BK && block_m * BM + row < M) { As[row][col] = A_ptr[row * K + col]; } ``` Actually, adding boundary checks complicates things, especially for coalescing. Let me write a version without boundary checks first, assuming the dimensions are exact multiples. Then if there's an issue, I'll add them. Wait, but what if K=256 and BK=128, then K/BK = 2 exactly. No boundary issues in K either. So for the given problem sizes, everything divides evenly. I'll write a kernel without boundary checks and note that it assumes alignment, then add checks if needed for generality. Actually, I should be careful. The evaluation might test with different sizes. Let me add soft boundary checks. For A loads: row is always < BM, and col is always < BK (since idx < BM*BK and row = idx/BK). But we need to check if we're loading valid data: block_m * BM + row < M and bk + col < K. Similarly for B: bk + row < K and block_n * BN + col < N. For C writes: block_m * BM + thread_m * TM + m < M and block_n * BN + thread_n * TN + n < N. Let me write a more general kernel: ```cuda __global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, float* __restrict__ C, int M, int N, int K) { __shared__ float As[BM][BK]; __shared__ float Bs[BK][BN]; int block_m = blockIdx.x; int block_n = blockIdx.y; int thread_m = threadIdx.x / (BN / TN); int thread_n = threadIdx.x % (BN / TN); float accum[TM][TN]; #pragma unroll for (int m = 0; m < TM; ++m) for (int n = 0; n < TN; ++n) accum[m][n] = 0.0f; int m_offset = block_m * BM; int n_offset = block_n * BN; for (int bk = 0; bk < K; bk += BK) { // Load A tile #pragma unroll for (int i = 0; i < (BM * BK) / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BK; int col = idx % BK; int global_m = m_offset + row; int global_k = bk + col; if (global_m < M && global_k < K) { As[row][col] = A[global_m * K + global_k]; } else { As[row][col] = 0.0f; } } // Load B tile #pragma unroll for (int i = 0; i < (BK * BN) / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BN; int col = idx % BN; int global_k = bk + row; int global_n = n_offset + col; if (global_k < K && global_n < N) { Bs[row][col] = B[global_k * N + global_n]; } else { Bs[row][col] = 0.0f; } } __syncthreads(); // Compute #pragma unroll for (int k = 0; k < BK; ++k) { float a_vals[TM]; float b_vals[TN]; #pragma unroll for (int m = 0; m < TM; ++m) a_vals[m] = As[thread_m * TM + m][k]; #pragma unroll for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n]; #pragma unroll for (int m = 0; m < TM; ++m) #pragma unroll for (int n = 0; n < TN; ++n) accum[m][n] += a_vals[m] * b_vals[n]; } __syncthreads(); } // Write back #pragma unroll for (int m = 0; m < TM; ++m) { int global_m = m_offset + thread_m * TM + m; if (global_m < M) { #pragma unroll for (int n = 0; n < TN; ++n) { int global_n = n_offset + thread_n * TN + n; if (global_n < N) { C[global_m * N + global_n] = accum[m][n]; } } } } } ``` This should work for arbitrary dimensions. Now let me put this into a full Python module. One thing I want to check: can I use `__shared__` arrays with dynamic sizing? No, they must be compile-time constants. I'll use `#define` constants. Also, I should consider using `__launch_bounds__` to help the compiler optimize register allocation. For 256 threads per block, we can use `__launch_bounds__(256)`. Actually, let me also consider if using float4 would speed things up. The main performance limiter for memory-bound parts is memory bandwidth, and float4 should help maximize it. Let me try a float4 version. Actually, let me first get a basic version working, then we can iterate on performance. The compile and run tools will tell us how we're doing. Here's my first draft of the full Python file: ```python import torch import torch.nn as nn from torch.utils.cpp_extension import load_inline cuda_source = """ #include <torch/extension.h> #include <cuda_runtime.h> #define BM 128 #define BN 128 #define BK 128 #define TM 8 #define TN 8 __global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, float* __restrict__ C, int M, int N, int K) { __shared__ float As[BM][BK]; __shared__ float Bs[BK][BN]; int block_m = blockIdx.x; int block_n = blockIdx.y; int thread_m = threadIdx.x / (BN / TN); int thread_n = threadIdx.x % (BN / TN); float accum[TM][TN]; #pragma unroll for (int m = 0; m < TM; ++m) for (int n = 0; n < TN; ++n) accum[m][n] = 0.0f; int m_offset = block_m * BM; int n_offset = block_n * BN; for (int bk = 0; bk < K; bk += BK) { #pragma unroll for (int i = 0; i < (BM * BK) / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BK; int col = idx % BK; int global_m = m_offset + row; int global_k = bk + col; As[row][col] = (global_m < M && global_k < K) ? A[global_m * K + global_k] : 0.0f; } #pragma unroll for (int i = 0; i < (BK * BN) / blockDim.x; ++i) { int idx = threadIdx.x + i * blockDim.x; int row = idx / BN; int col = idx % BN; int global_k = bk + row; int global_n = n_offset + col; Bs[row][col] = (global_k < K && global_n < N) ? B[global_k * N + global_n] : 0.0f; } __syncthreads(); #pragma unroll for (int k = 0; k < BK; ++k) { float a_vals[TM]; float b_vals[TN]; #pragma unroll for (int m = 0; m < TM; ++m) a_vals[m] = As[thread_m * TM + m][k]; #pragma unroll for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n]; #pragma unroll for (int m = 0; m < TM; ++m) #pragma unroll for (int n = 0; n < TN; ++n) accum[m][n] += a_vals[m] * b_vals[n]; } __syncthreads(); } #pragma unroll for (int m = 0; m < TM; ++m) { int global_m = m_offset + thread_m * TM + m; if (global_m < M) { #pragma unroll for (int n = 0; n < TN; ++n) { int global_n = n_offset + thread_n * TN + n; if (global_n < N) { C[global_m * N + global_n] = accum[m][n]; } } } } } torch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) { int b = A.size(0); int i = A.size(1); int j = A.size(2); int l = A.size(3); int k = B.size(1); int M = b * i * j; int N = k; int K = l; auto C = torch::zeros({b, i, j, k}, A.options()); int blocks_m = (M + BM - 1) / BM; int blocks_n = (N + BN - 1) / BN; dim3 grid(blocks_m, blocks_n); dim3 block(BM / TM * BN / TN); einsum_gemm_kernel<<<grid, block>>>( A.data_ptr<float>(), B.data_ptr<float>(), C.data_ptr<float>(), M, N, K ); return C; } """ cpp_sources = """ torch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B); """ module = load_inline( name="einsum_cuda", cpp_sources=cpp_sources, cuda_sources=cuda_source, functions=["einsum_forward"], extra_cuda_cflags=["-O3", "--use_fast_math"], extra_cflags=["-O3"], verbose=False, ) class ModelNew(nn.Module): def __init__(self): super(ModelNew, self).__init__() def forward(self, A, B): return module.einsum_forward(A, B) ``` Wait, I should check if there are issues with the shared memory layout. CUDA shared memory with 2D arrays: `As[BM][BK]` means row-major with BK elements per row. For `As[thread_m * TM + m][k]`, different m values access different rows. Since each row is BK=128 floats = 512 bytes, and 32-byte banks (assuming H100), each row spans 512/32 = 16 banks. So As[0][k] and As[1][k] are 512 bytes apart, which is 16 banks apart. So As[0][k] and As[8][k] are 128 banks apart, which wraps around 4 times (128/32=4), so they're in the same bank. This means for `a_vals[m] = As[thread_m * TM + m][k]`: For thread_m=0: accesses As[0][k], As[1][k], ..., As[7][k]. These are banks (0+k/8)%32, (16+k/8)%32, (0+k/8)%32, etc. depending on exact k. Actually let me recalculate: As[row][col] address = (row * 128 + col) * 4 bytes. Bank = ((row * 128 + col) * 4 / 32) % 32 = ((row * 128 + col) / 8) % 32. For col=k, row from 0 to 7: row=0: (0 + k/8) % 32 row=1: (16 + k/8) % 32 row=2: (32 + k/8) % 32 = (k/8) % 32 row=3: (48 + k/8) % 32 = (16 + k/8) % 32 row=4: (64 + k/8) % 32 = (k/8) % 32 So for row=0,2,4,6: all same bank! That's a 4-way bank conflict if accessed in the same cycle. But wait, these accesses are serialized within a single thread (each thread loads TM=8 values sequentially). Since a single thread can't have bank conflicts with itself (it accesses sequentially), there's no issue. Bank conflicts only occur when different threads in the same warp access the same bank. For a_reg: all threads with the same thread_m access the same As rows. In a warp, 16 threads have thread_m=0, 16 threads have thread_m=1. Each of these groups accesses the same addresses. This is broadcast, not conflict. For b_vals: Bs[k][thread_n * TN + n]. Bs[k][col] address = (k * 128 + col) * 4. Bank = ((k * 128 + col) / 8) % 32. For col = thread_n * 8 + n: Thread 0 (thread_n=0): col = 0..7 → banks (k*16 + 0) % 32 to (k*16 + 0) % 32 (since 7/8=0) Wait, col/8 for col=0..7 is all 0. So bank = (k*16) % 32 for all n in 0..7! That's ALL THE SAME BANK for different n values within a single thread! But again, these are sequential accesses within a thread, so no conflict. For different threads in a warp: Thread 0: thread_n=0, bank = k*16 % 32 Thread 1: thread_n=1, bank = (k*16 + 1) % 32 ... Thread 15: thread_n=15, bank = (k*16 + 15) % 32 These are all different banks. No conflicts. Thread 16: thread_n=0, same bank as thread 0. 2-way conflict. So overall, at most 2-way bank conflicts. That's very good. OK, I'm confident this kernel will work. Let me add one more optimization: padding shared memory slightly to eliminate even the 2-way conflict. ```cuda __shared__ float As[BM][BK + 1]; // Pad by 1 __shared__ float Bs[BK][BN + 1]; // Pad by 1 ``` With BK+1=129, As[row][col] bank = ((row * 129 + col) / 8) % 32. This breaks the regular pattern that caused conflicts. But extra shared memory is fine as long as we stay under the limit. Let me check: As: 128 * 129 * 4 = 66,048 bytes Bs: 128 * 129 * 4 = 66,048 bytes Total: 132,096 bytes = 129 KB. Under 227 KB limit. Actually, for Bs, the conflict was in Bs[k][thread_n * TN + n] where different threads with same thread_n but different thread_m hit same bank. With BN+1 padding: Bs[k][col] bank = ((k * 129 + col) / 8) % 32. For thread 0: col=0, bank = k*129/8 % 32 For thread 16: col=0, bank = k*129/8 % 32. Same conflict! Hmm, padding doesn't help because threads 0 and 16 access the exact same column. This is inherent in our layout - they compute different output tiles in M but use the same B values. This is fine, it's just broadcast-like. Actually wait, since thread 0 and 16 are in the same warp, and they both read Bs[k][0], this is a broadcast. Modern GPUs (Ampere+) handle broadcasts very efficiently. In fact, Ampere actually has dedicated broadcast capability where all threads in a warp can read the same address in one cycle. So we don't need to worry about this. Let me not pad. Let me write and compile the kernel.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n#define BM 128\n#define BN 128\n#define BK 128\n#define TM 8\n#define TN 8\n\n__global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, \n float* __restrict__ C, int M, int N, int K) {\n __shared__ float As[BM][BK];\n __shared__ float Bs[BK][BN];\n \n int block_m = blockIdx.x;\n int block_n = blockIdx.y;\n \n int thread_m = threadIdx.x / (BN / TN);\n int thread_n = threadIdx.x % (BN / TN);\n \n float accum[TM][TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n for (int n = 0; n < TN; ++n)\n accum[m][n] = 0.0f;\n \n int m_offset = block_m * BM;\n int n_offset = block_n * BN;\n \n for (int bk = 0; bk < K; bk += BK) {\n #pragma unroll\n for (int i = 0; i < (BM * BK) / blockDim.x; ++i) {\n int idx = threadIdx.x + i * blockDim.x;\n int row = idx / BK;\n int col = idx % BK;\n int global_m = m_offset + row;\n int global_k = bk + col;\n As[row][col] = (global_m < M && global_k < K) ? A[global_m * K + global_k] : 0.0f;\n }\n \n #pragma unroll\n for (int i = 0; i < (BK * BN) / blockDim.x; ++i) {\n int idx = threadIdx.x + i * blockDim.x;\n int row = idx / BN;\n int col = idx % BN;\n int global_k = bk + row;\n int global_n = n_offset + col;\n Bs[row][col] = (global_k < K && global_n < N) ? B[global_k * N + global_n] : 0.0f;\n }\n \n __syncthreads();\n \n #pragma unroll\n for (int k = 0; k < BK; ++k) {\n float a_vals[TM];\n float b_vals[TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m) a_vals[m] = As[thread_m * TM + m][k];\n #pragma unroll\n for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n #pragma unroll\n for (int n = 0; n < TN; ++n)\n accum[m][n] += a_vals[m] * b_vals[n];\n }\n \n __syncthreads();\n }\n \n #pragma unroll\n for (int m = 0; m < TM; ++m) {\n int global_m = m_offset + thread_m * TM + m;\n if (global_m < M) {\n #pragma unroll\n for (int n = 0; n < TN; ++n) {\n int global_n = n_offset + thread_n * TN + n;\n if (global_n < N) {\n C[global_m * N + global_n] = accum[m][n];\n }\n }\n }\n }\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int M = b * i * j;\n int N = k;\n int K = l;\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int blocks_m = (M + BM - 1) / BM;\n int blocks_n = (N + BN - 1) / BN;\n \n dim3 grid(blocks_m, blocks_n);\n dim3 block(BM / TM * BN / TN);\n \n einsum_gemm_kernel<<<grid, block>>>(\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n C.data_ptr<float>(),\n M, N, K\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'einsum_cuda': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=einsum_cuda -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -O3 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_cd0591d652f1/einsum_cuda/main.cpp -o main.o [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=einsum_cuda -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 --use_fast_math -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_cd0591d652f1/einsum_cuda/cuda.cu -o cuda.cuda.o FAILED: [code=255] cuda.cuda.o /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=einsum_cuda -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 --use_fast_math -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_cd0591d652f1/einsum_cuda/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used ptxas error : Entry function '_Z18einsum_gemm_kernelPKfS0_Pfiii' uses too much shared data (0x20000 bytes, 0xc000 max) ninja: build stopped: subcommand failed.
turn 210.7s turn · 10.7s LLM · 0.0s tools
reasoning
The shared memory is too large. I need to reduce the BK block size to fit within the 48KB default shared memory or adjust BM and BN. Let me try with smaller block sizes. BM = 128, BN = 128, BK = 64 would use 128*64*4 + 64*128*4 = 32768 + 32768 = 65536 bytes (64KB), which exceeds 48KB. BM = 64, BN = 64, BK = 64: 64*64*4 + 64*64*4 = 16384 + 16384 = 32768 bytes (32KB) - this works! Or: BM = 128, BN = 64, BK = 64: 128*64*4 + 64*64*4 = 32768 + 16384 = 49152 bytes (48KB) - borderline but should work. Or use BM = 128, BN = 128, BK = 32: 128*32*4 + 32*128*4 = 16384 + 16384 = 32768 bytes (32KB). Let me use a simpler approach first with reasonable tuning: BM = 64, BN = 64, BK = 64, TM = 4, TN = 4 Let me also simplify and make sure the kernel compiles. Actually, for a first pass, let me use cuBLAS directly since it will be heavily optimized for H100. This is much simpler and likely to get good speed.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n// Simple kernel: each thread computes one output element\n__global__ void einsum_kernel(float* __restrict__ C, const float* __restrict__ A, \n const float* __restrict__ B, int b, int i, int j, int l, int k) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = b * i * j * k;\n if (idx >= total) return;\n \n int k_idx = idx % k;\n int j_idx = (idx / k) % j;\n int i_idx = (idx / (k * j)) % i;\n int b_idx = idx / (k * j * i);\n \n float sum = 0.0f;\n for (int l_idx = 0; l_idx < l; ++l_idx) {\n float a = A[((b_idx * i + i_idx) * j + j_idx) * l + l_idx];\n float b_val = B[l_idx * k + k_idx];\n sum += a * b_val;\n }\n C[idx] = sum;\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int total = b * i * j * k;\n int threads = 1024;\n int blocks = (total + threads - 1) / threads;\n \n einsum_kernel<<<blocks, threads>>>(\n C.data_ptr<float>(),\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n b, i, j, l, k\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 34.7s turn · 4.7s LLM · 0.0s tools
reasoning
The simple kernel compiles. Let me now run a correctness check.
call → run_correctness
callrun_correctness { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n// Simple kernel: each thread computes one output element\n__global__ void einsum_kernel(float* __restrict__ C, const float* __restrict__ A, \n const float* __restrict__ B, int b, int i, int j, int l, int k) {\n int idx = blockIdx.x * blockDim.x + threadIdx.x;\n int total = b * i * j * k;\n if (idx >= total) return;\n \n int k_idx = idx % k;\n int j_idx = (idx / k) % j;\n int i_idx = (idx / (k * j)) % i;\n int b_idx = idx / (k * j * i);\n \n float sum = 0.0f;\n for (int l_idx = 0; l_idx < l; ++l_idx) {\n float a = A[((b_idx * i + i_idx) * j + j_idx) * l + l_idx];\n float b_val = B[l_idx * k + k_idx];\n sum += a * b_val;\n }\n C[idx] = sum;\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int total = b * i * j * k;\n int threads = 1024;\n int blocks = (total + threads - 1) / threads;\n \n einsum_kernel<<<blocks, threads>>>(\n C.data_ptr<float>(),\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n b, i, j, l, k\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=6.87e-05 mean_abs_err=3.53e-10 max_rel_err=1.07e-06
turn 4 · 1 tool call(s) · 91.3s turn · 91.3s LLM · 21,794 chars (click to expand)
turn 491.3s turn · 91.3s LLM · 0.0s tools
reasoning
The simple kernel works and passes correctness! But it's likely not fast enough. Let me try submitting it to see the performance, and then work on optimizing if needed. Actually, let me first try a tiled approach with shared memory but smaller tile sizes first. Actually, the problem with the shared memory kernel was that with: - BM=128, BK=128 the shared memory for A was 128*128*4 = 65536 bytes = 64KB - BN=128, BK=128 the shared memory for B was 128*128*4 = 65536 bytes = 64KB - Total = 128KB which is over the per block limit Let me try with smaller tiles. The H100 has maximum shared memory per block of 227KB, but also there might have been compiler issues with shared memory size. Actually, looking at the error message again: ``` ptxas error : Entry function '_Z18einsum_gemm_kernelPKfS0_Pfiii' uses too much shared data (0x20000 bytes, 0xc000 max) ``` Wait, 0x20000 = 131072 bytes = 128KB. But on H100, max shared memory per block should be much higher (227KB). The issue is that the default maximum shared memory per block for architecture is often 48KB or 96KB. Let me check... Actually, 0xc000 = 49152 bytes = 48KB. This is the default which nvhpc compiles for. To fix this, I need to launch kernels with `cudaFuncSetAttribute` to request more shared memory, or use dynamic shared memory, or set compiler flags. Actually, a simpler approach: use smaller tiles. Let me try BM=64, BN=64, BK=64. That would use: - A_s: 64*64*4 = 16KB - B_s: 64*64*4 = 16KB - Total: 32KB Or BM=128, BN=64, BK=32: - A_s: 128*32*4 = 16KB - B_s: 32*64*4 = 8KB - Total: 24KB Let me try a proper optimized gemm-like kernel with smaller tiles. Actually, the easiest fast approach might be to just use cuBLAS with the proper setup. Let me try using cublasSgemm. Actually, I think the fastest approach will be to use cuBLAS. Let me write the code properly with proper pointer arithmetic. But wait, cuBLAS on H100 might require careful handling. A safe approach is to just use PyTorch's matmul but with the view, which is what the reference is doing anyway. The problem says the reference uses torch.einsum. Let me verify that torch.einsum is doing the fast matmul. Actually, let me just try the cuBLAS approach since it should be the fastest: ```cpp #include <torch/extension.h> #include <cuda_runtime.h> #include <cublas_v2.h> torch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) { int b = A.size(0); int i = A.size(1); int j = A.size(2); int l = A.size(3); int k = B.size(1); auto A_view = A.reshape({b * i * j, l}); auto C = torch::empty({b, i, j, k}, A.options()); auto C_view = C.reshape({b * i * j, k}); cublasHandle_t handle; cublasCreate(&handle); const float alpha = 1.0f; const float beta = 0.0f; // C = A * B^T ... wait, B is (l, k), not transposed => directly A*B // C(m, n) = A(m, l) * B(l, n) // cublasSgemm: C = alpha * op(A) * op(B) + beta * C // Need: opA = 'N', opB = 'N' // A is m x k, B is k x n, C is m x n // m = b*i*j, k = l, n = k cublasSgemm( handle, CUBLAS_OP_N, CUBLAS_OP_N, k, b*i*j, l, &alpha, B.data_ptr<float>(), k, A_view.data_ptr<float>(), l, &beta, C_view.data_ptr<float>(), k ); cublasDestroy(handle); return C; } ``` Wait, the order of B is important. cublas is column-major by default. Let me think more carefully... cuBLAS is column-major: C(m,n) is stored at C[n * ldc + m]. PyTorch is row-major: C(m,n) is stored at C[m * ldc + n]. For cublasSgemm with column-major: - C = alpha * op(A) * op(B) + beta * C - A is lda x (transA ? m : k), B is ldb x (transB ? k : n), C is ldc x n - Wait, let me be more careful. In cuBLAS (column-major): - op(A) is (m, k), op(B) is (k, n), C is (m, n) - A has dimensions leadingDim x (transA ? m : k)... No wait. Actually for cuBLAS Sgemm: - op(A) is M x K matrix - op(B) is K x N matrix - C is M x N matrix - lda is the leading dimension of A (rows if not transposed, but actually in column-major, lda is the first dimension in the mathematical sense) This is confusing. Let me think of it this way: In column-major, matrix A with dimensions (m, k) has elements A(i, j) = A[j * lda + i]. In row-major (PyTorch), A(i, j) = A[i * lda + j]. So to use cublas on PyTorch tensors (row-major), I can think of the transpose: If I want C = A * B in row-major, where A is (m, k) and B is (k, n): In column-major, this is C^T = B^T * A^T, where C^T is (n, m), B^T is (n, k), A^T is (k, m). So cublasSgemm with: - transA = CUBLAS_OP_T (B^T, k x n in row-major, so n x k in column-major) - transB = CUBLAS_OP_T (A^T, m x k in row-major, so k x m in column-major) - m = n, k = k, n = m (but in cublas params, M is rows of op(A), N is cols of op(B)) - Actually, for cublasSgemm with column-major output: - C = op(A) * op(B) - op(A) has dimensions M x K - op(B) has dimensions K x N - C has dimensions M x N If I set: - transA = CUBLAS_OP_T, so op(A) = A^T. But A is B (k, n) in row-major. A^T is (n, k) in column-major. So M = n, K = k. Wait, A in cublas is the B tensor. B is (l, k) = (k_orig, n) in my notation. Actually let me use the actual dims. A_view is (b*i*j, l) = (m, k) in row-major B is (l, k) = wait, the var name k conflicts. Let me use K for the last dim. A_view: (M, L) in row-major where M = b*i*j, L = l B: (L, K) in row-major where K = k (the output dim) For row-major C = A * B: C(M, K) = A(M, L) * B(L, K) In column-major, C^T(K, M) = B^T(K, L) * A^T(L, M) So in cublas (column-major): - Let the first matrix be B^T: dimensions K x L in column-major. Since B is (L, K) row-major, B^T is (K, L) which is column-major with K rows and L cols. So transA = CUBLAS_OP_N, A = B, lda = K (wait no...) Actually, let me just use a simpler approach. I'll compute: C = A * B Using the fact that PyTorch tensors in contiguous() layout are row-major, I can call cublas as if they were column-major but with transposes: A_view is (M, L) B is (L, K) For column-major C_col = A_col * B_col equivalent: If A_col is (L, M) [which is A_view^T in row-major], and B_col is (K, L) [which is B^T in row-major], then: C_col = B_col * A_col = B^T * A^T = (A * B)^T So: cublasSgemm(handle, CUBLAS_OP_N, CUBLAS_OP_N, // op(B^T)=B^T, op(A^T)=A^T K, M, L, // M=K, N=M, K=L alpha, B, K, // B^T is K x L, ldb = K A_view, L, // A^T is L x M, lda = L beta, C_view, K); // C^T is K x M, ldc = K Wait, but A_view in cublas pointer is the row-major (M, L) tensor. When interpreted as column-major, it's (L, M). The "leading dimension" in cublas for a non-transposed matrix is the number of rows in column-major, which is the first dimension when stored column-major. Actually, a much simpler way: For row-major matrices: - A (M, L), lda = L - B (L, K), ldb = K - C (M, K), ldc = K You can call cublas by treating them as column-major transposes: cublasSgemm(handle, CUBLAS_OP_T, CUBLAS_OP_T, K, M, L, alpha, B, K, // B viewed as (K, L) column-major, but it's actually row-major (L, K), so we say "transposed" making it (K, L) A_view, L, beta, C_view, K); Hmm, this transpose approach in cuBLAS is confusing. Let me just try the straightforward `torch::matmul` approach that PyTorch uses. Actually, I know the simple kernel is correct. Let me see if it's fast enough by submitting. Actually, wait. I should be able to get much better performance. Let me try a tiled kernel with proper shared memory usage at smaller sizes, or just use the built-in matmul. A far simpler approach that should be fast: ```python class ModelNew(nn.Module): def forward(self, A, B): return torch.matmul(A, B) ``` Wait, but `A` is 4D and `B` is 2D. PyTorch's matmul handles this by doing batch matrix multiply, but `B` needs to be broadcasted. For `torch.matmul(A, B)` where A is (b, i, j, l) and B is (l, k), PyTorch will interpret this as batch matrix multiply where B is broadcast across (b, i, j). Actually, looking at the PyTorch docs for matmul: - If A is (b, i, j, l) and B is (l, k), it broadcasts B to (b, i, j, l, k) - wait, that's not right either. Actually, let me think about what torch.einsum("bijl,lk->bijk", A, B) does: It contracts the l dimension: A[b, i, j, l] * B[l, k] and sums over l. This is equivalent to: 1. View A as (b*i*j, l) 2. Matrix multiply with B (l, k) 3. View result as (b, i, j, k) So the fastest CUDA kernel would just be a cuBLAS GEMM call. Let me try using `torch::matmul` via the C++ API. Actually, the simplest and most performant implementation might just be: ```python return A.reshape(b*i*j, l) @ B.reshape(l, k) ``` Wait, but that doesn't use a custom CUDA kernel directly. However, we can call torch::matmul from the C++ side. Let me try the cublas approach one more time with careful attention to the dimensions. Actually, an even simpler approach: just use PyTorch's built-in operations in a more efficient way in the forward method without even needing a custom CUDA kernel. But the problem says "Write a custom CUDA kernel that replaces a PyTorch reference." The specification says to write a custom CUDA kernel. So I need to write CUDA code. But maybe `torch::matmul` internally calls cuBLAS which is heavily optimized. Let me try using the C++ torch::mm function. ```cpp auto A_view = A.reshape({M, L}); auto C_view = torch::mm(A_view, B.t()); // No wait, B is (L, K), so A_view @ B directly ``` Wait, torch::mm for (M, L) @ (L, K) = (M, K). Yes. Actually, but maybe we don't need any custom kernel at all? The task says "Replace the forward computation... with a custom CUDA kernel." This suggests we need custom CUDA. But let me also consider that using torch::mm inside the C++ wrapper is still using a custom C++ function with built-in cuBLAS. Let me try this simpler approach first, as it might be the fastest. Actually, I should just try a simple cuBLAS approach. Let me write it carefully: ```cpp #include <torch/extension.h> #include <cuda_runtime.h> #include <cublas_v2.h> __global__ void ... no, let's just use cublas torch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) { int b = A.size(0); int i = A.size(1); int j = A.size(2); int l = A.size(3); int k = B.size(1); int m = b * i * j; auto A_view = A.reshape({m, l}); auto C = torch::zeros({b, i, j, k}, A.options()); auto C_view = C.reshape({m, k}); cublasHandle_t handle = at::cuda::getCurrentCUDABlasHandle(); float alpha = 1.0f; float beta = 0.0f; // A_view is (m, l) row-major, B is (l, k) row-major // C = A_view * B // In cuBLAS (column-major): C^T = B^T * A^T // B^T is (k, l) in row-major, viewed as (l, k) column-major - no wait // // For non-transposed cuBLAS call, the matrices are column-major. // B in row-major (l, k) = B^T in column-major (k, l) with lda=k // A in row-major (m, l) = A^T in column-major (l, m) with lda=l // // C = A * B in row-major // C^T = B^T * A^T in column-major // // cublasSgemm(..., K, M, L, ..., B, K, A_view, L, ..., C_view, K) // with opA = N, opB = N cublasSgemm( handle, CUBLAS_OP_N, CUBLAS_OP_N, k, m, l, &alpha, B.data_ptr<float>(), k, A_view.data_ptr<float>(), l, &beta, C_view.data_ptr<float>(), k ); return C; } ``` Wait, I need to think about this more carefully. In cuBLAS (column-major), `cublasSgemm(handle, transa, transb, m, n, k, ...)` computes C = op(A) * op(B) where: - op(A) is m x k - op(B) is k x n - C is m x n The matrices are stored in column-major, so A(i, j) = A[j * lda + i]. If I pass B (which is row-major (l, k)) as A to cuBLas with transa = N: - B in row-major: B[i][j] where i in [0, l), j in [0, k) - In column-major interpretation: it has l rows and k columns if not transposed - But wait, the data layout of a row-major (l, k) matrix interpreted as column-major is like a column-major (k, l) matrix with some leading dimension. Actually, let me think differently. A row-major matrix A with shape (M, K) has element A(i, j) at memory location i * K + j. The same memory layout interpreted as column-major with shape (K, M) (note the transpose in dimensions) has element B(j, i) at memory location j * M + i. Wait, i * K + j vs j * M + i. These are different unless M = K. So the memory layout of row-major (M, K) is NOT the same as column-major (K, M). The memory layout of row-major (M, K) is: [row 0 elements..., row 1 elements..., ...] The memory layout of column-major (K, M) is: [col 0 elements..., col 1 elements..., ...] Wait, I made an error. Let me be clear: - Row-major (M, K): A[i][j] at index i * K + j - Column-major (K, M): A[j][i] at index j * K + i... no, A[i][j] at index j * K + i in column-major of shape (K, M) means A[row i][col j] where i in [0, K) and j in [0, M). So for row-major (M, K), element (i, j) is at i*K + j. For column-major (K, M), element (i, j) is at j*K + i. These are the same if we swap the indices! So row-major (M, K) matrix with element at i*K + j is the same memory layout as column-major (K, M) matrix with element at j*K + i. So the transpose of a row-major matrix in-place (same memory layout) is exactly a column-major matrix with swapped dimensions! Therefore: - A_view is row-major (m, l). This is equivalent to column-major (l, m) with transposed indices. - B is row-major (l, k). This is equivalent to column-major (k, l) with transposed indices. For C = A_view * B in row-major: - C is row-major (m, k), equivalent to column-major (k, m). C^T in column-major (k, m) = (B^T in column-major) * (A_view^T in column-major) = column-major (k, l) * column-major (l, m) So cublas call: - op(A) = column-major (k, l) ... this is B in row-major with transa = T - op(B) = column-major (l, m) ... this is A_view in row-major with transb = T - C = column-major (k, m) ... this is C_view in row-major with no transpose cublasSgemm(handle, transa, transb, m_cublas, n_cublas, k_cublas...) where m_cublas = k, n_cublas = m, k_cublas = l transa = CUBLAS_OP_T to get B as (k, l) column-major from row-major (l, k) transb = CUBLAS_OP_T to get A_view as (l, m) column-major from row-major (m, l) lda for B (row-major l, k): when transposed in cublas, lda = k (the original inner dimension) ldb for A_view (row-major m, l): when transposed in cublas, ldb = l ldc for C_view (row-major m, k): ldc = k Wait, actually in cublas the "lda" is the leading dimension of the ORIGINAL matrix before transpose. Let me double check the cublas documentation: For cublasSgemm: - op(A) is m x k, where m, k from the dimensions - A is the pointer - lda is the leading dimension of A If transa = CUBLAS_OP_T, then A^T is m x k, meaning A is k x m. The leading dimension of A is lda, which is the stride between columns in the original (untransposed) storage. For row-major B with shape (l, k): If we use transa = CUBLAS_OP_T, op(A) = A^T where A is B. A has shape (k, l) in row-major. The leading dimension (stride between rows in row-major) is l... wait, but cublas expects column-major leading dimension. This is getting very confusing. Let me use the `cublasSgemm` with `CUBLAS_OP_N` for both and compute C^T = B_col * A_col. Actually, let me try using `torch::mm` from the C++ API which handles all this correctly: ```cpp auto C_view = torch::mm(A_view, B); ``` This uses PyTorch's optimized matmul which calls cuBLAS internally. Since it's doing the same operation, it should be as fast or faster than the reference. Let me try this approach:
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <cublas_v2.h>\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int m = b * i * j;\n \n auto A_view = A.reshape({m, l});\n auto C = torch::zeros({b, i, j, k}, A.options());\n auto C_view = C.reshape({m, k});\n \n cublasHandle_t handle = at::cuda::getCurrentCUDABlasHandle();\n \n float alpha = 1.0f;\n float beta = 0.0f;\n \n // Row-major: C(m,k) = A(m,l) * B(l,k)\n // In cuBLAS column-major, compute C^T = B^T * A^T\n // B^T is (k, l) -> opA with transa=N uses B as column-major\n // But B is row-major (l, k), which equals column-major (k, l) \n // A_view is row-major (m, l), which equals column-major (l, m)\n // So we compute: C^T(k,m) = B_col(k,l) * A_col(l,m)\n \n cublasSgemm(\n handle,\n CUBLAS_OP_N, CUBLAS_OP_N,\n k, m, l,\n &alpha,\n B.data_ptr<float>(), k,\n A_view.data_ptr<float>(), l,\n &beta,\n C_view.data_ptr<float>(), k\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'einsum_cuda_v1': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=einsum_cuda_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -O3 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_fa3b24c32dcc/einsum_cuda/main.cpp -o main.o [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=einsum_cuda_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_fa3b24c32dcc/einsum_cuda/cuda.cu -o cuda.cuda.o FAILED: [code=2] cuda.cuda.o /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=einsum_cuda_v1 -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_fa3b24c32dcc/einsum_cuda/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_fa3b24c32dcc/einsum_cuda/cuda.cu(22): error: namespace "at::cuda" has no member "getCurrentCUDABlasHandle" cublasHandle_t handle = at::cuda::getCurrentCUDABlasHandle(); ^ 1 error detected in the compilation of "/scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_fa3b24c32dcc/einsum_cuda/cuda.cu". ninja: build stopped: subcommand failed.
turn 511.8s turn · 11.8s LLM · 0.0s tools
reasoning
Let me try using `at::cuda::blas::getCurrentCUDABlasHandle()` or `cublasGetCurrentContext()` or simply try using PyTorch's matmul directly. Actually, let me just use PyTorch's `torch.matmul` in a simple wrapper. But that won't be faster than torch.einsum because torch.einsum internally calls torch.matmul for this pattern. Let me try a tiled shared memory kernel which should be faster than the naive approach. We need to keep shared memory under 48KB. Let's use 64x64 tiles.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n#define BM 64\n#define BN 64\n#define BK 32\n#define TM 4\n#define TN 4\n\n__global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, \n float* __restrict__ C, int M, int N, int K) {\n __shared__ float As[BK][BM];\n __shared__ float Bs[BK][BN];\n \n int block_m = blockIdx.x;\n int block_n = blockIdx.y;\n \n int threadsPerBlock = (BM / TM) * (BN / TN);\n int thread_m = threadIdx.x / (BN / TN);\n int thread_n = threadIdx.x % (BN / TN);\n \n float accum[TM][TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n for (int n = 0; n < TN; ++n)\n accum[m][n] = 0.0f;\n \n int m_offset = block_m * BM;\n int n_offset = block_n * BN;\n \n for (int bk = 0; bk < K; bk += BK) {\n // Load A: need elements for M x K. We store transposed for better access\n for (int idx = threadIdx.x; idx < BK * BM; idx += threadsPerBlock) {\n int row = idx % BM; // m in block\n int col = idx / BM; // k in block\n int global_m = m_offset + row;\n int global_k = bk + col;\n As[col][row] = (global_m < M && global_k < K) ? A[global_m * K + global_k] : 0.0f;\n }\n \n // Load B\n for (int idx = threadIdx.x; idx < BK * BN; idx += threadsPerBlock) {\n int row = idx % BK;\n int col = idx / BK;\n int global_k = bk + row;\n int global_n = n_offset + col;\n Bs[row][col] = (global_k < K && global_n < N) ? B[global_k * N + global_n] : 0.0f;\n }\n \n __syncthreads();\n \n #pragma unroll\n for (int k = 0; k < BK; ++k) {\n float a_vals[TM];\n float b_vals[TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m) a_vals[m] = As[k][thread_m * TM + m];\n #pragma unroll\n for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n #pragma unroll\n for (int n = 0; n < TN; ++n)\n accum[m][n] += a_vals[m] * b_vals[n];\n }\n \n __syncthreads();\n }\n \n #pragma unroll\n for (int m = 0; m < TM; ++m) {\n int global_m = m_offset + thread_m * TM + m;\n if (global_m < M) {\n #pragma unroll\n for (int n = 0; n < TN; ++n) {\n int global_n = n_offset + thread_n * TN + n;\n if (global_n < N) {\n C[global_m * N + global_n] = accum[m][n];\n }\n }\n }\n }\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int M = b * i * j;\n int N = k;\n int K = l;\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int blocks_m = (M + BM - 1) / BM;\n int blocks_n = (N + BN - 1) / BN;\n \n dim3 grid(blocks_m, blocks_n);\n dim3 block((BM / TM) * (BN / TN));\n \n einsum_gemm_kernel<<<grid, block>>>(\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n C.data_ptr<float>(),\n M, N, K\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 6 · 1 tool call(s) · 10.6s turn · 10.6s LLM · 6,833 chars (click to expand)
turn 610.6s turn · 10.6s LLM · 0.0s tools
reasoning
The kernel compiled, but let me check correctness. The kernel computes C = A @ B where A is M x K and B is K x N. The einsum is "bijl,lk->bijk" which means for each b,i,j,k we sum over l: A[b,i,j,l] * B[l,k]. If I reshape A to M x K where M = b*i*j and K = l, and B is K x N where N = k, then A @ B is M x N which is b*i*j*k. This is exactly what we need. The kernel computes C[global_m * N + global_n] = sum_k A[global_m * K + k] * B[k * N + global_n]. This is correct. Let me check if the shared memory layout is correct. As is defined as `float As[BK][BM]`. So As is stored column-major (or row-major in C terms since it's K x M, where K is the row dimension and M is the column dimension). Wait, C arrays are stored row-major, so `As[col][row]` accesses As as row-major. Let's trace the indices: - `As[col][row]` where col is k in block and row is m in block - This means As[k_in_block][m_in_block] - Then `As[k][thread_m * TM + m]` gets a value with k as first index and m as second index - This is correct since k varies in the inner loop and should be contiguous For Bs: `float Bs[BK][BN]`. `Bs[row][col]` where row = k_in_block and col = n_in_block. `Bs[k][thread_n * TN + n]` gets Bs[k][n_in_block]. This is also correct. Wait, I need to double-check the shared memory storage. In C, `As[BK][BM]` is stored with `As[0][0], As[0][1], ..., As[0][BM-1], As[1][0], ...`. So As[k][m] means index k * BM + m. The access pattern `As[k][thread_m * TM + m]` for fixed k and varying m - this accesses contiguous elements (since m varies in the second dimension). That's good! Similarly `Bs[BK][BN]` stores k * BN + n. The access `Bs[k][thread_n * TN + n]` for fixed k and varying n accesses contiguous elements. That's also good! Let me run correctness check.
call → run_correctness
callrun_correctness { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n#define BM 64\n#define BN 64\n#define BK 32\n#define TM 4\n#define TN 4\n\n__global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, \n float* __restrict__ C, int M, int N, int K) {\n __shared__ float As[BK][BM];\n __shared__ float Bs[BK][BN];\n \n int block_m = blockIdx.x;\n int block_n = blockIdx.y;\n \n int threadsPerBlock = (BM / TM) * (BN / TN);\n int thread_m = threadIdx.x / (BN / TN);\n int thread_n = threadIdx.x % (BN / TN);\n \n float accum[TM][TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n for (int n = 0; n < TN; ++n)\n accum[m][n] = 0.0f;\n \n int m_offset = block_m * BM;\n int n_offset = block_n * BN;\n \n for (int bk = 0; bk < K; bk += BK) {\n // Load A: need elements for M x K. We store transposed for better access\n for (int idx = threadIdx.x; idx < BK * BM; idx += threadsPerBlock) {\n int row = idx % BM; // m in block\n int col = idx / BM; // k in block\n int global_m = m_offset + row;\n int global_k = bk + col;\n As[col][row] = (global_m < M && global_k < K) ? A[global_m * K + global_k] : 0.0f;\n }\n \n // Load B\n for (int idx = threadIdx.x; idx < BK * BN; idx += threadsPerBlock) {\n int row = idx % BK;\n int col = idx / BK;\n int global_k = bk + row;\n int global_n = n_offset + col;\n Bs[row][col] = (global_k < K && global_n < N) ? B[global_k * N + global_n] : 0.0f;\n }\n \n __syncthreads();\n \n #pragma unroll\n for (int k = 0; k < BK; ++k) {\n float a_vals[TM];\n float b_vals[TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m) a_vals[m] = As[k][thread_m * TM + m];\n #pragma unroll\n for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n #pragma unroll\n for (int n = 0; n < TN; ++n)\n accum[m][n] += a_vals[m] * b_vals[n];\n }\n \n __syncthreads();\n }\n \n #pragma unroll\n for (int m = 0; m < TM; ++m) {\n int global_m = m_offset + thread_m * TM + m;\n if (global_m < M) {\n #pragma unroll\n for (int n = 0; n < TN; ++n) {\n int global_n = n_offset + thread_n * TN + n;\n if (global_n < N) {\n C[global_m * N + global_n] = accum[m][n];\n }\n }\n }\n }\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int M = b * i * j;\n int N = k;\n int K = l;\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int blocks_m = (M + BM - 1) / BM;\n int blocks_n = (N + BN - 1) / BN;\n \n dim3 grid(blocks_m, blocks_n);\n dim3 block((BM / TM) * (BN / TN));\n \n einsum_gemm_kernel<<<grid, block>>>(\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n C.data_ptr<float>(),\n M, N, K\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=6.87e-05 mean_abs_err=3.53e-10 max_rel_err=1.07e-06
turn 7 · 1 tool call(s) · 117.5s turn · 117.5s LLM · 39,163 chars (click to expand)
turn 7117.5s turn · 117.5s LLM · 0.0s tools
reasoning
The kernel compiled and correctness passed. Now I need to think about performance optimization. For the problem at hand: b = 8, i = 256, j = 512, l = 256, k = 768 So M = 8 * 256 * 512 = 1,048,576 N = 768 K = 256 The total FLOPs = 1,048,576 * 768 * 256 * 2 = 412,316,860,416 FLOPs ≈ 412 TFLOPs Let me compute GFLOPS: FP32 TFLOPS on H100 = 67 TFLOPS peak So theoretical minimum time = 412 GFLOPs * 2 / 67,000 GFLOPS = 12.3 ms Memory bandwidth: 3.35 TB/s Memory reads: A = 8*256*512*256*4 = 1,073,741,824 bytes ≈ 1 GB B = 256*768*4 = 786,432 bytes ≈ 0.8 MB (negligible) C = 8*256*512*768*4 = 3,221,225,472 bytes ≈ 3 GB Total memory: ~4 GB At 3.35 TB/s: 4/3.35 = 1.2 ms (memory bound) Since M * N = 1,048,576 * 768 = 805,306,368 output elements, and we need to do K=256 operations per output, this is compute bound. For compute-bound GEMM, the key is to achieve good tile sizes and occupancy. Let me try tuning the kernel parameters: Current config: BM=64, BN=64, BK=32, TM=4, TN=4 - Each block computes 64*64 = 4096 elements - Each thread computes 4*4 = 16 elements - Threads per block = (64/4)*(64/4) = 256 threads - Shared memory: As[32][64] + Bs[32][64] = 2048 + 2048 = 4096 floats ≈ 16 KB - Regs per thread: TM*TN = 16 floats + other overhead This should give decent performance, but let me try larger tile sizes for better compute utilization: BM=128, BN=128, BK=16, TM=8, TN=8 - Threads per block = (128/8)*(128/8) = 256 threads - Shared memory: As[16][128] + Bs[16][128] = 2048 + 2048 = 4096 floats ≈ 16 KB - Regs per thread = 8*8 = 64 accum registers BM=64, BN=64, BK=64, TM=4, TN=4 - Threads = 256 - Shared: As[64][64] + Bs[64][64] = 4096 + 4096 = 8192 floats ≈ 32 KB - Regs per thread = 16 Let me try different configurations to find what works best on H100. H100 has 80KB shared memory per SM (advertised as 228KB but that's for newer). Actually the specs say 228KB per SM maximum. Actually let me increase BK to reduce global memory access and improve arithmetic intensity. BK=64 would mean each block tile computes 64*64 output elements from 64*64*64 operations = 262,144 ops per block, but we need better blocking. Actually, maybe I should use cutlass-like tiling. Let me try: BM=128, BN=128, BK=32, TM=8, TN=8 with 256 threads - Shared: As[32][128] + Bs[32][128] = 4096 + 4096 = 8192 ≈ 32KB Or BM=64, BN=64, BK=32, TM=8, TN=8 with 64 threads per block Or maybe use higher TM, TN for more register re-use. Let me try: BM=128, BN=64, BK=32, TM=8, TN=4 - Threads = (128/8)*(64/4) = 16*16 = 256 - Shared: As[32][128] + Bs[32][64] = 4096 + 2048 = 6144 floats ≈ 24 KB - Regs per thread = 8*4 = 32 Or BM=64, BN=128, BK=32, TM=4, TN=8 Actually I realize I should think about this more carefully. The issue with my first attempt was BM=128, BN=128, BK=128 which gave shared mem = 2*128*128*4 = 128KB, above the 100KB limit. But actually on H100 the max is 227KB, so it should fit... Wait, the issue was 0x20000 = 131072 bytes, meaning 128*128*4*2 = 131072. But the error said max is 0xc000 = 49152 bytes based on the compiled binary settings. That means the compiler configured 48KB per SM by default. Overriding with -Xptxas -v (verbose) or specifically requesting more shared memory... Actually nvcc defaults to 48KB. I can request more with the kernel attribute __launch_bounds__ or at compile time. But I can also just use less shared memory. Actually I realize that the error message says 0xc000 max which is 48KB (49152 bytes). This is the default shared memory per block if not specified. On H100, we can go up to more, but it requires a flag. However, using less shared memory is fine too. Let me think about what's the right approach. The standard tiled GEMM with shared memory should be much faster than naive. Let me try tuning with the constraint of ~32KB shared memory. For BM=64, BN=64, BK=32, TM=4, TN=4: - threads = 256 - shared = 32KB - registers: TM*TN = 16 accum + up to 16 temp = ~32 floats = 128 bytes - Per block compute: 64*64*32*2 = 262,144 FLOPs - Blocks: M/64 = 16384, N/64 = 12 → 196,608 blocks - Total compute per SM if evenly distributed... - Occupancy: Each block uses 256 threads = 8 warps. With shared memory 32KB, we can fit maybe 2-3 blocks per SM - Total warps per SM: 2*8 = 16 warps per SM - Occupancy: 16/64 = 25% on H100 (64 warps/SM) To increase occupancy, I can reduce threads per block or shared memory usage. Let me try: BM=64, BN=64, BK=16, TM=4, TN=4 - threads = 256 - shared = 16KB - More blocks fit per SM Or reduce thread count: BM=32, BN=32, BK=16, TM=4, TN=4 - threads = 64 - shared = 8KB - Many blocks per SM Actually, the more important thing is memory coalescing and instruction throughput. Let me try using float4 loads in the shared memory loading phase. Actually, let me reconsider and try a higher-performance approach. Instead of manually writing a GEMM, let me use the torch library in a way that achieves the same result but with optimized kernels. The problem says I need to use a custom CUDA kernel though. So I need to write my own. Let me try another approach with vectorized loads and better pipelining. I'll also try using __ldg for B since it's accessed by all threads in the block. Actually let me look at this problem more carefully: - Input A: [8, 256, 512, 256] - Input B: [256, 768] - Output C: [8, 256, 512, 768] When I reshape A to [M, K] where M = 8*256*512 = 1,048,576 and K = 256, and B is [256, 768], so C is [M, N]. For GEMM, the best approach for this size (M=1M, N=768, K=256) is to use a large tile in M dimension since it's very large. The N dimension is only 768, which means we need about 768/64 = 12 blocks in N dimension. That's not many! Actually, with M so large, we should probably use a 1D or 2D grid where N tiles are small. Let me try BN = 128 and BM = 64: - N blocks = 768/128 = 6 blocks - M blocks = 1M/64 = 16,384 blocks Total = 98,304 blocks. Each block with 256 threads = 25,165,824 threads total. Hmm, that's actually a lot of blocks. With 132 SMs on H100, that's about 745 blocks per SM. At 256 threads each, that's 190,000 threads per SM. But that doesn't matter because they execute sequentially. Let me think about what parameterization would work best. The key bottlenecks: 1. Memory bandwidth for loading A (1 GB) 2. Compute With BK=32, each A element is loaded once into shared memory and reused BN=128 times. Arithmetic intensity = 128 FMAs per float loaded from A. That's pretty good! Memory bandwidth should not be the bottleneck. Let me try: BM=64, BN=128, BK=32, TM=4, TN=8 with 256 threads - Shared: As[32][64] + Bs[32][128] = 2048 + 4096 = 6144 floats ≈ 24 KB - Threads: (64/4)*(128/8) = 16*16 = 256 - Regs: 4*8 = 32 accum Or BM=64, BN=64, BK=64, TM=8, TN=8: - Shared: As[64][64] + Bs[64][64] = 8192 floats ≈ 32 KB - Threads: (64/8)*(64/8) = 64 threads - Regs: 8*8 = 64 accum - This gives only 1 warp per block, which is bad for latency hiding. Let me try BM=64, BN=128, BK=16, TM=4, TN=8: - Shared: As[16][64] + Bs[16][128] = 1024 + 2048 = 3072 floats ≈ 12 KB - Threads: (64/4)*(128/8) = 256 - BK=16 means each block does 16 K iterations, K=256/16=16 main loops Actually with K=256 being relatively small, BK can be 32 or 64, meaning only 8 or 4 iterations of the outer loop. That's good because loop overhead is small. Let me try BM=64, BN=64, BK=32, TM=8, TN=8, but with 64 threads: - 64 threads = 2 warps - Shared: 32*64 + 32*64 = 4096 + 4096 = 8192 ≈ 32KB - Threads: (64/8)*(64/8) = 64 - Each thread computes 64 elements - Per block: 64*64 = 4096 output elements, 4096*32*2 = 262,144 FLOPs - Warp count: 2 -> low latency hiding I think more threads per block is better for latency hiding due to the large M dimension. Let me go with 256 threads and try different tile sizes. Actually, instead of manual GEMM, what if I write a kernel that uses warp-level parallelism explicitly? This is essentially what CUTLASS does. But that's very complex. A simpler optimization: using shared memory for A and letting B stay in global memory with __ldg (read-only cache). Since K=256 and N=768, B is only 256*768*4 = 786KB, which easily fits in L2 cache. And A is 1GB, which doesn't fit in L2 but has good spatial locality. Wait, A is 1GB? Let me recalculate: A: 8 * 256 * 512 * 256 * 4 bytes = 1,073,741,824 bytes ≈ 1GB. Yes, that's right. So A streaming is the main memory bottleneck. For this, we want to minimize A reads. In a tiled approach, each A element is loaded once per M-tile * K-tile and reused across all N-tiles. Let me think about this differently. For each block computing BM * BN output elements: - A elements read: BM * BK per K-tile - B elements read: BK * BN per K-tile - Total K-tiles: K / BK Arithmetic intensity per block = (BM * BN * K * 2) / (BM * BK + BK * BN) * (K tiles) = (BM * BN * K * 2) / (BK * (BM + BN)) Well actually the denominator should be total memory reads: A reads: BM * K (unique elements, read once from global) B reads: BK * BN per tile, total K/BK tiles = K * BN (each B element is read once) Total bytes: (BM * K + K * BN) * 4 For BM=64, BN=64, K=256: = (64*256 + 256*64) * 4 = 131,072 bytes ≈ 128 KB per block FLOPs per block = 64*64*256*2 = 2,097,152 AI = 2,097,152 / 131,072 = 16 FLOPs/byte At 3.35 TB/s = 3.35e12 bytes/s, peak compute-bound is reached at AI = 67e12/3.35e12 = 20. So we're close to compute bound at AI=16. With BM larger, say BM=128: = (128*256 + 256*64) * 4 = 196,608 bytes FLOPs = 128*64*256*2 = 4,194,304 AI = 4,194,304 / 196,608 = 21.3 This is slightly above compute-memory balance, so compute bound! Best performance will come from larger tiles and compute density. Let me try BM=128, BN=64 with the 32KB shared memory limit. For BM=128, BN=64, BK=32: - Shared: As[32][128] + Bs[32][64] = 4096 + 2048 = 6144 floats ≈ 24 KB ✓ - Threads needed: Let's use TM=4, TN=4, so threads = (128/4)*(64/4) = 32*16 = 512 512 threads per block = 16 warps. Shared memory 24KB. Decent! Regiters per thread: TM*TN = 16 accum + other registers. At 255 max registers per thread, 16 warps * 32 = 512 threads, if each uses ~64 regs, that's 32,768 registers = 32K, which is well under 64K per SM. But for occupancy... With 64K registers per SM, 512 threads using 64 regs = 32K regs. So we can fit 2 blocks per SM = 1024 threads per SM. Occupancy = 1024 / 2048 = 50% on H100. OK let me try BM=128, BN=64, BK=32, TM=4, TN=4 with adjustments. Actually, let me try an even better configuration: BM=128, BN=128, BK=16, TM=4, TN=4: - Shared: As[16][128] + Bs[16][128] = 2048 + 2048 = 4096 floats ≈ 16 KB - Threads: (128/4)*(128/4) = 1024 threads - But 1024 threads might be too many for the block dimension limit - Blocks per SM with 16KB shared: maybe up to 4-6 blocks - Total warps: 32 warps per block, that's a lot - Regs: 16 accum per thread - This should give very high throughput 1024 threads per block, each computing 16 elements = 16,384 elements per block. Blocks in M: 1,048,576 / 128 = 8192 Blocks in N: 768 / 128 = 6 Total blocks: 49,152 Each block does 128*128*16*2 = 524,288 FLOPs Well, actually with K=256 and BK=16, we have 256/16 = 16 outer loop iterations per block. That's a fair amount of loop overhead but should be OK. Let me try this configuration. But 1024 threads per block might cause issues. CUDA supports up to 1024 threads per block, so it's at the limit. Actually, let me try a different approach. What if I keep threads modest (256) and increase TM, TN? BM=128, BN=64, BK=16, TM=8, TN=4: - Threads: (128/8)*(64/4) = 16*16 = 256 - Shared: As[16][128] + Bs[16][64] = 2048 + 1024 = 3072 floats ≈ 12 KB - Regs: 8*4 = 32 accum + temp - Loop iterations: K/BK = 256/16 = 16 This is more reasonable. But with BK=16, the inner loop is only 16 iterations, which is quite small. The unrolled loop should help. Actually, let me think about vectorized loads. If I can load 4 floats at a time, that would help a lot. Let me use float4 for loading A and B into shared memory. A is row-major [M, K]. Each row has K=256 floats = 1024 bytes = 64 float4 loads per row. If BM=128, each block loads 128 rows * 64 float4 = 8192 float4 loads. Distributed across 256 threads = 32 float4 loads per thread. B is row-major [K, N]. Each row has N=768 floats = 3072 bytes = 192 float4 loads. But BK=16 means we load 16 rows, so 16*192 = 3072 float4 loads. Distributed across 256 threads = 12 float4 loads per thread. With float4, the loads will be coalesced nicely when consecutive threads access consecutive elements. Let me rewrite the kernel with float4 loads and try to optimize. I'll use BM=128, BN=128, BK=16 or BK=32. For BK=32: A load per tile: BM rows * BK columns. If BM=128, BK=32, that's 128*32 = 4096 floats. 256 threads * 4 (float4) = 1024 floats per load iteration. Need 4 iterations to load everything. That might be too many. I think I should simplify and use a configuration similar to well-known fast GEMM implementations. Let me take inspiration from the CUTLASS approach: - Warp tile size: 64x64 - Thread tile: 8x8 (using 64 threads per warp) - Block tile: 128x128 with 4 warps (2x2 warp arrangement) - But we only have 256 threads (8 warps), so block of 128x128 with 8 warps Actually, let me try a simpler yet very effective approach: use the implicit GEMM with torch.mm but wrapped in a custom kernel that just does the reshape and call. Wait, the problem says to replace with a custom CUDA kernel. So I can't just call torch.mm from inside the kernel (that defeats the purpose). But actually, I can just reshape and call torch.mm directly without a custom CUDA kernel at all! Let me re-read the requirements... "Replace the forward computation of the PyTorch model below with a custom CUDA kernel. Your ModelNew class must..." Hmm, it says "with a custom CUDA kernel". So I do need to write CUDA code. But can the CUDA code call libraries like cuBLAS? Yes, it's still a custom kernel in the sense that I wrote the wrapper. Actually, I tried cuBLAS before and it failed because I couldn't find the right ATen API. Let me try again with the correct torch::cuda::blas interface. Actually wait, I just realized something. `torch.mm` is already highly optimized and it's what PyTorch's einsum would likely call internally. So maybe `torch.mm` after a reshape is just as fast as the reference, not faster. But hold on - will PyTorch's einsum do a reshape + mm? Let me think. `torch.einsum("bijl,lk->bijk", A, B)` for this specific contraction. PyTorch's einsum optimization path might: 1. Recognize this as a batch matrix multiply (actually not exactly bmm since `l` is contracted and there's no batch on B) 2. Do the reshape optimization But regardless, the fastest approach would be to reshape and call an optimized GEMM. If I can't get cuBLAS working, maybe I should try MAGMA or use torch's own mm after a view. Wait, let me re-read "custom CUDA kernel". It says to implement forward() with a compiled CUDA extension. The extension CAN call cuBLAS. Let me try another approach to get cuBLAS working. Actually, let me look at what the reference timing is. The simple kernel might already be faster than einsum! Let me test by submitting and see. Actually no, I shouldn't submit blindly. Let me try a more optimized kernel first. For a truly optimized kernel, let me try using CUTLASS-style large tiles with float4 loads: BM=128, BN=128, BK=8, using float4 - Shared: As[2][128] + Bs[2][128] (float4 arrays, BK=8 means 2 float4 per thread in k) Wait no, if BK=8, A elements per tile = 128*8 = 1024 floats = 256 float4. Let me think about this more carefully with float4. Define tile sizes in terms of floats: BM = 128 BN = 128 BK = 32 (in floats) A shared = 128 * 32 / 4 = 1024 float4 B shared = 32 * 128 / 4 = 1024 float4 Total shared = 2048 float4 * 16 bytes/float4 = 32KB... wait. 128 * 32 floats for As = 4096 floats / 16B per float4 = 256 float4 32 * 128 floats for Bs = 4096 floats / 16B per float4 = 256 float4 Total = 512 float4 * 16 bytes = 8192 bytes = 8KB That's well within 48KB! Wait, let me recalculate: As[BK][BM] = 32 * 128 = 4096 floats * 4 bytes = 16384 bytes = 16KB Bs[BK][BN] = 32 * 128 = 4096 floats * 4 bytes = 16384 bytes = 16KB Total = 32KB Oh I see, if I store as float it's 32KB. If I store as float4, I'd need As[BK][BM/4] which = 32*32 = 1024 float4 = 16KB. OK so BM=128, BN=128, BK=32 fits in 32KB shared memory. Now for threads, if TM=8 and TN=8: - Threads per block = (128/8) * (128/8) = 16*16 = 256 Good! Let me rewrite with this config. Each thread computes 8x8 = 64 elements. For float4 loads: - A is loaded float4 at a time. Since A is [M][K] row-major and K=256, each row has 256/4 = 64 float4 elements. - In a tile of BM=128 rows and BK=32 columns, we need 128*32 = 4096 floats = 1024 float4 elements. - Each thread can load 4 float4 elements → 256 threads load 1024 float4. Perfect, one load per thread for A. - For B [K][N] row-major, tile is BK=32 rows and BN=128 columns = 32*128 = 4096 floats = 1024 float4. - 256 threads loading 4 float4 each = 1024 float4. Perfect match! Wait, there's a subtlety. B is [K][N] row-major. The tile covers 32 rows and 128 columns. In row-major, consecutive elements in a row are consecutive in memory. So a float4 load from B would load 4 consecutive elements in a row. When thread i loads the i-th element, for coalescing, consecutive threads should access consecutive memory. Let me think... For A: [M][K], loading 128 rows × 32 columns into shared. If I have thread (tx, ty) load shared[ty][tx], and global memory A[(m+ty) * K + (k+tx)], then threads with same ty but consecutive tx have consecutive global memory addresses. Coalesced! For B: [K][N], loading 32 rows × 128 columns. Thread (tx, ty) loads B[(k+ty) * N + (n+tx)]. Consecutive tx means consecutive memory. Coalesced! Great. Let me write a kernel with float4 loads. But actually, the inner product loop with BK=32 and TM=TN=8 means each thread does 8*8*32 = 2048 FMAs per tile. With K=256 total and BK=32, we need 8 outer loop iterations. Total FMAs per thread = 8 * 2048 = 16384 FMAs. That's decent. Let me also consider warp blocking. With 256 threads = 8 warps, if arranged as 16x16 threads, each block computes 128x128 output. Actually, I realize that a simpler approach might work even better. Let me try using CUTLASS directly or just use torch.matmul after a reshape. The evaluation doesn't explicitly say I can't use torch.matmul... Wait, but "custom CUDA kernel" suggests I should. But IMO using cuBLAS through a custom extension IS a custom kernel wrapper. Let me try one more cuBLAS approach with proper torch::cuda::getCurrentCUDABlasHandle or just using cublasCreate. Actually, let me check if there's an ATen function I can use. torch::mm is available. But I need to make sure it's truly calling cuBLAS. Actually wait - I just realized. The MOST optimized way is to write the reshape in Python and call torch.matmul. That's what einsum does internally anyway. But if the problem requires a CUDA kernel, let me just write a good one. Let me submit what I have (the tiled GEMM) and see the timing. Actually no, let me optimize further. I'll write a highly optimized GEMM kernel with: - BM=128, BN=128, BK=32 - float4 vectorized loads - TM=8, TN=8 (each thread computes 64 elements) - 256 threads per block - As and Bs stored in shared memory Here's the plan for float4: - A_global is row-major [M][K]. Each row of K=256 floats can be read as 64 float4. - In shared memory, As[BK][BM] is not ideal for float4 access in the compute phase. Better to store As_transposed as As[BM][BK] or As[BM][BK/4][4]. Actually, for the compute phase, threads access: - As[k][thread_m * TM + m] for m in [0, TM) - Bs[k][thread_n * TN + n] for n in [0, TN) If As is stored as [BK][BM], then consecutive k values access consecutive memory for a given row index. And different thread_m values access different rows. Wait, but for float4 loading, we want: - Consecutive threads load consecutive float4 from global to shared - In shared memory, As should be accessible efficiently for the compute loop Since As is [BK][BM], As[k][m] for fixed k means As[k][thread_m * 8 + m] for m in 0..7. These are 8 consecutive floats, which might span 2 float4 boundaries but can be read with two float4 loads. Actually, for simplicity and to avoid bank conflicts, I'll just keep As and Bs as float arrays and rely on the compiler to handle loads. The L1 cache will help. Let me try to write a clean, well-optimized kernel. Actually, I realize I should consider the L2 cache for B more carefully. B is only 256*768*4 = 786KB. L2 cache on H100 is 50MB. So B stays entirely in L2 cache. A is 1GB and streams through. For A, the access pattern in global memory is: For each K-tile, we load BM consecutive rows, each row's BK consecutive elements. Since K=256 and BK=32, each row needs 8 tiles. The memory access for A is very regular. With float4 loads, 256 threads each loading 4 floats, we can load 1024 floats per cycle. A tile of 128*32 = 4096 floats takes 4 such cycles. Good. Let me write the kernel. I'll try with float4 for loading. Actually, let me step back. The simple kernel I wrote first probably can't beat cuBLAS or even torch.mm. Let me try a different strategy: What if I use a 3D grid where each thread block handles a batch+some M dimension, and each warp handles a sub-tile? Here's an alternative: - Each warp (32 threads) computes an 16x16 tile - A block has 8 warps computing 128x64 - Use Tensor Cores via wmma? No, wmma is for FP16 on Turing/Ampere. H100 has better instructions but that's complex. OK let me just go with the efficient tile-based approach. I'll write one with BM=128, BN=128, BK=32, TM=8, TN=8 and try to optimize the memory loads. Here, I think the key optimization is: 1. Use float4 for coalesced loads 2. Unroll the K-loop fully (since BK is known at compile time or small) 3. Keep accumulators in registers 4. Avoid bank conflicts in shared memory For shared memory bank conflicts: - As[BK][BM] = As[32][128]. Bank conflicts happen when multiple threads in a warp access the same bank. - Thread m=0 accesses As[k][0], As[k][1], ..., As[k][7] for m=0..7 - Thread m=1 accesses As[k][8], ..., As[k][15] - Thread m=15 accesses As[k][120], ..., As[k][127] - A warp has 32 threads. Half warp (16 threads) accesses 16*8 = 128 elements = 16 bytes per thread * 16 threads = 256 bytes - Banks are 4 bytes wide, 32 banks = 128 bytes per "row" - Threads 0-15 access elements 0-127 in row k. These span 128/4 = 32 banks. Each bank gets exactly 4 accesses (since elements per bank = 128/32 = 4, and each bank is 4 bytes = 1 float). So 4-way bank conflict for warp half 0. - With padding: As[32][128 + 4] = As[32][132] makes each row 132*4 = 528 bytes, which is not a multiple of 128 (bad). Actually for As[32][128], accesses to As[k][thread_m * 8 + m] for m in 0..7. For a warp of 32 threads, thread_m ranges from 0 to 31. But each thread accesses 8 consecutive elements. For thread_m * 8 + m, the starting address for each thread is: thread 0: 0, 1, 2, 3, 4, 5, 6, 7 thread 1: 8, 9, 10, 11, 12, 13, 14, 15 ... thread 15: 120, 121, 122, 123, 124, 125, 126, 127 This is perfectly strided. For 32 banks of 4 bytes, bank(element) = (element * 4) % 128 / 4 = element % 32. Thread 0 accesses elements 0-7 → banks 0-7 Thread 1 accesses elements 8-15 → banks 8-15 ... Thread 3 accesses elements 24-31 → banks 24-31 Thread 4 accesses elements 32-39 → banks 0-7 So threads 0 and 4 conflict on banks 0-7. Since a warp is 32 threads, threads 0-3 and 4-7 and 8-11 and 12-15 conflict in groups of 4. That's a 4-way bank conflict for half-warp. With float4 (16 bytes) loads from shared: As[k][thread_m * 8] loaded as float4 covering elements 0-3, then 4-7. Each float4 spans 4 banks. Thread 0 loads banks 0-3 and 4-7. Thread 1 loads banks 8-15. Thread 4 loads banks 0-7 again. Still conflicts. To avoid bank conflicts, we can pad shared memory. If As[BK][BM + pad], where pad makes BM+pad a multiple that's not a power of 2 in the problematic range... For 32 banks, if we pad BM to 132 (add 4), then: Thread 0: 0-7 in banks 0-7 Thread 1: 8-15 in banks 8-15 Thread 2: 16-23 in banks 16-23 Thread 3: 24-31 in banks 24-31 Thread 4: 132-139. Bank(132) = 132 % 32 = 4. So banks 4-11. Now thread 0 and thread 4 still conflict partially! If pad = 1 (BM=129): thread 4 starts at 4*8=32. 32 % 32 = 0. Still conflicts. If pad = 8 (BM=136): thread 1 at 8, thread 2 at 16, thread 3 at 24, thread 4 at 32. 32%32=0. Actually thread 4 at 4*8 = 32. With pad of 1 per row, the offset is row * 129. Thread_m * 8 + row * 129. For row=0 (same k): addresses are 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120. Banks: 0, 8, 16, 24, 0, 8, 16, 24, 0, 8, 16, 24, 0, 8, 16, 24. So threads 0,4,8,12 all access bank 0 at their first element. 4-way conflict. With BM=128 and no padding: bank = (k * 128 + m) % 32 = m % 32 (since 128 % 32 = 0!). So the bank depends only on m. For threads accessing different m ranges but same m % 32, they conflict. Actually 128 % 32 = 0 (since 128 = 4 * 32). So banks for row k only depend on column m mod 32. This means for any row, the banks repeat every 32 columns. Since each thread accesses 8 consecutive elements and we have 16 threads in a half-warp, the accesses are: t0: 0-7, t1: 8-15, t2: 16-23, t3: 24-31, t4: 32-39, ... Since 32 % 32 = 0, t4's 32 maps to the same bank 0 as t0's 0. So 4 threads in a half-warp access the same banks! That's a 4-way conflict. If I change BM slightly to not be a multiple of 32 for the bank calculation... Actually, the key insight: with BM being a multiple of 32 (and specifically 128 is 4*32), any row of 128 elements maps to exactly 4 complete cycles of the 32 banks. So threads accessing elements 0-7 and 32-39 hit the same banks. If I add a small pad like 1 to get BM=129: Address = k * 129 + m. Bank = (k * 129 + m) % 32. For k=0: bank = m % 32. Same issue. For the same k across threads, we still have the same bank pattern. Padding doesn't help unless consecutive threads load from different k values. But in our compute loop, threads load from the SAME k value. So padding in the M dimension doesn't help within a single row access. However, if each thread loads a vector of 8 elements, and the vector spans 8 banks, and only every 4th thread accesses the same bank set, that's still a 4-way conflict. To eliminate this, we need to make sure that no two threads in a warp access the same bank. Since a warp has 32 threads and there are 32 banks, if each thread accesses 8 consecutive floats (spanning 8 banks), and we have 32 threads, we'd have 32*8 = 256 float accesses mapping to 32 banks. On average each bank gets 8 accesses. Since only 1 access per bank per cycle is allowed, this is an 8-way serialization for the entire warp. But with float4, each thread makes 2 float4 loads (8 floats), so 64 loads total for warp, 2 per bank on average, 2-way serialization. This is actually not terrible. Bank conflicts are an issue but not catastrophic here. For truly optimal, we should use transposed shared memory or restructure. Actually, there's another approach: for the compute loop, instead of loading As[k][m] and Bs[k][n], use warp-level operations and avoid shared memory altogether for the computation, just keeping A and B in registers. This is what CUTLASS does with its mma.sync operations. For simplicity and decent performance, let me just go with the tiled kernel I have and try to tune parameters. Let me try submitting the current kernel to see performance, and if it's not good enough, I'll optimize further. Wait, I can't just submit - I need to be confident. Let me try a few more configurations first. Actually I just realized: maybe for this specific problem, the simplest approach is just to call torch.mm on reshaped tensors. ```python def forward(self, A, B): return torch.mm(A.reshape(-1, A.size(-1)), B).reshape(A.size(0), A.size(1), A.size(2), B.size(1)) ``` This doesn't use a custom CUDA kernel, but is it allowed? The instructions say "Write a custom CUDA kernel that replaces a PyTorch reference". That implies I need to write CUDA code. OK let me try a different cuBLAS approach. Actually, let me look for how to get the cublas handle in PyTorch extensions. A common approach is: ```cpp #include <ATen/cuda/CUDAContext.h> cublasHandle_t handle = at::cuda::getCurrentCUDABlasHandle(); ``` I used `at::cuda::getCurrentCUDABlasHandle()` and it said it doesn't exist. The correct path might be different. Let me check what headers are available. Actually I should check torch/include to find the right functions. But since I can't do that easily here, let me try creating my own cublas handle with `cublasCreate()`. This creates overhead but for large matrices it's negligible. Let me write a proper cuBLAS wrapper: ```cpp #include <cublas_v2.h> cublasHandle_t handle; cublasCreate(&handle); cublasSgemm(handle, ...); cublasDestroy(handle); ``` For the row-major GEMM C(m,k) = A(m,l) * B(l,k): In cuBLAS (column-major), this is equivalent to: C^T(k,m) = B^T(k,l) * A^T(l,m) In column-major: C^T stored as [m][k], B^T as [l][k], A^T as [m][l] Wait this is confusing. Let me be very careful. Row-major C[m][n] = A[m][k] * B[k][n] Column-major: C[n][m] = B[n][k] * A[k][m] (with transposition) For cuBLAS which uses column-major conventions internally: C^T (column-major of C, which is row-major of C^T) has dimensions n x m. B^T has dimensions n x k. A^T has dimensions k x m. C^T = B^T * A^T in standard math For cuBLAS: op(B) * op(A) If we pass B as n x k in column-major, that's actually B transposed in row-major, i.e., B^T. If we pass A as k x m in column-major, that's A transposed, i.e., A^T. So: cublasSgemm(handle, N, N, n, m, k, alpha, B, n, A, k, beta, C, n) Where n=k=768, m=M=1,048,576, k=K=256. Wait, dimensions in cuBLAS: - m (rows of op(A) and C): n = 768 - n (cols of op(B) and C): m = 1,048,576 - k (inner dimension): k = 256 - A is op(A) = B (which is n x k = 768 x 256 in column-major, i.e., B^T) - lda = n = 768 - B is op(B) = A (which is k x m = 256 x 1,048,576 in column-major, i.e., A^T) - ldb = k = 256 - C is n x m = 768 x 1,048,576, ldc = n = 768 Let me verify: In cuBLAS column-major, matrix at address ptr with leading dimension ld has element (i,j) at ptr[j*ld + i]. For B as n x k with lda=n: element (i,j) is at B[j*n + i]. If we want this to equal B row-major[k][n], then B[j][i] in row-major = B[j*n + i] in 1D. So the row-major B(k,n) is stored as column-major with dimensions n x k, lda=n. That's correct. For A as k x m with ldb=k: element (i,j) is at A[j*k + i]. In row-major, A[m][k], the element (m_idx, k_idx) = A[m_idx * k + k_idx]. This equals A[j*k + i] where j = m_idx and i = k_idx. So A in row-major [m][k] is indeed stored as column-major [k][m], ldb=k. For C as n x m with ldc=n: element (i,j) at C[j*n + i]. In row-major C[m][n], element (m_idx, n_idx) = C[m_idx * n + n_idx] = C[j*n + i] with j=m_idx, i=n_idx. So row-major C[m][n] is column-major C[n][m], ldc=n. So the call is: cublasSgemm(handle, CUBLAS_OP_N, CUBLAS_OP_N, 768, 1048576, 256, &alpha, B_ptr, 768, A_ptr, 256, &beta, C_ptr, 768); Let me try this. But I need to make sure about type casting and temporary storage. Actually, wait. When A_view is {m, l} where m=b*i*j and l=256, A_view is row-major [m][l]. This is column-major [l][m] with lda=l=256. That's correct. And B is [l][k] = [256][768] row-major. This is column-major [k][l] = [768][256] with ldb=k=768. Correct. So the call is indeed cublasSgemm(N, N, k, m, l, alpha, B, k, A, l, beta, C, k) where k=768, m=1048576, l=256. Let me write this carefully.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n#include <cublas_v2.h>\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int m = b * i * j;\n \n auto A_view = A.reshape({m, l});\n auto C = torch::empty({b, i, j, k}, A.options());\n auto C_view = C.reshape({m, k});\n \n cublasHandle_t handle;\n cublasCreate(&handle);\n \n float alpha = 1.0f;\n float beta = 0.0f;\n \n // A_view is (m, l) row-major = (l, m) col-major with ld=l\n // B is (l, k) row-major = (k, l) col-major with ld=k\n // C_view is (m, k) row-major = (k, m) col-major with ld=k\n // C^T = B^T * A^T -> in col-major: C(k,m) = B(k,l) * A(l,m)\n // cublasSgemm: C = op(B) * op(A) is WRONG because it's actually C = alpha * op(A) * op(B) + beta * C\n // Wait, cublasSgemm computes C = alpha * op(A) * op(B) + beta * C\n // where op(A) is m x k, op(B) is k x n, C is m x n\n // We want C(m,k) col-major = A(l,m)^T * B(k,l) with appropriate transposes\n // Actually let's be precise:\n // In standard math: C = A * B where A is mxk, B is kxn\n // In cuBLAS col-major: C[j*ldc+i] = sum_p A[p*lda+i] * B[j*ldb+p]\n // So C = A * B where elements are addressed col-major\n \n // We want C_row[m][k] = A_row[m][l] * B_row[l][k]\n // In col-major: C_col[k][m] with C[j*k+i] = C_row[j][i]\n // A_col[l][m]: A[j*l+i] = A_row[j][i]\n // B_col[k][l]: B[j*k+i] = B_row[j][i]\n \n // The correct GEMM is:\n // C_col = B_col * A_col\n // where C_col is k x m, B_col is k x l, A_col is l x m\n // In cuBLAS: C = op(A) * op(B)\n // op(A) = B_col = k x l, no transpose -> transa=N, m=k=768, k=l=256\n // op(B) = A_col = l x m, no transpose -> transb=N, n=m=1048576\n // C = C_col = k x m, ldc=k=768\n \n cublasSgemm(\n handle,\n CUBLAS_OP_N, CUBLAS_OP_N,\n k, m, l,\n &alpha,\n B.data_ptr<float>(), k,\n A_view.data_ptr<float>(), l,\n &beta,\n C_view.data_ptr<float>(), k\n );\n \n cublasDestroy(&handle);\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda_cublas\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\"],\n extra_cflags=[\"-O3\"],\n extra_ldflags=[\"-lcublas\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← compile_kernel (fail)
failcompile_kernel compile_kernel FAILED: RuntimeError. RuntimeError: Error building extension 'einsum_cuda_cublas': [1/3] /opt/conda/bin/x86_64-conda-linux-gnu-c++ -MMD -MF main.o.d -DTORCH_EXTENSION_NAME=einsum_cuda_cublas -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -fPIC -std=c++17 -O3 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_0594c9d82a92/einsum_cuda_cublas/main.cpp -o main.o [2/3] /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=einsum_cuda_cublas -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_0594c9d82a92/einsum_cuda_cublas/cuda.cu -o cuda.cuda.o FAILED: [code=2] cuda.cuda.o /usr/local/cuda/bin/nvcc -MD -MF cuda.cuda.o.d -ccbin /opt/conda/bin/x86_64-conda-linux-gnu-cc -DTORCH_EXTENSION_NAME=einsum_cuda_cublas -DTORCH_API_INCLUDE_EXTENSION_H -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include -isystem /scratch/tejas/PopcornBench/.venv/lib/python3.10/site-packages/torch/include/torch/csrc/api/include -isystem /usr/local/cuda/include -isystem /home/prabhune/.local/share/uv/python/cpython-3.10-linux-x86_64-gnu/include/python3.10 -D__CUDA_NO_HALF_OPERATORS__ -D__CUDA_NO_HALF_CONVERSIONS__ -D__CUDA_NO_BFLOAT16_CONVERSIONS__ -D__CUDA_NO_HALF2_OPERATORS__ --expt-relaxed-constexpr -gencode=arch=compute_90,code=compute_90 -gencode=arch=compute_90,code=sm_90 --compiler-options '-fPIC' -O3 -std=c++17 -c /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_0594c9d82a92/einsum_cuda_cublas/cuda.cu -o cuda.cuda.o nvcc warning : incompatible redefinition for option 'compiler-bindir', the last value of this option was used /scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_0594c9d82a92/einsum_cuda_cublas/cuda.cu(65): error: argument of type "cublasHandle_t *" (aka "cublasContext **") is incompatible with parameter of type "cublasHandle_t" (aka "cublasContext *") (&handle); ^ 1 error detected in the compilation of "/scratch/tejas/PopcornBench/runs/l12_default/original/Kimi-K2.6/level_1_problem_11_cache/k_0594c9d82a92/einsum_cuda_cublas/cuda.cu". ninja: build stopped: subcommand failed.
turn 8 · 1 tool call(s) · 16.8s turn · 16.8s LLM · 6,449 chars (click to expand)
turn 816.8s turn · 16.8s LLM · 0.0s tools
reasoning
Let me fix the cublasDestroy call - it should take handle not &handle. But I'm not sure if cuBLAS approach will be worth it with create/destroy overhead per call. Let me try a different approach - just use the torch.matmul based approach with @ operator, or maybe just simply use torch.matmul directly in Python. Actually, let me think about this more carefully. The reference uses einsum. Let me check what torch uses internally - likely it's already calling cuBLAS GEMM. But maybe my custom kernel can still win with careful tuning. Let me try a different approach: just reshape and use torch.matmul with proper StridedBatched GEMM, or simply use the @ operator which might be batched. Actually let me check: - A.reshape(b*i*j, l) @ B has dimensions (1048576, 256) @ (256, 768) = (1048576, 768) torch.matmul on these large contiguous tensors should be highly optimized. Let me just check if it's faster. But wait, I can't just use torch operations - I need to write a custom CUDA kernel. Actually wait - the task says to write a custom CUDA kernel. So I can't just use torch.matmul. I need a custom kernel. Let me think about the optimized GEMM kernel approach with proper grid dimensions. The issue was with shared memory. Let me try BM=64, BN=64, BK=16 with TM=4, TN=4. Shared memory = As[16][64] + Bs[16][64] = 16*64*4 + 16*64*4 = 4096 + 4096 = 8192 bytes Threads per block = (64/4)*(64/4) = 256 This is well within limits. Let me try with bank-conflict-free access patterns.
call → compile_kernel
callcompile_kernel { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n#define BM 64\n#define BN 64\n#define BK 16\n#define TM 4\n#define TN 4\n\n__global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, \n float* __restrict__ C, int M, int N, int K) {\n __shared__ float As[BK][BM];\n __shared__ float Bs[BK][BN];\n \n int block_m = blockIdx.x;\n int block_n = blockIdx.y;\n \n int threadsPerBlock = (BM / TM) * (BN / TN);\n int thread_m = threadIdx.x / (BN / TN);\n int thread_n = threadIdx.x % (BN / TN);\n \n float accum[TM][TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n for (int n = 0; n < TN; ++n)\n accum[m][n] = 0.0f;\n \n int m_offset = block_m * BM;\n int n_offset = block_n * BN;\n \n for (int bk = 0; bk < K; bk += BK) {\n // Load A: need elements for M x K. We store transposed for better access\n for (int idx = threadIdx.x; idx < BK * BM; idx += threadsPerBlock) {\n int row = idx % BM; // m in block\n int col = idx / BM; // k in block\n int global_m = m_offset + row;\n int global_k = bk + col;\n As[col][row] = (global_m < M && global_k < K) ? A[global_m * K + global_k] : 0.0f;\n }\n \n // Load B\n for (int idx = threadIdx.x; idx < BK * BN; idx += threadsPerBlock) {\n int row = idx % BK;\n int col = idx / BK;\n int global_k = bk + row;\n int global_n = n_offset + col;\n Bs[row][col] = (global_k < K && global_n < N) ? B[global_k * N + global_n] : 0.0f;\n }\n \n __syncthreads();\n \n #pragma unroll\n for (int k = 0; k < BK; ++k) {\n float a_vals[TM];\n float b_vals[TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m) a_vals[m] = As[k][thread_m * TM + m];\n #pragma unroll\n for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n #pragma unroll\n for (int n = 0; n < TN; ++n)\n accum[m][n] += a_vals[m] * b_vals[n];\n }\n \n __syncthreads();\n }\n \n #pragma unroll\n for (int m = 0; m < TM; ++m) {\n int global_m = m_offset + thread_m * TM + m;\n if (global_m < M) {\n #pragma unroll\n for (int n = 0; n < TN; ++n) {\n int global_n = n_offset + thread_n * TN + n;\n if (global_n < N) {\n C[global_m * N + global_n] = accum[m][n];\n }\n }\n }\n }\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int M = b * i * j;\n int N = k;\n int K = l;\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int blocks_m = (M + BM - 1) / BM;\n int blocks_n = (N + BN - 1) / BN;\n \n dim3 grid(blocks_m, blocks_n);\n dim3 block((BM / TM) * (BN / TN));\n \n einsum_gemm_kernel<<<grid, block>>>(\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n C.data_ptr<float>(),\n M, N, K\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← compile_kernel (ok)
okcompile_kernel compile_kernel PASSED: kernel compiled without errors.
turn 99.0s turn · 9.0s LLM · 0.0s tools
reasoning
I have a working kernel that passed correctness with BK=32. Let me try BK=16 and see if it passes correctness. If it does, I'll submit it. If not, I'll go back to BK=32. Actually, let me just run correctness on the BK=16 version and submit if it passes. Let me do that.
call → run_correctness
callrun_correctness { "kernel_code": "\nimport torch\nimport torch.nn as nn\nfrom torch.utils.cpp_extension import load_inline\n\ncuda_source = \"\"\"\n#include <torch/extension.h>\n#include <cuda_runtime.h>\n\n#define BM 64\n#define BN 64\n#define BK 16\n#define TM 4\n#define TN 4\n\n__global__ void einsum_gemm_kernel(const float* __restrict__ A, const float* __restrict__ B, \n float* __restrict__ C, int M, int N, int K) {\n __shared__ float As[BK][BM];\n __shared__ float Bs[BK][BN];\n \n int block_m = blockIdx.x;\n int block_n = blockIdx.y;\n \n int threadsPerBlock = (BM / TM) * (BN / TN);\n int thread_m = threadIdx.x / (BN / TN);\n int thread_n = threadIdx.x % (BN / TN);\n \n float accum[TM][TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n for (int n = 0; n < TN; ++n)\n accum[m][n] = 0.0f;\n \n int m_offset = block_m * BM;\n int n_offset = block_n * BN;\n \n for (int bk = 0; bk < K; bk += BK) {\n // Load A: need elements for M x K. We store transposed for better access\n for (int idx = threadIdx.x; idx < BK * BM; idx += threadsPerBlock) {\n int row = idx % BM; // m in block\n int col = idx / BM; // k in block\n int global_m = m_offset + row;\n int global_k = bk + col;\n As[col][row] = (global_m < M && global_k < K) ? A[global_m * K + global_k] : 0.0f;\n }\n \n // Load B\n for (int idx = threadIdx.x; idx < BK * BN; idx += threadsPerBlock) {\n int row = idx % BK;\n int col = idx / BK;\n int global_k = bk + row;\n int global_n = n_offset + col;\n Bs[row][col] = (global_k < K && global_n < N) ? B[global_k * N + global_n] : 0.0f;\n }\n \n __syncthreads();\n \n #pragma unroll\n for (int k = 0; k < BK; ++k) {\n float a_vals[TM];\n float b_vals[TN];\n #pragma unroll\n for (int m = 0; m < TM; ++m) a_vals[m] = As[k][thread_m * TM + m];\n #pragma unroll\n for (int n = 0; n < TN; ++n) b_vals[n] = Bs[k][thread_n * TN + n];\n #pragma unroll\n for (int m = 0; m < TM; ++m)\n #pragma unroll\n for (int n = 0; n < TN; ++n)\n accum[m][n] += a_vals[m] * b_vals[n];\n }\n \n __syncthreads();\n }\n \n #pragma unroll\n for (int m = 0; m < TM; ++m) {\n int global_m = m_offset + thread_m * TM + m;\n if (global_m < M) {\n #pragma unroll\n for (int n = 0; n < TN; ++n) {\n int global_n = n_offset + thread_n * TN + n;\n if (global_n < N) {\n C[global_m * N + global_n] = accum[m][n];\n }\n }\n }\n }\n}\n\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B) {\n int b = A.size(0);\n int i = A.size(1);\n int j = A.size(2);\n int l = A.size(3);\n int k = B.size(1);\n \n int M = b * i * j;\n int N = k;\n int K = l;\n \n auto C = torch::zeros({b, i, j, k}, A.options());\n \n int blocks_m = (M + BM - 1) / BM;\n int blocks_n = (N + BN - 1) / BN;\n \n dim3 grid(blocks_m, blocks_n);\n dim3 block((BM / TM) * (BN / TN));\n \n einsum_gemm_kernel<<<grid, block>>>(\n A.data_ptr<float>(),\n B.data_ptr<float>(),\n C.data_ptr<float>(),\n M, N, K\n );\n \n return C;\n}\n\"\"\"\n\ncpp_sources = \"\"\"\ntorch::Tensor einsum_forward(torch::Tensor A, torch::Tensor B);\n\"\"\"\n\nmodule = load_inline(\n name=\"einsum_cuda\",\n cpp_sources=cpp_sources,\n cuda_sources=cuda_source,\n functions=[\"einsum_forward\"],\n extra_cuda_cflags=[\"-O3\", \"--use_fast_math\"],\n extra_cflags=[\"-O3\"],\n verbose=False,\n)\n\nclass ModelNew(nn.Module):\n def __init__(self):\n super(ModelNew, self).__init__()\n \n def forward(self, A, B):\n return module.einsum_forward(A, B)\n" }
result ← run_correctness (ok)
okrun_correctness run_correctness PASSED: (5 / 5) trials all matched the reference. Numerical precision: max_abs_err=6.87e-05 mean_abs_err=3.53e-10 max_rel_err=1.07e-06